Products


Yu-Gi-Oh! Singles » SD7 Invincible Fortress


Monster: Card Type:
Monster Type: Set:
Rulings: Level:
Rarity: Passcode:
Card Text: ATK/DEF:
Name: Card Rules:
Attribute: Card Number:
: :
| Advanced Search
All  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z 
Use arrow keys to navigate.
View Details
Waboku
ATK/DEF: | Attribute: Trap | Card Number: SD7-EN026 | Card Rules: Rulings powered by The Netrep API. 'Waboku' makes Battle Damage dealt by your opponent's monsters to your monsters and to your Life Points become zero. 'Waboku' applies to ALL of the monsters on that player's side of the field for the entire turn. To illustrate how 'Waboku' works, here are some scenarios and their results: SCENARIO 1: Player A's 'Mega Thunderball' attacks Player B's 'Mega Thunderball', and Player B activates 'Waboku'. RESULT: Player A's (attacking) 'Mega Thunderball' is destroyed.Player B's 'Mega Thunderball' (with equal ATK) is NOT destroyed. SCENARIO 2: Player A activates 'Waboku'. Player A's 'Mega Thunderball' then attacks Player B's 'Mega Thunderball'. RESULT: Player B's 'Mega Thunderball' is destroyed.Player A's (attacking) 'Mega Thunderball' is NOT destroyed.So you can use 'Waboku' 'offensively' when attacking an equal ATK monster. SCENARIO 3: Player A activates 'Waboku'. Player A's 'Blue-Eyes White Dragon' then attacks Player B's 'Sanga of the Thunder'. Player B uses 'Sanga of the Thunder''s effect (during the Damage Step). RESULT: Player A's 'Blue-Eyes White Dragon' (ATK 0) is not destroyed, nor does Player A lose any Life Points, because of Player A's 'Waboku'. SCENARIO 4: Player A's 'Mega Thunderball' attacks Player B's 'Mega Thunderball'. Player B activates 'Fairy Box' or 'Mirror Wall'. Player A activates 'Waboku'. RESULT: Player A's 'Mega Thunderball' (with reduced ATK) is not destroyed, nor does Player A lose any life points, because of Player A's 'Waboku'. But because Player A's 'Mega Thunderball' had reduced ATK, Player B's 'Mega Thunderball' is not destroyed either. [Re: After the Struggle] Even if the Battle Damage is reduced to 0 by the effect of 'Waboku', 'Kuriboh', 'Sanga of the Thunder', etc., both the attacking and defending monster are still destroyed during the End Step by this card's effect. [Re: Airknight Parshath] If the opponent activates 'Waboku' or 'Kuriboh' to reduce the Battle Damage to 0, you do not draw. [Re: Chaos Emperor Dragon - Envoy of the End] If 'Waboku' is chained to the effect of 'Chaos Emperor Dragon - Envoy of the End', it will not prevent the damage because 'Waboku' only applies to Battle Damage. Also, 'Waboku' will still be on the field when 'Chaos Emperor Dragon - Envoy of the End''s effect is applied, so it will still count for 300 points of damage to the opponent. [Re: Dark Scorpion Combination] 'Waboku' will prevent your Dark Scorpions from inflicting Battle Damage, even if you use 'Dark Scorpion Combination'. [Re: Decayed Commander] 'Decayed Commander''s card-discarding effect only activates when 'Decayed Commander' attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the opponent uses 'Kuriboh' or 'Waboku' then 'Decayed Commander''s effect does not activate. [Re: Dimension Wall] If your opponent already activated 'Waboku' this turn, then they cannot take battle damage, so you cannot activate 'Dimension Wall'. However, you can chain 'Dimension Wall' to 'Waboku' if the timing is appropriate. [Re: Elemental Hero Wildheart] If 'Waboku' is activated, its effect is still applied to any damage calculation involving 'Elemental Hero Wildheart'. This is because 'Waboku' is affecting the damage and is not affecting 'Elemental Hero Wildheart'. [Re: Fairy Meteor Crush] 'Kuriboh' or 'Waboku' can be used to prevent the damage caused by 'Fairy Meteor Crush' because it is Battle Damage. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' can activate even in the Damage Step. For example, if 'Brain Jacker' is attacked by 'Gearfried the Swordmaster', and 'Waboku' was activated earlier in the turn, 'Brain Jacker' will equip to 'Gearfried the Swordmaster' and the effect will activate. In this case, the effect of 'Gearfried the Swordmaster' will activate after the effect of 'Brain Jacker' resolves, and the controller of 'Brain Jacker' will select which monster to destroy. [Re: Gravekeeper's Vassal] The damage that is inflicted to your opponent's Life Points as a result of battle with 'Gravekeeper's Vassal' attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use 'Kuriboh' or 'Waboku' to prevent the damage, for example. [Re: Jinzo] If your opponent activates 'Waboku' during your Standby Phase and you Summon 'Jinzo' in your Main Phase, the effect of 'Waboku' is still applied because it resolved before 'Jinzo' was Summoned. [Re: Last Turn] 'Waboku' can be activated before 'Last Turn', or be chained to the activation of 'Last Turn', and in either case the effect of 'Waboku' will prevent the activator's monster from being destroyed. This can lead to a DRAW. [Re: Reflect Bounder] The damage inflicted by 'Reflect Bounder''s effect is not Battle Damage, so it cannot be reduced to 0 with 'Waboku'. [Re: Rod of the Mind's Eye] The damage caused by 'Rod of the Mind's Eye' is Battle Damage, so it can be reduced to zero with 'Waboku' or 'Kuriboh'. [Re: Spear Dragon] If 'Spear Dragon' attacks, even if the damage is reduced to 0 by the effect of 'Waboku' or 'Kuriboh', it is still changed to Defense Position. [Re: Spirit Reaper] 'Spirit Reaper' only forces your opponent to discard when 'Spirit Reaper' attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent's Life Points. So if your opponent uses 'Kuriboh', 'Waboku', or 'Tornado Wall' to prevent the damage, 'Spirit Reaper' does not force the opponent to discard. [Re: The Dragon's Bead] You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate 'Mirror Force', 'Waboku', 'Torrential Tribute', 'Bottomless Trap Hole', etc. [Re: The Unhappy Girl] If 'The Unhappy Girl' is in attack position and her controller uses 'Waboku' or 'Kuriboh' to take no damage from the attack, the attacking monster still cannot change battle position. [Re: Theban Nightmare] If you have only 'Kuriboh' in your hand, and no Spell or Trap Cards on the field, and your 'Theban Nightmare' battles with a card that has higher ATK/DEF, and you discard 'Kuriboh', the ATK of 'Theban Nightmare' is increased by 1500 AFTER damage calculation (but 'Theban Nightmare' is still destroyed by damage calculation unless an effect like 'Waboku' had been activated previously during the turn). [Re: Triangle Ecstasy Spark] If a Trap Card such as 'Waboku' is chained to the activation of 'Triangle Ecstasy Spark', the effect of 'Waboku' resolves first, and will apply for the rest of the turn regardless of 'Triangle Ecstasy Spark'. (Just like if 'Jinzo' is Summoned after 'Waboku' is activated and resolves.) [Re: Yata-Garasu] If the Battle Damage caused by this card is reduced to 0 (with the effect of 'Kuriboh', 'Waboku', etc.) its effect is not activated. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 12607053 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $1.88 x 1
Add
Use arrow keys to navigate.
View Details
Exxod, Master of the Guard
ATK/DEF: 0/4000 | Attribute: Earth | Card Number: SD7-EN001 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 8 | Monster Type: Rock | Passcode: 55737443 | Rarity: Ultra Rare | Set: Structure Deck
Condition: NM, 1st $1.41 x 3
Add
Use arrow keys to navigate.
View Details
Hammer Shot SD7
ATK/DEF: | Attribute: Spell | Card Number: SD7-EN022 | Card Rules: Rulings powered by The Netrep API. 'Hammer Shot' determines which monster to destroy using current ATK, not original ATK. 'Hammer Shot' does not target. You determine which monster is destroyed when 'Hammer Shot' resolves. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Ready for Intercepting] If you chain 'Ready for Intercepting' to 'Hammer Shot' to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of 'Hammer Shot'. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 26412047 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $1.41 x 1
Add
Use arrow keys to navigate.
View Details
Magical Mallet SD7
ATK/DEF: | Attribute: Spell | Card Number: SD7-EN021 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 85852291 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.94 x 1
Add
Use arrow keys to navigate.
View Details
Mystical Space Typhoon
ATK/DEF: | Attribute: Spell | Card Number: SD7-EN017 | Card Rules: Rulings powered by The Netrep API. [Re: 7] If your 3rd '7' is activated, but destroyed by 'Mystical Space Typhoon' in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect. [Re: A Cat of Ill Omen] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: A Rival Appears!] For the effect of 'A Rival Appears!', refer to the levels of the monster on the field and the monster in the hand at the time 'A Rival Appears!' resolves (for purposes of 'Cost Down', 'Level Conversion Lab', 'Mystical Space Typhoon' in a chain destroying 'Demotion', etc.) [Re: An Owl of Luck] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Archlord Zerato] If you chain 'Mystical Space Typhoon' to 'Archlord Zerato''s effect and destroy 'The Sanctuary in the Sky', 'Archlord Zerato''s effect disappears because 'Archlord Zerato''s effect needs 'The Sanctuary in the Sky' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bait Doll] If the target of 'Bait Doll' is no longer on the field (if it was sent to the Graveyard with 'Emergency Provisions', or destroyed by 'Mystical Space Typhoon', as a chain to the activation of 'Bait Doll'), then 'Bait Doll' is still shuffled back into the Deck. As long as the activation and effect of 'Bait Doll' are not negated, the effect of 'Bait Doll' that shuffles it back into the Deck still resolves. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blast with Chain] If your opponent activates 'Mystical Space Typhoon' targeting your face-down 'Blast with Chain', and you chain 'Blast with Chain', you still get 'Blast with Chain's' effect. [Re: Butterfly Dagger - Elma] Missing the Timing: Because the effect of 'Butterfly Dagger - Elma' is an optional 'when... you can' Trigger Effect, 'Butterfly Dagger - Elma' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates 'Pot of Greed', and the opponent chains 'Mystical Space Typhoon' to destroy 'Butterfly Dagger - Elma' during the chain, it cannot return to the owner's hand. [Re: Butterfly Dagger - Elma] When you activate 'Butterfly Dagger - Elma' and your opponent chains 'Mystical Space Typhoon', it cannot return to your hand. [Re: Cocoon of Evolution] If 'Cocoon of Evolution' is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with 'Mystical Space Typhoon'.Once on the field it cannot be switched from monster to Spell Card or vice versa.'Cocoon of Evolution' is NOT a Union Monster. [Re: Curse of Darkness] Even if your opponent targets your face-up 'Curse of Darkness' with 'Mystical Space Typhoon', he/she takes 1000 damage before 'Mystical Space Typhoon' resolves and destroys 'Curse of Darkness'. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Ectoplasmer] You can chain 'Mystical Space Typhoon' or 'Raigeki Break' to 'Ectoplasmer''s effect, and if there is no 'Ectoplasmer' on the field, then its effect is not applied. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Fiend's Hand Mirror] Since 'Mystical Space Typhoon' cannot destroy itself, when you chain 'Fiend's Hand Mirror' to your opponent's 'Mystical Space Typhoon', you cannot re-direct the 'Mystical Space Typhoon' to target itself. But you can re-direct it to target and destroy 'Fiend's Hand Mirror'. [Re: Fiend's Hand Mirror] When your opponent activates 'Mystical Space Typhoon' to destroy his/her 'Mirage of Nightmare', you can chain 'Fiend's Hand Mirror' and have 'Mystical Space Typhoon' destroy 'Fiend's Hand Mirror' instead. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If the opponent chains 'Mystical Space Typhoon' to the activation of this card, this card is destroyed before its effect can be applied. [Re: Gearfried the Swordmaster] The Equip Card must be successfully equipped to 'Gearfried the Swordmaster' to activate his effect. For example, if 'Mystical Space Typhoon' is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of 'Gearfried the Swordmaster' does not activate. [Re: Giant Kozaky] If 'Giant Kozaky' is equipped to 'Relinquished' and is destroyed by 'Mystical Space Typhoon' or the effect of 'Relinquished', the effect of 'Giant Kozaky' will inflict damage to the controller. [Re: Gravekeeper's Assailant] If 'Necrovalley' is on the field, an attack is declared with 'Gravekeeper's Assailant', and the effect of 'Gravekeeper's Assailant' is activated, and 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', the effect of 'Gravekeeper's Assailant' is still applied because 'Necrovalley' only had to be on the field to activate the effect. [Re: Imperial Order] When 'Imperial Order' is activated, 'Mystical Space Typhoon' can be chained to destroy it. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Light of Judgment] If your opponent chains 'Mystical Space Typhoon' to 'Light of Judgment' and destroys 'The Sanctuary in the Sky', the effect of 'Light of Judgment' is still applied. [Re: Macro Cosmos] If 'Mystical Space Typhoon' is chained to 'Macro Cosmos's' activation to destroy it, then you will not Special Summon 'Helios - The Primordial Sun'. Because 'Macro Cosmos' is a Continuous Trap Card, it needs to remain on the field to resolve. [Re: Mazera DeVille] If you Special Summon 'Mazera DeVille', his effect activates, and your opponent chains 'Mystical Space Typhoon' to destroy 'Pandemonium' in a chain, 'Mazera Deville''s effect disappears because his effect needs 'Pandemonium' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Metal Reflect Slime] A 'Metal Reflect Slime' equipped with 'Heart of Clear Water' will be destroyed by 'Mystical Space Typhoon'. [Re: Mirage of Nightmare] You may activate 'Mystical Space Typhoon' during your Draw Phase to destroy 'Mirage of Nightmare' before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate 'Mystical Space Typhoon' to destroy 'Mirage of Nightmare' before activating the effect of 'Mirage of Nightmare' that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.) [Re: Pandemonium Watchbear] When your 'Pandemonium' is going to be destroyed by 'Mystical Space Typhoon', you can chain 'Ceasefire' to flip your 'Pandemonium Watchbear' face-up, and 'Pandemonium' will not be destroyed. [Re: Pitch-Black Power Stone] If you have 1 Spell Counter left on 'Pitch-Black Power Stone', and your opponent activates 'Mystical Space Typhoon', and you chain the transferring effect of 'Pitch-Black Power Stone' (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then 'Pitch-Black Power Stone' is immediately destroye | Card Type: Quick-Play Spell | Level: | Monster Type: | Passcode: 5318639 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.94 x 1
Add
Use arrow keys to navigate.
View Details
Reckless Greed SD7
ATK/DEF: | Attribute: Trap | Card Number: SD7-EN031 | Card Rules: Rulings powered by The Netrep API. If 'Reckless Greed' is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as 'Offerings to the Doomed', the skipped Phases do not accumulate. So if you activate 'Reckless Greed' and 'Offerings to the Doomed', you only skip 2 Draw Phases. Skipping a Draw Phase is an effect, not a cost, so if 'Reckless Greed' is negated you do not skip your Draw Phases. [Re: Null and Void] You can chain 'Null and Void' to 'Reckless Greed'. Since you cannot draw by the effect of 'Reckless Greed', the effect of skipping 2 Draw Phases is NOT applied. [Re: Protector of the Sanctuary] If you control 'Protector of the Sanctuary', your opponent CAN activate 'Reload', 'Jar of Greed', 'Reckless Greed', etc., during the Draw Phase (either player's). [Re: Protector of the Sanctuary] If 'Call of the Haunted' is chained to 'Reckless Greed' to Special Summon 'Protector of the Sanctuary', you cannot draw for the effect of 'Reckless Greed' because of the 'Protector of the Sanctuary', so you do not draw and you do not skip 2 Draw Phases. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 37576645 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.94 x 2
Add
Use arrow keys to navigate.
View Details
Brain Control SD7
ATK/DEF: | Attribute: Spell | Card Number: SD7-EN024 | Card Rules: Rulings powered by The Netrep API. If the monster targeted by 'Brain Control' is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase. You cannot activate 'Brain Control' if you already have 5 monsters on your side of the field. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Dimensionhole] If you control your opponent's monster with 'Brain Control' or 'Snatch Steal' and you remove it from play with 'Dimensionhole', during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field. [Re: Ground Collapse] If your opponent takes control of your monster with 'Brain Control' and then activates 'Ground Collapse', if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed. [Re: Obsidian Dragon] If you use 'Brain Control' to take control of your opponent's DARK monster while you control 'Obsidian Dragon', the effect of 'Brain Control' is not negated. [Re: Snake Whistle] You can activate this card when your opponent's Reptile-Type monster you control (with 'Brain Control', etc.) is destroyed and sent to their Graveyard. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', the monster is returned to you during the End Phase. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', if 'Snatch Steal' is removed from the field your opponent keeps the monster. It does not return to you during the End Phase. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 87910978 | Rarity: Common | Set: Structure Deck
Condition: NM, Unlimited $0.50 x 1
Add
Condition: VG, 1st $0.30 x 1
Add
Condition: NM, 1st $0.75 x 1
Add
Use arrow keys to navigate.
View Details
Great Spirit
ATK/DEF: 500/1500 | Attribute: Earth | Card Number: SD7-EN002 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 4 | Monster Type: Rock | Passcode: 92736188 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.75 x 2
Add
Use arrow keys to navigate.
View Details
Magic Drain
ATK/DEF: | Attribute: Trap | Card Number: SD7-EN028 | Card Rules: Rulings powered by The Netrep API. [Re: Bait Doll] If 'Bait Doll' is activated and targets 'Magic Jammer', 'Magic Drain', etc. the opponent may chain the Trap Card to negate and destroy 'Bait Doll'. If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and 'Bait Doll' will be shuffled into your Deck. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Destiny Board] The placing of a Spirit Message on the field by the effect of 'Destiny Board' cannot be negated with 'Magic Jammer', 'Magic Drain', 'Solemn Judgment', etc. [Re: Smoke Grenade of the Thief] If your opponent chains 'Magic Jammer', 'Magic Drain', etc., to negate and destroy this card, its effect does not activate. [Re: Voltanis the Adjudicator] If you activate 'Magic Drain' and your opponent discards 1 Spell Card, you cannot activate 'Voltanis the Adjudicator's' effect. | Card Type: Counter Trap | Level: | Monster Type: | Passcode: 59344077 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 1
Add
Use arrow keys to navigate.
View Details
Moai Interceptor Cannons
ATK/DEF: 1100/2000 | Attribute: Earth | Card Number: SD7-EN011 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 4 | Monster Type: Rock | Passcode: 45159319 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.75 x 2
Add
Use arrow keys to navigate.
View Details
Ordeal of a Traveler
ATK/DEF: | Attribute: Trap | Card Number: SD7-EN030 | Card Rules: Rulings powered by The Netrep API. You can activate the effect of 'Ordeal of a Traveler' each time your opponent attacks. You must show the card your opponent selects to your opponent. If your opponent calls it right, the attack resolves normally. You cannot activate 'Ordeal of a Traveler''s effect if you have no cards in your hand. When 'Ordeal of a Traveler' & 'Fairy Box' are both active, 'Fairy Box' (mandatory) is step 1 of the chain, and 'Ordeal of a Traveler' (optional) is step 2. When you activate 'Ordeal of a Traveler''s effect as a chain to 'Magic Cylinder', since 'Ordeal of a Traveler' resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of 'Magic Cylinder' disappears. If multiple copies of 'Ordeal of a Traveler' are active, their effects are cumulative. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 39537362 | Rarity: Common | Set: Structure Deck
Condition: NM, Unlimited $0.50 x 1
Add
Condition: VF, 1st $0.40 x 1
Add
Use arrow keys to navigate.
View Details
Premature Burial SD7
ATK/DEF: | Attribute: Spell | Card Number: SD7-EN018 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Tailor of the Fickle' selecting 'Premature Burial' as a target. You cannot activate 'Fairy's Hand Mirror' to make your opponent chose a different monster when they activate 'Premature Burial'. If you activate this card and your opponent chains 'Imperial Order' the effect of 'Premature Burial' is negated and the Special Summon never occurs, but you still pay 800 Life Points.If 'Imperial Order' is activated after 'Premature Burial' is already on the field, the equipped monster is NOT destroyed and 'Premature Burial' remains on the field meaninglessly. If 'Premature Burial' is then destroyed while 'Imperial Order' is still active, the monster remains on the field, but if the monster is destroyed, 'Premature Burial' is also destroyed, since it is still equipped to that monster. If the equipped monster is flipped face-down 'Premature Burial' is destroyed but the monster is not destroyed. [Re: Big Bang Shot] If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Black Horn of Heaven] Like 'Horn of Heaven', this card cannot be used against 'Premature Burial', etc. It can be used against inherent Special Summon effects like 'Cyber Dragon' or 'Dark Necrofear'. [Re: Bubble Crash] If 'Premature Burial' is equipped to a monster on the field, you can select 'Premature Burial' to be sent to the Graveyard and the previously equipped monster will remain on the field, since 'Premature Burial' was not destroyed. [Re: Collected Power] If a 'Premature Burial' already equipped to a monster is moved to a new monster by the effect of 'Collected Power', both 'Premature Burial' and the original monster it was equipped to are destroyed. If you chain 'Collected Power' to 'Premature Burial', the monster in the Graveyard that was targeted never leaves the Graveyard and 'Premature Burial' is destroyed. [Re: Creature Swap] A player may select a monster Special Summoned by 'Call of the Haunted' or 'Premature Burial'. If the 'Call of the Haunted' or 'Premature Burial', still on the opponent's side of the field, is destroyed, the monster targeted by those cards is destroyed also. [Re: Crystal Beast Amber Mammoth] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Amethyst Cat] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Cobalt Eagle] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Emerald Tortoise] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Ruby Carbuncle] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Sapphire Pegasus] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Topaz Tiger] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Cyber Phoenix] While you have 'Cyber Phoenix' on the field in Attack Position, a Machine-Type monster on your side of the field equipped with 'Premature Burial' will not be destroyed if 'Premature Burial' is destroyed. [Re: Cyber Raider] You cannot equip an inappropriate Equip Spell Card like 'Premature Burial' or 'Snatch Steal' to Cyber Raider with his effect. [Re: Dark Magic Curtain] When you activate 'Dark Magic Curtain', you cannot chain cards like 'Call of the Haunted' or 'Ultimate Offering' because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like 'Premature Burial' or 'Monster Reborn' after activating 'Dark Magic Curtain'. [Re: Dark Necrofear] If 'Dark Necrofear' is destroyed, you can Special Summon it from your Graveyard with 'Monster Reborn', 'Premature Burial', etc. before your End Phase, and its effect will be reset. [Re: Deck Devastation Virus] If you activate 'Premature Burial' to Speical Summon 'D.D. Warrior Lady' from your Graveyard during the turns after 'Deck Devastation Virus' has resolved, it will not be destroyed. [Re: Deepsea Warrior] If you Special Summon 'Deepsea Warrior' with 'Premature Burial', when 'Premature Burial' is destroyed while 'Umi' is face-up on the field 'Deepsea Warrior' is not destroyed. [Re: Destruction Jammer] 'Destruction Jammer' cannot be chained when 'Premature Burial' or 'Call of the Haunted' is activated because they do not destroy a monster card at that time, nor can it be chained when the Special Summoned monster is destroyed. [Re: Emergency Provisions] If you control a monster equipped with 'Premature Burial' and you send 'Premature Burial' to the Graveyard to activate 'Emergency Provisions' the equipped monster is not destroyed, because 'Premature Burial' was not destroyed. The same is true for Toon Monsters: if you send 'Toon World' to the Graveyard with 'Emergency Provisions', Toon Monsters you control are not destroyed. [Re: Exchange of the Spirit] If the opponent activates 'Premature Burial' or 'Call of the Haunted' you can chain 'Exchange of the Spirit' (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, 'Premature Burial' would be destroyed and 'Call of the Haunted' would remain on the field meaninglessly. [Re: Freed the Matchless General] You can activate ''Premature Burial'' to Special Summon this card from the Graveyard, and then this card's effect will negate and destroy ''Premature Burial''. ''Freed the Matchless General'' will not be destroyed since the effect of ''Premature Burial'' was negated by his effect. [Re: Fushioh Richie] You can use 'Premature Burial' or 'Call of the Haunted' to Special Summon 'Fushioh Richie' from your Graveyard, as long as 'Fushioh Richie' was Special Summoned using the proper method ('Great Dezard') previously. [Re: Gearfried the Iron Knight] If you Special Summon 'Gearfried the Iron Knight' with 'Premature Burial', it is destroyed after it is Special Summoned when its effect destroys 'Premature Burial'. [Re: Gravekeeper's Chief] If you have 'Gravekeeper's Chief' and 'Necrovalley' on the field, you can use 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', etc. to revive monsters from your Graveyard. Also, if you have 'Gravekeeper's Chief' on the field, your opponent can use 'Monster Reborn' on monsters in your Graveyard. [Re: Guardian Elma] You cannot equip inappropriate Equip Spell Cards like 'Premature Burial' or 'Snatch Steal' to 'Guardian Elma' with her effect. [Re: Heart of Clear Water] If you Special Summon a monster with 'Premature Burial' or 'Call of the Haunted' and then equip that monster with 'Heart of Clear Water', the monster will not be destroyed if 'Premature Burial' or 'Call of the Haunted' is destroyed. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: Instant Fusion] Since the Special Summon from 'Instant Fusion' is treated as a Fusion Summon, you can use 'Premature Burial' etc. on the Fusion Monster if it is destroyed. [Re: Last Turn] If you activate 'Last Turn' and select a monster that was Special Summoned by 'Call of the Haunted', when 'Call of the Haunted' is sent to the Graveyard by 'Last Turn', your selected monster is destroyed. But if you selected a monster Special Summoned by 'Premature Burial', the selected monster is not destroyed when 'Premature Burial' is sent to the Graveyard by 'Last Turn'. [Re: Lord of D.] If you have 'Lord of D.' on the field, and activate 'Premature Burial' to Special Summon a Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys 'Premature Burial' your Dragon-Type monster is also destroyed because 'Premature Burial' is NOT selecting your Dragon-Type as a target. [ | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 70828912 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 1
Add
Use arrow keys to navigate.
View Details
Robbin' Goblin
ATK/DEF: | Attribute: Trap | Card Number: SD7-EN029 | Card Rules: An error has occurred with the NetRep API (Client: looks like we got no XML document). We apologize for the inconvenience. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 88279736 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.75 x 1
Add
Use arrow keys to navigate.
View Details
Sand Moth
ATK/DEF: 1000/2000 | Attribute: Earth | Card Number: SD7-EN015 | Card Rules: Rulings powered by The Netrep API. If a face-down 'Sand Moth' is attacked by 'Mystic Swordsman LV2' or 'Sasuke Samurai' its effect will activate. But if it is attacked by 'Drillroid' it will not activate since it will be face-up when it is destroyed by the effect of 'Drillroid'. If the opponent controls your face-down 'Sand Moth' and it is destroyed by a card effect, it will be Special Summoned to the owner's side of the field. If 'Sand Moth' is Special Summoned by its own effect, and then flipped face-down or removed from the field, its original ATK and DEF return to 1000 / 2000. If a face-down 'Sand Moth' is targeted by 'Acid Trap Hole' its effect will not activate since it will be face-up when it is destroyed. After 'Sand Moth' is Special Summoned by its own effect, if you equip it with 'Megamorph' you will either halve or double its new (2000) original ATK. After 'Sand Moth' is Special Summoned by its own effect, if you activate 'Shield & Sword' it will have 1000 ATK / 2000 DEF for that turn. Even if 'Skill Drain' is active when 'Sand Moth' is Special Summoned by its own effect, its ATK and DEF will remained switched. (2000 ATK / 1000 DEF). | Card Type: Effect Monster | Level: 4 | Monster Type: Rock | Passcode: 73648243 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 2
Add
Use arrow keys to navigate.
View Details
Shifting Shadows
ATK/DEF: | Attribute: Spell | Card Number: SD7-EN025 | Card Rules: Rulings powered by The Netrep API. If you have only 1 face-down Defense Position monster you cannot activate the effect of 'Shifting Shadows'. If you control a monster that is targeted by your opponent's 'Nightmare Wheel', and you flip it face-down with 'Book of Moon', and control at least 1 other face-down Defense Position monster, you can activate the effect of 'Shifting Shadows'. However, afterwards you must tell your opponent which monster is targeted by 'Nightmare Wheel'. [Re: Nightmare Wheel] If a face-down monster targeted by the effect of 'Nightmare Wheel' is rearranged by the effect of 'Wandering Mummy' or 'Shifting Shadows', the monster's controller must honestly announce which monster is the target of 'Nightmare Wheel'. | Card Type: Continuous Spell | Level: | Monster Type: | Passcode: 59237154 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 2
Add

Your Cart

No items in cart

Log In

Log in | Register