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Mind Control
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN018
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Card Rules: Rulings powered by The Netrep API. The effect of 'Mind Control' that prevents the targeted monster from attacking or being Tributed lasts until the End Phase of the turn 'Mind Control' was activated, even if the monster is flipped face-down before the End Phase. If the monster targeted with this card is flipped face-down, it will still return to the original owner's side of the field during the End Phase. If you take control of your opponent's monster with 'Mind Control', you can use it as a Synchro Material Monster for a Synchro Summon.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 37520316
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$5.45 |
x 4 |
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| Condition: Played, 1st |
$4.63 |
x 1 |
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Burden of the Mighty
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN019
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Card Rules: Rulings powered by The Netrep API. [Re: Black Garden] When a monster is Normal or Special Summoned, any Continuous Effects that increase or decrease the monster's ATK are applied before halving the monster's ATK with 'Black Garden's' effect. For example, If 'Command Knight' is Normal or Special Summoned, when 'Black Garden' halves its ATK it also halves the ATK 'Command Knight' gained from its effect. If 'Burden of the Mighty' is active, the monster's reduced ATK is halved by 'Black Garden'.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 44947065
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$4.45 |
x 4 |
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| Condition: NM, Unlimited |
$4.45 |
x 1 |
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Dark Bribe
ATK/DEF:
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Attribute: Trap
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Card Number: SDWS-EN032
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Card Rules: Rulings powered by The Netrep API. You cannot activate 'Dark Bribe' if your opponent has no cards remaining in his/her Deck. If your opponent activates a Spell or Trap Card outside of his/her Draw Phase (Chain Link 1) and you negate its activation and effect with 'Dark Bribe' (Chain Link 2), after your opponent draws a card with the effect of 'Dark Bribe' you can activate (flip face-up) 'Appropriate', because the activation of your opponent's Spell or Trap Card is negated by 'Dark Bribe'.
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Card Type: Counter Trap
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Level:
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Monster Type:
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Passcode: 77538567
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$4.45 |
x 2 |
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Evocator Chevalier
ATK/DEF: 1900/900
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Attribute: Fire
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Card Number: SDWS-EN002
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Card Rules: No rulings available for this card.
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Card Type: Gemini Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 96872283
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Rarity: Super Rare
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$1.94 |
x 1 |
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Card Trooper
ATK/DEF: 400/400
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Attribute: Earth
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Card Number: SDWS-EN010
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Card Rules: Rulings powered by The Netrep API. You must choose to send 1, 2, or 3 cards to the Graveyard when you activate this effect. If 'Card Trooper's' first effect is activated, and it is flipped face-down then face-up again, the increase in ATK is no longer applied. The effect can be activated again. You cannot activate 'Card Trooper's' first effect if 'Dimensional Fissure' or 'Macro Cosmos' is face-up on the field. If 'Skill Drain' is activated after 'Card Trooper's' first effect has been activated, the increase in ATK will be negated. Even if 'Skill Drain' leaves play, the increase in ATK will not return. 'Card Trooper's' second effect activates in the Graveyard. If your opponent controls your 'Card Trooper' and it is destroyed while on their side of the field, this effect cannot be activated. 'Card Trooper's' second effect will activate if it was treated as an Equip Card when it was destroyed, but only if it was sent from your side of the field to your Graveyard.
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Card Type: Effect Monster
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Level: 3
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Monster Type: Machine
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Passcode: 85087012
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$1.45 |
x 1 |
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D.D. Warrior Lady
ATK/DEF: 1500/1600
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Attribute: Light
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Card Number: SDWS-EN009
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Card Rules: Rulings powered by The Netrep API. You don't have to activate 'D.D. Warrior Lady''s effect if you don't want to. When your 'D.D. Warrior Lady' attacks your opponent's 'Fiber Jar', if you activate her effect then 'Fiber Jar' is Step 1 of the chain, because it is mandatory, and 'D.D. Warrior Lady' is Step 2 of the chain because it is an optional effect. 'D.D. Warrior Lady' removes from play both monsters, and then resolve the effect of 'Fiber Jar'. 'D.D. Warrior Lady' and 'Fiber Jar' are not shuffled into the Deck. When your 'D.D. Warrior Lady' attacks 'Wall of Illusion', if you activate her effect then 'Wall of Illusion' is Step 1 of the chain, because it is mandatory, and 'D.D. Warrior Lady' is Step 2 of the chain because it is an optional effect.The effect of 'D.D. Warrior Lady' removes from play both monsters, then the effect of 'Wall of Illusion' disappears, since the attacking monster is no longer on the field. If your 'D.D. Warrior Lady' attacks your opponent's 'D.D. Warrior Lady', your 'D.D. Warrior Lady' is Step 1 of the chain and your opponent's is Step 2, and when Step 2 resolves, both 'D.D. Warrior Lady' cards are removed from play and your 'D.D. Warrior Lady''s effect disappears. [Re: Chaos Command Magician] When 'Chaos Command Magician' battles 'D.D. Warrior Lady', her effect is NOT negated because it does not target. [Re: Dark Ruler Ha Des] Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include 'D.D. Warrior Lady', 'Thousand Needles', 'Slate Warrior', 'Ryu Kokki', and 'Wall of Illusion'. [Re: Deck Devastation Virus] If you activate 'Premature Burial' to Speical Summon 'D.D. Warrior Lady' from your Graveyard during the turns after 'Deck Devastation Virus' has resolved, it will not be destroyed. [Re: Diffusion Wave-Motion] A Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of 'Giant Rat', 'Sangan', 'Dark Necrofear', 'Sinister Serpent', 'D.D. Warrior Lady', 'Wall of Illusion', 'Helpoemer', 'Marie the Fallen One', etc. [Re: Doomcaliber Knight] If 'Doomcaliber Knight' is destroyed by battle and an Effect Monster's effect activates after damage calculation ('D.D. Warrior Lady', etc.), 'Doomcaliber Knight's' effect still activates. [Re: Drillroid] If 'Drillroid' attacks a Defense Position 'D.D. Warrior Lady', the effect of 'D.D. Warrior Lady' does not activate, because she has been destroyed by the effect of 'Drillroid' by the time her effect would normally activate. [Re: Ehren, Lightsworn Monk] If 'Ehren, Lightsworn Monk' attacks a Defense Position 'D.D. Warrior Lady', the effect of 'D.D. Warrior Lady' does not activate, because it has been returned to its owner's Deck by the effect of 'Ehren, Lightsworn Monk' before the time its effect would normally activate. [Re: Embodiment of Apophis] If 'Embodiment of Apophis' battles 'D.D. Warrior Lady' and her effect is activated, both will be removed from play. [Re: Gorgon's Eye] Monsters like 'D.D. Warrior Lady' attacked while in Defense Position have their effects negated (because they are used before the monster is sent to the Graveyard). [Re: Grave Protector] A monster that battles with 'D.D. Warrior Lady' is still removed from play even if 'Grave Protector' is on the field (if 'D.D. Warrior Lady''s effect is activated). [Re: Last Turn] If both monsters that battle for 'Last Turn' are removed from play (such as with 'D.D. Warrior Lady') then the result is a DRAW. [Re: Lesser Fiend] This card does not negate the effects of monsters it destroys as a result of battle, so a Flip Effect like 'Cyber Jar' or Trigger Effect like 'D.D. Warrior Lady' will still be activated. 'Cyber Jar' would still be removed from play in this example, since damage calculation occurs normally. [Re: Mystic Swordsman LV4] If 'Mystic Swordsman LV4' attacks a face-down Defense Position monster, you destroy the monster with 'Mystic Swordsman LV4''s effect before flipping the monster face-up. Effects like 'D.D. Warrior Lady' cannot activate. [Re: Neo-Spacian Dark Panther] You can target 'D.D. Warrior Lady' and if 'Neo-Spacian Dark Panther' battles with an opponent's monster you can use the copied effect and remove both monsters from play, because 'D.D. Warrior Lady's' effect activates on the field. [Re: Ninja Grandmaster Sasuke] If 'Ninja Grandmaster Sasuke' attacks a face-up Defense Position 'D.D. Warrior Lady', 'D.D. Warrior Lady' is destroyed by the effect of 'Ninja Grandmaster Sasuke' and 'D.D. Warrior Lady''s effect is not activated. [Re: Reflect Bounder] If 'Reflect Bounder' is attacked by 'D.D. Warrior Lady', and the effect of 'Reflect Bounder' is activated, 'Reflect Bounder' inflicts damage, damage calculation is performed, and 'Reflect Bounder' destroys itself with its own effect and is sent to the Graveyard, so even if 'D.D. Warrior Lady' activates her effect, 'Reflect Bounder' is not removed from play because it is already in the Graveyard. [Re: Shinato, King of a Higher Plane] If 'Shinato, King of a Higher Plane' is destroyed before monsters are sent to the Graveyard, for example if removed from play by 'D.D. Warrior Lady', his effect does not activate. But if 'Shinato, King of a Higher Plane' attacks 'Yomi Ship', 'Shinato, King of a Higher Plane' inflicts the damage from his effect even though he will be destroyed by 'Yomi Ship''s effect after 'Yomi Ship' is sent to the Graveyard.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 07572887
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.94 |
x 2 |
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Featherizer
ATK/DEF: 700/1100
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Attribute: Wind
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Card Number: SDWS-EN003
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 2
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Monster Type: Spellcaster
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Passcode: 32271987
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Rarity: Super Rare
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.94 |
x 8 |
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Mystical Space Typhoon
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN023
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Card Rules: Rulings powered by The Netrep API. [Re: 7] If your 3rd '7' is activated, but destroyed by 'Mystical Space Typhoon' in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect. [Re: A Cat of Ill Omen] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: A Rival Appears!] For the effect of 'A Rival Appears!', refer to the levels of the monster on the field and the monster in the hand at the time 'A Rival Appears!' resolves (for purposes of 'Cost Down', 'Level Conversion Lab', 'Mystical Space Typhoon' in a chain destroying 'Demotion', etc.) [Re: An Owl of Luck] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Archlord Zerato] If you chain 'Mystical Space Typhoon' to 'Archlord Zerato''s effect and destroy 'The Sanctuary in the Sky', 'Archlord Zerato''s effect disappears because 'Archlord Zerato''s effect needs 'The Sanctuary in the Sky' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bait Doll] If the target of 'Bait Doll' is no longer on the field (if it was sent to the Graveyard with 'Emergency Provisions', or destroyed by 'Mystical Space Typhoon', as a chain to the activation of 'Bait Doll'), then 'Bait Doll' is still shuffled back into the Deck. As long as the activation and effect of 'Bait Doll' are not negated, the effect of 'Bait Doll' that shuffles it back into the Deck still resolves. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blast with Chain] If your opponent activates 'Mystical Space Typhoon' targeting your face-down 'Blast with Chain', and you chain 'Blast with Chain', you still get 'Blast with Chain's' effect. [Re: Butterfly Dagger - Elma] Missing the Timing: Because the effect of 'Butterfly Dagger - Elma' is an optional 'when... you can' Trigger Effect, 'Butterfly Dagger - Elma' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates 'Pot of Greed', and the opponent chains 'Mystical Space Typhoon' to destroy 'Butterfly Dagger - Elma' during the chain, it cannot return to the owner's hand. [Re: Butterfly Dagger - Elma] When you activate 'Butterfly Dagger - Elma' and your opponent chains 'Mystical Space Typhoon', it cannot return to your hand. [Re: Cocoon of Evolution] If 'Cocoon of Evolution' is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with 'Mystical Space Typhoon'.Once on the field it cannot be switched from monster to Spell Card or vice versa.'Cocoon of Evolution' is NOT a Union Monster. [Re: Curse of Darkness] Even if your opponent targets your face-up 'Curse of Darkness' with 'Mystical Space Typhoon', he/she takes 1000 damage before 'Mystical Space Typhoon' resolves and destroys 'Curse of Darkness'. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Ectoplasmer] You can chain 'Mystical Space Typhoon' or 'Raigeki Break' to 'Ectoplasmer''s effect, and if there is no 'Ectoplasmer' on the field, then its effect is not applied. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Fiend's Hand Mirror] Since 'Mystical Space Typhoon' cannot destroy itself, when you chain 'Fiend's Hand Mirror' to your opponent's 'Mystical Space Typhoon', you cannot re-direct the 'Mystical Space Typhoon' to target itself. But you can re-direct it to target and destroy 'Fiend's Hand Mirror'. [Re: Fiend's Hand Mirror] When your opponent activates 'Mystical Space Typhoon' to destroy his/her 'Mirage of Nightmare', you can chain 'Fiend's Hand Mirror' and have 'Mystical Space Typhoon' destroy 'Fiend's Hand Mirror' instead. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If the opponent chains 'Mystical Space Typhoon' to the activation of this card, this card is destroyed before its effect can be applied. [Re: Gearfried the Swordmaster] The Equip Card must be successfully equipped to 'Gearfried the Swordmaster' to activate his effect. For example, if 'Mystical Space Typhoon' is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of 'Gearfried the Swordmaster' does not activate. [Re: Giant Kozaky] If 'Giant Kozaky' is equipped to 'Relinquished' and is destroyed by 'Mystical Space Typhoon' or the effect of 'Relinquished', the effect of 'Giant Kozaky' will inflict damage to the controller. [Re: Gravekeeper's Assailant] If 'Necrovalley' is on the field, an attack is declared with 'Gravekeeper's Assailant', and the effect of 'Gravekeeper's Assailant' is activated, and 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', the effect of 'Gravekeeper's Assailant' is still applied because 'Necrovalley' only had to be on the field to activate the effect. [Re: Imperial Order] When 'Imperial Order' is activated, 'Mystical Space Typhoon' can be chained to destroy it. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Light of Judgment] If your opponent chains 'Mystical Space Typhoon' to 'Light of Judgment' and destroys 'The Sanctuary in the Sky', the effect of 'Light of Judgment' is still applied. [Re: Macro Cosmos] If 'Mystical Space Typhoon' is chained to 'Macro Cosmos's' activation to destroy it, then you will not Special Summon 'Helios - The Primordial Sun'. Because 'Macro Cosmos' is a Continuous Trap Card, it needs to remain on the field to resolve. [Re: Mazera DeVille] If you Special Summon 'Mazera DeVille', his effect activates, and your opponent chains 'Mystical Space Typhoon' to destroy 'Pandemonium' in a chain, 'Mazera Deville''s effect disappears because his effect needs 'Pandemonium' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Metal Reflect Slime] A 'Metal Reflect Slime' equipped with 'Heart of Clear Water' will be destroyed by 'Mystical Space Typhoon'. [Re: Mirage of Nightmare] You may activate 'Mystical Space Typhoon' during your Draw Phase to destroy 'Mirage of Nightmare' before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate 'Mystical Space Typhoon' to destroy 'Mirage of Nightmare' before activating the effect of 'Mirage of Nightmare' that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.) [Re: Pandemonium Watchbear] When your 'Pandemonium' is going to be destroyed by 'Mystical Space Typhoon', you can chain 'Ceasefire' to flip your 'Pandemonium Watchbear' face-up, and 'Pandemonium' will not be destroyed. [Re: Pitch-Black Power Stone] If you have 1 Spell Counter left on 'Pitch-Black Power Stone', and your opponent activates 'Mystical Space Typhoon', and you chain the transferring effect of 'Pitch-Black Power Stone' (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then 'Pitch-Black Power Stone' is immediately destroye
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 05318639
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$1.41 |
x 1 |
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Big Bang Shot
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN026
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Card Rules: Rulings powered by The Netrep API. When the monster equipped with 'Big Bang Shot' is destroyed, and 'Big Bang Shot' is destroyed as a result of this, the equipped monster is not removed from play. The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). If a monster equipped with 'Big Bang Shot' is flipped face-down, it is no longer a target of 'Big Bang Shot' so 'Big Bang Shot' is sent to the Graveyard and the monster is not removed from play. When 'Imperial Order' is active, and you destroy 'Big Bang Shot' with 'Dust Tornado', the effect of 'Big Bang Shot' that would remove the monster from play is NOT applied. When you send 'Big Bang Shot' to the Graveyard with 'Emergency Provisions', the monster is removed from play at the same time. When equipped to 'Guardian Ceal', if you send 'Big Bang Shot' to the Graveyard as a cost for 'Guardian Ceal''s effect, 'Guardian Ceal' is removed from play but 'Guardian Ceal''s effect still resolves. If a monster is equipped with 'Big Bang Shot' and 'Fiber Jar' is activated, both 'Big Bang Shot' and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though 'Big Bang Shot' was removed from the field. If you equip your 'Big Bang Shot' to your opponent's 'Dark Magician', and 'Dark Magician' attacks your 'Giant Soldier of Stone', the opponent of the owner of the 'Big Bang Shot' takes the damage (so your opponent, who attacked with 'Dark Magician', takes 900 points of damage.) The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from 'Big Bang Shot'. So a 'Don Zaloog' equipped with 'Big Bang Shot' could still make the opponent discard 1 card when attacking a face-down monster with low DEF. If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Guardian Ceal] When you send 'Big Bang Shot' to the Graveyard for 'Guardian Ceal''s effect, your opponent can chain to this effect, and then 'Guardian Ceal' is removed from play.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 61127349
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.75 |
x 3 |
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Birthright
ATK/DEF:
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Attribute: Trap
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Card Number: SDWS-EN037
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Card Rules: No rulings available for this card.
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Card Type: Continuous Trap
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Level:
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Monster Type:
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Passcode: 35539880
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 1 |
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Blazewing Butterfly
ATK/DEF: 1500/1500
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Attribute: Fire
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Card Number: SDWS-EN012
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Card Rules: No rulings available for this card.
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Card Type: Gemini Monster
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Level: 4
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Monster Type: Insect
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Passcode: 16984449
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 6 |
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Divine Sword - Phoenix Blade
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN027
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Card Rules: No rulings available for this card.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 31423101
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 2 |
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Double Summon
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN028
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Card Rules: Rulings powered by The Netrep API. You can activate this card before or after you use your Normal Summon for the turn. The extra Summon granted by this card's effect can be used any time you could Normal Summon, and you are not considered to be Summoning a monster with this card's effect. You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like 'Ultimate Offering', etc. [Re: Chain Summoning] If 'Chain Summoning' and 'Double Summon' are activated during the same turn, you still can only Normal Summon or Set up to 3 times. [Re: Cry Havoc!] If you activate 'Double Summon' during your Main Phase and activate the effect of 'Cry Havoc!', the Normal Summon or Set with 'Cry Havoc!' does not use one of the 2 Normal Summons or Sets allowed with 'Double Summon'.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 43422537
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 1 |
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Ekibyo Drakmord
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN024
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Card Rules: Rulings powered by The Netrep API. If 'Imperial Order' was active during the end of the second turn, a monster equipped with 'Ekibyo Drakmord' will not be destroyed and 'Ekibyo Drakmord' will remain equipped to it. If control of a monster equipped with 'Ekibyo Drakmord' changes, the turn count resets. If 'Ekibyo Drakmord' is moved by 'Collected Power' or 'Tailor of the Fickle' to another monster, the turn count resets. If 'Ekibyo Drakmord' is no longer on the field, a previously equipped monster will not be destroyed on the 2nd turn after 'Ekibyo Drakmord' was played. If 'Ekibyo Drakmord' is equipped to 'The Legendary Fisherman' and then 'Umi' is activated, 'Ekibyo Drakmord' will remain meaninglessly equipped to 'The Legendary Fisherman'. [Re: My Body as a Shield] 'My Body as a Shield' can only be used against effects that will destroy monsters at that time. So you cannot use 'My Body as a Shield' when 'Tribe-Infecting Virus' is summoned you can only use it in response to the activation of 'Tribe-Infecting Virus''s effect, at which point the effect of 'Tribe-Infecting Virus' is negated and 'Tribe-Infecting Virus' is destroyed. Also, you cannot use 'My Body as a Shield' against cards whose effects will not destroy a monster right away, so you cannot use 'My Body as a Shield' against 'Jigen Bakudan', 'Ekibyo Drakmord', 'Magical Hats', 'Steel Scorpion', 'Toon Monsters', 'Thunder Nyan Nyan', 'Gradius' Option', 'Summoner of Illusions', 'Limiter Removal', 'Call of the Haunted', 'Premature Burial', or 'Autonomous Action Unit'. [Re: Prime Material Dragon] 'Prime Material Dragon' can only be used against effects that will destroy monsters at that time. For example, you cannot use 'Prime Material Dragon's' effect when 'Dark Armed Dragon' is Special Summoned you can only use it in response to the activation of 'Dark Armed Dragon's' effect when it targets a monster. Also, you cannot use 'Prime Material Dragon's' effect against cards whose effects will not destroy a monster right away, so you cannot use 'Prime Material Dragon' against 'Jigen Bakudan', 'Ekibyo Drakmord', 'Magical Hats', 'Steel Scorpion', 'Toon Monsters', 'Thunder Nyan Nyan', 'Gradius' Option', 'Summoner of Illusions', 'Limiter Removal', 'Call of the Haunted', 'Premature Burial', or 'Arutonomous Action Unit'.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 69954399
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 2 |
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Exiled Force
ATK/DEF: 1000/1000
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Attribute: Earth
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Card Number: SDWS-EN008
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Card Rules: Rulings powered by The Netrep API. You cannot activate the effect of 'Exiled Force' if it is the only monster on the field. [Re: Cyber Blader] Example 2: The opponent has 3 monsters on the field, 1 of them is 'Exiled Force'. The opponent Tributes 'Exiled Force' to activate its effect and destroy 'Cyber Blader'. Now they only have 2 monsters on the field, so the effect of 'Exiled Force' is not negated and 'Cyber Blader' is destroyed. [Re: Dark Lucius LV6] If 'Dark Lucius LV6' destroys a monster with an Ignition Effect, like 'Exiled Force', or a monster with a Trigger Effect that wouldn't activate, like 'Mysterious Puppeteer', then 'Dark Lucius LV6' did not negate their effects. So you cannot Special Summon 'Dark Lucius LV8'. [Re: Divine Wrath] You can activate 'Divine Wrath' when 'Exiled Force', 'Red-Eyes B. Chick', or 'Paladin of White Dragon' is Tributed for its own effect. [Re: King Tiger Wanghu] If 'King Tiger Wanghu' is on the field, and 'Exiled Force' is Summoned, 'King Tiger Wanghu''s effect immediately activates. Since 'Exiled Force' cannot be chained, 'King Tiger Wanghu' will destroy 'Exiled Force' before the turn player can Tribute 'Exiled Force' using its effect. [Re: Lone Wolf] 'Your opponent's monster effects' on 'Lone Wolf' means 'the effects of monsters that your opponent controls'. So if your opponent uses 'Monster Reborn' on your 'Exiled Force', they still cannot Tribute 'Exiled Force' to destroy your 'Monk Fighter' targeted by 'Lone Wolf'. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Neo-Spacian Dark Panther] You can target 'Exiled Force' and then Tribute 'Neo-Spacian Dark Panther' to destroy 1 monster on the field. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Pulling the Rug] You cannot Chain 'Pulling the Rug' to an Ignition Effect that was activated when a monster was Normal Summoned. ('Exiled Force', etc.) [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. [Re: Soul Exchange] You cannot Tribute the monster targeted by 'Soul Exchange' to pay the cost to activate the effect of your 'Exiled Force', because 'Exiled Force' must Tribute itself. [Re: Stumbling] If 'Stumbling' is in effect and you Summon 'Exiled Force', and your opponent has 'Trap Hole' Set, 'Stumbling' initiates a chain with 'Stumbling''s effect as Step 1. Your opponent can activate 'Trap Hole' as Step 2. You cannot chain 'Exiled Force' because its effect is Spell Speed 1. Therefore 'Trap Hole' will destroy 'Exiled Force' before you have a chance to Tribute it.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 74131780
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 1 |
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Gemini Soldier
ATK/DEF: 500/300
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Attribute: Wind
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Card Number: SDWS-EN004
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Card Rules: No rulings available for this card.
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Card Type: Gemini Monster
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Level: 2
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Monster Type: Warrior
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Passcode: 06836996
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 1 |
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Gemini Trap Hole
ATK/DEF:
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Attribute: Trap
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Card Number: SDWS-EN038
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Card Rules: Rulings powered by The Netrep API. When your opponent's Gemini Monster that is being treated as an Effect Monster is destroyed by battle, you can activate 'Gemini Trap Hole'. 'Gemini Trap Hole' is activated at the end of the Damage Step when the destroyed Gemini Monster is sent to the Graveyard.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 67045174
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 3 |
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Hidden Armory
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN021
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 52105192
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 4 |
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Justi-Break
ATK/DEF:
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Attribute: Trap
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Card Number: SDWS-EN036
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Card Rules: No rulings available for this card.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 62271284
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.75 |
x 1 |
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Marauding Captain
ATK/DEF: 1200/400
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Attribute: Earth
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Card Number: SDWS-EN007
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Card Rules: Rulings powered by The Netrep API. If you have 2 'Maurading Captains' on your side of the field, the opponent cannot attack any face-up Warrior-Type monsters you control. They can attack your Life Points directly if they control a monster with an effect that allows it (Such as 'Rainbow Flower', 'Inaba White Rabbit', or a Toon Monster). They could also attack a non-Warrior Type monster you control. Your opponent can attack face-down monsters while you have 'Maurading Captain' on the field, even if the face-down monster is Warrior-Type. If you control 'Maurading Captain' and a Warrior-Type monster equipped with 'Ring of Magnetism', the opponent must attack the monster equipped with 'Ring of Magnetism' if they choose to attack. If you control 2 'Maurading Captains' and one of them is equipped with 'Ring of Magnetism', your opponent cannot attack either one. If you control 'Patrician of Darkness', 'Maurading Captain' and a Warrior-Type monster when your opponent attacks, you can use the effect of 'Patrician of Darkness' to redirect the attack to 'Patrician of Darkness' or 'Maurading Captain' only. Not to the other Warrior-Type monster because it cannot be attacked. The monster Special Summoned by the effect of 'Maurading Captain' does NOT have to be a Warrior-Type monster. If your opponent activates 'Torrential Tribute' in response to the Summoning of 'Maurading Captain' (by chaining to the Trigger Effect of 'Marauding Captain'), all monsters on the field will be destroyed, and then you Special Summon for 'Maurading Captain''s effect. If they wait and activate 'Torrential Tribute' in response to the Special Summoning of a monster for the effect of 'Marauding Captain', then all monsters will be destroyed including the newly-Special Summoned monster. [Re: Ghost Gardna] If you control a face-up 'Marauding Captain' and 'Ghost Gardna', when your opponent attacks 'Marauding Captain' you can activate 'Ghost Gardna's' effect, and the opponent's monster will attack 'Ghost Gardna' instead. [Re: Gilasaurus] The effect of this card only activates when you elect to change its Normal Summon to a Special Summon. Not if it is Special Summoned by 'Monster Reborn', 'Marauding Captain', etc. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: King Tiger Wanghu] If 'King Tiger Wanghu' is on the field and 'Marauding Captain' is Summoned, 'Marauding Captain' can still activate its effect and Special Summon a monster even though 'Marauding Captain' is destroyed. [Re: Marshmallon Glasses] While you have 'Marshmallon', 'Marshmallon Glasses', and 'Marauding Captain' face-up on your side of the field and you activate 'DNA Surgery', selecting Warrior-Type, your opponent will not be able to attack with their monsters. [Re: Patrician of Darkness] The effect of 'Patrician of Darkness' does not override the effects of 'Marauding Captain', 'The Legendary Fisherman', 'Solar Flare Dragon', etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose 'The Legendary Fisherman' as an attack target if 'Umi' is on the field. You cannot choose another Warrior-Type monster as an attack target when you control 'Marauding Captain'. [Re: Pole Position] EXAMPLE #6 The opponent has 'Blade Knight' (1600 ATK) equipped with 'Butterfly Dagger - Elma' (+300 ATK 1900 ATK total) and 2 cards in hand, along with 'Marauding Captain' (1200 ATK). The turn player has 'Robbin' Goblin', 'Pole Position', and 'Giant Orc' (2200 ATK). The turn player attacks 'Marauding Captain' with 'Giant Orc', inflicting 1000 points of damage. The opponent has to discard a card because of 'Robbin' Goblin' and an infinite loop is created because 'Blade Knight' now fluctuates between 2300 and 2000 ATK (either above or below 'Giant Orc', making it the strongest monster on the field... or not). Therefore, 'Pole Position' is destroyed. [Re: Raregold Armor] If you have a Warrior-Type monster equipped with 'Raregold Armor', and 'Marauding Captain', your opponent cannot attack. [Re: Raregold Armor] 'Ring of Magnetism' 'trumps' 'Raregold Armor', 'Amazoness Tiger', and 'Marauding Captain'. So if you have a monster equipped with 'Ring of Magnetism', and a monster equipped with 'Raregold Armor', the monster equipped with 'Ring of Magnetism' is the target of attacks. [Re: Royal Oppression] Example 1: If 'Marauding Captain' is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of 'Royal Oppression'. The effect of 'Marauding Captain' is negated, no monster is Special Summoned, and the 'Marauding Captain' is destroyed. (The monster your opponent intended to Special Summon with the effect of 'Marauding Captain' remains in his hand.) [Re: Solemn Judgment] 'Solemn Judgment' cannot negate a Special Summon if it results from the activated effect of a monster card, like 'Mystic Tomato', 'Light and Darkness Dragon', 'Van'Dalgyon the Dark Dragon Lord', 'Marauding Captain', 'Lonefire Blossom', etc.
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Card Type: Effect Monster
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Level: 3
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Monster Type: Warrior
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Passcode: 02460565
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: VF/NM, 1st |
$0.45 |
x 1 |
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Nightmare's Steelcage
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN022
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Card Rules: An error has occurred with the NetRep API (Client: looks like we got no XML document). We apologize for the inconvenience.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 58775978
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.75 |
x 1 |
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Silent Doom
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN020
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 42534368
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 3 |
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Soul Resurrection
ATK/DEF:
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Attribute: Trap
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Card Number: SDWS-EN035
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Card Rules: No rulings available for this card.
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Card Type: Continuous Trap
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Level:
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Monster Type:
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Passcode: 92924317
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.75 |
x 1 |
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Symbols of Duty
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN029
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Card Rules: Rulings powered by The Netrep API. You can send a face-down Normal Monster to the Graveyard to activate this card. You can Special Summon the same monster you sent to the Graveyard for this card's cost with its effect. Monster Tokens cannot be Tributed to pay the activation cost for 'Symbols of Duty'.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 78794994
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 2 |
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Unleash Your Power!
ATK/DEF:
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Attribute: Spell
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Card Number: SDWS-EN031
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Card Rules: Rulings powered by The Netrep API. Gemini Monsters you control that are already being treated as Effect Monsters when you activate 'Unleash Your Power!' are unaffected by 'Unleash Your Power!' and are not Set during the End Phase.
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 73567374
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Rarity: Common
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Set: Structure Deck: Warrior's Strike
| Condition: NM, 1st |
$0.50 |
x 5 |
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