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Torrential Tribute
ATK/DEF:
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Attribute: Trap
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Card Number: SD2-EN025
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Card Rules: Rulings powered by The Netrep API. 'Torrential Tribute' is activated after a monster is Summoned it is not chained to the Summon. So you cannot activate 'Torrential Tribute' when 'Jinzo' is Summoned. 'Torrential Tribute' can be activated after a monster is Summoned through another card's effect, such as 'Monster Reborn', 'Scapegoat', 'Cyber Jar' (if Flip Summoned), or 'Call of the Haunted'. 'Torrential Tribute' can be activated after a Flip Summon, but it does not negate the Flip Effect (it is chained to the Flip Effect). 'Torrential Tribute' cannot be activated during the Damage Step. This prohibits 'Torrential Tribute' from being used against monsters Special Summoned by 'Mystic Tomato', 'Giant Rat', 'Nimble Momonga', 'Masked Dragon', and other such cards that Special Summon a monster when destroyed as a result of battle, as well as 'Cyber Jar' or 'Morphing Jar #2' that is flipped face-up by an attack. When monsters are Special Summoned face-down by an effect, like 'The Shallow Grave', 'Torrential Tribute' can be activated. [Re: 3-Hump Lacooda] If you Summon your third '3-Hump Lacooda', you can activate its effect before your opponent activates 'Torrential Tribute'. [Re: Amplifier] If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Celestial Transformation] You can activate 'Torrential Tribute' after a monster is Special Summoned with the effect of 'Celestial Transformation'. [Re: Chaos Emperor Dragon - Envoy of the End] If 'Chaos Emperor Dragon - Envoy of the End' is Special Summoned, and the controller immediately activates its effect, and the opponent chains 'Torrential Tribute' as Step 2 of a chain, 'Torrential Tribute' destroys all monsters on the field and sends them to the Graveyard, then 'Chaos Emperor Dragon - Envoy of the End''s effect resolves, sends all Spell & Trap Cards on the field to the Graveyard, and inflicts 300 points of damage to the opponent for each Spell & Trap Card sent to the Graveyard by its effect. (Monster Cards do not count toward the damage because they were destroyed and sent to the Graveyard in the middle of the chain by 'Torrential Tribute'.) [Re: Creeping Doom Manta] The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as 'Trap Hole' and 'Torrential Tribute'. [Re: Cyber Jar] 'Torrential Tribute' can be used on monsters Summoned by 'Cyber Jar' but not if 'Cyber Jar' was flipped face-up in the Damage Step, since 'Torrential Tribute' cannot be activated during the Damage Step. [Re: D.D. Survivor] If 'D.D. Survivor's' effect is activated in the End Phase, and it is removed from play again (by 'Bottomless Trap Hole', or 'Torrential Tribute' while 'Dimensional Fissure' is in play, etc.), its effect will activate during the next turn's End Phase. [Re: Eagle Eye] The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as 'Trap Hole' and 'Torrential Tribute'. [Re: Elemental Hero Wildheart] You may activate 'Torrential Tribute' when 'Elemental Hero Wildheart' is Summoned, and when it resolves all monsters (except 'Elemental Hero Wildheart') will be destroyed. [Re: Embodiment of Apophis] When 'Embodiment of Apophis' is Special Summoned, you can activate 'Torrential Tribute' just like with any other Summon.You can use 'Chain Destruction' when 'Embodiment of Apophis' is Special Summoned, and 'Chain Destruction' will destroy all copies of 'Embodiment of Apophis' in the hand and Deck even though they are Trap Cards. [Re: Fiend Skull Dragon] Cards such as 'Torrential Tribute', 'Bottomless Trap Hole', 'Mirror Force', and 'Last Turn' will all apply their effects to 'Fiend Skull Dragon' because these cards do not target. [Re: Flying Kamakiri #1] Since the Special Summoning occurs during the Damage Step, 'Torrential Tribute', etc. cannot be used. [Re: Forced Back] You can activate 'Forced Back' when you Normal or Flip Summon your own monster. You should announce this immediately after your Summon. Once you allow your opponent to activate 'Torrential Tribute' you are acknowledging that the Summon was successful and you cannot activate 'Forced Back'. [Re: Giant Rat] Since the Special Summoning occurs during the Damage Step, 'Torrential Tribute', etc. cannot be used. [Re: Gladiator Beast Alexander] You can activate 'Torrential Tribute', 'Bottomless Trap Hole', etc. when a 'Gladiator Beast' monster is Special Summoned at the end of the Battle Phase. [Re: Goldd, Wu-Lord of Dark World] If 'Goldd, Wu-Lord of Dark World' is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate 'Bottomless Trap Hole' or 'Torrential Tribute' the timing is no longer correct. Also, you could not draw a card for the effect of 'Card of Safe Return'. [Re: Greenkappa] You can chain to the effect of 'Greenkappa', even with the targeted Spell or Trap Cards. If only 1 of the 2 cards is chained, 'Greenkappa' will still resolve and destroy the other. If 'Greenkappa' is destroyed in a chain to its effect (such as with 'Torrential Tribute') its effect still resolves. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Invasion of Flames] The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as 'Trap Hole' and 'Torrential Tribute'. [Re: Jinzo] When 'Jinzo' is Tribute Summoned, cards like 'Trap Hole' and 'Torrential Tribute' cannot be activated because 'Jinzo's' Continuous Effect is applied when it is Summoned, but you can negate its Summon with 'Solemn Judgment', 'Horn of Heaven', etc. [Re: King's Knight] When 'King's Knight' is Normal Summoned, its Trigger Effect starts a chain if 'Queen's Knight' is on the field. If the opponent chains 'Torrential Tribute' to destroy 'King's Knight' and 'Queen's Knight' you still Special Summon 'Jack's Knight'. [Re: Magical Dimension] If your opponent activates 'Magical Dimension' and chooses not to destroy a monster on the field, then you can activate 'Torrential Tribute' or 'Bottomless Trap Hole' to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing. [Re: Marauding Captain] If your opponent activates 'Torrential Tribute' in response to the Summoning of 'Maurading Captain' (by chaining to the Trigger Effect of 'Marauding Captain'), all monsters on the field will be destroyed, and then you Special Summon for 'Maurading Captain''s effect. If they wait and activate 'Torrential Tribute' in response to the Special Summoning of a monster for the effect of 'Marauding Captain', then all monsters will be destroyed including the newly-Special Summoned monster. [Re: Mother Grizzly] Since the Special Summoning occurs during the Damage Step, 'Torrential Tribute', etc. cannot be used. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Mystic Tomato] Since the Special Summoning occurs during the Damage Step, 'Torrential Tribute', etc. cannot be used. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Shining An
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 53582587
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$1.94 |
x 2 |
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Vampire Lord
ATK/DEF: 2000/1500
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Attribute: Dark
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Card Number: SD2-EN003
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Card Rules: Rulings powered by The Netrep API. Your Vampire Lord will only be Special Summoned by his own effect when destroyed and sent to the Graveyard by a card effect that your opponent controls, not by your own card effects or as a result of battle. Vampire Lord will only return to play with his effect when the owner controls it, because Vampire Lord must be 'destroyed and sent to YOUR Graveyard'. When your opponent takes control of your Vampire Lord, and it inflicts Battle Damage to your Life Points, then the first effect of Vampire Lord is activated. But the second effect will not be activated if Vampire Lord is destroyed and sent to the Graveyard while your opponent controls him. If you Summon 'Vampire Lord' (except by its effect) and he is destroyed by your opponent's 'Horn of Heaven' or 'Solemn Judgment', 'Vampire Lord' will be Special Summoned in your next Standby Phase. When it is Special Summoned by its own effect 'Horn of Heaven' or 'Solemn Judgment' cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in 'this is how you Summon this monster' effect. When Vampire Lord is destroyed (by a card effect) while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase. When Vampire Lord is Tributed (including by your opponent with Soul Exchange), or when he is 'sent to the Graveyard', he will not be Special Summoned by his own effect because he was not 'destroyed'. If Vampire Lord is supposed to be Special Summoned, but your Standby Phase is skipped with Solomon's Lawbook or Gamble, Vampire Lord won't be Special Summoned, not even on the following Standby Phase. If Vampire Lord is supposed to be Special Summoned, but gets returned to your hand or Deck instead, he won't be Special Summoned. If Vampire Lord is destroyed and sent to the Graveyard by your opponent's card effect, but returns to the field that same turn and is then destroyed in a manner that would not allow him to be Special Summoned, then he is not Special Summoned. You can keep Special Summoning Vampire Lord as long as each time he is destroyed by your opponent's card effect. Vampire Lord is Special Summoned to your side of the field you cannot Special Summon him to your opponent's side of the field. When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won't be Special Summoned because it was destroyed by your card effect, not by your opponent's. If your opponent controls your Vampire Lord with Autonomous Action Unit, and Autonomous Action Unit is destroyed, Vampire Lord won't be Special Summoned because the owner did not control him. When you Special Summon Vampire Lord with his effect, your opponent can negate the Special Summon with 'Royal Oppression'. Since the effect of 'Vampire Lord' activates in the Graveyard, 'Vampire Lord' is never moved from the Graveyard, so it is never destroyed. (A card already in the Graveyard cannot be destroyed). Because it is not destroyed, its effect to Special Summon itself does not activate again. If Vampire Lord is destroyed while equipped to Relinquished, he won't be Special Summoned, no matter who controls him or who destroyed him. If Vampire Lord is destroyed while face-down by Sasuke Samurai, Vampire Lord will be Special Summoned by his effect. Vampire Lord can be Special Summoned by his own effect even while Necrovalley is in play. When Vampire Lord is Summoned while your opponent's Rivalry of Warlords is active and your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered destroyed by Rivalry of Warlords' effect and won't be Special Summoned. When your opponent doesn't have the type of card that you declared for Vampire Lord, the effect of Vampire Lord disappears but you get to look at your opponent's Deck to confirm it. It is the controller of Vampire Lord, not necessarily the owner, that names a card type. When you name 'Spell' for Vampire Lord, it includes Normal, Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and the same is true for Traps. Card effects like Penguin Knight, Sword of Deep-Seated, and Cockroach Knight will activate their effects when sent to the Graveyard by Vampire Lord's effect. [Re: Call of the Mummy] When you activate the effect of 'Call of the Mummy', you can Special Summon a high-level monster from your hand like 'Giant Axe Mummy' or 'Vampire Lord', but not a Special Summon-only monster like 'Fushioh Richie'. [Re: Cybernetic Magician] You cannot target a monster with 'Cybernetic Magician' if its ATK is already 2000 (like 'Vampire Lord'). This includes monsters that have 2000 ATK because of the effect of 'Cybernetic Magician'. [Re: Divine Wrath] You can activate 'Divine Wrath' when 'Vampire Lord' or 'Sacred Phoenix of Nephthys' activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned but because they cannot be 'destroyed' while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again. [Re: Fairy Guardian] Spell Cards that are eligible for this card's effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent's card effects and Spell Cards negated and destroyed by an opponent's 'Magic Jammer', 'Solemn Judgment', 'Horus the Black Flame Dragon LV8', etc. It also includes Spell Cards discarded from your hand by your opponent's card effect, like 'Delinquent Duo' or 'Confiscation' and Spell Cards sent from your Deck to Graveyard by your opponent's 'Needle Worm', 'Don Zaloog', 'Vampire Lord', etc. [Re: Fushioh Richie] When 'Fushioh Richie' is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like 'Vampire Lord' or 'Ryu Kokki'). [Re: Getsu Fuhma] If 'Getsu Fuhma''s ATK is large enough to destroy 'Vampire Lord' by damage calculation, then 'Getsu Fuhma''s effect doesn't activate and 'Vampire Lord' won't be Special Summoned, because it was destroyed by damage calculation and not by a card effect. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Pyramid Turtle] You may Special Summon a high-level monster with 'Pyramid Turtle''s effect (like 'Vampire Lord' or 'Ryu Kokki'), but not a Special-Summon only monster (like 'Spirit of the Pharaoh'). [Re: Skill Drain] 'Skill Drain' negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as 'Witch of the Black Forest', 'Sangan', 'Mystic Tomato', 'Giant Rat', 'Sinister Serpent', and 'Vampire Lord'. [Re: The End of Anubis] 'The End of Anubis' WILL negate the effects of 'Night Assailant' (its second effect), 'Aswan Apparition', 'Nubian Guard', 'Sangan', 'Witch of the Black Forest' (even if Tributed to Tribute Summon 'The End of Anubis'), 'Mystic Tomato'/'Giant Rat'/etc., 'Sinister Serpent', 'Magician of Faith', 'Dark Magician of Chaos'' spell retrieval effect, 'Vampire Lord''s ability to return from the Graveyard, 'Dark Necrofear''s ability to return from the Graveyard, and activation of 'Call of the Haunted' or 'Premature Burial'.
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Card Type: Effect Monster
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Level: 5
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Monster Type: Zombie
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Passcode: 53839837
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$2.91 |
x 1 |
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Pot of Greed
ATK/DEF:
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Attribute: Spell
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Card Number: SD2-EN017
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Card Rules: Rulings powered by The Netrep API. [Re: Avatar of The Pot] Sending 'Pot of Greed' to the Graveyard is a cost. [Re: Avatar of The Pot] If you have your opponent's 'Pot of Greed' in your hand because of 'Exchange' or 'Graverobber', you CAN send your opponent's 'Pot of Greed' to the Graveyard to activate your 'Avatar of the Pot''s effect. But if you did this with 'Graverobber', you take 2000 points of damage to do so. [Re: Butterfly Dagger - Elma] Missing the Timing: Because the effect of 'Butterfly Dagger - Elma' is an optional 'when... you can' Trigger Effect, 'Butterfly Dagger - Elma' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates 'Pot of Greed', and the opponent chains 'Mystical Space Typhoon' to destroy 'Butterfly Dagger - Elma' during the chain, it cannot return to the owner's hand. [Re: Desrook Archfiend] Missing the Timing: Because 'Desrook Archfiend''s effect is optional, the 'Terrorking Archfiend' being sent to the Graveyard has to be the very last thing that happened in order for you to activate 'Desrook Archfiend''s effect. You cannot activate 'Desrook Archfiend''s effect in the middle of a chain, such as if 'Pot of Greed' was activated and 'Ring of Destruction' was chained to destroy 'Terrorking Archfiend' and send him to the Graveyard in the middle of the chain. [Re: Gemini Imps] If you activate 'Pot of Greed' and your opponent chains 'Null and Void', it is not possible to chain 'Gemini Imps'. [Re: Greed] The effect of 'Greed' only applies to cards drawn while 'Greed' was active. If 'Jar of Greed' is chained to 'Greed''s activation, 'Jar of Greed' (Step 2) resolves and you draw 1 card for 'Jar of Greed' before 'Greed''s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain 'Greed' (Step 2) to 'Pot of Greed' (Step 1), then 'Greed' is active before 'Pot of Greed' resolves, so the activator of 'Pot of Greed' takes 1000 damage from 'Greed'. [Re: Jar Robber] You can chain 'Jar Robber' to your own or your opponent's 'Pot of Greed'. [Re: Jar Robber] The only way to activate 'Jar Robber' is to chain it to the activation of 'Pot of Greed'. [Re: Jar Robber] 'Jar Robber' must be the very next step in the chain, so if you activate 'Pot of Greed' and your opponent chains 'Imperial Order', you cannot activate 'Jar Robber'. [Re: Mokey Mokey King] Missing the Timing: If 'Mokey Mokey King' leaves the field in the middle of a chain (for example, if destroyed by 'Ring of Destruction' chained to 'Pot of Greed', or Tributed for a Tribute Summon or for the effect of 'Cannon Soldier', etc., ), you miss the timing and you cannot Special Summon. Only when the last action of the chain is the removal of 'Mokey Mokey King' from the field, can you activate its effect. [Re: Null and Void] You can only chain 'Null and Void' to an effect that draws cards and does nothing else. You can chain 'Null and Void' to the activation of 'Pot of Greed' or 'Jar of Greed'. You can chain 'Null and Void' to the activation of the effect of cards like 'Airknight Parshath'. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is destroyed in a chain and not as Chain Link 1, his effect does not activate. (Example: 'Pot of Greed' is activated and 'Ring of Destruction' is chained, targeting 'Peten'.) [Re: Pharaoh's Treasure] If you draw a face-up 'Pharaoh's Treasure' with 'Graceful Charity', you miss the timing for the effect of 'Pharaoh's Treasure' and the effect disappears. 'Pharaoh's Treasure' is simply added to your hand. In order to apply the effect of 'Pharaoh's Treasure', the very last action must have been to draw. You CAN apply Pharaoh's Treasure's effect if it is drawn while face-up due to 'Pot of Greed', 'Fiber Jar', etc. [Re: Spirit of the Pot of Greed] 'Spirit of the Pot of Greed''s effect does not chain to 'Pot of Greed' instead, you activate it after 'Pot of Greed' resolves. [Re: Spirit of the Pot of Greed] 'Spirit of the Pot of Greed' must be face-up on the field to resolve its effect if 'Book of Moon' is chained to 'Pot of Greed' or to the effect of 'Spirit of the Pot of Greed', 'Spirit of the Pot of Greed''s effect is negated. [Re: Spirit of the Pot of Greed] If 'Imperial Order' negates the effect of 'Pot of Greed', 'Spirit of the Pot of Greed''s effect still activates because 'Pot of Greed''s activation was not negated. [Re: Tower of Babel] 'Tower of Babel' cannot blow up in the middle of a chain. If you wind up with 5 Spell Counters on 'Tower of Babel' after a chain resolves, the player who caused the 4th Spell Counter to be placed takes the damage. So if you have 'Tower of Babel' with 3 Spell Counters, and you activate 'Pot of Greed', and your opponent chains 'Reload', 'Reload' resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage after the current chain resolves.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 55144522
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Rarity: Common
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Set: Structure Deck
| Condition: VF/NM, Unlimited |
$1.31 |
x 1 |
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Call of the Mummy
ATK/DEF:
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Attribute: Spell
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Card Number: SD2-EN022
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Card Rules: Rulings powered by The Netrep API. When you activate the effect of 'Call of the Mummy', you can Special Summon a high-level monster from your hand like 'Giant Axe Mummy' or 'Vampire Lord', but not a Special Summon-only monster like 'Fushioh Richie'. You can only activate 'Call of the Mummy''s effect during your Main Phase. You select a monster from your hand when you resolve 'Call of the Mummy''s effect, not when you activate the effect. If you have multiple copies of 'Call of the Mummy' in play, you can only Special Summon 1 Zombie because when you try to activate the second 'Call of the Mummy', you now have a monster on your side of the field so its effect does not apply. [Re: Ojama Trio] When you chain Ojama Trio to your opponent's 'Call of the Mummy' effect, the effect of 'Call of the Mummy' is negated.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 4861205
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Rarity: Common
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Set: Structure Deck
| Condition: NM, Unlimited |
$0.94 |
x 3 |
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| Condition: NM, 1st |
$0.94 |
x 3 |
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Compulsory Evacuation Device
ATK/DEF:
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Attribute: Trap
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Card Number: SD2-EN028
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Card Rules: Rulings powered by The Netrep API. 'Compulsory Evacuation Device' targets 1 monster. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dummy Golem] The effect of 'Dummy Golem' will NOT resolve if any of the following is true: (1) 'Dummy Golem' is not on the field when the effect resolves (2) 'Dummy Golem' has been destroyed before the effect resolves, such as by damage calculation (3) there is no opponent's monster when the effect resolves, such as if it was returned to the hand with 'Compulsory Evacuation Device'. [Re: Last Turn] You can chain to the activation of 'Last Turn' with cards like 'Ring of Destruction', 'Offerings to the Doomed', or 'Compulsory Evacuation Device' to eliminate the opponent's monsters. If the player who activated 'Last Turn' has no monsters on the field when it resolves, the effects of 'Last Turn' are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed. [Re: Spiritual Energy Settle Machine] When this card is active, Spirit Monsters may still be returned to their owner's hands by card effects such as 'Penguin Soldier' and 'Compulsory Evacuation Device'.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 94192409
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Rarity: Common
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Set: Structure Deck
| Condition: VF, 1st |
$0.75 |
x 1 |
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| Condition: Good, Unlimited |
$0.71 |
x 1 |
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| Condition: Fine, Unlimited |
$0.85 |
x 1 |
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Double Coston
ATK/DEF: 1750/1600
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Attribute: Dark
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Card Number: SD2-EN011
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Zombie
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Passcode: 44436472
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.94 |
x 2 |
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| Condition: NM, Unlimited |
$0.94 |
x 1 |
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Mystical Space Typhoon
ATK/DEF:
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Attribute: Spell
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Card Number: SD2-EN014
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Card Rules: Rulings powered by The Netrep API. [Re: 7] If your 3rd '7' is activated, but destroyed by 'Mystical Space Typhoon' in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect. [Re: A Cat of Ill Omen] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: A Rival Appears!] For the effect of 'A Rival Appears!', refer to the levels of the monster on the field and the monster in the hand at the time 'A Rival Appears!' resolves (for purposes of 'Cost Down', 'Level Conversion Lab', 'Mystical Space Typhoon' in a chain destroying 'Demotion', etc.) [Re: An Owl of Luck] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Archlord Zerato] If you chain 'Mystical Space Typhoon' to 'Archlord Zerato''s effect and destroy 'The Sanctuary in the Sky', 'Archlord Zerato''s effect disappears because 'Archlord Zerato''s effect needs 'The Sanctuary in the Sky' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bait Doll] If the target of 'Bait Doll' is no longer on the field (if it was sent to the Graveyard with 'Emergency Provisions', or destroyed by 'Mystical Space Typhoon', as a chain to the activation of 'Bait Doll'), then 'Bait Doll' is still shuffled back into the Deck. As long as the activation and effect of 'Bait Doll' are not negated, the effect of 'Bait Doll' that shuffles it back into the Deck still resolves. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blast with Chain] If your opponent activates 'Mystical Space Typhoon' targeting your face-down 'Blast with Chain', and you chain 'Blast with Chain', you still get 'Blast with Chain's' effect. [Re: Butterfly Dagger - Elma] Missing the Timing: Because the effect of 'Butterfly Dagger - Elma' is an optional 'when... you can' Trigger Effect, 'Butterfly Dagger - Elma' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates 'Pot of Greed', and the opponent chains 'Mystical Space Typhoon' to destroy 'Butterfly Dagger - Elma' during the chain, it cannot return to the owner's hand. [Re: Butterfly Dagger - Elma] When you activate 'Butterfly Dagger - Elma' and your opponent chains 'Mystical Space Typhoon', it cannot return to your hand. [Re: Cocoon of Evolution] If 'Cocoon of Evolution' is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with 'Mystical Space Typhoon'.Once on the field it cannot be switched from monster to Spell Card or vice versa.'Cocoon of Evolution' is NOT a Union Monster. [Re: Curse of Darkness] Even if your opponent targets your face-up 'Curse of Darkness' with 'Mystical Space Typhoon', he/she takes 1000 damage before 'Mystical Space Typhoon' resolves and destroys 'Curse of Darkness'. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Ectoplasmer] You can chain 'Mystical Space Typhoon' or 'Raigeki Break' to 'Ectoplasmer''s effect, and if there is no 'Ectoplasmer' on the field, then its effect is not applied. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Fiend's Hand Mirror] Since 'Mystical Space Typhoon' cannot destroy itself, when you chain 'Fiend's Hand Mirror' to your opponent's 'Mystical Space Typhoon', you cannot re-direct the 'Mystical Space Typhoon' to target itself. But you can re-direct it to target and destroy 'Fiend's Hand Mirror'. [Re: Fiend's Hand Mirror] When your opponent activates 'Mystical Space Typhoon' to destroy his/her 'Mirage of Nightmare', you can chain 'Fiend's Hand Mirror' and have 'Mystical Space Typhoon' destroy 'Fiend's Hand Mirror' instead. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If the opponent chains 'Mystical Space Typhoon' to the activation of this card, this card is destroyed before its effect can be applied. [Re: Gearfried the Swordmaster] The Equip Card must be successfully equipped to 'Gearfried the Swordmaster' to activate his effect. For example, if 'Mystical Space Typhoon' is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of 'Gearfried the Swordmaster' does not activate. [Re: Giant Kozaky] If 'Giant Kozaky' is equipped to 'Relinquished' and is destroyed by 'Mystical Space Typhoon' or the effect of 'Relinquished', the effect of 'Giant Kozaky' will inflict damage to the controller. [Re: Gravekeeper's Assailant] If 'Necrovalley' is on the field, an attack is declared with 'Gravekeeper's Assailant', and the effect of 'Gravekeeper's Assailant' is activated, and 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', the effect of 'Gravekeeper's Assailant' is still applied because 'Necrovalley' only had to be on the field to activate the effect. [Re: Imperial Order] When 'Imperial Order' is activated, 'Mystical Space Typhoon' can be chained to destroy it. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Light of Judgment] If your opponent chains 'Mystical Space Typhoon' to 'Light of Judgment' and destroys 'The Sanctuary in the Sky', the effect of 'Light of Judgment' is still applied. [Re: Macro Cosmos] If 'Mystical Space Typhoon' is chained to 'Macro Cosmos's' activation to destroy it, then you will not Special Summon 'Helios - The Primordial Sun'. Because 'Macro Cosmos' is a Continuous Trap Card, it needs to remain on the field to resolve. [Re: Mazera DeVille] If you Special Summon 'Mazera DeVille', his effect activates, and your opponent chains 'Mystical Space Typhoon' to destroy 'Pandemonium' in a chain, 'Mazera Deville''s effect disappears because his effect needs 'Pandemonium' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Metal Reflect Slime] A 'Metal Reflect Slime' equipped with 'Heart of Clear Water' will be destroyed by 'Mystical Space Typhoon'. [Re: Mirage of Nightmare] You may activate 'Mystical Space Typhoon' during your Draw Phase to destroy 'Mirage of Nightmare' before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate 'Mystical Space Typhoon' to destroy 'Mirage of Nightmare' before activating the effect of 'Mirage of Nightmare' that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.) [Re: Pandemonium Watchbear] When your 'Pandemonium' is going to be destroyed by 'Mystical Space Typhoon', you can chain 'Ceasefire' to flip your 'Pandemonium Watchbear' face-up, and 'Pandemonium' will not be destroyed. [Re: Pitch-Black Power Stone] If you have 1 Spell Counter left on 'Pitch-Black Power Stone', and your opponent activates 'Mystical Space Typhoon', and you chain the transferring effect of 'Pitch-Black Power Stone' (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then 'Pitch-Black Power Stone' is immediately destroye
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 5318639
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.94 |
x 1 |
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Snatch Steal
ATK/DEF:
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Attribute: Spell
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Card Number: SD2-EN013
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Card Rules: Rulings powered by The Netrep API. Your cannot select your opponent's face-down monster. If you equip your opponent's monster with 'Snatch Steal', and later your opponent equips the same monster with 'Snatch Steal', your opponent gains control of the monster. If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', the monster is returned to you during the End Phase. If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', if 'Snatch Steal' is removed from the field your opponent keeps the monster. It does not return to you during the End Phase. If you control your opponent's monster with 'Snatch Steal' and 'Giant Trunade' returns 'Snatch Steal' to its owner's hand, the equipped monster is returned to its owner. If you control your opponent's monster with 'Snatch Steal' and it is flipped face-down while you control it, the monster remains under your control and does not return to your opponent, even if it is flipped face-up. [Re: Amazoness Tiger] If both players control a face-up 'Amazoness Tiger' and you use 'Snatch Steal' on your opponent's 'Amazoness Tiger', then that 'Amazoness Tiger' is destroyed after coming to your side of the field. [Re: Amplifier] You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate 'Snatch Steal' targeting your opponent's 'Jinzo'. You then equip 'Jinzo' with 'Amplifier'. You cannot activate 'Imperial Order' because it cannot resolve completely (it would negate 'Snatch Steal', returning 'Jinzo' to your opponent, which would negate 'Imperial Order' so 'Snatch Steal' would re-activate). If you activate 'Imperial Order' by mistake in such a situation, flip it face-down again. Example #2: you control 'Jinzo' equipped with 'Amplifier' and 'Skill Drain'. Your opponent cannot activate 'Royal Decree'. [Re: Aussa the Earth Charmer] If your opponent takes control of your monster with 'Snatch Steal', and you activate the Flip Effect of a 'Charmer' to take it back, you keep control while the 'Charmer' is face-up on the field. [Re: Bad Reaction to Simochi] If you have this card and 'Snatch Steal' on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Chthonian Soldier] If the opponent takes control of your 'Chthonian Soldier' with 'Snatch Steal' and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent's monster that attacked it. [Re: Collected Power] You can move 'Snatch Steal' with this card's effect, and it will affect the newly equipped monster (the controller of 'Snatch Steal' gains control of it, and loses control of the previously equipped monster). [Re: Creature Swap] A player may select a monster that is equipped with 'Snatch Steal'. The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent's 'Snatch Steal' card as long as it remains on the field. [Re: Cyber Raider] You cannot equip an inappropriate Equip Spell Card like 'Premature Burial' or 'Snatch Steal' to Cyber Raider with his effect. [Re: D.D. Guide] If Player A uses 'Snatch Steal' to take control of the 'D.D. Guide' they Normal Summoned, then they will be the one to lose a card from the Graveyard each End Phase. [Re: Dark Mimic LV3] If you take control of your opponent's 'Dark Mimic LV1' with 'Snatch Steal', you can send it to the Graveyard during your Standby Phase to Special Summon your 'Dark Mimic LV3'. [Re: Deepsea Warrior] If you control your opponent's 'Deepsea Warrior' with 'Snatch Steal' and 'Umi' is activated, 'Deepsea Warrior' returns to your opponent. During your opponent's Standby Phases they will still gain 1000 Life Points. [Re: Different Dimension Gate] When your opponent's monster on your side of the field that you control with 'Change of Heart' or 'Snatch Steal' is removed with 'Different Dimension Gate', it returns to your side of the field when 'Different Dimension Gate' is destroyed, and then immediately returns to your opponent's side of the field. [Re: Dimensionhole] If you control your opponent's monster with 'Brain Control' or 'Snatch Steal' and you remove it from play with 'Dimensionhole', during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field. [Re: Dramatic Rescue] If your opponent activates 'Snatch Steal' to take control of your Amazoness, and you chain 'Dramatic Rescue', 'Snatch Steal''s effect disappears. [Re: Ectoplasmer] If you Tribute your opponent's monster that you controlled with 'Snatch Steal' or 'Change of Heart', your opponent takes the damage even though it was their monster. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If your opponent controls your 'Embodiment of Apophis' as a monster with 'Snatch Steal' or 'Creature Swap', and it is flipped face-down, it goes to your opponent's Spell & Trap Card Zone because he is the controller. [Re: Embodiment of Apophis] If your opponent controls your 'Embodiment of Apophis' as a monster with 'Snatch Steal', and 'Jinzo' is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your 'Embodiment of Apophis' as a monster because of 'Creature Swap', and 'Jinzo' is Summoned, it is placed on your opponent's Spell & Trap Card Zone and remains there meaninglessly. [Re: Eria the Water Charmer] If your opponent takes control of your monster with 'Snatch Steal', and you activate the Flip Effect of a 'Charmer' to take it back, you keep control while the 'Charmer' is face-up on the field. [Re: Gearfried the Iron Knight] If you select your opponent's 'Gearfried the Iron Knight' with 'Snatch Steal', 'Snatch Steal' is destroyed when it resolves and 'Gearfried the Iron Knight' remains on your opponent's side of the field. [Re: Gearfried the Swordmaster] If your opponent equips 'Snatch Steal' to your 'Gearfried the Swordmaster', the effect of 'Snatch Steal' resolves first and control changes. Then the effect of 'Gearfried the Swordmaster' activates and your opponent gets to select which monster is destroyed. [Re: Gora Turtle of Illusion] If 'Gora Turtle of Illusion' is equipped with 'Snatch Steal', both effects of 'Snatch Steal' are negated. But if 'Skill Drain' is activated, then 'Gora Turtle of Illusion''s effect is negated, and 'Snatch Steal''s effects will resolve properly. [Re: Guardian Elma] You cannot equip inappropriate Equip Spell Cards like 'Premature Burial' or 'Snatch Steal' to 'Guardian Elma' with her effect. [Re: Heart of Clear Water] A monster equipped with this card cannot be destroyed by a card that targets, but it may still be declared a target. So the opponent may activate 'Nightmare Wheel' or 'Snatch Steal' targeting your monster equipped with 'Heart of Clear Water'. [Re: Hiita the Fire Charmer] If your opponent takes control of your monster with 'Snatch Steal', and you activate the Flip Effect of a 'Charmer' to take it back, you keep control while the 'Charmer' is face-up on the field. [Re: Interdimensional Matter Transporter] If you control your opponent's monster because of 'Change of Heart' or 'Snatch Steal', and remove the monster with 'Interdimensional Matter Transporter', the monster returns to your side of the field, then immediately returns to your opponent's side of the field. [Re: Kaiser Colosseum] Your opponent cannot use 'Monster Reborn', 'Scapegoat', etc. while 'Kaiser Colosseum' prevents him from placing new monsters. However, your opponent CAN use 'Change of Heart', 'Snatch Steal', etc. [Re: Last Turn] You can activate 'Last Turn' and select your opponent's monster that you control with 'Snatch Steal'. However, after selecting it, 'Snatch Steal' is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for 'Last Turn' but no special Battle Phase is conducted. The victory check is still conducted in the End Phase. [Re: Obsidian Dragon] If you use 'Snatch Steal' to take control of your opponent's DARK monster while you control 'Obsidian Dragon', 'Snatch Steal' is negated and destroyed, and the DARK monster is returned to your opponent. [Re: Ojama Trio] When your opponent activates 'Snatch Steal', and you chain 'Ojama Trio' to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed. [Re: Rare Metalmorph] If you chain 'Rare Metalmorph' to an effect like 'Snatch Steal' that targets a monster, 'Snatch Steal' is equipped but its effect is negated while 'Rare Metalmorph' is active. [Re: Remove Brainwashing] When 'Snatch Steal' is active, the +1000 Life Points effect is applied even if 'Remove Brainwashing' has returned control of the monster to the original owner. [Re: Remove Brainwashing] If your opponent takes control of your monster with 'Snatch Steal', etc.,
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 45986603
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.94 |
x 1 |
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| Condition: NM, Unlimited |
$0.94 |
x 1 |
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Vampire Genesis
ATK/DEF: 3000/2100
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Attribute: Dark
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Card Number: SD2-EN001
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 8
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Monster Type: Zombie
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Passcode: 22056710
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Rarity: Ultra Rare
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Set: Structure Deck
| Condition: Good, Unlimited |
$0.56 |
x 1 |
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Pyramid Turtle
ATK/DEF: 1200/1400
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Attribute: Earth
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Card Number: SD2-EN005
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Card Rules: Rulings powered by The Netrep API. You may Special Summon a high-level monster with 'Pyramid Turtle''s effect (like 'Vampire Lord' or 'Ryu Kokki'), but not a Special-Summon only monster (like 'Spirit of the Pharaoh'). [Re: UFOroid] If 'UFOroid' attacks an Attack Position 'Pyramid Turtle', first the turn player decides whether to activate the effect of 'UFOroid' or not, and if he does, it will be Chain Link 1. If he doesn't, the opponent has a chance to activate 'Pyramid Turtle's' effect and be Chain Link 1. If he does, it is too late for the turn player to decide to activate 'UFOroid's' effect.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Zombie
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Passcode: 77044671
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.75 |
x 1 |
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Card of Safe Return
ATK/DEF:
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Attribute: Spell
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Card Number: SD2-EN018
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Card Rules: Rulings powered by The Netrep API. If your opponent uses 'Monster Reborn' to Special Summon a monster from your Graveyard, you get to draw a card. If the Special Summon is negated with 'Horn of Heaven' or 'Solemn Judgment' you do not get to draw a card. Drawing a card for this card's effect is optional, so if you use 'Call of the Haunted' when you have no cards left in your Deck you do not lose the Duel. [Re: Cold Wave] The Trigger Effects of Spell and Trap Cards, like 'Begone, Knave!' or 'Card of Safe Return', cannot activate while 'Cold Wave's' effect is applied. [Re: Goldd, Wu-Lord of Dark World] If 'Goldd, Wu-Lord of Dark World' is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate 'Bottomless Trap Hole' or 'Torrential Tribute' the timing is no longer correct. Also, you could not draw a card for the effect of 'Card of Safe Return'. [Re: Manticore of Darkness] If 'Card of Safe Return' is active, and 'Manticore of Darkness' is Special Summoned with its effect, you can draw a card. So with 2 'Manticores of Darkness', 1 of them sent to the Graveyard, and 'Card of Safe Return' in play, you can draw as many cards as you want. [Re: Molten Zombie] When you Special Summon 'Molten Zombie' and you have 'Card of Safe Return', either effect can be Step 1 of the chain your choice. [Re: Sacred Phoenix of Nephthys] If 'Sacred Phoenix of Nephthys' is Special Summoned by its effect during the Standby Phase, and 'Card of Safe Return' is on the field, 'Sacred Phoenix of Nephthys' is Step 1 of the chain and 'Card of Safe Return' is Step 2, so 'Card of Safe Return' resolves first and you draw a card before 'Card of Safe Return' is destroyed. [Re: Sillva, Warlord of Dark World] If 'Sillva, Warlord of Dark World' is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate 'Bottomless Trap Hole' or 'Torrential Tribute' the timing is no longer correct. Also, you could not draw a card for the effect of 'Card of Safe Return'. [Re: Soul-Absorbing Bone Tower] If you have 'Soul-Absorbing Bone Tower' and 'Card of Safe Return', and a Zombie-Type monster is Special Summoned, 'Soul-Absorbing Bone Tower' is Step 1 of the chain and 'Card of Safe Return' is Step 2.You can chain to 'Soul-Absorbing Bone Tower''s effect that sends 2 cards to the Graveyard. [Re: Twin-Headed Behemoth] When 'Twin-Headed Behemoth' is Special Summoned by its own effect you can activate 'Card of Safe Return' and draw 1 card. [Re: Valkyrion the Magna Warrior] If you have 'Card of Safe Return' active on the field when you Tribute 'Valkyrion the Magna Warrior' to Special Summon the Magnet Warriors, you draw only 1 card.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 57953380
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.50 |
x 2 |
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| Condition: NM, Unlimited |
$0.50 |
x 3 |
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Creature Swap
ATK/DEF:
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Attribute: Spell
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Card Number: SD2-EN020
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Card Rules: Rulings powered by The Netrep API. 'Creature Swap' does not target. The monsters are chosen when its effect resolves, not when 'Creature Swap' is activated. The opponent cannot chain 'Fairy's Hand Mirror', 'Riryoku Field', or 'Shift' to 'Creature Swap' because it does not target. For the same reason, 'Lord of D.' does not prevent Dragon-Type monsters from being selected, and 'Freed the Matchless General' will not negate the effect of 'Creature Swap'. Both players must have at least 1 eligible monster on the field for 'Creature Swap' to be activated. If the opponent chains a card (such as 'Ring of Destruction') to destroy the only monster on one side of the field, the effect of 'Creature Swap' disappears. Monsters affected by 'Creature Swap' do not return to their owner's control at the end of the turn, they stay under the opponent's control until removed from the field or a card effect such as 'Remove Brainwashing' says otherwise. The battle position of monsters affected by 'Creature Swap' may be changed by card effects the turn 'Creature Swap' was activated. A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect). A player may select a Monster Token. A player may select a monster Special Summoned by 'Call of the Haunted' or 'Premature Burial'. If the 'Call of the Haunted' or 'Premature Burial', still on the opponent's side of the field, is destroyed, the monster targeted by those cards is destroyed also. A player may select a monster that is equipped with 'Snatch Steal'. The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent's 'Snatch Steal' card as long as it remains on the field. A player may activate 'Change of Heart' to gain control of an opponent's monster, and then activate 'Creature Swap' and select that monster to return to the opponent. At the end of the turn, the monster targeted by 'Change of Heart' does not switch sides again since it is already on the owner's side of the field. [Re: Amazoness Tiger] If both players have a face-up 'Amazoness Tiger' and you give your opponent your 'Amazoness Tiger' with 'Creature Swap', then your 'Amazoness Tiger' is destroyed. [Re: Amazoness Tiger] If both players give their 'Amazoness Tigers' to each other with 'Creature Swap', neither is destroyed. [Re: Big Shield Gardna] A face-down 'Big Shield Gardna' can only negate a Spell Card that targets 1 face-down monster, so it cannot negate 'Riryoku', 'Creature Swap' or 'Dark Hole', but could negate 'Nobleman of Crossout' or 'Tribute to the Doomed'. [Re: Blindly Loyal Goblin] Neither player can activate 'Creature Swap' if the only monster you control is 'Blindly Loyal Goblin'. If you control 'Blindly Loyal Goblin' and 1 other monster when 'Creature Swap' is activated, you must select the other monster. [Re: D.D.M. - Different Dimension Master] 'D.D.M. - Different Dimension Master' can Special Summon monsters in the 'removed zone' of its controller. If your opponent controls your monster because of 'Creature Swap' and it is removed from play, you can Special Summon it with 'D.D.M. - Different Dimension Master' because it is in your removed zone. When the effect of 'D.D.M. - Different Dimension Master' is used, the target monster is Special Summoned to the field of the player who controls 'D.D.M. - Different Dimension Master'. [Re: Dark Fusion] When you Special Summon a Fiend-Type Fusion Monster with 'Dark Fusion' and during the same turn control of the Fiend-Type Fusion Monster is shifted to your opponent (with 'Creature Swap', etc.), your opponent still cannot target that Fiend-Type Fusion Monster with the effects of Spell, Trap, or Monster Cards until the end of the turn, even though they now control the Fiend-Type Fusion Monster. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Dummy Golem] If control of monsters switches with 'Dummy Golem', it stays switched as long as the cards remain on the field. (Like 'Creature Swap'.) [Re: Embodiment of Apophis] If your opponent has no vacant Spell & Trap Card Zones, you cannot give them 'Embodiment of Apophis' for 'Creature Swap'. If 'Embodiment of Apophis' is your only monster in such a case, neither player can activate 'Creature Swap'. [Re: Embodiment of Apophis] If your opponent controls your 'Embodiment of Apophis' as a monster with 'Snatch Steal' or 'Creature Swap', and it is flipped face-down, it goes to your opponent's Spell & Trap Card Zone because he is the controller. [Re: Embodiment of Apophis] If your opponent controls your 'Embodiment of Apophis' as a monster with 'Snatch Steal', and 'Jinzo' is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your 'Embodiment of Apophis' as a monster because of 'Creature Swap', and 'Jinzo' is Summoned, it is placed on your opponent's Spell & Trap Card Zone and remains there meaninglessly. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Guardian Kay'est] If 'Guardian Kay'est' and another monster are selected for 'Creature Swap''s effect, 'Creature Swap''s effect is negated because switching is impossible. [Re: Non-Spellcasting Area] While 'Non-Spellcasting Area' is active, and only one player has Effect Monsters on the field, you can activate 'Creature Swap' but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card's effect. [Re: Remove Brainwashing] When 'Remove Brainwashing' is already active on the field and a switching effect is activated, or 'Remove Brainwashing' is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of 'Remove Brainwashing'. So for 'Creature Swap', control is changed but then control goes back to the original owners. This means that if you give control of 'Griggle' or 'Ameba' to your opponent, their effect IS activated even though 'Griggle'/'Ameba' then returns to the original owner's control afterwards. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Spirit Reaper] Examples of cards that will not destroy 'Spirit Reaper' because they do not target: 'Creature Swap', 'Adhesion Trap Hole', 'Spear Dragon'. [Re: Trojan Blast] You can activate 'Trojan Blast' when a face-down monster shifts, such as with 'Creature Swap'. But no damage will be inflicted because it was face-down.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 31036355
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Rarity: Common
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Set: Structure Deck
| Condition: NM, Unlimited |
$0.50 |
x 3 |
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| Condition: Fine, 1st |
$0.50 |
x 70 |
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Despair from the Dark
ATK/DEF: 2800/3000
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Attribute: Dark
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Card Number: SD2-EN007
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Card Rules: Rulings powered by The Netrep API. 'Despair from the Dark' can be Normal Summoned. Only the owner of 'Despair from the Dark' can use its effect, because it has to be sent from your hand to your Graveyard. When you discard 'Despair from the Dark' with 'Painful Choice', 'Despair from the Dark''s effect does not activate because it was your own card effect that caused it. If 'Despair from the Dark' is sent to the Graveyard during a card effect's resolution, or during a chain, activate 'Despair from the Dark''s effect after the current effect or chain has resolved. If 'Despair from the Dark' is sent to the Graveyard by 'Last Turn''s effect, 'Despair from the Dark' is Special Summoned to the field before the attack of 'Last Turn' happens. [Re: Divine Wrath] You can activate 'Divine Wrath' to negate an effect that activates in the Graveyard, such as 'Witch of the Black Forest', 'Mystic Tomato', 'Despair from the Dark', 'Night Assailant', 'Electric Snake', and 'Sangan'. [Re: Last Turn] After 'Last Turn' sends all cards to the Graveyard, before the Special Summon for 'Last Turn' is performed, monster effects like 'Despair from the Dark', 'Elephant Statue of Disaster', and 'Regenerating Mummy' will activate.
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Card Type: Effect Monster
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Level: 8
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Monster Type: Zombie
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Passcode: 71200730
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.75 |
x 1 |
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Giant Trunade
ATK/DEF:
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Attribute: Spell
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Card Number: SD2-EN015
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Card Rules: Rulings powered by The Netrep API. [Re: Ancient Gear Drill] If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Autonomous Action Unit] When 'Autonomous Action Unit' is returned to the hand (with 'Giant Trunade', etc.), the equipped monster is destroyed. [Re: Different Dimension Gate] When 'Different Dimension Gate' is removed from the field, but not destroyed, because of 'Giant Trunade' or 'Emergency Provisions', the removed monsters cannot be returned to play. [Re: Embodiment of Apophis] If 'Embodiment of Apophis' is a monster, 'Giant Trunade' will still return it to the owner's hand. [Re: Fusion Sword Murasame Blade] This card can be returned to the owner's hand by the effect of 'Giant Trunade' or 'Tornado Bird'. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and 'Giant Trunade' returns 'Snatch Steal' to its owner's hand, the equipped monster is returned to its owner. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Toon Mermaid] This rule applies for 'Toon Mermaid', 'Toon Summoned Skull', 'Manga Ryu-Ran' and 'Blue-Eyes Toon Dragon':If 'Toon World' is returned to a player's hand, with cards such as 'Giant Trunade' these Toon Monsters are not destroyed since 'Toon World' was not destroyed. [Re: Weapon Change] If 'Weapon Change' is removed from the field by 'Giant Trunade' or 'Emergency Provisions', 'Weapon Change''s effect is not applied.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 42703248
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Rarity: Common
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Set: Structure Deck
| Condition: VF, 1st |
$0.40 |
x 1 |
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Magic Jammer
ATK/DEF:
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Attribute: Trap
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Card Number: SD2-EN026
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Card Rules: Rulings powered by The Netrep API. [Re: Bait Doll] If 'Bait Doll' is activated and targets 'Magic Jammer', 'Magic Drain', etc. the opponent may chain the Trap Card to negate and destroy 'Bait Doll'. If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and 'Bait Doll' will be shuffled into your Deck. [Re: Black Pendant] If this card's activation is negated, such as with 'Magic Jammer' or 'Riryoku Field' it does not do damage to your opponent. [Re: Blast Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Bountiful Artemis] If 'Seven Tools of the Bandit' is used to negate the activation of another Trap Card, such as 'Magic Jammer', you will not draw a card for 'Magic Jammer' since its activation was negated. [Re: Burst Stream of Destruction] If 'Burst Stream of Destruction''s activation is negated by 'Magic Jammer', then 'Blue-Eyes White Dragon' can attack. [Re: Clock Tower Prison] Putting a Clock Counter on 'Clock Tower Prison' can be chained to. The effect to Special Summon 'Destiny Hero - Dreadmaster' can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as 'Magic Jammer' or 'Horus the Black Flame Dragon LV8' because the 'Clock Tower Prison' card has already resolved. [Re: Curse of Darkness] 'Curse of Darkness' inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with 'Magic Jammer', then no damage is inflicted because the activation was negated. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Dark Eradicator Warlock] If a Normal Spell Card's activation is negated (by 'Magic Jammer' etc.), then no damage is dealt by 'Dark Eradicator Warlock'. [Re: Destiny Board] The placing of a Spirit Message on the field by the effect of 'Destiny Board' cannot be negated with 'Magic Jammer', 'Magic Drain', 'Solemn Judgment', etc. [Re: Destiny Hero - Diamond Dude] Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain 'Magic Jammer', 'Dark Deal', 'Barrel Behind the Door' or any other card that has to be chained to the activation of a Spell Card. [Re: Fairy Guardian] Spell Cards that are eligible for this card's effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent's card effects and Spell Cards negated and destroyed by an opponent's 'Magic Jammer', 'Solemn Judgment', 'Horus the Black Flame Dragon LV8', etc. It also includes Spell Cards discarded from your hand by your opponent's card effect, like 'Delinquent Duo' or 'Confiscation' and Spell Cards sent from your Deck to Graveyard by your opponent's 'Needle Worm', 'Don Zaloog', 'Vampire Lord', etc. [Re: Fusion Sword Murasame Blade] When you activate this card, the opponent can chain a card like 'Magic Jammer' that will negate its activation and destroy it. [Re: Gravekeeper's Watcher] You cannot activate 'Gravekeeper's Watcher' when a card is discarded as a cost, such as 'Magic Jammer', 'Kuriboh', 'Tribute to the Doomed', 'Thunder Dragon', or 'Type Zero Magic Crusher'. [Re: Great Shogun Shien] If 'Great Shogun Shien' is face-up, and the activation of your opponent's Spell/Trap Card is negated (by 'Magic Jammer', etc.), they can still activate 1 more Spell/Trap Card after that. [Re: Inferno Fire Blast] If 'Imperial Order' is chained to 'Inferno Fire Blast', the effect of 'Inferno Fire Blast' is negated but 'Red-Eyes B. Dragon' cannot attack. However, if 'Magic Jammer' negates the activation of 'Inferno Fire Blast', your 'Red-Eyes B. Dragon' can attack. [Re: Legendary Flame Lord] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Magical Marionette] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Mythical Beast Cerberus] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Night Assailant] 'Night Assailant' doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent it just has to be sent to the Graveyard. 'Night Assailant''s effect activates when sent to the Graveyard as a cost for 'Magic Jammer' or 'Tribe-Infecting Virus' 'Night Assailant''s effect activates after the current chain resolves. [Re: Offerings to the Doomed] Skipping your next Draw Phase is not a cost, so if your opponent chains 'Magic Jammer' or 'Imperial Order' to negate this card, you do NOT skip your next Draw Phase. [Re: Ojamagic] The effect of 'Ojamagic' activates in the Graveyard, and it can be chained to.It cannot be negated by 'Magic Jammer' or 'Dark Balter the Terrible'. [Re: Royal Magical Library] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Scapegoat] If your opponent chains 'Magic Jammer' to your 'Scapegoat' you may still perform Summons that turn, but if they chain 'Imperial Order' you may not perform Summons. [Re: Skilled Dark Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Skilled White Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Smoke Grenade of the Thief] If your opponent chains 'Magic Jammer', 'Magic Drain', etc., to negate and destroy this card, its effect does not activate. [Re: Spell Absorption] If the activation of a Spell Card is negated by 'Magic Jammer', etc., then you will not gain Life Points for 'Spell Absorption'. [Re: Spirit Reaper] 'Spirit Reaper' is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with 'Magic Jammer'), then 'Spirit Reaper' is not destroyed. However, if the effect of the Spell Card was negated, such as if 'Imperial Order' is active, then 'Spirit Reaper' is destroyed because the Spell Card resolves (even though its effect is negated). Even if 'Imperial Order' is already active on the field, you can activate a card such as 'Tribute to the Doomed' designating 'Spirit Reaper', and 'Spirit Reaper' will be destroyed by its own effe
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Card Type: Counter Trap
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Level:
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Monster Type:
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Passcode: 77414722
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.50 |
x 1 |
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| Condition: NM, Unlimited |
$0.50 |
x 1 |
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Master Kyonshee
ATK/DEF: 1750/1000
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Attribute: Earth
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Card Number: SD2-EN002
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Zombie
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Passcode: 24530661
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.50 |
x 1 |
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| Condition: NM, Unlimited |
$0.50 |
x 1 |
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Regenerating Mummy
ATK/DEF: 1800/1500
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Attribute: Dark
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Card Number: SD2-EN012
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Card Rules: Rulings powered by The Netrep API. 'Regenerating Mummy''s effect will activate when sent to the Graveyard by the effect of 'Morphing Jar' or 'Card Destruction'. 'Regenerating Mummy''s effect will activate during the Damage Step because of 'Spirit Reaper' or 'Don Zaloog'. 'Regenerating Mummy''s effect will activate when destroyed and sent to the Graveyard because of 'Chain Destruction'. You can chain to 'Regenerating Mummy''s effect. You cannot use the same 'Regenerating Mummy' for both parts of 'Delinquent Duo''s effect. [Re: Drop Off] The card discarded by the effect of 'Drop Off' is considered to be discarded from your hand, not your Deck. If 'Penguin Knight' is the card discarded, its effect will not activate. If 'Electric Snake', 'Regenerating Mummy', or 'Fear from the Dark' is the card discarded, its effect will activate. [Re: Last Turn] After 'Last Turn' sends all cards to the Graveyard, before the Special Summon for 'Last Turn' is performed, monster effects like 'Despair from the Dark', 'Elephant Statue of Disaster', and 'Regenerating Mummy' will activate. [Re: Thestalos the Firestorm Monarch] If you Tribute Summon 'Thestalos the Firestorm Monarch' successfully, and your opponent discards a monster like 'Oustanding Dog Marron' or 'Regenerating Mummy', you still inflict damage because the monster was discarded to the Graveyard (even though it doesn't remain there).
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Card Type: Effect Monster
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Level: 4
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Monster Type: Zombie
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Passcode: 70821187
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.50 |
x 2 |
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| Condition: NM, Unlimited |
$0.50 |
x 2 |
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Reload
ATK/DEF:
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Attribute: Spell
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Card Number: SD2-EN023
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Card Rules: Rulings powered by The Netrep API. If you have your opponent's card in your hand and activate 'Reload', your opponent's card is shuffled to his/her Deck. Your opponent can activate 'Appropriate' in response to your drawing with 'Reload''s effect. [Re: Destiny Hero - Dasher] You can activate this effect when you draw a monster during your Draw Phase because of a card effect such as 'Reload' or 'Heart of the Underdog'. [Re: Destiny Hero - Dasher] If you have 2 'Destiny Hero - Dasher' in your Graveyard, and you activate 'Reload' during your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both 'Destiny Hero - Dashers' in a chain. [Re: Heart of the Underdog] 'Heart of the Underdog' doesn't only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as 'Reload', 'Jar of Greed', or 'Heart of the Underdog'. [Re: Heart of the Underdog] If you draw multiple cards at the same time during your Draw Phase, such as with 'Reload', only 1 of the cards needs to be a Normal Monster to trigger 'Heart of the Underdog', since they are all drawn at the same time. If you activate 'Reload' in your Draw Phase and draw 5 Normal Monster Cards, your 'Heart of the Underdog' only activates 1 time because it says 'card(s)'. [Re: Null and Void] You can chain 'Null and Void' to a Continuous Spell or Trap Card that causes drawing, such as 'Mirage of Nightmare' or 'Heart of the Underdog'. You cannot chain 'Null and Void' to 'Disturbance Strategy', 'Graceful Charity', 'Card Destruction', 'Morphing Jar', 'Mind Wipe', 'Dragged Down into the Grave', or 'Reload'. [Re: Protector of the Sanctuary] If you control 'Protector of the Sanctuary', your opponent cannot activate 'Super Rejuvenation', 'Jar Robber', 'Monster Recovery', or 'Reload' outside of the Draw Phase. [Re: Protector of the Sanctuary] If you control 'Protector of the Sanctuary', your opponent CAN activate 'Reload', 'Jar of Greed', 'Reckless Greed', etc., during the Draw Phase (either player's). [Re: Protector of the Sanctuary] If 'Call of the Haunted' is chained to 'Reload' to Special Summon 'Protector of the Sanctuary', your opponent adds his hand to his Deck and shuffles it, but 'Protector of the Sanctuary' prevents him from drawing. [Re: Tower of Babel] 'Tower of Babel' cannot blow up in the middle of a chain. If you wind up with 5 Spell Counters on 'Tower of Babel' after a chain resolves, the player who caused the 4th Spell Counter to be placed takes the damage. So if you have 'Tower of Babel' with 3 Spell Counters, and you activate 'Pot of Greed', and your opponent chains 'Reload', 'Reload' resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage after the current chain resolves.
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 22589918
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Rarity: Common
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Set: Structure Deck
| Condition: NM, Unlimited |
$0.50 |
x 2 |
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| Condition: VF/NM, 1st |
$0.45 |
x 1 |
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Ryu Kokki
ATK/DEF: 2400/2000
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Attribute: Dark
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Card Number: SD2-EN008
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Card Rules: Rulings powered by The Netrep API. If 'Ryu Kokki' battles with 'Dark Magician of Chaos', 'Ryu Kokki' is destroyed and removed from play by 'Dark Magician of Chaos'' effect, and 'Dark Magician of Chaos' is removed from play because it is destroyed by 'Ryu Kokki''s effect and removed by its own effect. [Re: Dark Ruler Ha Des] Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include 'D.D. Warrior Lady', 'Thousand Needles', 'Slate Warrior', 'Ryu Kokki', and 'Wall of Illusion'. [Re: Fushioh Richie] When 'Fushioh Richie' is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like 'Vampire Lord' or 'Ryu Kokki'). [Re: Obnoxious Celtic Guard] 'Obnoxious Celtic Guard' isn't destroyed by damage calculation but can be destroyed by monster effects like 'Ryu Kokki'. [Re: Pyramid Turtle] You may Special Summon a high-level monster with 'Pyramid Turtle''s effect (like 'Vampire Lord' or 'Ryu Kokki'), but not a Special-Summon only monster (like 'Spirit of the Pharaoh').
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Card Type: Effect Monster
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Level: 6
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Monster Type: Zombie
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Passcode: 57281778
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Rarity: Common
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Set: Structure Deck
| Condition: NM, Unlimited |
$0.50 |
x 2 |
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Vampire Lady
ATK/DEF: 1550/1550
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Attribute: Dark
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Card Number: SD2-EN010
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Zombie
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Passcode: 26495087
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Rarity: Common
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Set: Structure Deck
| Condition: NM, 1st |
$0.50 |
x 1 |
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| Condition: NM, Unlimited |
$0.50 |
x 1 |
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