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Yu-Gi-Oh! Singles » SDZW Zombie World


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Pot of Avarice
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN026 | Card Rules: Rulings powered by The Netrep API. 'Pot of Avarice' targets 5 monsters in your Graveyard. You cannot activate it you do not have 5 or more monsters in your Graveyard. If any of the 5 monsters targeted by 'Pot of Avarice' are removed from the Graveyard before its effect resolves, for example by 'Disappear' or 'Call of the Haunted', then the entire effect of 'Pot of Avarice' disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards. You can target Fusion Monsters and/or Synchro Monsters in your Graveyard for 'Pot of Avarice' and they will be returned to your Extra Deck. You can chain 'Serial Spell' to 'Pot of Avarice'. You select 5 targets for 'Pot of Avarice', and then when you chain 'Serial Spell' you must select 5 targets. You can select the same monsters, but if you do this then 'Serial Spell' will resolve first and shuffle some monsters back into the Deck, and then when the original 'Pot of Avarice' tries to resolves, there aren't enough monsters left so it will not resolve. Monster Cards you discard from your hand for the cost of 'Serial Spell' can be selected as targets for the 'Serial Spell' copy of 'Pot of Avarice'. [Re: Transmigration Break] You cannot activate 'Pot of Avarice' while 'Transmigration Break' is active. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 67169062 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $4.94 x 3
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Bottomless Trap Hole
ATK/DEF: | Attribute: Trap | Card Number: SDZW-EN034 | Card Rules: Rulings powered by The Netrep API. This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target. If the opponent has 'Lord of D.' on the field and activates 'The Flute of Summoning Dragon' to Special Summon 2 copies of 'Blue-Eyes White Dragon', you can activate this card and both will be removed from play. 'Lord of D.' does not protect the Dragons because 'Bottomless Trap Hole' does not target. The same situation would occur if only 1 'Blue-Eyes White Dragon' was Special Summoned, 'Bottomless Trap Hole' still does not target. This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time. If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. If 'Cyber Jar' is flipped as a result of being attacked, you cannot activate 'Bottomless Trap Hole' because it cannot be activated during the Damage Step. If the opponent Summons a monster, then you activate 'Bottomless Trap Hole', and the opponent chains 'Book of Moon' to flip the Summoned monster face-down, it is not removed from play by the effect of 'Bottomless Trap Hole'. Use the current ATK at time of Summoning to determine if you can activate 'Bottomless Trap Hole'. So if the opponent Tribute Summons 'Enraged Muka Muka' with 1 card in their hand, you can activate 'Bottomless Trap Hole' (since its ATK is 1600). You cannot activate this card after 'Jinzo' is Summoned. You can activate this card after a monster was Special Summoned by the effect of another card, such as 'Monster Reborn'. If the opponent activates 'Monster Reborn' and then chains 'Call of the Haunted' (so that 2 monsters are Summoned in the same chain), and then you activate 'Bottomless Trap Hole' after that chain resolves only the monster Summoned by chain link 1 ('Monster Reborn') is removed from play. Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Amazoness Tiger] You can use 'Bottomless Trap Hole' against 'Amazoness Tiger' because its ATK is at least 1500 when Summoned. [Re: Arsenal Bug] When 'Arsenal Bug' is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate 'Bottomless Trap Hole' because the ATK of 'Arsenal Bug' is 1000 when it is Summoned. [Re: Book of Moon] If you chain 'Book of Moon' to 'Bottomless Trap Hole', the now face-down monster will not be destroyed by 'Bottomless Trap Hole', but any other appropriate monsters Summoned at the same time will still be destroyed. [Re: Command Knight] If 'Command Knight' is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate 'Bottomless Trap Hole'. [Re: Crystal Beast Amber Mammoth] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Amethyst Cat] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Cobalt Eagle] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Emerald Tortoise] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Ruby Carbuncle] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Sapphire Pegasus] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Topaz Tiger] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: D.D. Survivor] If 'D.D. Survivor's' effect is activated in the End Phase, and it is removed from play again (by 'Bottomless Trap Hole', or 'Torrential Tribute' while 'Dimensional Fissure' is in play, etc.), its effect will activate during the next turn's End Phase. [Re: Dimension Fusion] You can activate 'Bottomless Trap Hole' after monsters are Summoned with 'Dimension Fusion' 'Bottomless Trap Hole' destroys the Summoned monsters on your opponent's side of the field, and your Summoned monsters are not destroyed. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Elemental Hero Darkbright] If this card is destroyed and removed from play (by 'Bottomless Trap Hole', etc.)its effect to destroy 1 monster your opponent controls activates. [Re: Fiend Skull Dragon] Cards such as 'Torrential Tribute', 'Bottomless Trap Hole', 'Mirror Force', and 'Last Turn' will all apply their effects to 'Fiend Skull Dragon' because these cards do not target. [Re: Fushioh Richie] 'Fushioh Richie' cannot negate cards like 'Bottomless Trap Hole', or 'Kisetai', because they do not target. [Re: Gladiator Beast Alexander] You can activate 'Torrential Tribute', 'Bottomless Trap Hole', etc. when a 'Gladiator Beast' monster is Special Summoned at the end of the Battle Phase. [Re: Gladiator Beast Darius] If 'Bottomless Trap Hole' is chained when 'Gladiator Beast Darius' is Special Summoned and activates its effect, the selected 'Gladiator Beast' monster is still Special Summoned and its effects are negated. [Re: Goldd, Wu-Lord of Dark World] If 'Goldd, Wu-Lord of Dark World' is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate 'Bottomless Trap Hole' or 'Torrential Tribute' the timing is no longer correct. Also, you could not draw a card for the effect of 'Card of Safe Return'. [Re: Lava Golem] If you Special Summon 'Lava Golem' onto your opponent's side of the field they can activate 'Bottomless Trap Hole' since you performed the Summon. You could not activate 'Bottomless Trap Hole' even though the 'Lava Golem' will be on their side of the field. [Re: Light and Darkness Dragon] Example:Player A activates 'Reverse Trap' in his Main Phase 1. Afterwards, he Tribute Summons 'Light and Darkness Dragon'. Player B activates 'Bottomless Trap Hole'. 'Light and Darkness Dragon's' effect activates, negating 'Bottomless Trap Hole' and gaining 500 ATK and DEF. [Re: Magical Dimension] If your opponent activates 'Magical Dimension' and chooses not to destroy a monster on the field, then you can activate 'Torrential Tribute' or 'Bottomless Trap Hole' to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing. [Re: Magical Dimension] If you Summon a monster like 'Skilled Dark Magician' and the opponent activates 'Bottomless Trap Hole', you can chain 'Magical Dimension' to Tribute 'Skilled Dark Magician' and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by 'Bottomless Trap Hole'. [Re: Maju Garzett] When you Tribute Summon 'Maju Garzett', your opponent can use 'Trap Hole' or 'Bottomless Trap Hole' if appropriate. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'T | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 29401950 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $4.75 x 3
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Zombie World
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN017 | Card Rules: Rulings powered by The Netrep API. | Card Type: Field Spell | Level: | Monster Type: | Passcode: 04064256 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $2.94 x 2
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Imperial Iron Wall
ATK/DEF: | Attribute: Trap | Card Number: SDZW-EN032 | Card Rules: Rulings powered by The Netrep API. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 30459350 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: VF/NM, 1st $1.31 x 1
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Condition: NM, 1st $2.18 x 1
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Spirit Reaper
ATK/DEF: 300/200 | Attribute: Dark | Card Number: SDZW-EN009 | Card Rules: Rulings powered by The Netrep API. While in Defense Position, 'Spirit Reaper' will stop all Battle Damage to your Life Points from most monsters, but monsters like 'Spear Dragon' and those equipped with 'Fairy Meteor Crush' can still inflict Battle Damage to your Life Points with their effects. If attacked while face-down, 'Spirit Reaper' flips face-up and its effect preventing it from being destroyed will be applied during damage calculation, so 'Spirit Reaper' will not be destroyed by the attack. If 'Spirit Reaper' is attacked by 'Dark Ruler Ha Des', 'Spirit Reaper' isn't destroyed during damage calculation, so the effect of 'Dark Ruler Ha Des' cannot negate 'Spirit Reaper's' effects. When 'Spirit Reaper' is targeted by an effect, 'Spirit Reaper' is destroyed by its own effect AFTER resolving the effect that targeted it.For example, if 'Spirit Reaper' attacks and 'Magic Cylinder' is activated, designating 'Spirit Reaper', first 'Magic Cylinder' will resolve, negate the attack, and inflict 300 damage to the controller of 'Spirit Reaper'. Then, after that, 'Spirit Reaper' is destroyed by its effect. 'Spirit Reaper' is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with 'Magic Jammer'), then 'Spirit Reaper' is not destroyed. However, if the effect of the Spell Card was negated, such as if 'Imperial Order' is active, then 'Spirit Reaper' is destroyed because the Spell Card resolves (even though its effect is negated). Even if 'Imperial Order' is already active on the field, you can activate a card such as 'Tribute to the Doomed' designating 'Spirit Reaper', and 'Spirit Reaper' will be destroyed by its own effect. If 'Spirit Reaper' is targeted by an Equip Spell Card, and an effect like 'Dust Tornado' is chained to destroy the Equip Spell Card before it resolves, 'Spirit Reaper' is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If 'Magic Jammer' or 'Riryoku Field' was used instead, then 'Spirit Reaper' would not be destroyed because both of those Trap Cards would negate the Equip Spell Card's activation.) 'Spirit Reaper' is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon 'Spirit Reaper' with Monster Reborn, or flip it face-down with 'Book of Moon', or flip it face-up with 'Book of Taiyou', it is not destroyed. If a face-down 'Spirit Reaper' is targeted with 'Change of Heart', then Flip Summoned, it is not destroyed because it was face-down when 'Change of Heart' was activated. If 'Spirit Reaper' is targeted by the effect of 'Relinquished', 'Spirit Reaper' is an Equip Spell Card after the effect of 'Relinquished' resolves, so it is not destroyed. If 'Spirit Reaper' is removed from play with 'Dimensionhole' or 'Interdimensional Matter Transporter' or 'Different Dimension Gate', then it is removed from play so it is not destroyed. If 'Spirit Reaper' is shuffled into the Deck with 'Monster Recovery', it's not destroyed. If 'Spirit Reaper' is returned to the hand with 'Penguin Soldier', it's not destroyed. You cannot activate 'Snatch Steal' or 'Change of Heart' and target 'Spirit Reaper' if you do not have an empty Monster Card Zone. (Even though the 'Spirit Reaper' would be destroyed before switching sides). If 'Spirit Reaper' is destroyed by its effect during the Damage Step, such as if 'Rush Recklessly' was activated to increase its ATK, destroy 'Spirit Reaper' with its effect AFTER damage calculation. 'Spirit Reaper' is destroyed if equipped, includingwith 'Heart of Clear Water'. Examples of cards that will not destroy 'Spirit Reaper' because they do not target: 'Creature Swap', 'Adhesion Trap Hole', 'Spear Dragon'. Vs. 'Soul Exchange': Since 'Soul Exchange' targets, 'Spirit Reaper' is destroyed by its own effect before you can Tribute it. 'Spirit Reaper' has a special effect for when it isn't destroyed (as a result of battle), and a special effect for an extra reason to destroy it (when targeted by an effect). But it can still be destroyed by all other normal effects that would destroy a monster: 'Cyber Jar', 'Raigeki', etc. If 'Spirit Reaper' is Special Summoned with 'Premature Burial' or 'Call of the Haunted', 'Spirit Reaper' is destroyed after it is Special Summoned because it is targeted by an effect. 'Spirit Reaper' only forces your opponent to discard when 'Spirit Reaper' attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent's Life Points. So if your opponent uses 'Kuriboh', 'Waboku', or 'Tornado Wall' to prevent the damage, 'Spirit Reaper' does not force the opponent to discard. 'Dreamsprite' targets 1 of your own monsters. If 'Spirit Reaper' is targeted, it is destroyed after damage calculation. 'Patrician of Darkness' does not target, so 'Spirit Reaper' is not destroyed if you use 'Patrician of Darkness' to force your opponent to attack it. If 'Spirit Reaper' is targeted by 'Riryoku', it is destroyed, but the increase to the other monster's ATK lasts until the end of the turn as normal. If a Spellcaster affected by 'Diffusion Wave-Motion' attacks 'Spirit Reaper', it's just a normal attack. 'Spirit Reaper' is not being targeted by 'Diffusion Wave-Motion'. If 'Skill Drain' is active, 'Spirit Reaper' can be equiped with Equip Cards, but if 'Skill Drain' is later removed from the field 'Spirit Reaper' wil be destroyed. 'Spirit Reaper' can be destroyed as a result of battle while 'Skill Drain' is active. [Re: Asura Priest] 'Asura Priest' may attack each monster only once. If the opponent controls 'Spirit Reaper' you cannot continually attack it. [Re: Asura Priest] If your opponent has 'Patrician of Darkness' on the field they can choose the same monster as the attack target of 'Asura Priest' each time you declare an attack with it. (For example, re-direct all of your 'Asura Priest' attacks at 'Spirit Reaper' instead.) [Re: Chimeratech Overdragon] 'Chimeratech Overdragon' can attack the same monster more than once if the attack target is not destroyed, such as an Attack Position 'Spirit Reaper'. [Re: Dark Deal] If the opponent activates a Normal Spell Card that targets, when you chain 'Dark Deal', the card no longer targets. If the Normal Spell Card originally targeted 'Spirit Reaper', the 'Spirit Reaper' would not be destroyed. [Re: Diffusion Wave-Motion] When a Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' attacks 'Spirit Reaper' or 'Kisetai', it cannot destroy 'Spirit Reaper' or 'Kisetai' (so 'Kisetai''s effect is not negated). [Re: Gemini Imps] You cannot activate the effect of 'Gemini Imps' during the Damage Step. For this reason it is not possible to activate 'Gemini Imps' to negate the effect of 'Don Zaloog' or 'Spirit Reaper' that activate when they inflict Battle Damage to a player's Life Points. [Re: Gravekeeper's Assailant] If 'Gravekeeper's Assailant' attacks, and activates its effect to change the battle position of the opponent's 'Spirit Reaper', then 'Spirit Reaper' is destroyed by its own effect. Then a replay occurs because the potential attack targets on the opponent's side of the field were changed. In this case, 'Gravekeeper's Assailant' can attack again, and can activate its effect again. [Re: Last Turn] The effect that reduces Battle Damage to zero applies only for the special Battle Phase, not for the normal Battle Phase. Example: A player activates 'Last Turn' and selects their Defense Position 'Spirit Reaper'. The turn player Special Summons 'Enraged Battle Ox' and attacks in the special Battle Phase, but no damage occurs. However, during the turn player's normal Battle Phase they can attack again, and will inflict 1500 points of damage due to the effect of 'Enraged Battle Ox', so the opponent's Life Points will be zero and the turn player will win. [Re: Last Turn] 'Last Turn' does not target so you can select monsters like 'Tyrant Dragon' and 'Fiend Skull Dragon' for its effect, or a Dragon-Type monster while 'King Dragun'or 'Lord of D.' is on the field. You can select 'Spirit Reaper' and it will not be destroyed by its effect. [Re: Neo-Spacian Dark Panther] If you target 'Spirit Reaper', the 'Spirit Reaper' will be destroyed after 'Neo-Spacian Dark Panther's' effect resolves. [Re: Ninja Grandmaster Sasuke] A face-up Defense Position 'Spirit Reaper' will be destroyed by the effect of 'Ninja Grandmaster Sasuke'. 'Ninja Grandmaster Sasuke''s effect does not target. So if 'Ninja Grandmaster Sasuke' attacks 'Spirit Reaper', 'Spirit Reaper' is destroyed by 'Ninja Grandmaster Sasuke''s effect, not by 'Spirit Reaper''s effect. [Re: Regenerating Mummy] 'Regenerating Mummy''s effect will activate during the Damage Step because of 'Spirit Reaper' or 'Don Zaloog'. [Re: Staunch Defender] When you select 'Spirit Reaper' or 'The Reaper on the Nightmare' as the target of 'Staunch Defender', resolve the chain, and after the effect of 'Staunch Defender' resolves, the selected monster is destroyed. A replay will occur, but the opponent can no longer attack because the selected monster is gone. | Card Type: Effect Monster | Level: 3 | Monster Type: Zombie | Passcode: 23205979 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $1.45 x 1
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Condition: VF/NM, 1st $1.38 x 1
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Shrink
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN027 | Card Rules: Rulings powered by The Netrep API. This card can be activated during the Damage Step, before Damage Calculation. If a monster affected by 'Shrink' is turned face-down and face-up again that turn, the effect of 'Shrink' is no longer applied. Even if a monster is targeted by multiple copies of 'Shrink', its ATK will still be half of its original ATK. For example, if a monster with 1400 original ATK is affected by 2 copies of 'Shrink', its ATK will be 700 NOT 350. The effect of 'Shrink' works like 'Megamorph', setting a new current ATK based on original ATK. If the same monster is targeted by both 'Shrink' and 'Megamorph', only the effect of the card that resolved last will be applied. If a monster's ATK is modified by a Field or Equip Spell Card, or a Continous Effect of a monster or Trap Card, etc., and it is targeted by 'Shrink', first calculate half of its original ATK, then add the appropriate modifiers from the Equip Spell, etc. If 'Shrink' affects a monster whose original ATK is set by its effect when it is Summoned, like 'Maju Garzette', 'Chimeratech Overdragon' or 'Megarock Dragon', that monster's ATK will become 0, and remain 0 even after the effect of 'Shrink' wears off. If 'Shrink' affects a monster with ATK that varies due to its Continuous Effect, like 'Gren Maju Da Eiza' or 'King of the Skull Servants', that monster's ATK will be halved. If its ATK changes due to its own effect in the same turn, recalculate the effect of 'Shrink' based on the new original ATK. When the effect of 'Shrink' wears off, that monster's ATK will be calculated as normal. If 'Shrink' affects a monster whose ATK is doubled by 'Limiter Removal', that monster's ATK will become half of its original (printed) ATK. If 'Bottomless Trap Hole' is activated in response to a Summon and 'Shrink' is chained so that the monster's ATK is less than 1500 when 'Bottomless Trap Hole' resolves, that monster will not be destroyed and removed from play by 'Bottomless Trap Hole'. If a monster affect by 'Shrink' attacks while 'Mirror Wall' is in play, both effects are applied and the monster's ATK becomes 1/4 its original ATK. Because 'Mirror Wall' continually recalculates, the result is the same no matter which card is activated first. If a monster whose ATK is reduced by 'Dark Jeroid' is affected by 'Shrink', first calculate half that monster's original ATK, then subtract 800 for 'Dark Jeroid's' effect this becomes the monster's current ATK. If 'Exarion Universe' is targeted by 'Shrink', its ATK will become half of its original ATK, even if its effect to reduce its own ATK by 400 has been used. [Re: Amazoness Spellcaster] If either of the targeted monsters is affect by 'Shrink' before 'Amazoness Spellcaster' resolves, the ATK values printed on the monsters will be switched, and the effect of 'Shrink' effectively disappears. If a monster that has its original ATK changed by 'Amazoness Spellcaster' is affected by 'Shrink', its ATK will become half of the changed original ATK. [Re: Arcana Force I - The Magician] If 'Arcana Force I - The Magician' is affected by a Spell Card that changes its ATK, like 'Shrink' or 'Rush Recklessly, ' first the Spell Card's effect is applied, then 'Arcana Force I - The Magician's' effect is applied, changing its current ATK to twice its original ATK, or 2200. [Re: Black Garden] If a monster has its ATK halved by 'Black Garden', and afterwards its original ATK is halved by 'Shrink', the monster's ATK becomes half its original ATK. When the effect of 'Shrink' is no longer applied, the monster's ATK returns to its original ATK. [Re: Darkblaze Dragon] If 'Darkblaze Dragon' has its original ATK and DEF doubled to create a new current ATK and DEF and 'Shrink' is used on the 'Darkblaze Dragon', the current ATK of 'Darkblaze Dragon' becomes half of its original ATK. (its ATK would be 600 and its DEF would be 2000) [Re: Fusion Devourer] If 'Shrink' is activated in the Damage Step targeting a Fusion Monster battling 'Fusion Devourer', that Fusion Monster's ATK will be 0 for Damage Calculation. [Re: Goggle Golem] If 'Goggle Golem' has its ATK halved by 'Shrink' and it is Normal Summoned again, its ATK will be half its new original ATK, or 1050. (This is the same whether 'Shrink's' effect was applied before or after 'Goggle Golem' was Normal Summoned again.) [Re: Gradius' Option] 'Shrink' has no effect on 'Gradius' Option'. [Re: Karate Man] If the effect of 'Shrink' is applied after 'Karate Man's' effect has been used, its ATK will become 500. If 'Karate Man' is affected by 'Shrink', then its effect is activated, its ATK will become 2000. [Re: Light and Darkness Dragon] If 'Shrink' is used to halve the original ATK of 'Light and Darkness Dragon', the original ATK of 'Light and Darkness Dragon' is halved to create a new current ATK and then the ATK and DEF lost by the effect of 'Light and Darkness Dragon' is reapplied. Example: If you use the second effect of 'Light and Darkness Dragon' twice (500 X 2 = 1000 lost ATK and DEF) and 'Shrink' is used to halve the original ATK of 'Light and Darkness Dragon', the effect of 'Shrink' is applied (2800 / 2 = 1400 ATK) and then 'Light and Darkness Dragon's'ATK is reduced by 1000 (1400 - 1000 = 400) for a total of 400 ATK and 1400 DEF. When the effect of 'Shrink' is no longer applied (because the turn had ended, etc.), reapply the lost ATK and DEF to the 'Light and Darkness Dragon's' original ATK of 2800. (In our example, the values would be 1800 ATK and 1400 DEF) [Re: Riryoku] If this card targets a monster that is affected by 'Shrink', its ATK will become half of the halved ATK, or 1/4 its original ATK. If a monster whose ATK is halved by 'Riryoku' is affected by 'Shrink', its ATK will become half of its original (printed) ATK. [Re: Shield & Sword] If 'Shrink' affects a monster affect by 'Shield & Sword' after 'Shield & Sword's' effect is applied, its ATK will be half of the switched ATK (ie., half of its original DEF). If 'Shield & Sword's' effect is applied after 'Shrink's', that monster's ATK will become equal to its original DEF, and its original DEF will be equal to its original ATK (The effect of 'Shrink' effectively disappears). [Re: Twin-Shield Defender] 'Twin-Shield Defender's' effect targets 1 face-up monster your opponent controls.'Twin-Shield Defender' halves the current ATK of the targeted monster, including any gains and/or losses from effects.Example 1: 'Sangan' equipped with 'Axe of Despair' has 2000 ATK. If its ATK is halved by 'Twin-Shield Defender' it will have 1000 ATK.Example 2: 'Sangan's' original ATK is halved by 'Shrink' to 500 ATK. If its ATK is halved by 'Twin-Shield Defender', it will have 250 ATK. [Re: Twin-Shield Defender] If 'Shrink' or 'Megamorph' is activated after 'Twin-Shield Defender's' effect resolves, 'Twin-Shield Defender's' effect disappears.Example 1: If 'Sangan's' ATK is halved by 'Twin-Shield Defender' to 500 ATK and afterwards its original ATK is halved by 'Shrink', it will have 500 ATK.Example 2: If 'Sangan's' ATK is halved by 'Twin-Shield Defender' to 500 ATK and afterwards it is equipped with 'Megamorph', it will have 500 ATK or 2000 ATK (depending on Life Points). [Re: Unstable Evolution] 'Unstable Evolution' changes the equipped monster's original ATK. If the equipped monster is targeted by 'Shrink', its original ATK determined by 'Unstable Evolution' is halved. | Card Type: Quick-Play Spell | Level: | Monster Type: | Passcode: 55713623 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 6
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Zombie Master
ATK/DEF: 1800/0 | Attribute: Dark | Card Number: SDZW-EN016 | Card Rules: Rulings powered by The Netrep API. This card's effect targets 1 Level 4 or lower Zombie-Type Monster when activated. If you activate 'Zombie Master's' effect, and an effect is chained that removes 'Zombie Master' from the field or flips it face-down, the effect disappears and you cannot Special Summon the targeted monster. You can Special Summon the monster sent to the Graveyard as a cost to activate this effect. You cannot activate 'Zombie Master's' effect if there are no Level 4 or lower Zombie-Type monsters in the Graveyard, even if you would discard one to activate the effect. | Card Type: Effect Monster | Level: 4 | Monster Type: Zombie | Passcode: 17259470 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $1.13 x 1
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Call of the Mummy
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN024 | Card Rules: Rulings powered by The Netrep API. When you activate the effect of 'Call of the Mummy', you can Special Summon a high-level monster from your hand like 'Giant Axe Mummy' or 'Vampire Lord', but not a Special Summon-only monster like 'Fushioh Richie'. You can only activate 'Call of the Mummy''s effect during your Main Phase. You select a monster from your hand when you resolve 'Call of the Mummy''s effect, not when you activate the effect. If you have multiple copies of 'Call of the Mummy' in play, you can only Special Summon 1 Zombie because when you try to activate the second 'Call of the Mummy', you now have a monster on your side of the field so its effect does not apply. [Re: Ojama Trio] When you chain Ojama Trio to your opponent's 'Call of the Mummy' effect, the effect of 'Call of the Mummy' is negated. | Card Type: Continuous Spell | Level: | Monster Type: | Passcode: 04861205 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 2
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Card of Safe Return
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN021 | Card Rules: Rulings powered by The Netrep API. If your opponent uses 'Monster Reborn' to Special Summon a monster from your Graveyard, you get to draw a card. If the Special Summon is negated with 'Horn of Heaven' or 'Solemn Judgment' you do not get to draw a card. Drawing a card for this card's effect is optional, so if you use 'Call of the Haunted' when you have no cards left in your Deck you do not lose the Duel. [Re: Cold Wave] The Trigger Effects of Spell and Trap Cards, like 'Begone, Knave!' or 'Card of Safe Return', cannot activate while 'Cold Wave's' effect is applied. [Re: Goldd, Wu-Lord of Dark World] If 'Goldd, Wu-Lord of Dark World' is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate 'Bottomless Trap Hole' or 'Torrential Tribute' the timing is no longer correct. Also, you could not draw a card for the effect of 'Card of Safe Return'. [Re: Manticore of Darkness] If 'Card of Safe Return' is active, and 'Manticore of Darkness' is Special Summoned with its effect, you can draw a card. So with 2 'Manticores of Darkness', 1 of them sent to the Graveyard, and 'Card of Safe Return' in play, you can draw as many cards as you want. [Re: Molten Zombie] When you Special Summon 'Molten Zombie' and you have 'Card of Safe Return', either effect can be Step 1 of the chain your choice. [Re: Sacred Phoenix of Nephthys] If 'Sacred Phoenix of Nephthys' is Special Summoned by its effect during the Standby Phase, and 'Card of Safe Return' is on the field, 'Sacred Phoenix of Nephthys' is Step 1 of the chain and 'Card of Safe Return' is Step 2, so 'Card of Safe Return' resolves first and you draw a card before 'Card of Safe Return' is destroyed. [Re: Sillva, Warlord of Dark World] If 'Sillva, Warlord of Dark World' is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate 'Bottomless Trap Hole' or 'Torrential Tribute' the timing is no longer correct. Also, you could not draw a card for the effect of 'Card of Safe Return'. [Re: Soul-Absorbing Bone Tower] If you have 'Soul-Absorbing Bone Tower' and 'Card of Safe Return', and a Zombie-Type monster is Special Summoned, 'Soul-Absorbing Bone Tower' is Step 1 of the chain and 'Card of Safe Return' is Step 2.You can chain to 'Soul-Absorbing Bone Tower''s effect that sends 2 cards to the Graveyard. [Re: Twin-Headed Behemoth] When 'Twin-Headed Behemoth' is Special Summoned by its own effect you can activate 'Card of Safe Return' and draw 1 card. [Re: Valkyrion the Magna Warrior] If you have 'Card of Safe Return' active on the field when you Tribute 'Valkyrion the Magna Warrior' to Special Summon the Magnet Warriors, you draw only 1 card. | Card Type: Continuous Spell | Level: | Monster Type: | Passcode: 57953380 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.50 x 3
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Condition: VF/NM, 1st $0.50 x 1
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Cold Wave
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN019 | Card Rules: Rulings powered by The Netrep API. 'Cold Wave' can only be activated when you start your Main Phase 1. If you activate any other effects or Normal Summon or Set a monster during your Main Phase 1, you cannot activate 'Cold Wave'. The Ignition-like effects of Continuous Spell or Trap Cards like 'Blaze Accelerator' cannot be activated while 'Cold Wave's' effect is applied. The Trigger Effects of Spell and Trap Cards, like 'Begone, Knave!' or 'Card of Safe Return', cannot activate while 'Cold Wave's' effect is applied. [Re: Destiny Board] 'Cold Wave' will prevent the effect of 'Destiny Board' to bring a Spirit Message to the field for the turn 'Cold Wave' is activated. [Re: Spiritualism] 'Spiritualism' cannot be activated if it is declared with 'Prohibition' or while the effect of 'Cold Wave' is being applied. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 60682203 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.50 x 2
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Creature Swap
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN022 | Card Rules: Rulings powered by The Netrep API. 'Creature Swap' does not target. The monsters are chosen when its effect resolves, not when 'Creature Swap' is activated. The opponent cannot chain 'Fairy's Hand Mirror', 'Riryoku Field', or 'Shift' to 'Creature Swap' because it does not target. For the same reason, 'Lord of D.' does not prevent Dragon-Type monsters from being selected, and 'Freed the Matchless General' will not negate the effect of 'Creature Swap'. Both players must have at least 1 eligible monster on the field for 'Creature Swap' to be activated. If the opponent chains a card (such as 'Ring of Destruction') to destroy the only monster on one side of the field, the effect of 'Creature Swap' disappears. Monsters affected by 'Creature Swap' do not return to their owner's control at the end of the turn, they stay under the opponent's control until removed from the field or a card effect such as 'Remove Brainwashing' says otherwise. The battle position of monsters affected by 'Creature Swap' may be changed by card effects the turn 'Creature Swap' was activated. A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect). A player may select a Monster Token. A player may select a monster Special Summoned by 'Call of the Haunted' or 'Premature Burial'. If the 'Call of the Haunted' or 'Premature Burial', still on the opponent's side of the field, is destroyed, the monster targeted by those cards is destroyed also. A player may select a monster that is equipped with 'Snatch Steal'. The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent's 'Snatch Steal' card as long as it remains on the field. A player may activate 'Change of Heart' to gain control of an opponent's monster, and then activate 'Creature Swap' and select that monster to return to the opponent. At the end of the turn, the monster targeted by 'Change of Heart' does not switch sides again since it is already on the owner's side of the field. [Re: Amazoness Tiger] If both players have a face-up 'Amazoness Tiger' and you give your opponent your 'Amazoness Tiger' with 'Creature Swap', then your 'Amazoness Tiger' is destroyed. [Re: Amazoness Tiger] If both players give their 'Amazoness Tigers' to each other with 'Creature Swap', neither is destroyed. [Re: Big Shield Gardna] A face-down 'Big Shield Gardna' can only negate a Spell Card that targets 1 face-down monster, so it cannot negate 'Riryoku', 'Creature Swap' or 'Dark Hole', but could negate 'Nobleman of Crossout' or 'Tribute to the Doomed'. [Re: Blindly Loyal Goblin] Neither player can activate 'Creature Swap' if the only monster you control is 'Blindly Loyal Goblin'. If you control 'Blindly Loyal Goblin' and 1 other monster when 'Creature Swap' is activated, you must select the other monster. [Re: D.D.M. - Different Dimension Master] 'D.D.M. - Different Dimension Master' can Special Summon monsters in the 'removed zone' of its controller. If your opponent controls your monster because of 'Creature Swap' and it is removed from play, you can Special Summon it with 'D.D.M. - Different Dimension Master' because it is in your removed zone. When the effect of 'D.D.M. - Different Dimension Master' is used, the target monster is Special Summoned to the field of the player who controls 'D.D.M. - Different Dimension Master'. [Re: Dark Fusion] When you Special Summon a Fiend-Type Fusion Monster with 'Dark Fusion' and during the same turn control of the Fiend-Type Fusion Monster is shifted to your opponent (with 'Creature Swap', etc.), your opponent still cannot target that Fiend-Type Fusion Monster with the effects of Spell, Trap, or Monster Cards until the end of the turn, even though they now control the Fiend-Type Fusion Monster. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Dummy Golem] If control of monsters switches with 'Dummy Golem', it stays switched as long as the cards remain on the field. (Like 'Creature Swap'.) [Re: Embodiment of Apophis] If your opponent has no vacant Spell & Trap Card Zones, you cannot give them 'Embodiment of Apophis' for 'Creature Swap'. If 'Embodiment of Apophis' is your only monster in such a case, neither player can activate 'Creature Swap'. [Re: Embodiment of Apophis] If your opponent controls your 'Embodiment of Apophis' as a monster with 'Snatch Steal' or 'Creature Swap', and it is flipped face-down, it goes to your opponent's Spell & Trap Card Zone because he is the controller. [Re: Embodiment of Apophis] If your opponent controls your 'Embodiment of Apophis' as a monster with 'Snatch Steal', and 'Jinzo' is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your 'Embodiment of Apophis' as a monster because of 'Creature Swap', and 'Jinzo' is Summoned, it is placed on your opponent's Spell & Trap Card Zone and remains there meaninglessly. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Guardian Kay'est] If 'Guardian Kay'est' and another monster are selected for 'Creature Swap''s effect, 'Creature Swap''s effect is negated because switching is impossible. [Re: Non-Spellcasting Area] While 'Non-Spellcasting Area' is active, and only one player has Effect Monsters on the field, you can activate 'Creature Swap' but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card's effect. [Re: Remove Brainwashing] When 'Remove Brainwashing' is already active on the field and a switching effect is activated, or 'Remove Brainwashing' is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of 'Remove Brainwashing'. So for 'Creature Swap', control is changed but then control goes back to the original owners. This means that if you give control of 'Griggle' or 'Ameba' to your opponent, their effect IS activated even though 'Griggle'/'Ameba' then returns to the original owner's control afterwards. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Spirit Reaper] Examples of cards that will not destroy 'Spirit Reaper' because they do not target: 'Creature Swap', 'Adhesion Trap Hole', 'Spear Dragon'. [Re: Trojan Blast] You can activate 'Trojan Blast' when a face-down monster shifts, such as with 'Creature Swap'. But no damage will be inflicted because it was face-down. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 31036355 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.50 x 3
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Des Lacooda
ATK/DEF: 500/600 | Attribute: Earth | Card Number: SDZW-EN013 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 3 | Monster Type: Zombie | Passcode: 02326738 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 2
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Gernia
ATK/DEF: 1300/1200 | Attribute: Dark | Card Number: SDZW-EN004 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 4 | Monster Type: Zombie | Passcode: 77936940 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 2
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Getsu Fuhma
ATK/DEF: 1700/1200 | Attribute: Dark | Card Number: SDZW-EN010 | Card Rules: Rulings powered by The Netrep API. If 'Getsu Fuhma' is destroyed by damage calculation, its effect still activates as long as it battled a monster and damage calculation was performed. If an attack is negated by 'Magic Cylinder', etc., then 'Getsu Fuhma''s effect does not activate. If 'Getsu Fuhma''s ATK is large enough to destroy 'Vampire Lord' by damage calculation, then 'Getsu Fuhma''s effect doesn't activate and 'Vampire Lord' won't be Special Summoned, because it was destroyed by damage calculation and not by a card effect. If 'Getsu Fuhma' is destroyed by 'Dark Ruler Ha Des', 'Getsu Fuhma''s effect is not activated. [Re: Legendary Jujitsu Master] If 'Legendary Jujitsu Master' is changed to a Fiend-Type or a Zombie-Type by 'DNA Surgery' and is attacked by 'Getsu Fuhma', 'Getsu Fuhma''s effect is Step 1 of a chain because the turn player is Step 1, and 'Legendary Jujitsu Master' is Step 2. 'Legendary Jujitsu Master' resolves first and 'Getsu Fuhma' is sent back to the top of the Deck, then 'Getsu Fuhma''s effect resolves and 'Legendary Jujitsu Master' is destroyed. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Passcode: 21887179 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 1
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Magical Stone Excavation
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN020 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 98494543 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.50 x 1
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Malevolent Mech - Goku En
ATK/DEF: 2400/1400 | Attribute: Light | Card Number: SDZW-EN002 | Card Rules: Rulings powered by The Netrep API. | Card Type: Effect Monster | Level: 6 | Monster Type: Zombie | Passcode: 31571902 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 1
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Marionette Mite
ATK/DEF: 1000/1000 | Attribute: Dark | Card Number: SDZW-EN014 | Card Rules: Rulings powered by The Netrep API. This is an Ignition Effect activated from your hand. Discarding this card is a cost to activate the effect. This effect targets. If the targeted monster is flipped face-down by an effect chained to this card's activation, control of the target will not switch. If 'DNA Surgery' is chained to this effect, so that the target's Type changes before this effect resolves, then the effect is not applied. If 'DNA Surgery' is activated later in the turn, after this effect has already resolved, it has no effect on the resolution of this effect. (Control does not instantly change back. Control changes back as normal at the end of the turn.) | Card Type: Effect Monster | Level: 3 | Monster Type: Insect | Passcode: 87514539 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.50 x 2
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Master Kyonshee
ATK/DEF: 1750/1000 | Attribute: Earth | Card Number: SDZW-EN008 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 4 | Monster Type: Zombie | Passcode: 24530661 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.50 x 8
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Patrician of Darkness
ATK/DEF: 2000/1400 | Attribute: Dark | Card Number: SDZW-EN005 | Card Rules: Rulings powered by The Netrep API. For this card's effect, the chosen attack target must still be legal. You cannot force a monster to attack directly if it normally cannot, or force a monster to attack a monster on its own side of the field. The effect of 'Patrician of Darkness' does not override the effects of 'Marauding Captain', 'The Legendary Fisherman', 'Solar Flare Dragon', etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose 'The Legendary Fisherman' as an attack target if 'Umi' is on the field. You cannot choose another Warrior-Type monster as an attack target when you control 'Marauding Captain'. 'Inaba White Rabbit' must still attack your Life Points directly since it is not able to attack other monsters. You cannot force it to with this card's effect. If a monster has the optional effect of attacking directly, such as 'Rainbow Flower', you may choose a monster as an attack, or a direct attack. When you control 'Patrician of Darkness' and a monster equipped with 'Ring of Magnetism' you must chose the equipped monster as the attack target. Replays may occur as normal when this card is on the field. If, after the replay, 'Patrician of Darkness' is still on the field and they choose to restart the attack, you will still choose the attack target with the effect of 'Patrician of Darkness'. If you control 'Patrician of Darkness' and 'Lord of D.' you may still choose Dragon-Type monsters on your side of the field as attack targets. [Re: Asura Priest] If your opponent has 'Patrician of Darkness' on the field they can choose the same monster as the attack target of 'Asura Priest' each time you declare an attack with it. (For example, re-direct all of your 'Asura Priest' attacks at 'Spirit Reaper' instead.) [Re: Command Knight] If you control 'Patrician of Darkness' and 'Command Knight', and your opponent attacks, you cannot choose the 'Command Knight' as the attack target. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Inaba White Rabbit] This card can only attack Life Points directly. It cannot attack another monster. If the opponent controls 'Patrician of Darkness' and you attack with 'Inaba White Rabbit', it is still a direct attack they cannot select a monster as the attack target. [Re: Marauding Captain] If you control 'Patrician of Darkness', 'Maurading Captain' and a Warrior-Type monster when your opponent attacks, you can use the effect of 'Patrician of Darkness' to redirect the attack to 'Patrician of Darkness' or 'Maurading Captain' only. Not to the other Warrior-Type monster because it cannot be attacked. [Re: Raregold Armor] If you control 'Patrician of Darkness' and have a monster equipped with 'Raregold Armor', you can only re-direct attacks to the monster equipped with 'Raregold Armor' as it is the only legal target. [Re: Spirit Reaper] 'Patrician of Darkness' does not target, so 'Spirit Reaper' is not destroyed if you use 'Patrician of Darkness' to force your opponent to attack it. | Card Type: Effect Monster | Level: 5 | Monster Type: Zombie | Passcode: 19153634 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 1
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Regenerating Mummy
ATK/DEF: 1800/1500 | Attribute: Dark | Card Number: SDZW-EN012 | Card Rules: Rulings powered by The Netrep API. 'Regenerating Mummy''s effect will activate when sent to the Graveyard by the effect of 'Morphing Jar' or 'Card Destruction'. 'Regenerating Mummy''s effect will activate during the Damage Step because of 'Spirit Reaper' or 'Don Zaloog'. 'Regenerating Mummy''s effect will activate when destroyed and sent to the Graveyard because of 'Chain Destruction'. You can chain to 'Regenerating Mummy''s effect. You cannot use the same 'Regenerating Mummy' for both parts of 'Delinquent Duo''s effect. [Re: Drop Off] The card discarded by the effect of 'Drop Off' is considered to be discarded from your hand, not your Deck. If 'Penguin Knight' is the card discarded, its effect will not activate. If 'Electric Snake', 'Regenerating Mummy', or 'Fear from the Dark' is the card discarded, its effect will activate. [Re: Last Turn] After 'Last Turn' sends all cards to the Graveyard, before the Special Summon for 'Last Turn' is performed, monster effects like 'Despair from the Dark', 'Elephant Statue of Disaster', and 'Regenerating Mummy' will activate. [Re: Thestalos the Firestorm Monarch] If you Tribute Summon 'Thestalos the Firestorm Monarch' successfully, and your opponent discards a monster like 'Oustanding Dog Marron' or 'Regenerating Mummy', you still inflict damage because the monster was discarded to the Graveyard (even though it doesn't remain there). | Card Type: Effect Monster | Level: 4 | Monster Type: Zombie | Passcode: 70821187 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.50 x 12
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Condition: VF/NM, 1st $0.45 x 1
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Ribbon of Rebirth
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN030 | Card Rules: Rulings powered by The Netrep API. If you equip your opponent's monster with 'Ribbon of Rebirth' and destroy the monster in battle, you will Special Summon it onto your side of the field during the End Phase. If 'Ribbon of Rebirth' is not in the Graveyard or Removed Zone during the End Phase, its effect does not activate. 'Ribbon of Rebirth' does not target the monster it will Special Summon. If the monster that was equipped with 'Ribbon of Rebirth' is removed from play, it will not be Special Summoned. Even if the monster is returned to the Graveyard during the same turn, it will not be Special Summoned. If you do not have any open Monster Card Zones during the End Phase, the effect of your 'Ribbon of Rebirth' still activates but its effect disappears when it resolves. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 37534148 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 1
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Royal Keeper
ATK/DEF: 1600/1700 | Attribute: Earth | Card Number: SDZW-EN006 | Card Rules: Rulings powered by The Netrep API. The effect of 'Royal Keeper' is not a Flip Effect. When a face-down 'Royal Keeper' is attacked and flipped face-up, its +300 ATK effect is applied AFTER damage calculation. When your opponent activates 'Bottomless Trap Hole' against 'Royal Keeper', the +300 ATK effect of 'Royal Keeper' resolves after 'Bottomless Trap Hole'. | Card Type: Effect Monster | Level: 4 | Monster Type: Zombie | Passcode: 16509093 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.50 x 7
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Ryu Kokki
ATK/DEF: 2400/2000 | Attribute: Dark | Card Number: SDZW-EN011 | Card Rules: Rulings powered by The Netrep API. If 'Ryu Kokki' battles with 'Dark Magician of Chaos', 'Ryu Kokki' is destroyed and removed from play by 'Dark Magician of Chaos'' effect, and 'Dark Magician of Chaos' is removed from play because it is destroyed by 'Ryu Kokki''s effect and removed by its own effect. [Re: Dark Ruler Ha Des] Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include 'D.D. Warrior Lady', 'Thousand Needles', 'Slate Warrior', 'Ryu Kokki', and 'Wall of Illusion'. [Re: Fushioh Richie] When 'Fushioh Richie' is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like 'Vampire Lord' or 'Ryu Kokki'). [Re: Obnoxious Celtic Guard] 'Obnoxious Celtic Guard' isn't destroyed by damage calculation but can be destroyed by monster effects like 'Ryu Kokki'. [Re: Pyramid Turtle] You may Special Summon a high-level monster with 'Pyramid Turtle''s effect (like 'Vampire Lord' or 'Ryu Kokki'), but not a Special-Summon only monster (like 'Spirit of the Pharaoh'). | Card Type: Effect Monster | Level: 6 | Monster Type: Zombie | Passcode: 57281778 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 2
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Spell Shattering Arrow
ATK/DEF: | Attribute: Spell | Card Number: SDZW-EN018 | Card Rules: Rulings powered by The Netrep API. | Card Type: Quick-Play Spell | Level: | Monster Type: | Passcode: 93260132 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 1
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Tutan Mask
ATK/DEF: | Attribute: Trap | Card Number: SDZW-EN035 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Tutan Mask' to negate a Spell or Trap Card that targets a Zombie-Type monster in the Graveyard or Deck (such as 'Monster Reborn'). You cannot use 'Tutan Mask' to negate a Spell or Trap Card that targets a face-down Zombie-Type monster. | Card Type: Counter Trap | Level: | Monster Type: | Passcode: 03149764 | Rarity: Common | Set: Structure Deck: Zombie World
Condition: NM, 1st $0.75 x 1
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