|
Dark Magician
ATK/DEF: 2500/2100
|
Attribute: Dark
|
Card Number: SDY-006
|
Card Rules: Rulings powered by The Netrep API. [Re: A Hero Emerges] You can Special Summon a high-level monster, like 'Dark Magician', with 'A Hero Emerges'. But if your opponent selects a Special Summon-only monster like 'Dark Necrofear', or a Spirit Monster, it is sent to the Graveyard. [Re: Big Bang Shot] If you equip your 'Big Bang Shot' to your opponent's 'Dark Magician', and 'Dark Magician' attacks your 'Giant Soldier of Stone', the opponent of the owner of the 'Big Bang Shot' takes the damage (so your opponent, who attacked with 'Dark Magician', takes 900 points of damage.) [Re: Contract with the Abyss] 'Contract with the Abyss' is used as a generic substitute for Ritual Spell Cards like 'Black Illusion Ritual' and 'Contract with the Dark Master'. You cannot use 'Contract with the Abyss' to Ritual Summon a non-Ritual Monster like 'Dark Magician'. [Re: Cyber Blader] The effect of 'Cyber Blader' changes immediately when the number of monsters the opponent controls changes. Example 1: The opponent controls 'Gemini Elf' and 'Dark Magician'. The opponent attacks with their 'Dark Magician', attacking 'Cyber Blader', whose ATK is currently doubled. The opponent activates 'Mystik Wok' and Tributes their 'Gemini Elf' to gain 1900 Life Points. 'Cyber Blader' now has 2100 ATK points, so it does not destroy 'Dark Magician', but since the opponent has only 1 monster now, 'Cyber Blader' is not destroyed as a result of battle, either. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dark Magic Curtain] If you activate 'Dark Magic Curtain' to Special Summon 'Dark Magician' and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your 'Insect Queen' would not be able to Special Summon an 'Insect Monster Token' during your End Phase. [Re: Dark Magic Curtain] If you Chain 'Serial Spell' to 'Dark Magic Curtain', the effect that prevents you from Normal Summoning, Flip Summoning, or Special Summoning for the remainder of the turn is still applied. When 'Serial Spell' resolves it will Special Summon 1 'Dark Magician' from your Deck and it will apply the Summon-restriction, so when 'Dark Magic Curtain's' effect tries to resolve its effect will disappear because you cannot Special Summon a monster. [Re: Dedication through Light and Darkness] You can Tribute a face-down 'Dark Magician' to activate 'Dedication through Light and Darkness'. [Re: Doomcaliber Knight] When multiple Effect Monster effects activate simultaneously, 'Doomcaliber Knight's' effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ 'Simultaneous Effects) and will negate the Effect Monster's effect that was placed last on the Chain.Example 1: Player A Tributes her 'Sangan' and 'Witch of the Black Forest' to Tribute Summon 'Dark Magician'. 'Sangan's' effect is Chain Link 1 and 'Witch of the Black Forest's' effect is Chain Link 2. The effect of Player B's 'Doomcaliber Knight' is chained, and it will negate 'Witch of the Black Forest's' effect.Example 2: Player A and Player B have 'Goldd, Wu-Lord of Dark World' in their hand and Player A controls 'Doomcaliber Knight'. Player A activates 'Card Destruction'. When both copies of 'Goldd, Wu-Lord of Dark World' are discarded, their effects start a Chain. Player A is the turn player, so his 'Goldd, Wu-Lord of Dark World' is Chain Link 1 and Player B's is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate Player B's 'Goldd, Wu-Lord of Dark World'.Example 3: Player A's 'Giant Rat' is destroyed in battle and sent to the Graveyard while she has 'Green Baboon, Defender of the Forest' in her hand and 'Doomcaliber Knight' is face-up on the field. Player A can activate 'Giant Rat' and/or 'Green Baboon, Defender of the Forest's' effect. If she activates both effects, she chooses the order the effects are placed onto the Chain, and 'Doomcaliber Knight' will negate the effect that is placed highest on the Chain. If 'Green Baboon, Defender of the Forest' is Chain Link 1 and 'Giant Rat' is Chain Link 2, 'Doomcaliber Knight' will negate 'Giant Rat'.Example 4: If 'Sangan' is Tributed to Tribute Summon 'Raiza the Storm Monarch' while 'Doomcaliber Knight' is face-up on the field, 'Sangan's' effect is Chain Link 1 and 'Raiza the Storm Monarch's' effect is Chain Link 2. 'Doomcaliber Knight's' effect is chained, negating 'Raiza the Storm Monarch's' effect and destroying it.Example 5: Player A's 'Sasuke Samurai #4' attacks Player B's 'Neo-Spacian Grand Mole' while 'Doomcaliber Knight' is face-up on the field. 'Sasuke Samurai #4's' effect is Chain Link 1 and 'Neo-Spacian Grand Mole' is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate and destroy 'Neo-Spacian Grand Mole'. [Re: Double Attack] If you use 'Cost Down' so that your 'Blue-Eyes White Dragon' in your hand is Level 6, then you cannot discard it to activate 'Double Attack' and target your Level 7 'Dark Magician' on the field. [Re: Metalsilver Armor] If you attack with 'Dark Magician', and you control another monster equipped with 'Metalsilver Armor', your opponent cannot activate 'Magic Cylinder' because 'Magic Cylinder' targets and only the monster equipped with 'Metalsilver Armor' can be targeted (and it is not attacking). [Re: Pole Position] If you control 'Dark Magician' and your opponent controls 'Blue-Eyes White Dragon', and you activate 'Flint' targeting 'Blue-Eyes White Dragon', and your opponent chains 'Pole Position', then 'Flint' is equipped meaninglessly to 'Blue-Eyes White Dragon'. If 'Blue-Eyes White Dragon' is destroyed, 'Flint' can be equipped to 'Dark Magician' meaninglessly if you choose (even if other monsters are on the field). [Re: Reasoning] You can Special Summon a high-level monster like 'Dark Magician' with 'Reasoning', but not Special Summon-only monsters like 'Gate Guardian', Ritual Monsters, etc. [Re: Serial Spell] If you activate 'Monster Reborn', and chain 'Serial Spell', discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of 'Serial Spell' to be the monster that 'Serial Spell' Special Summons to the field. (For example, if you target 'Dark Magician' with 'Monster Reborn', then chain 'Serial Spell' and discard 'Buster Blader', you can use 'Serial Spell' to Special Summon the 'Buster Blader' you discarded to activate 'Serial Spell'.) [Re: Skilled Dark Magician] This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Dark Magician' from your Graveyard and your opponent chains 'Disappear' and removes that 'Dark Magician', you can Special Summon a different 'Dark Magician' from your hand/Deck/Graveyard instead. [Re: Skilled Dark Magician] If there are no 'Dark Magician' in your hand, Deck, and Graveyard, you cannot activate 'Skilled Dark Magician's' effect to Special Summon a 'Dark Magician'. [Re: Skilled Dark Magician] If a player controls the opponent's 'Skilled Dark Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled Dark Magician' is the player who Special Summons 'Dark Magician' from the hand, Deck, or Graveyard. [Re: Thousand Knives] The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if 'Dark Magician' is equipped to your 'Relinquished', you can activate 'Thousand Knives'. [Re: Thunder Nyan Nyan] 'Thunder Nyan Nyan' can be destroyed by her own effect between steps in a chain. For example, the opponent targets your 'Thunder Nyan Nyan' with 'Snatch Steal'. You chain 'Call of the Haunted' to Special Summon 'Dark Magician' from your Graveyard, a DARK monster. The chain resolves as follows: 'Call of the Haunted' resolves, 'Thunder Nyan Nyan' is destroyed because there is a DARK monster on the field, 'Snatch Steal''s effect disappears because the target is no longer on the field.
|
Card Type: Normal Monster
|
Level: 7
|
Monster Type: Spellcaster
|
Passcode: 46986414
|
Rarity: Ultra Rare
|
Set: Starter Deck Yugi
| Condition: VF, Unlimited |
$3.95 |
x 1 |
|
|
|
Dark Hole
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-022
|
Card Rules: Rulings powered by The Netrep API. [Re: Big Shield Gardna] A face-down 'Big Shield Gardna' can only negate a Spell Card that targets 1 face-down monster, so it cannot negate 'Riryoku', 'Creature Swap' or 'Dark Hole', but could negate 'Nobleman of Crossout' or 'Tribute to the Doomed'. [Re: Coffin Seller] If multiple monsters are sent to the Graveyard at the same time (due to 'Dark Hole', etc.) then inflict 300 damage only because it is considered as 1 time. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Fire Princess] If you have a face-up 'Fire Princess' and a Set 'Poison of the Old Man' when your opponent activates 'Dark Hole' you may chain 'Poison of the Old Man' to increase your Life Points and the effect of 'Fire Princess' will deal 500 damage to your opponent even though she is then destroyed by 'Dark Hole', because the effect of 'Fire Princess' is a Continuous Effect. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Maiden of the Aqua] If you have 'Maiden of the Aqua' (with her effect active) and 'The Legendary Fisherman' or 'Deepsea Warrior' on your side of the field, and 'Dark Hole' is activated, 'The Legendary Fisherman' and 'Deepsea Warrior' will not be destroyed. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Riryoku Field] This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Skull Invitation] If 'Dark Hole' destroys monsters controlled by both players, the damage from 'Skull Invitation' is applied to both players simultaneously.
|
Card Type: Normal Spell
|
Level:
|
Monster Type:
|
Passcode: 53129443
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$2.94 |
x 1 |
|
| Condition: VF, Unlimited |
$2.65 |
x 3 |
|
| Condition: VF/NM, Unlimited |
$2.94 |
x 1 |
|
| Condition: Fine, Unlimited |
$2.35 |
x 1 |
|
|
|
Monster Reborn
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-030
|
Card Rules: Rulings powered by The Netrep API. [Re: Berserk Dragon] 'Berserk Dragon' cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of 'A Deal with Dark Ruler'. So 'Berserk Dragon' cannot be Special Summoned with 'Monster Reborn', etc., even if Special Summoned properly first. [Re: Blindly Loyal Goblin] If you Special Summon your opponent's 'Blindly Loyal Goblin' with 'Monster Reborn', and 'Remove Brainwashing' is activated, control of 'Blindly Loyal Goblin' does not return to your opponent. [Re: Bottomless Trap Hole] You can activate this card after a monster was Special Summoned by the effect of another card, such as 'Monster Reborn'. [Re: Bottomless Trap Hole] If the opponent activates 'Monster Reborn' and then chains 'Call of the Haunted' (so that 2 monsters are Summoned in the same chain), and then you activate 'Bottomless Trap Hole' after that chain resolves only the monster Summoned by chain link 1 ('Monster Reborn') is removed from play. [Re: Card of Safe Return] If your opponent uses 'Monster Reborn' to Special Summon a monster from your Graveyard, you get to draw a card. [Re: Contract with the Abyss] If you Ritual Summon a Ritual Monster using 'Contract with the Abyss', it is considered properly Summoned, so you can use 'Monster Reborn' on it afterwards. [Re: Dark Magic Curtain] When you activate 'Dark Magic Curtain', you cannot chain cards like 'Call of the Haunted' or 'Ultimate Offering' because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like 'Premature Burial' or 'Monster Reborn' after activating 'Dark Magic Curtain'. [Re: Dark Magician of Chaos] You can Special Summon 'Dark Magician of Chaos' with 'Monster Reborn', and then return the 'Monster Reborn' to your hand with 'Dark Magician of Chaos'' effect. [Re: Dark Mimic LV3] If 'Dark Mimic LV3' is Special Summoned by the effect of 'Dark Mimic LV1', and is then sent to the Graveyard and revived with 'Monster Reborn', you cannot draw 2 cards for 'Dark Mimic LV3' because it was Special Summoned by the effect of 'Monster Reborn', not by the effect of 'Dark Mimic LV1'. [Re: Dark Necrofear] You only remove the 3 Fiend-Type monsters in your Graveyard from play when you Special Summon 'Dark Necrofear' from your hand. If you successfully Special Summon it using this method, and then wish to use 'Monster Reborn' to Special Summon it from the Graveyard, you do not have to remove 3 more Fiend-Type monsters from the Graveyard. [Re: Dark Necrofear] If 'Dark Necrofear' is destroyed, you can Special Summon it from your Graveyard with 'Monster Reborn', 'Premature Burial', etc. before your End Phase, and its effect will be reset. [Re: Dark Paladin] 'Dark Paladin' cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon 'Dark Paladin' using 'Monster Reborn', etc., even if he was properly Summoned before. You cannot Special Summon 'Dark Paladin' using 'Magical Scientist', etc. [Re: Disappear] When a card that selects a card in the Graveyard as a target, such as 'Monster Reborn', 'Mask of Darkness', 'Magician of Faith', 'Spear Cretin', or 'The Shallow Grave', is activated, you may chain 'Disappear' to remove the targeted card from play, and the 'Monster Reborn', etc., will resolve without effect. This is because these cards select their target at activation, not resolution. [Re: Embodiment of Apophis] When 'Embodiment of Apophis' is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with 'Monster Reborn' or retrieve it with 'Return of the Doomed'. It will not trigger 'Last Will'. You cannot activate 'Michizure'. It will not be Special Summoned by 'Red-Moon Baby'. No damage is inflicted by 'KA-2 Des Scissors' or 'Inferno' or 'Fatal Abacus'. 'Emes the Infinity' does not increase its ATK. No Life Points are increased by 'Absorbing Kid from the Sky'. You would not gain Life Points for 'Altar for Tribute'. (You can, however, now add it back to your hand with 'Mask of Darkness'.) [Re: Exodia Necross] 'Exodia Necross' cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of 'Contract with Exodia'. So 'Exodia Necross' cannot be Special Summoned with 'Monster Reborn', etc., even if Special Summoned properly first. [Re: Freed the Matchless General] You can Special Summon this card from the Graveyard with ''Monster Reborn'' because its effect that negates Spell Cards is not active while it is in the Graveyard. [Re: Fusion Gate] Fusion Monsters Special Summoned without 'Polymerization' while 'Fusion Gate' is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of 'Monster Reborn', 'Call of the Haunted', etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as 'Magicial Scientist' or 'Summoner of Illusions'.) [Re: Gilasaurus] The effect of this card only activates when you elect to change its Normal Summon to a Special Summon. Not if it is Special Summoned by 'Monster Reborn', 'Marauding Captain', etc. [Re: Gravekeeper's Chief] If you have 'Gravekeeper's Chief' and 'Necrovalley' on the field, you can use 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', etc. to revive monsters from your Graveyard. Also, if you have 'Gravekeeper's Chief' on the field, your opponent can use 'Monster Reborn' on monsters in your Graveyard. [Re: Guardian Tryce] If you Special Summon 'Guardian Tryce', you don't get to activate his effect when he's destroyed, even if you Tribute Summoned him previously and are using 'Monster Reborn' on him later. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: Horus the Black Flame Dragon LV8] Note that 'Horus the Black Flame Dragon LV8' has the word 'except' in its Summoning conditions, which means that even if Special Summoned properly, you cannot revive it with 'Monster Reborn' afterwards if it is destroyed. [Re: Jowgen the Spiritualist] While this card is on the field neither player can activate 'Scapegoat', 'Monster Reborn', 'Call of the Haunted', 'Magical Hats', 'Dedication through Light and Darkness', or any other card that Special Summons a monster. [Re: Kaiser Colosseum] Your opponent cannot use 'Monster Reborn', 'Scapegoat', etc. while 'Kaiser Colosseum' prevents him from placing new monsters. However, your opponent CAN use 'Change of Heart', 'Snatch Steal', etc. [Re: Lava Golem] However, if Special Summoned correctly and then sent to the Graveyard, you can use 'Monster Reborn' to Special Summon 'Lava Golem' to your side of the field, but you (as the controller) will then take the 1000 damage during your Standby Phases. [Re: Lone Wolf] 'Your opponent's monster effects' on 'Lone Wolf' means 'the effects of monsters that your opponent controls'. So if your opponent uses 'Monster Reborn' on your 'Exiled Force', they still cannot Tribute 'Exiled Force' to destroy your 'Monk Fighter' targeted by 'Lone Wolf'. [Re: Mataza the Zapper] If you use 'Monster Reborn' on 'Mataza the Zapper' while 'Remove Brainwashing' is active, control of 'Mataza the Zapper' does not return to the original owner. [Re: Mazera DeVille] You cannot use 'Monster Reborn', etc. on 'Mazera DeVille' even if he is Special Summoned properly, because he 'cannot be Special Summoned, EXCEPT by...'. [Re: Metalsilver Armor] Your opponent cannot activate 'Monster Reborn' and other cards that target while you have a monster equipped with 'Metalsilver Armor'. Your opponent can activate 'Raigeki', 'Mirror Force', and other cards that do not target. [Re: Metamorphosis] 'Metamorphosis' does not properly Summon a Fusion Monster, so you cannot use 'Monster Reborn' on it afterwards. [Re: Miracle Flipper] If you have a 'Miracle Flipper' face-up on your side of the field, you cannot Special Summon another copy of 'Miracle Flipper' with 'Monster Reborn' or 'The Shallow Grave'. [Re: Mirage Knight] 'Mirage Knight' cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of 'Dark Flare Knight'. So 'Mirage Knight' cannot be Special Summoned with 'Monster Reborn', etc., even if Special Summoned properly first. [Re: Necrovalley] 'Necrovalley' negates any effect that targets a card or cards in the Graveyard. So 'Necrovalley' WILL negate the effect of: 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', 'Question', 'Backup Soldier', 'Spear Cretin', 'The Shallow Grave', 'Magician of Faith', 'Fiber Jar', 'Penguin Knight', and 'Agido'. [Re: Remove Brainwashing] When 'Remove Brainwashing' is activated, monsters like 'Lava Golem' & 'Parasite Paracide' will return to their owner's side of the field, monsters revived with 'Monster Reborn' return to their owner's side of the field, monsters taken with 'Exchange' and played normally return to their owner's side of the field, etc. [Re: Remove Brainwashing] If 'Monster Reborn' is activated and 'Remove Brainwashing' is chained (or was already active on the field), the monster goes to the side of the field of the player who activated 'Monster Reborn', then switches back to the original owner immediately afterwards. [Re: Remove Brainwashing] Control of 'Blindly Loyal Goblin' cannot change even because of 'Remove Brainwashing', so if 'Blindly Loyal Goblin' is Summoned due to 'Monster Reborn' or using 'Exchange', the original owner will not control 'Blindly Loyal Goblin'. [Re: Riryoku Field] This card cannot be used against 'Monster Reborn' or 'Premature Burial' sinc
|
Card Type: Normal Spell
|
Level:
|
Monster Type:
|
Passcode: 83764718
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: Fine, Unlimited |
$1.84 |
x 1 |
|
|
|
Soul Exchange
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-041
|
Card Rules: Rulings powered by The Netrep API. 'Soul Exchange' targets. Select the target at activation. 'Soul Exchange' allows you to Tribute the targeted monster as though it was yours for the rest of the turn. You can Tribute the targeted monster for any card that requires a Tribute, or for a Tribute Summon. So you could Tribute it for the effect of 'Cannon Soldier', a Ritual Summon, or for the cost of 'Monster Gate'. 'Soul Exchange' does NOT give you control of your opponent's monster, so you can use 'Soul Exchange' combined with your 'Cannon Soldier's' effect even if you already have 5 monsters in your Monster Card Zone. You can activate 2 'Soul Exchanges' and target 2 different monsters. You could Tribute them both for the Tribute Summon of a Level 7 or higher monster. You cannot activate 'Soul Exchange' during your Main Phase 2 because you must skip your Battle Phase. You can target a face-down monster, but you cannot Tribute it for a Ritual Summon or for 'Metamorphosis' because you do not know its Level. You cannot use 'Soul Exchange' for 'Polymerization' because 'Polymerization' does not use Tribute. If the activation of your 'Soul Exchange' is negated (by 'Solemn Judgment', etc.), you may conduct your Battle Phase. If only the effect of 'Soul Exchange' is negated (by 'Imperial Order', etc.), you may not conduct your Battle Phase. You cannot Tribute the monster targeted by 'Soul Exchange' to pay the cost to activate the effect of your 'Exiled Force', because 'Exiled Force' must Tribute itself. [Re: Bubble Shuffle] You can target the opponent's 'Elemental Hero Bubbleman' with 'Soul Exchange' and Tribute it for 'Bubble Shuffle'. [Re: Burst Stream of Destruction] You can activate 'Burst Stream of Destruction' when you cannot have a Battle Phase because of 'Frozen Soul', 'D.D. Border Line', 'Soul Exchange', or 'Great Long Nose'. [Re: Cosmic Horror Gangi'el] If you activate 'Soul Exchange' and target 1 of your opponent's monsters, 'Cosmic Horror Gangi'el' cannot be Tribute Summoned by Tributing just that 1 monster. That monster is still on your opponent's side of the field, so it does not satisfy the requirement. [Re: Destiny Hero - Doom Lord] You can activate 'Destiny Hero - Doom Lord's' effect even if your Battle Phase is going to be skipped because of a card effect like 'Soul Exchange'. [Re: Diabolos, King of the Abyss] If this card is targeted by 'Soul Exchange', it can be Tributed for a Tribute Summon. It is still considered to be Tributed for the Summon, not by the effect of 'Soul Exchange'. [Re: Diffusion Wave-Motion] You cannot activate 'Diffusion Wave-Motion' during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated 'Soul Exchange', etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has 'Swords of Revealing Light', or if your opponent controls 2 'Marauding Captains' (or appropriate monsters with 'Raregold Armor', etc.). [Re: Ectoplasmer] You can activate 'Soul Exchange' during your Main Phase and use its effect to Tribute your opponent's monster for 'Ectoplasmer' during the End Phase. [Re: Evil Hero Malicious Edge] If your opponent controls only 1 monster and you activate 'Soul Exchange', selecting that 1 monster as the target, after resolving 'Soul Exchange' you can Tribute that 1 monster to Tribute Summon 'Evil Hero Malicious Edge' (You would not need to Tribute an additional monster). [Re: Last Turn] If the Battle Phase is skipped because of 'Thunder of Ruler' or 'Soul Exchange', resolve the effects of 'Last Turn' as much as possible (including victory check, quite possibly resulting in a DRAW). [Re: Magical Dimension] You can Tribute a monster that was targeted by 'Soul Exchange' for 'Magical Dimension'. [Re: Metamorphosis] If you activated 'Soul Exchange' targeting your opponent's monster, if the monster is face-down, you cannot Tribute it as a cost for 'Metamorphosis'. [Re: Mystik Wok] You can Tribute face-down monsters, or your opponent's monster using 'Soul Exchange'. [Re: Precious Cards from Beyond] If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent's monster that you used with 'Change of Heart' or 'Soul Exchange', you can activate 'Precious Cards from Beyond'. [Re: Serial Spell] You can activate 'Serial Spell' to copy the effect of a Normal Spell Card, even if it is 'Raigeki' or 'Soul Exchange' and copying the effect serves no real purpose. [Re: Silent Swordsman LV3] 'Silent Swordsman LV3' will negate the effects of your opponent's Spell Cards that target it, whether that Spell Card targets just 'Silent Swordsman LV3' (such as 'Soul Exchange') or multiple monsters ('Different Dimension Gate'). [Re: Skull Knight #2] If you activate 'Change of Heart' to control your opponent's 'Skull Knight #2' and Tribute it to Tribute Summon a Fiend-Type monster you can Special Summon a 'Skull Knight #2' from your Deck. But if you activate 'Soul Exchange' to Tribute a 'Skull Knight #2' on your opponent's side of the field, neither player can activate its effect. [Re: Spirit Reaper] Vs. 'Soul Exchange': Since 'Soul Exchange' targets, 'Spirit Reaper' is destroyed by its own effect before you can Tribute it. [Re: Tribute Doll] You can combine 'Soul Exchange' with 'Tribute Doll' to Tribute your opponent's monster as the cost of 'Tribute Doll'. [Re: Zolga] When your opponent Tribute Summons with your 'Zolga' using 'Soul Exchange', the controller of 'Zolga' increases his Life Points.
|
Card Type: Normal Spell
|
Level:
|
Monster Type:
|
Passcode: 68005187
|
Rarity: Super Rare
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$1.94 |
x 3 |
|
| Condition: Played, Unlimited |
$1.46 |
x 1 |
|
|
|
Change of Heart
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-032
|
Card Rules: Rulings powered by The Netrep API. You gain control of the targeted monster in the same Battle Position that it was in on your opponent's side of the field.If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent's side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position. You can use the monster you control through the effect of 'Change of Heart' as a Tribute for a Tribute Summon, or for an effect like 'Cannon Soldier's'. [Re: Ameba] If your opponent uses 'Change of Heart' on a face-down 'Ameba' and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage. [Re: Aussa the Earth Charmer] If you take control of the opponent's monster with a 'Charmer' and the opponent takes control back with 'Change of Heart', control still reverts to you after the effect of 'Change of Heart' expires (even though it wasn't your monster originally). [Re: Bazoo the Soul-Eater] If you remove Monster Cards from your Graveyard to increase the ATK of 'Bazoo the Soul-Eater', then on your opponent's turn he uses 'Change of Heart' to gain control of the same 'Bazoo the Soul-Eater', your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blindly Loyal Goblin] If your opponent takes control of your 'Blindly Loyal Goblin' with 'Change of Heart' and flips it face-up, control of the monster does not return to you. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Blindly Loyal Goblin] If your opponent tries to use 'Change of Heart' on your face-down 'Blindly Loyal Goblin', and you chain 'Ceasefire' to flip it face-up, the effect of 'Change of Heart' is negated. [Re: Cobra Jar] When the 'Poisonous Snake Token' is destroyed as a result of battle, it is the opponent of 'Cobra Jar''s controller that takes the damage so even if the opponent had taken control of the 'Poisonous Snake Token' with 'Change of Heart', he/she still takes the damage when it is destroyed. [Re: Creature Swap] A player may activate 'Change of Heart' to gain control of an opponent's monster, and then activate 'Creature Swap' and select that monster to return to the opponent. At the end of the turn, the monster targeted by 'Change of Heart' does not switch sides again since it is already on the owner's side of the field. [Re: Deck Devastation Virus] If you use 'Change of Heart' to take control of your opponent's 'Magicial Scientist' during the turns after 'Deck Devastation Virus' has resolved, it will not be destroyed. If you then use its effect to Special Summon 'Thousand-Eyes Restrict', it will also not be destroyed. [Re: Deepsea Warrior] If you take control of your opponent's face-down 'Deepsea Warrior' with 'Change of Heart' while 'Umi' is face-up on the field, when it is flipped face-up it is immediately returned to your opponent. [Re: Desrook Archfiend] When you control your opponent's 'Terrorking Archfiend' with 'Change of Heart', and it is destroyed, you can activate 'Desrook Archfiend' from your hand to Special Summon the 'Terrorking Archfiend' back to your side of the field. [Re: Different Dimension Gate] When your opponent's monster on your side of the field that you control with 'Change of Heart' or 'Snatch Steal' is removed with 'Different Dimension Gate', it returns to your side of the field when 'Different Dimension Gate' is destroyed, and then immediately returns to your opponent's side of the field. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Ectoplasmer] If you Tribute your opponent's monster that you controlled with 'Snatch Steal' or 'Change of Heart', your opponent takes the damage even though it was their monster. [Re: Eria the Water Charmer] If you take control of the opponent's monster with a 'Charmer' and the opponent takes control back with 'Change of Heart', control still reverts to you after the effect of 'Change of Heart' expires (even though it wasn't your monster originally). [Re: Fatal Abacus] It is the owner of the Monster Card that takes the damage, so if you control your opponent's monster through the effect of 'Change of Heart' and Tribute it, your opponent takes the 500 points of damage. [Re: Freed the Matchless General] If your opponent activates ''Change of Heart'' and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of ''Freed the Matchless General'' must be applied when the Spell Card is activated. [Re: Griggle] If your opponent uses 'Change of Heart' on a face-down 'Griggle' and Flip Summons it, when it returns to you during the End Phase, its effect activates and your opponent will gain 3000 Life Points. [Re: Harpie Lady 3] If you control 'Harpie Lady 3' and 'Gemini Elf' and your opponent activates 'Change of Heart' to gain control of 'Gemini Elf', then attacks your 'Harpie Lady 3', your 'Gemini Elf' cannot attack for 2 of your opponent's turns, even after it returns to your side of the field. [Re: Hiita the Fire Charmer] If you take control of the opponent's monster with a 'Charmer' and the opponent takes control back with 'Change of Heart', control still reverts to you after the effect of 'Change of Heart' expires (even though it wasn't your monster originally). [Re: Insect Princess] When you have 'Insect Princess' and a Defense Position 'Crass Clown' on your side of the field, and 'DNA Surgery' is making 'Crass Clown' an Insect-Type, and your opponent takes control of 'Crass Clown' with 'Change of Heart', 'Crass Clown' is changed to Attack Position because of 'Insect Princess'' effect and its effect activates. [Re: Interdimensional Matter Transporter] If you control your opponent's monster because of 'Change of Heart' or 'Snatch Steal', and remove the monster with 'Interdimensional Matter Transporter', the monster returns to your side of the field, then immediately returns to your opponent's side of the field. [Re: Kaiser Colosseum] Your opponent cannot use 'Monster Reborn', 'Scapegoat', etc. while 'Kaiser Colosseum' prevents him from placing new monsters. However, your opponent CAN use 'Change of Heart', 'Snatch Steal', etc. [Re: Kaiser Colosseum] If the player who controls 'Kaiser Colosseum' has his only monster taken by the opponent with 'Change of Heart', then the opponent can place more monsters because 'Kaiser Colosseum''s effect is no longer active until the player has at least 1 monster again. [Re: Last Turn] 'Last Turn' is a very special Trap Card with very special and unusual rules. The most important thing to understand about 'Last Turn' is that not all of its effects are applied when the Trap Card resolves. When 'Last Turn' (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players' hands are sent to the Graveyard. That is all that happens when 'Last Turn' resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of 'Last Turn' is applied. 'Last Turn' sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like 'Last Will' and 'Change of Heart'. [Re: Last Turn] 'Last Turn' as a chain to 'Change of Heart': Suppose the turn player activates 'Change of Heart' and the opponent chains 'Last Turn', then the opponent selects the monster targeted by 'Change of Heart' for 'Last Turn' (since it's still on his side of the field, as 'Change of Heart' hasn't resolved yet). Then 'Change of Heart' resolves and the turn player gains control of the monster, then Special Summons for 'Last Turn'. There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves 'Change of Heart', then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of 'Last Turn' before 'Change of Heart', and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effec
|
Card Type: Normal Spell
|
Level:
|
Monster Type:
|
Passcode: 04031928
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$1.45 |
x 7 |
|
| Condition: Fine, Unlimited |
$1.02 |
x 1 |
|
|
|
Ultimate Offering
ATK/DEF:
|
Attribute: Trap
|
Card Number: SDY-050
|
Card Rules: Rulings powered by The Netrep API. If Ultimate Offering is face-up, you can activate its effect multiple times in the same chain. When you activate Ultimate Offering's effect, you pay the 500 Life Points as a cost at activation, and then the Summon occurs at resolution of Ultimate Offering's effect in that chain. This means that it is possible to Summon a monster in the middle of a chain with Ultimate Offering's effect. If you are using Ultimate Offering's effect to perform a Tribute Summon, you Tribute the monster when Ultimate Offering's effect RESOLVES and you perform the Tribute Summon, NOT when you activate Ultimate Offering's effect and pay the 500 Life Points. If your opponent activates a Trap Card, you can chain the effect of your face-up Ultimate Offering to the Trap Card to Tribute Summon Jinzo (if you had a monster on the field to Tribute) and negate the Trap Card's effect. If you activate Ultimate Offering's effect to Summon, and your opponent chains Mystical Space Typhoon to destroy Ultimate Offering, the Summon does not resolve because Ultimate Offering is a Continuous Trap Card and is no longer on the field. You can activate the effect of a face-up 'Ultimate Offering' during your Main Phase even if you have not done a Normal Summon yet this turn. [Re: Ancient Gear Beast] If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. [Re: Ancient Gear Golem] If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Chain Summoning] Normal Summoning or Setting a monster with 'Ultimate Offering' does not use one of the three Normal Summons or Sets allowed by 'Chain Summoning'. [Re: Dark Magic Curtain] When you activate 'Dark Magic Curtain', you cannot chain cards like 'Call of the Haunted' or 'Ultimate Offering' because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like 'Premature Burial' or 'Monster Reborn' after activating 'Dark Magic Curtain'. [Re: Dora of Fate] If you Summon multiple times with 'Ultimate Offering', 'Dora of Fate' only applies to the first Summon. [Re: Double Summon] You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like 'Ultimate Offering', etc. [Re: Elemental Hero Necroshade] You can combine the effects of 'Elemental Hero Necroshade' and 'Ultimate Offering' to Normal Summon an 'Elemental Hero' without Tribute using the effect of 'Ultimate Offering'. [Re: Light and Darkness Dragon] 'Light and Darkness Dragon' cannot negate the activation of the Ignition-like effect of Continuous Spell or Trap Cards ('Ultimate Offering', etc.) or Field Spell Cards ('Ancient City - Rainbow Ruins', etc.). 'Light and Darkness Dragon's' second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up). [Re: Mausoleum of the Emperor] You cannot use its effect in conjunction with 'Ultimate Offering', because you cannot activate 'Mausoleum of the Emperor's' effect during the resolution of 'Ultimate Offering's' effect. [Re: Mirage Dragon] The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. [Re: Mobius the Frost Monarch] If 'Mobius the Frost Monarch' is Tribute Summoned by the effect of 'Ultimate Offering' in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards. [Re: Pitch-Black Warwolf] The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. [Re: Raviel, Lord of Phantasms] If your opponent Normal Summons a monster in a chain using 'Ultimate Offering', resolve all effects in that chain, then activate the effect of 'Raviel, Lord of Phantasms' to start a new chain. If the Normal Summon for 'Ultimate Offering' was Chain Link 2 or higher, you still activate the effect of 'Raviel'. It does not miss the timing. [Re: Royal Writ of Taxation] 'Activated' in the text of 'Royal Writ of Taxation' means to activate a Spell or Trap Card, or to activate the effect of a Spell, Trap, or Effect Monster. So a face-down 'Ojamagic' being destroyed, the effect of an already face-up 'Ultimate Offering' being activated, or the Flip Effect of a 'Magician of Faith' activating would all cause 'Royal Writ of Taxation's' effect to be applied. [Re: Sasuke Samurai #2] You cannot activate the effects of Continuous cards like 'Skull Lair', 'Ultimate Offering', or 'Mass Driver' while 'Sasuke Samurai #2''s effect is active. [Re: Swift Gaia the Fierce Knight] You can use 'Swift Gaia the Fierce Knight''s effect to Summon it (without Tribute) using 'Ultimate Offering'. [Re: Whirlwind Weasel] After 'Whirlwind Weasel's' Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like 'Ultimate Offering', can still be activated. The effects of Spell and Trap Cards that activate when the card is destroyed, such as 'Blast with Chain' or 'Ojamagic' will also still be activated. (In other words, you cannot activate a card, but you can activate an effect.) [Re: Winged Rhynos] This effect cannot be chained to the activation of the effect of an already face-up Continuous Trap Card, like 'Ultimate Offering'. It can only be chained when a Trap Card itself is activated (ie., flipped face-up).
|
Card Type: Continuous Trap
|
Level:
|
Monster Type:
|
Passcode: 80604091
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$1.25 |
x 3 |
|
|
|
Ancient Elf
ATK/DEF: 1450/1200
|
Attribute: Light
|
Card Number: SDY-024
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 4
|
Monster Type: Spellcaster
|
Passcode: 93221206
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.94 |
x 11 |
|
| Condition: VF, Unlimited |
$0.75 |
x 2 |
|
|
|
Card Destruction
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-042
|
Card Rules: Rulings powered by The Netrep API. Discarding your hand is not a cost for either player. 'Card Destruction' can be activated if either player has at least 1 card in his/her hand (not including 'Card Destruction'). If your opponent has 1 or more cards in his/her hand and you only have 'Card Destruction' in your hand, you can activate 'Card Destruction'. If your opponent has no cards in his/her hand and you have 'Card Destruction' and 1 other card in your hand, you can activate 'Card Destruction'. If your opponent has no cards in his/her hand and you only have 'Card Destruction' in your hand, you cannot activate 'Card Destruction'. [Re: Doomcaliber Knight] When multiple Effect Monster effects activate simultaneously, 'Doomcaliber Knight's' effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ 'Simultaneous Effects) and will negate the Effect Monster's effect that was placed last on the Chain.Example 1: Player A Tributes her 'Sangan' and 'Witch of the Black Forest' to Tribute Summon 'Dark Magician'. 'Sangan's' effect is Chain Link 1 and 'Witch of the Black Forest's' effect is Chain Link 2. The effect of Player B's 'Doomcaliber Knight' is chained, and it will negate 'Witch of the Black Forest's' effect.Example 2: Player A and Player B have 'Goldd, Wu-Lord of Dark World' in their hand and Player A controls 'Doomcaliber Knight'. Player A activates 'Card Destruction'. When both copies of 'Goldd, Wu-Lord of Dark World' are discarded, their effects start a Chain. Player A is the turn player, so his 'Goldd, Wu-Lord of Dark World' is Chain Link 1 and Player B's is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate Player B's 'Goldd, Wu-Lord of Dark World'.Example 3: Player A's 'Giant Rat' is destroyed in battle and sent to the Graveyard while she has 'Green Baboon, Defender of the Forest' in her hand and 'Doomcaliber Knight' is face-up on the field. Player A can activate 'Giant Rat' and/or 'Green Baboon, Defender of the Forest's' effect. If she activates both effects, she chooses the order the effects are placed onto the Chain, and 'Doomcaliber Knight' will negate the effect that is placed highest on the Chain. If 'Green Baboon, Defender of the Forest' is Chain Link 1 and 'Giant Rat' is Chain Link 2, 'Doomcaliber Knight' will negate 'Giant Rat'.Example 4: If 'Sangan' is Tributed to Tribute Summon 'Raiza the Storm Monarch' while 'Doomcaliber Knight' is face-up on the field, 'Sangan's' effect is Chain Link 1 and 'Raiza the Storm Monarch's' effect is Chain Link 2. 'Doomcaliber Knight's' effect is chained, negating 'Raiza the Storm Monarch's' effect and destroying it.Example 5: Player A's 'Sasuke Samurai #4' attacks Player B's 'Neo-Spacian Grand Mole' while 'Doomcaliber Knight' is face-up on the field. 'Sasuke Samurai #4's' effect is Chain Link 1 and 'Neo-Spacian Grand Mole' is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate and destroy 'Neo-Spacian Grand Mole'. [Re: Exodia the Forbidden One] If both players have all 5 of the cards listed on 'Exodia the Forbidden One' in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of 'Card Destruction', the game is declared a DRAW. [Re: Magical Thorn] If the opponent discards from their hand as a cost to activate a card like 'Cost Down' and you chain 'Magical Thorn' they will not take any damage. If your opponent activates a card where discarding is part of the effect of the card, such as 'Card Destruction', and you chain 'Magical Thorn', they WILL take damage because the effect of 'Magical Thorn' will be active before the discarding effect resolves. [Re: Neko Mane King] When 'Neko Mane King' is sent to the Graveyard by the effect of 'Delinquent Duo' or 'Card Destruction', 'Neko Mane King''s effect is activated after those cards completely resolve all of their effects. [Re: Night Assailant] 'Night Assailant''s effect activates when sent to the Graveyard by 'Morphing Jar' or 'Card Destruction'. [Re: Null and Void] You can chain 'Null and Void' to a Continuous Spell or Trap Card that causes drawing, such as 'Mirage of Nightmare' or 'Heart of the Underdog'. You cannot chain 'Null and Void' to 'Disturbance Strategy', 'Graceful Charity', 'Card Destruction', 'Morphing Jar', 'Mind Wipe', 'Dragged Down into the Grave', or 'Reload'. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is discarded because of 'Morphing Jar' or 'Card Destruction', the last thing that happened was that both players drew cards. So the effect of 'Peten' does not activate. [Re: Prohibition] If 'Thunder Dragon', 'Honest', or 'Kuriboh' is declared with 'Prohibition', it can be discarded with 'Card Destruction' but it cannot be discarded to activate its effect. [Re: Protector of the Sanctuary] Most cards that would cause the opponent to draw outside of the Draw Phase, such as 'Card Destruction', cannot be activated, even by the controller of 'Protector of the Sanctuary'. However, effects that are forcibly activated, like 'Morphing Jar', can be activated (but results may vary see below). [Re: Protector of the Sanctuary] You cannot activate cards if they make your opponent draw, such as 'Dragged Down Into the Grave', 'Card Destruction', or 'Disturbance Strategy'. [Re: Regenerating Mummy] 'Regenerating Mummy''s effect will activate when sent to the Graveyard by the effect of 'Morphing Jar' or 'Card Destruction'.
|
Card Type: Normal Spell
|
Level:
|
Monster Type:
|
Passcode: 72892473
|
Rarity: Super Rare
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.94 |
x 3 |
|
| Condition: VF/NM, Unlimited |
$0.85 |
x 2 |
|
|
|
Summoned Skull
ATK/DEF: 2500/1200
|
Attribute: Dark
|
Card Number: SDY-004
|
Card Rules: Rulings powered by The Netrep API. [Re: Battle-Scarred] You can select an Archfiend that doesn't require you to pay Life Points as a target for 'Battle-Scarred' (such as 'Summoned Skull', 'Archfiend Soldier', or'Fiend Skull Dragon'). [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Level Conversion Lab] The Level change from 'Level Conversion Lab' lasts until the end of the turn, even if the monster is Summoned. So if you change 'Summoned Skull' to Level 3, and Summon it, it can attack even if 'Gravity Bind' is active. [Re: Ring of Destruction] If a player Tributes 'Witch of the Black Forest' for 'Summoned Skull', you can chain 'Ring of Destruction' to the effect of 'Witch of the Black Forest', in order to destroy 'Summoned Skull'. If this reduces the player's Life Points to zero, then they cannot use 'Witch of the Black Forest''s effect (to retrieve a 5th Exodia piece, for example). [Re: The Dark - Hex-Sealed Fusion] To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon 'B. Skull Dragon' you must Tribute 'The Dark - Hex-Sealed Fusion' as well as either 'Red-Eyes B. Dragon' or 'Summoned Skull'.
|
Card Type: Normal Monster
|
Level: 6
|
Monster Type: Fiend
|
Passcode: 70781052
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.94 |
x 6 |
|
| Condition: VF/NM, Unlimited |
$0.85 |
x 1 |
|
|
|
Sword of Dark Destruction
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-020
|
Card Rules: No rulings available for this card.
|
Card Type: Equip Spell
|
Level:
|
Monster Type:
|
Passcode: 37120512
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.94 |
x 9 |
|
| Condition: Poor, Unlimited |
$0.47 |
x 1 |
|
| Condition: VF/NM, Unlimited |
$0.85 |
x 1 |
|
| Condition: VF, Unlimited |
$0.75 |
x 1 |
|
|
|
Waboku
ATK/DEF:
|
Attribute: Trap
|
Card Number: SDY-040
|
Card Rules: Rulings powered by The Netrep API. 'Waboku' makes Battle Damage dealt by your opponent's monsters to your monsters and to your Life Points become zero. 'Waboku' applies to ALL of the monsters on that player's side of the field for the entire turn. To illustrate how 'Waboku' works, here are some scenarios and their results: SCENARIO 1: Player A's 'Mega Thunderball' attacks Player B's 'Mega Thunderball', and Player B activates 'Waboku'. RESULT: Player A's (attacking) 'Mega Thunderball' is destroyed.Player B's 'Mega Thunderball' (with equal ATK) is NOT destroyed. SCENARIO 2: Player A activates 'Waboku'. Player A's 'Mega Thunderball' then attacks Player B's 'Mega Thunderball'. RESULT: Player B's 'Mega Thunderball' is destroyed.Player A's (attacking) 'Mega Thunderball' is NOT destroyed.So you can use 'Waboku' 'offensively' when attacking an equal ATK monster. SCENARIO 3: Player A activates 'Waboku'. Player A's 'Blue-Eyes White Dragon' then attacks Player B's 'Sanga of the Thunder'. Player B uses 'Sanga of the Thunder''s effect (during the Damage Step). RESULT: Player A's 'Blue-Eyes White Dragon' (ATK 0) is not destroyed, nor does Player A lose any Life Points, because of Player A's 'Waboku'. SCENARIO 4: Player A's 'Mega Thunderball' attacks Player B's 'Mega Thunderball'. Player B activates 'Fairy Box' or 'Mirror Wall'. Player A activates 'Waboku'. RESULT: Player A's 'Mega Thunderball' (with reduced ATK) is not destroyed, nor does Player A lose any life points, because of Player A's 'Waboku'. But because Player A's 'Mega Thunderball' had reduced ATK, Player B's 'Mega Thunderball' is not destroyed either. [Re: After the Struggle] Even if the Battle Damage is reduced to 0 by the effect of 'Waboku', 'Kuriboh', 'Sanga of the Thunder', etc., both the attacking and defending monster are still destroyed during the End Step by this card's effect. [Re: Airknight Parshath] If the opponent activates 'Waboku' or 'Kuriboh' to reduce the Battle Damage to 0, you do not draw. [Re: Chaos Emperor Dragon - Envoy of the End] If 'Waboku' is chained to the effect of 'Chaos Emperor Dragon - Envoy of the End', it will not prevent the damage because 'Waboku' only applies to Battle Damage. Also, 'Waboku' will still be on the field when 'Chaos Emperor Dragon - Envoy of the End''s effect is applied, so it will still count for 300 points of damage to the opponent. [Re: Dark Scorpion Combination] 'Waboku' will prevent your Dark Scorpions from inflicting Battle Damage, even if you use 'Dark Scorpion Combination'. [Re: Decayed Commander] 'Decayed Commander''s card-discarding effect only activates when 'Decayed Commander' attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the opponent uses 'Kuriboh' or 'Waboku' then 'Decayed Commander''s effect does not activate. [Re: Dimension Wall] If your opponent already activated 'Waboku' this turn, then they cannot take battle damage, so you cannot activate 'Dimension Wall'. However, you can chain 'Dimension Wall' to 'Waboku' if the timing is appropriate. [Re: Elemental Hero Wildheart] If 'Waboku' is activated, its effect is still applied to any damage calculation involving 'Elemental Hero Wildheart'. This is because 'Waboku' is affecting the damage and is not affecting 'Elemental Hero Wildheart'. [Re: Fairy Meteor Crush] 'Kuriboh' or 'Waboku' can be used to prevent the damage caused by 'Fairy Meteor Crush' because it is Battle Damage. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' can activate even in the Damage Step. For example, if 'Brain Jacker' is attacked by 'Gearfried the Swordmaster', and 'Waboku' was activated earlier in the turn, 'Brain Jacker' will equip to 'Gearfried the Swordmaster' and the effect will activate. In this case, the effect of 'Gearfried the Swordmaster' will activate after the effect of 'Brain Jacker' resolves, and the controller of 'Brain Jacker' will select which monster to destroy. [Re: Gravekeeper's Vassal] The damage that is inflicted to your opponent's Life Points as a result of battle with 'Gravekeeper's Vassal' attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use 'Kuriboh' or 'Waboku' to prevent the damage, for example. [Re: Jinzo] If your opponent activates 'Waboku' during your Standby Phase and you Summon 'Jinzo' in your Main Phase, the effect of 'Waboku' is still applied because it resolved before 'Jinzo' was Summoned. [Re: Last Turn] 'Waboku' can be activated before 'Last Turn', or be chained to the activation of 'Last Turn', and in either case the effect of 'Waboku' will prevent the activator's monster from being destroyed. This can lead to a DRAW. [Re: Reflect Bounder] The damage inflicted by 'Reflect Bounder''s effect is not Battle Damage, so it cannot be reduced to 0 with 'Waboku'. [Re: Rod of the Mind's Eye] The damage caused by 'Rod of the Mind's Eye' is Battle Damage, so it can be reduced to zero with 'Waboku' or 'Kuriboh'. [Re: Spear Dragon] If 'Spear Dragon' attacks, even if the damage is reduced to 0 by the effect of 'Waboku' or 'Kuriboh', it is still changed to Defense Position. [Re: Spirit Reaper] 'Spirit Reaper' only forces your opponent to discard when 'Spirit Reaper' attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent's Life Points. So if your opponent uses 'Kuriboh', 'Waboku', or 'Tornado Wall' to prevent the damage, 'Spirit Reaper' does not force the opponent to discard. [Re: The Dragon's Bead] You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate 'Mirror Force', 'Waboku', 'Torrential Tribute', 'Bottomless Trap Hole', etc. [Re: The Unhappy Girl] If 'The Unhappy Girl' is in attack position and her controller uses 'Waboku' or 'Kuriboh' to take no damage from the attack, the attacking monster still cannot change battle position. [Re: Theban Nightmare] If you have only 'Kuriboh' in your hand, and no Spell or Trap Cards on the field, and your 'Theban Nightmare' battles with a card that has higher ATK/DEF, and you discard 'Kuriboh', the ATK of 'Theban Nightmare' is increased by 1500 AFTER damage calculation (but 'Theban Nightmare' is still destroyed by damage calculation unless an effect like 'Waboku' had been activated previously during the turn). [Re: Triangle Ecstasy Spark] If a Trap Card such as 'Waboku' is chained to the activation of 'Triangle Ecstasy Spark', the effect of 'Waboku' resolves first, and will apply for the rest of the turn regardless of 'Triangle Ecstasy Spark'. (Just like if 'Jinzo' is Summoned after 'Waboku' is activated and resolves.) [Re: Yata-Garasu] If the Battle Damage caused by this card is reduced to 0 (with the effect of 'Kuriboh', 'Waboku', etc.) its effect is not activated.
|
Card Type: Normal Trap
|
Level:
|
Monster Type:
|
Passcode: 12607053
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.94 |
x 5 |
|
| Condition: VF/NM, Unlimited |
$0.85 |
x 1 |
|
|
|
Book of Secret Arts
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-021
|
Card Rules: No rulings available for this card.
|
Card Type: Equip Spell
|
Level:
|
Monster Type:
|
Passcode: 91595718
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: Fine, Unlimited |
$0.56 |
x 4 |
|
| Condition: NM, Unlimited |
$0.75 |
x 6 |
|
| Condition: VF, Unlimited |
$0.60 |
x 1 |
|
|
|
Ansatsu
ATK/DEF: 1700/1200
|
Attribute: Earth
|
Card Number: SDY-016
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 5
|
Monster Type: Warrior
|
Passcode: 48365709
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 8 |
|
|
|
Baron of the Fiend Sword
ATK/DEF: 1550/800
|
Attribute: Dark
|
Card Number: SDY-036
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 4
|
Monster Type: Fiend
|
Passcode: 86325596
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 5 |
|
| Condition: VF/NM, Unlimited |
$0.45 |
x 2 |
|
| Condition: VF/NM, 1st |
$0.45 |
x 1 |
|
|
|
Beaver Warrior
ATK/DEF: 1200/1500
|
Attribute: Earth
|
Card Number: SDY-005
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 4
|
Monster Type: Beast-Warrior
|
Passcode: 32452818
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 5 |
|
| Condition: VF, Unlimited |
$0.40 |
x 1 |
|
|
|
Castle Walls
ATK/DEF:
|
Attribute: Trap
|
Card Number: SDY-049
|
Card Rules: Rulings powered by The Netrep API. You choose the monster to receive the DEF increase when you activate this card. This card targets. If you activate two 'Castle Walls' on the same monster, its DEF increases by 1000.
|
Card Type: Normal Trap
|
Level:
|
Monster Type:
|
Passcode: 44209392
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 7 |
|
|
|
Celtic Guardian
ATK/DEF: 1400/1200
|
Attribute: Earth
|
Card Number: SDY-009
|
Card Rules: Rulings powered by The Netrep API. [Re: Obnoxious Celtic Guard] 'Obnoxious Celtic Guard' and 'Celtic Guardian' are considered 2 separate monsters so you can have 3 of each in your Deck.
|
Card Type: Normal Monster
|
Level: 4
|
Monster Type: Warrior
|
Passcode: 91152256
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 7 |
|
| Condition: NM, 1st |
$0.50 |
x 1 |
|
|
|
Claw Reacher
ATK/DEF: 1000/800
|
Attribute: Dark
|
Card Number: SDY-018
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 3
|
Monster Type: Fiend
|
Passcode: 41218256
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 4 |
|
|
|
Curse of Dragon
ATK/DEF: 2000/1500
|
Attribute: Dark
|
Card Number: SDY-008
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 5
|
Monster Type: Dragon
|
Passcode: 28279543
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 3 |
|
| Condition: VF/NM, Unlimited |
$0.45 |
x 1 |
|
|
|
De-Spell
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-029
|
Card Rules: Rulings powered by The Netrep API. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm').
|
Card Type: Normal Spell
|
Level:
|
Monster Type:
|
Passcode: 19159413
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 8 |
|
| Condition: VF, Unlimited |
$0.40 |
x 2 |
|
|
|
Dian Keto the Cure Master
ATK/DEF:
|
Attribute: Spell
|
Card Number: SDY-023
|
Card Rules: Rulings powered by The Netrep API. [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bad Reaction to Simochi] Multiple copies of this card are not cumulative. If you have 2 copies of 'Bad Reaction to Simochi' on the field and the opponent activates 'Dian Keto the Cure Master', they only take 1000 points of damage.
|
Card Type: Normal Spell
|
Level:
|
Monster Type:
|
Passcode: 84257639
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 4 |
|
| Condition: VF/NM, Unlimited |
$0.45 |
x 1 |
|
|
|
Doma The Angel of Silence
ATK/DEF: 1600/1400
|
Attribute: Dark
|
Card Number: SDY-015
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 5
|
Monster Type: Fairy
|
Passcode: 16972957
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: Fine, Unlimited |
$0.25 |
x 3 |
|
| Condition: NM, Unlimited |
$0.50 |
x 7 |
|
| Condition: NM, 1st |
$0.50 |
x 1 |
|
|
|
Dragon Capture Jar
ATK/DEF:
|
Attribute: Trap
|
Card Number: SDY-044
|
Card Rules: Rulings powered by The Netrep API. Dragon-Type monsters on both sides of the field are affected by 'Dragon Capture Jar'. If 'Stop Defense' is activated targeting a Dragon-Type monster, it is switched to Attack Position, but then is immediately changed back to Defense Position since the effect of 'Dragon Capture Jar' is continuous. [Re: Total Defense Shogun] If 'Total Defense Shogun' is a Dragon-Type because of 'D. Tribe' or 'DNA Surgery', and 'Dragon Capture Jar' is in play, 'Total Defense Shogun' can still attack.
|
Card Type: Continuous Trap
|
Level:
|
Monster Type:
|
Passcode: 50045299
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: Fine, Unlimited |
$0.38 |
x 2 |
|
| Condition: NM, Unlimited |
$0.50 |
x 2 |
|
|
|
Dragon Zombie
ATK/DEF: 1600/0
|
Attribute: Dark
|
Card Number: SDY-014
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 3
|
Monster Type: Zombie
|
Passcode: 66672569
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: Fine, Unlimited |
$0.25 |
x 3 |
|
| Condition: NM, Unlimited |
$0.50 |
x 9 |
|
| Condition: Poor, Unlimited |
$0.25 |
x 1 |
|
|
|
Feral Imp
ATK/DEF: 1300/1400
|
Attribute: Dark
|
Card Number: SDY-002
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Level: 4
|
Monster Type: Fiend
|
Passcode: 41392891
|
Rarity: Common
|
Set: Starter Deck Yugi
| Condition: NM, Unlimited |
$0.50 |
x 9 |
|
| Condition: NM, 1st |
$0.50 |
x 1 |
|
|