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Yu-Gi-Oh! Singles » YSD Yugi Starter Deck 2006


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Elemental Hero Sparkman - Special Edition Promo
ATK/DEF: 1600/1400 | Attribute: Light | Card Number: YSD-ENS01 | Card Rules: No Rulings for this card | Card Type: Normal Monster | Level: 4 | Monster Type: Warrior | Passcode: 20721928 | Rarity: Ultra Rare | Set: Starter Deck 2006
Condition: NM, Limited $2.94 x 2
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Condition: VF/NM, Limited $2.65 x 1
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Elemental Hero Bladedge
ATK/DEF: 2600/1800 | Attribute: Earth | Card Number: YSD-EN019 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 7 | Monster Type: Warrior | Passcode: 59793705 | Rarity: Ultra Rare | Set: Starter Deck 2006
Condition: NM, Unlimited $1.45 x 2
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Luster Dragon
ATK/DEF: 1900/1600 | Attribute: Wind | Card Number: YSD-EN005 | Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. | Card Type: Normal Monster | Level: 4 | Monster Type: Dragon | Passcode: 11091375 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $1.45 x 1
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Brain Control
ATK/DEF: | Attribute: Spell | Card Number: YSD-EN031 | Card Rules: Rulings powered by The Netrep API. If the monster targeted by 'Brain Control' is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase. You cannot activate 'Brain Control' if you already have 5 monsters on your side of the field. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Dimensionhole] If you control your opponent's monster with 'Brain Control' or 'Snatch Steal' and you remove it from play with 'Dimensionhole', during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field. [Re: Ground Collapse] If your opponent takes control of your monster with 'Brain Control' and then activates 'Ground Collapse', if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed. [Re: Obsidian Dragon] If you use 'Brain Control' to take control of your opponent's DARK monster while you control 'Obsidian Dragon', the effect of 'Brain Control' is not negated. [Re: Snake Whistle] You can activate this card when your opponent's Reptile-Type monster you control (with 'Brain Control', etc.) is destroyed and sent to their Graveyard. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', the monster is returned to you during the End Phase. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', if 'Snatch Steal' is removed from the field your opponent keeps the monster. It does not return to you during the End Phase. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 87910978 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $1.25 x 1
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Castle Walls
ATK/DEF: | Attribute: Trap | Card Number: YSD-EN033 | Card Rules: Rulings powered by The Netrep API. You choose the monster to receive the DEF increase when you activate this card. This card targets. If you activate two 'Castle Walls' on the same monster, its DEF increases by 1000. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 44209392 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 1
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Dust Tornado
ATK/DEF: | Attribute: Trap | Card Number: YSD-EN035 | Card Rules: Rulings powered by The Netrep API. You must destroy 1 Spell or Trap Card on your opponent's side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of 'Dust Tornado', you cannot then Set a Spell or Trap Card because 'Dust Tornado' did not destroy a Spell or Trap Card. If your opponent activates the card targeted by 'Dust Tornado' it is not negated, but is still destroyed by 'Dust Tornado' so you may Set 1 Spell or Trap Card. [Re: Big Bang Shot] When 'Imperial Order' is active, and you destroy 'Big Bang Shot' with 'Dust Tornado', the effect of 'Big Bang Shot' that would remove the monster from play is NOT applied. [Re: Blast Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Dark Necrofear] If it is destroyed by your opponent's 'Harpie's Feather Duster', 'Dust Tornado', etc. while it is an Equip Spell Card, 'Dark Necrofear' will NOT return during the End Phase since it was NOT destroyed while a Monster Card. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If 'Imperial Order' is active, this card can be destroyed by 'Dust Tornado', etc. [Re: Legendary Flame Lord] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Magical Marionette] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Mythical Beast Cerberus] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Royal Magical Library] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Royal Oppression] If the effect of 'Royal Oppression' is activated, and 'Mystical Space Typhoon' or 'Dust Tornado' is chained to destroy 'Royal Oppression', then the effect of 'Royal Oppression' disappears because it is a Continuous Trap Card, and the Special Summon will not be negated. [Re: Skilled Dark Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Skilled White Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Smoke Grenade of the Thief] If the opponent chains 'Dust Tornado' or 'Mystical Space Typhoon' to the activation of 'Smoke Grenade of the Thief', it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate. [Re: Soul Demolition] You must select the monster in the Graveyard you wish to target when you activate this card's effect. You select before the opponent does. After you select the opponent may chain, with a card like 'Dust Tornado', to destroy 'Soul Demolition'. In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost. [Re: Spirit Reaper] If 'Spirit Reaper' is targeted by an Equip Spell Card, and an effect like 'Dust Tornado' is chained to destroy the Equip Spell Card before it resolves, 'Spirit Reaper' is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If 'Magic Jammer' or 'Riryoku Field' was used instead, then 'Spirit Reaper' would not be destroyed because both of those Trap Cards would negate the Equip Spell Card's activation.) [Re: The Agent of Wisdom - Mercury] When it is the END of your opponent's End Phase and you have no hand, then 'The Agent of Wisdom - Mercury''s effect activates. So if you activate 'Dust Tornado' during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, 'The Agent of Wisdom - Mercury''s effect activates. [Re: Tower of Babel] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 60082869 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, 1st $0.75 x 1
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Condition: VF, Unlimited $0.40 x 1
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Elemental Hero Sparkman
ATK/DEF: 1600/1400 | Attribute: Light | Card Number: YSD-EN010 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 4 | Monster Type: Warrior | Passcode: 20721928 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 1
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Fissure
ATK/DEF: | Attribute: Spell | Card Number: YSD-EN025 | Card Rules: Rulings powered by The Netrep API. You can activate 'Fissure' even if your opponent only has 1 monster on the field. If there are two or more monsters with equal ATK on your opponent's side of the field, you (the player who activated 'Fissure') select which monster will be destroyed. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Butterfly Dagger - Elma] If the monster that 'Butterfly Dagger - Elma' is equipped to is destroyed as a result of battle, or by a card effect like 'Sakuretsu Armor' or 'Fissure', then 'Butterfly Dagger - Elma' cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the 'Butterfly Dagger - Elma' are destroyed simultaneously by a card like 'Final Destiny', then you can return it to your hand. [Re: Different Dimension Dragon] 'Different Dimension Dragon' cannot be destroyed by 'Fissure', 'Mirror Force', etc. Also, if 'Different Dimension Dragon' is your only monster on your side of the field, your opponent cannot activate effects like 'Fissure', 'Mirror Force', 'Raigeki', etc. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Riryoku Field] This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Silent Swordsman LV5] If you control 'Blue-Eyes White Dragon' and 'Silent Swordsman LV5', and your opponent activates 'Fissure', the monster with the lowest ATK is 'Silent Swordsman LV5', but it is unaffected by Spell Cards, so the effect of 'Fissure' disappears. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 66788016 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 1
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Gazelle the King of Mythical Beasts
ATK/DEF: 1500/1200 | Attribute: Earth | Card Number: YSD-EN001 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 4 | Monster Type: Beast | Passcode: 5818798 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 1
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Kuriboh
ATK/DEF: 300/200 | Attribute: Dark | Card Number: YSD-EN013 | Card Rules: Rulings powered by The Netrep API. 'Kuriboh' does not target the attacking monster. 'Kuriboh' only prevents Battle Damage to your Life Points it will not prevent your monsters from being destroyed. 'Kuriboh' can only be activated while in your hand, its effect cannot be used while 'Kuriboh' is on the field. 'Kuriboh's' effect is a Quick Effect. 'Kuriboh' is activated during damage calculation. If your opponent attacks with 'Injection Fairy Lily' and activates her effect, you can chain 'Kuriboh' to reduce the damage to zero. [Re: After the Struggle] Even if the Battle Damage is reduced to 0 by the effect of 'Waboku', 'Kuriboh', 'Sanga of the Thunder', etc., both the attacking and defending monster are still destroyed during the End Step by this card's effect. [Re: Airknight Parshath] If the opponent activates 'Waboku' or 'Kuriboh' to reduce the Battle Damage to 0, you do not draw. [Re: Amazoness Swords Woman] When the controller of 'Amazoness Swordswoman' uses 'Kuriboh', the controller takes zero Battle Damage so no damage is dealt to the opponent. [Re: Banisher of the Light] 'Kuriboh' and 'Thunder Dragon' can be discarded from your hand and activated while 'Banisher of the Light' is on the field. [Re: Charm of Shabti] 'Charm of Shabti' is like a reverse-'Kuriboh': you take damage from the attack as normal, but your monster is unharmed. [Re: Damage Condenser] 'Damage Condenser' is activated during the Damage Step immediately after you take battle damage. Because 'Kuriboh' is activated before this (during damage calculation), you cannot discard 'Kuriboh' to prevent damage and still activate 'Damage Condenser' when taking damage for the same attack. [Re: Decayed Commander] 'Decayed Commander''s card-discarding effect only activates when 'Decayed Commander' attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the opponent uses 'Kuriboh' or 'Waboku' then 'Decayed Commander''s effect does not activate. [Re: Divine Wrath] You can activate 'Divine Wrath' when the opponent discards 'Kuriboh' from his / her hand to negate the effect of 'Kuriboh' and when a 'Night Assailant' is discarded to negate the effect of returning a Flip Effect monster to the owner's hand. [Re: Exchange] If you take your opponent's 'Kuriboh' through the effect of 'Exchange' you may discard it to activate its effect (but it is discarded to your opponent's Graveyard). [Re: Fairy Meteor Crush] 'Kuriboh' or 'Waboku' can be used to prevent the damage caused by 'Fairy Meteor Crush' because it is Battle Damage. [Re: Goblin of Greed] 'Goblin of Greed' prevents discarding as a cost, but not as part of an effect. So 'Goblin of Greed' will stop 'Kuriboh', but not 'Mirage of Nightmare' or 'Graceful Charity'. [Re: Gravekeeper's Vassal] The damage that is inflicted to your opponent's Life Points as a result of battle with 'Gravekeeper's Vassal' attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use 'Kuriboh' or 'Waboku' to prevent the damage, for example. [Re: Gravekeeper's Watcher] You cannot activate 'Gravekeeper's Watcher' when a card is discarded as a cost, such as 'Magic Jammer', 'Kuriboh', 'Tribute to the Doomed', 'Thunder Dragon', or 'Type Zero Magic Crusher'. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Nutrient Z] You cannot activate 'Kuriboh' in a chain to 'Nutrient Z''s effect. The effect of 'Kuriboh' would reduce the Battle Damage to 0, and then the effect of 'Nutrient Z' will no longer increase you Life Points. You must actually take the damage to gain the benefit of 'Nutrient Z''s effect. [Re: Prohibition] If 'Thunder Dragon', 'Honest', or 'Kuriboh' is declared with 'Prohibition', it can be discarded with 'Card Destruction' but it cannot be discarded to activate its effect. [Re: Rod of the Mind's Eye] The damage caused by 'Rod of the Mind's Eye' is Battle Damage, so it can be reduced to zero with 'Waboku' or 'Kuriboh'. [Re: Spear Dragon] If 'Spear Dragon' attacks, even if the damage is reduced to 0 by the effect of 'Waboku' or 'Kuriboh', it is still changed to Defense Position. [Re: Spirit Reaper] 'Spirit Reaper' only forces your opponent to discard when 'Spirit Reaper' attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent's Life Points. So if your opponent uses 'Kuriboh', 'Waboku', or 'Tornado Wall' to prevent the damage, 'Spirit Reaper' does not force the opponent to discard. [Re: The Unhappy Girl] If 'The Unhappy Girl' is in attack position and her controller uses 'Waboku' or 'Kuriboh' to take no damage from the attack, the attacking monster still cannot change battle position. [Re: Theban Nightmare] If you have only 'Kuriboh' in your hand, and no Spell or Trap Cards on the field, and your 'Theban Nightmare' battles with a card that has higher ATK/DEF, and you discard 'Kuriboh', the ATK of 'Theban Nightmare' is increased by 1500 AFTER damage calculation (but 'Theban Nightmare' is still destroyed by damage calculation unless an effect like 'Waboku' had been activated previously during the turn). [Re: Yata-Garasu] If the Battle Damage caused by this card is reduced to 0 (with the effect of 'Kuriboh', 'Waboku', etc.) its effect is not activated. | Card Type: Effect Monster | Level: 1 | Monster Type: Fiend | Passcode: 40640057 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, 1st $0.50 x 2
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Magician of Faith
ATK/DEF: 300/400 | Attribute: Light | Card Number: YSD-EN012 | Card Rules: Rulings powered by The Netrep API. [Re: Dark Ruler Ha Des] Flip Effects and effects that activate in the Graveyard WILL be negated. This includes 'Sinister Serpent', 'Sangan', 'Witch of the Black Forest', 'Marie the Fallen One', 'Mystic Tomato', 'Giant Rat', 'Masked Dragon', 'Magician of Faith', 'Man-Eater Bug', 'Nimble Momonga', 'Twin-Headed Behemoth', etc. [Re: Disappear] When a card that selects a card in the Graveyard as a target, such as 'Monster Reborn', 'Mask of Darkness', 'Magician of Faith', 'Spear Cretin', or 'The Shallow Grave', is activated, you may chain 'Disappear' to remove the targeted card from play, and the 'Monster Reborn', etc., will resolve without effect. This is because these cards select their target at activation, not resolution. [Re: Doomcaliber Knight] If an Effect Monster's effect that is not optional activates, even if it would not do anything when it resolves, it will still be negated by 'Doomcaliber Knight'. Example: Player A's face-down 'Magician of Faith' is attacked by Player B's 'Doomcaliber Knight' while Player A has no Spell Cards in his Graveyard. 'Magician of Faith's' Flip Effect activates and 'Doomcaliber Knight's' effect activates in a Chain to it. [Re: Necrovalley] 'Necrovalley' negates any effect that targets a card or cards in the Graveyard. So 'Necrovalley' WILL negate the effect of: 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', 'Question', 'Backup Soldier', 'Spear Cretin', 'The Shallow Grave', 'Magician of Faith', 'Fiber Jar', 'Penguin Knight', and 'Agido'. [Re: Royal Writ of Taxation] 'Activated' in the text of 'Royal Writ of Taxation' means to activate a Spell or Trap Card, or to activate the effect of a Spell, Trap, or Effect Monster. So a face-down 'Ojamagic' being destroyed, the effect of an already face-up 'Ultimate Offering' being activated, or the Flip Effect of a 'Magician of Faith' activating would all cause 'Royal Writ of Taxation's' effect to be applied. [Re: The End of Anubis] 'The End of Anubis' WILL negate the effects of 'Night Assailant' (its second effect), 'Aswan Apparition', 'Nubian Guard', 'Sangan', 'Witch of the Black Forest' (even if Tributed to Tribute Summon 'The End of Anubis'), 'Mystic Tomato'/'Giant Rat'/etc., 'Sinister Serpent', 'Magician of Faith', 'Dark Magician of Chaos'' spell retrieval effect, 'Vampire Lord''s ability to return from the Graveyard, 'Dark Necrofear''s ability to return from the Graveyard, and activation of 'Call of the Haunted' or 'Premature Burial'. | Card Type: Effect Monster | Level: 1 | Monster Type: Spellcaster | Passcode: 31560081 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, 1st $0.50 x 3
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Condition: NM, Unlimited $0.50 x 1
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Mirage Dragon
ATK/DEF: 1600/600 | Attribute: Light | Card Number: YSD-EN018 | Card Rules: Rulings powered by The Netrep API. The effect of this monster makes the opponent of this monster's current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent's monster with 'Change of Heart' during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can. The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. | Card Type: Effect Monster | Level: 4 | Monster Type: Dragon | Passcode: 15960641 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 2
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Condition: NM, 1st $0.75 x 1
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Ready for Intercepting
ATK/DEF: | Attribute: Trap | Card Number: YSD-EN034 | Card Rules: Rulings powered by The Netrep API. If you activate 'Ready for Intercepting' after your opponent's attack declaration to flip face-down the monster which is being attacked, a replay does not occur. Complete the attack as normal. (This must happen during the Battle Step, not the Damage Step.) If you activate 'Ready for Intercepting' and target the attacking monster, it is flipped into face-down Defense Position and the attack ends. (This must happen during the Battle Step, not the Damage Step.) While the effect of 'Light of Intervention' is active, you cannot activate 'Ready for Intercepting'. If you chain 'Ready for Intercepting' to 'Hammer Shot' to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of 'Hammer Shot'. [Re: Drillago] If 'Drillago' attacks directly, and your opponent activates 'Ready for Intercepting' from his hand, because his/her 'Makyura the Destructor' was sent to the Graveyard earlier this turn, to flip one of his face-up monsters face-down, there is no longer a condition allowing 'Drillago' to attack directly, and a replay occurs. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 31785398 | Rarity: Common | Set: Starter Deck 2006
Condition: Fine, 1st $0.75 x 1
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Red Medicine
ATK/DEF: | Attribute: Spell | Card Number: YSD-EN024 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 38199696 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 2
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Reinforcements
ATK/DEF: | Attribute: Trap | Card Number: YSD-EN032 | Card Rules: Rulings powered by The Netrep API. You choose the monster to receive the ATK increase when you activate this card. This card targets. If you activate two 'Reinforcements' on the same monster, its ATK increases by 1000. [Re: Gradius' Option] Equipping 'Axe of Despair' to 'Gradius' Option' has no purpose. Activating 'Reinforcements' targeting 'Gradius' Option' serves no purpose. 'Luminous Spark' on the field will not change the ATK/DEF of 'Gradius' Option'. It always has the same ATK/DEF of the selected 'Gradius'. [Re: Life Absorbing Machine] Example: It is your turn. During your Standby Phase you pay 500 Life Points for your 'Terrorking Archfiend'. During your Main Phase 1 you activate 'Life Absorbing Machine'. Then you activate 'Delinquent Duo' and pay 1000 Life Points for its cost. You Set 'Seven Tools of the Bandit' and end your turn. During your opponent's turn they activate 'Reinforcements' and you chain 'Seven Tools of the Bandit' to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of 'Life Absorbing Machine' increases your Life Points by 250 (half of 'Terrorking Archfiend''s cost) then again by 500 (half of 'Delinquent Duo''s cost). | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 17814387 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 1
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Skelengel
ATK/DEF: 900/400 | Attribute: Light | Card Number: YSD-EN011 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 2 | Monster Type: Fairy | Passcode: 60694662 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 3
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Condition: NM, 1st $0.75 x 1
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The Trojan Horse
ATK/DEF: 1600/1200 | Attribute: Earth | Card Number: YSD-EN017 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 4 | Monster Type: Beast | Passcode: 38479725 | Rarity: Common | Set: Starter Deck 2006
Condition: NM, Unlimited $0.50 x 3
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Tribute to The Doomed
ATK/DEF: | Attribute: Spell | Card Number: YSD-EN026 | Card Rules: Rulings powered by The Netrep API. [Re: Big Shield Gardna] A face-down 'Big Shield Gardna' can only negate a Spell Card that targets 1 face-down monster, so it cannot negate 'Riryoku', 'Creature Swap' or 'Dark Hole', but could negate 'Nobleman of Crossout' or 'Tribute to the Doomed'. [Re: Double Spell] The player who activates 'Double Spell' pays any costs for the selected Spell Card (for 'Delinquent Duo', 'Tribute to the Doomed', etc.). [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Giant Kozaky] If 'Giant Kozaky' is destroyed while face-down, then its effect that inflicts damage is not activated. If 'Giant Kozaky' is face-up on the field and is targeted by 'Tribute to the Doomed', and you chain 'Book of Moon' so that 'Giant Kozaky' is face-down when destroyed by 'Tribute to the Doomed', there is no damage. [Re: Gravekeeper's Watcher] You cannot activate 'Gravekeeper's Watcher' when a card is discarded as a cost, such as 'Magic Jammer', 'Kuriboh', 'Tribute to the Doomed', 'Thunder Dragon', or 'Type Zero Magic Crusher'. [Re: Magical Thorn] The effect of 'Magical Thorn' is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as 'Tribute to the Doomed', 'Cost Down', or 'Judgment of Anubis', and discarding for card effects such as 'Delinquent Duo', 'Confiscation', 'Robbin' Goblin', 'Morphing Jar' and 'Mefist the Infernal General'. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Spell Absorption] The effect of 'Spell Absorption' is applied when the Spell Card is activated. You cannot chain to this effect. The effect is applied immediately. For example, when activating 'Tribute to the Doomed' while 'Spell Absorption' is on the field: (1) pay the cost by discarding a card, (2) activate 'Tribute to the Doomed', (3) your Life Points increase for 'Spell Absorption', (4) check for chaining and resolve 'Tribute to the Doomed'. [Re: Spirit Reaper] 'Spirit Reaper' is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with 'Magic Jammer'), then 'Spirit Reaper' is not destroyed. However, if the effect of the Spell Card was negated, such as if 'Imperial Order' is active, then 'Spirit Reaper' is destroyed because the Spell Card resolves (even though its effect is negated). Even if 'Imperial Order' is already active on the field, you can activate a card such as 'Tribute to the Doomed' designating 'Spirit Reaper', and 'Spirit Reaper' will be destroyed by its own effect. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 79759861 | Rarity: Common | Set: Starter Deck 2006
Condition: VF, Unlimited $0.40 x 1
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