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Yu-Gi-Oh! Singles » SD9 Dinosaur's Rage


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Five-Headed Dragon
ATK/DEF: 5000/5000 | Attribute: Dark | Card Number: SD09-ENSS1 | Card Rules: Rulings powered by The Netrep API. [Re: Revoke Fusion] Fusion Monsters that do not specify any Fusion Material Monsters by name ('Five-Headed Dragon', etc.) cannot be selected with 'Revoke Fusion'. | Card Type: Fusion/Effect Monster | Level: 12 | Monster Type: Dragon | Passcode: 99267150 | Rarity: Super Rare | Set: Structure Deck
Condition: NM, Limited $14.45 x 1
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Mystical Space Typhoon SD09
ATK/DEF: | Attribute: Spell | Card Number: SD09-EN023 | Card Rules: Rulings powered by The Netrep API. [Re: 7] If your 3rd '7' is activated, but destroyed by 'Mystical Space Typhoon' in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect. [Re: A Cat of Ill Omen] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: A Rival Appears!] For the effect of 'A Rival Appears!', refer to the levels of the monster on the field and the monster in the hand at the time 'A Rival Appears!' resolves (for purposes of 'Cost Down', 'Level Conversion Lab', 'Mystical Space Typhoon' in a chain destroying 'Demotion', etc.) [Re: An Owl of Luck] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Archlord Zerato] If you chain 'Mystical Space Typhoon' to 'Archlord Zerato''s effect and destroy 'The Sanctuary in the Sky', 'Archlord Zerato''s effect disappears because 'Archlord Zerato''s effect needs 'The Sanctuary in the Sky' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bait Doll] If the target of 'Bait Doll' is no longer on the field (if it was sent to the Graveyard with 'Emergency Provisions', or destroyed by 'Mystical Space Typhoon', as a chain to the activation of 'Bait Doll'), then 'Bait Doll' is still shuffled back into the Deck. As long as the activation and effect of 'Bait Doll' are not negated, the effect of 'Bait Doll' that shuffles it back into the Deck still resolves. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blast with Chain] If your opponent activates 'Mystical Space Typhoon' targeting your face-down 'Blast with Chain', and you chain 'Blast with Chain', you still get 'Blast with Chain's' effect. [Re: Butterfly Dagger - Elma] Missing the Timing: Because the effect of 'Butterfly Dagger - Elma' is an optional 'when... you can' Trigger Effect, 'Butterfly Dagger - Elma' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates 'Pot of Greed', and the opponent chains 'Mystical Space Typhoon' to destroy 'Butterfly Dagger - Elma' during the chain, it cannot return to the owner's hand. [Re: Butterfly Dagger - Elma] When you activate 'Butterfly Dagger - Elma' and your opponent chains 'Mystical Space Typhoon', it cannot return to your hand. [Re: Cocoon of Evolution] If 'Cocoon of Evolution' is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with 'Mystical Space Typhoon'.Once on the field it cannot be switched from monster to Spell Card or vice versa.'Cocoon of Evolution' is NOT a Union Monster. [Re: Curse of Darkness] Even if your opponent targets your face-up 'Curse of Darkness' with 'Mystical Space Typhoon', he/she takes 1000 damage before 'Mystical Space Typhoon' resolves and destroys 'Curse of Darkness'. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Ectoplasmer] You can chain 'Mystical Space Typhoon' or 'Raigeki Break' to 'Ectoplasmer''s effect, and if there is no 'Ectoplasmer' on the field, then its effect is not applied. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Fiend's Hand Mirror] Since 'Mystical Space Typhoon' cannot destroy itself, when you chain 'Fiend's Hand Mirror' to your opponent's 'Mystical Space Typhoon', you cannot re-direct the 'Mystical Space Typhoon' to target itself. But you can re-direct it to target and destroy 'Fiend's Hand Mirror'. [Re: Fiend's Hand Mirror] When your opponent activates 'Mystical Space Typhoon' to destroy his/her 'Mirage of Nightmare', you can chain 'Fiend's Hand Mirror' and have 'Mystical Space Typhoon' destroy 'Fiend's Hand Mirror' instead. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If the opponent chains 'Mystical Space Typhoon' to the activation of this card, this card is destroyed before its effect can be applied. [Re: Gearfried the Swordmaster] The Equip Card must be successfully equipped to 'Gearfried the Swordmaster' to activate his effect. For example, if 'Mystical Space Typhoon' is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of 'Gearfried the Swordmaster' does not activate. [Re: Giant Kozaky] If 'Giant Kozaky' is equipped to 'Relinquished' and is destroyed by 'Mystical Space Typhoon' or the effect of 'Relinquished', the effect of 'Giant Kozaky' will inflict damage to the controller. [Re: Gravekeeper's Assailant] If 'Necrovalley' is on the field, an attack is declared with 'Gravekeeper's Assailant', and the effect of 'Gravekeeper's Assailant' is activated, and 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', the effect of 'Gravekeeper's Assailant' is still applied because 'Necrovalley' only had to be on the field to activate the effect. [Re: Imperial Order] When 'Imperial Order' is activated, 'Mystical Space Typhoon' can be chained to destroy it. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Light of Judgment] If your opponent chains 'Mystical Space Typhoon' to 'Light of Judgment' and destroys 'The Sanctuary in the Sky', the effect of 'Light of Judgment' is still applied. [Re: Macro Cosmos] If 'Mystical Space Typhoon' is chained to 'Macro Cosmos's' activation to destroy it, then you will not Special Summon 'Helios - The Primordial Sun'. Because 'Macro Cosmos' is a Continuous Trap Card, it needs to remain on the field to resolve. [Re: Mazera DeVille] If you Special Summon 'Mazera DeVille', his effect activates, and your opponent chains 'Mystical Space Typhoon' to destroy 'Pandemonium' in a chain, 'Mazera Deville''s effect disappears because his effect needs 'Pandemonium' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Metal Reflect Slime] A 'Metal Reflect Slime' equipped with 'Heart of Clear Water' will be destroyed by 'Mystical Space Typhoon'. [Re: Mirage of Nightmare] You may activate 'Mystical Space Typhoon' during your Draw Phase to destroy 'Mirage of Nightmare' before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate 'Mystical Space Typhoon' to destroy 'Mirage of Nightmare' before activating the effect of 'Mirage of Nightmare' that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.) [Re: Pandemonium Watchbear] When your 'Pandemonium' is going to be destroyed by 'Mystical Space Typhoon', you can chain 'Ceasefire' to flip your 'Pandemonium Watchbear' face-up, and 'Pandemonium' will not be destroyed. [Re: Pitch-Black Power Stone] If you have 1 Spell Counter left on 'Pitch-Black Power Stone', and your opponent activates 'Mystical Space Typhoon', and you chain the transferring effect of 'Pitch-Black Power Stone' (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then 'Pitch-Black Power Stone' is immediately destroye | Card Type: Quick-Play Spell | Level: | Monster Type: | Passcode: 5318639 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.94 x 1
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Super Conductor Tyranno
ATK/DEF: 3300/1400 | Attribute: Light | Card Number: SD09-EN001 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 8 | Monster Type: Dinosaur | Passcode: 85520851 | Rarity: Ultra Rare | Set: Structure Deck
Condition: NM, 1st $1.41 x 1
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Big Evolution Pill
ATK/DEF: | Attribute: Spell | Card Number: SD09-EN017 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 84808313 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.75 x 3
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Black Tyranno
ATK/DEF: 2600/1800 | Attribute: Earth | Card Number: SD09-EN008 | Card Rules: Rulings powered by The Netrep API. If there is a Spell or Trap Card on your opponent's side of the field, 'Black Tyranno' cannot attack directly. If there is an Attack Position monster on your opponent's side of the field, 'Black Tyranno' cannot attack directly. If your opponent has only Defense Position monsters on his side of the field, 'Black Tyranno' can attack directly even if some are face-down. If an effect resolves during the Battle Step of 'Black Tyranno''s direct attack that results in a Spell Card, Trap Card, or Attack Position monster being on your opponent's side of the field, a replay occurs. If your opponent's only monster is in face-up Defense Position, but it is equipped with 'Ring of Magnetism', 'Black Tyranno' must attack that monster if 'Black Tyranno' attacks. [Re: Shadowslayer] For 'Shadowslayer' (unlike cards like 'Black Tyranno' and 'Drillago'), only the Monster Card Zones are looked at. If all of your opponent's monsters are in Defense Position, then 'Shadowslayer' can attack directly even if your opponent has Spell and Trap Cards on the field. | Card Type: Effect Monster | Level: 7 | Monster Type: Dinosaur | Passcode: 38670435 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.75 x 1
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Babycerasaurus
ATK/DEF: 500/500 | Attribute: Earth | Card Number: SD09-EN016 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 2 | Monster Type: Dinosaur | Passcode: 36042004 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 5
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Black Ptera
ATK/DEF: 1000/500 | Attribute: Wind | Card Number: SD09-EN012 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 3 | Monster Type: Dinosaur | Passcode: 90654356 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 4
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Black Stego
ATK/DEF: 1200/2000 | Attribute: Earth | Card Number: SD09-EN013 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 4 | Monster Type: Dinosaur | Passcode: 79409334 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 3
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Condition: Fine, 1st $0.35 x 1
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Fossil Excavation
ATK/DEF: | Attribute: Trap | Card Number: SD09-EN036 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Fossil Excavation' if you do not have any Dinosaur-Type monsters in your Graveyard, even if you would discard one to activate it. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 23869735 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 2
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Goblin Out of the Frying Pan
ATK/DEF: | Attribute: Trap | Card Number: SD09-EN034 | Card Rules: Rulings powered by The Netrep API. [Re: Vicious Claw] When 'Goblin Out of the Frying Pan' is chained to 'Vicious Claw', when 'Vicious Claw' is returned to its owner's hand it cannot be activated for the remainder of the turn. [Re: Voltanis the Adjudicator] 'Voltanis the Adjudicator's' effect can be activated when you activate 'Goblin Out of the Frying Pan' or 'Malfunction' to negate your opponent's Spell or Trap Card. | Card Type: Counter Trap | Level: | Monster Type: | Passcode: 69632396 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 6
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Hydrogeddon
ATK/DEF: 1600/1000 | Attribute: Water | Card Number: SD09-EN010 | Card Rules: Rulings powered by The Netrep API. If this card battles a monster with equal ATK, and both are destroyed, you cannot Special Summon a 'Hydrogeddon' from your Deck. [Re: Bonding - H2O] Tributing 2 'Hydrogeddon' and 1 'Oxygeddon' is a cost to activate 'Bonding H2O'. You can Tribute face-down monsters for this cost. [Re: Water Dragon] When this card on the field is destroyed and sent to the Graveyard, its Optional Trigger Effect activates. You must have at least 2 'Hydrogeddon' and 1 'Oxygeddon' in your Graveyard to target, otherwise the effect will not activate. If you have 3 correct targets, the opponent can chain 'Disappear' to remove from play 1 of the monsters, but the other 2 will still be Special Summoned. [Re: Water Dragon] The effect of 'Water Dragon' that activates when it is destroyed targets 2 'Hydrogeddon' and 1 'Oxygeddon' in the Graveyard. | Card Type: Effect Monster | Level: 4 | Monster Type: Dinosaur | Passcode: 22587018 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 2
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Hyper Hammerhead
ATK/DEF: 1500/1200 | Attribute: Earth | Card Number: SD09-EN007 | Card Rules: Rulings powered by The Netrep API. 'Hyper Hammerhead''s effect activates at the time that a monster would be sent to the Graveyard. Even if 'Hyper Hammerhead' was destroyed, its effect resolves. The effect of 'Hyper Hammerhead' can be chained to. If you have another effect that activates at the end of the Damage Step, you can place it on a chain with 'Hyper Hammerhead''s effect (such as 'Hyper Hammerhead' vs. 'Hyper Hammerhead'). [Re: Des Kangaroo] If 'Hyper Hammerhead' attacks 'Des Kangaroo' in Defense Position, their effects form a chain 'Hyper Hammerhead' is Step 1 because it is the turn player's effect, and 'Des Kangaroo' is Step 2. 'Des Kangaroo' resolves first and destroys 'Hyper Hammerhead', then 'Hyper Hammerhead' resolves and 'Des Kangaroo' is returned to the owner's hand. [Re: Fighting Spirit] If a 'Hyper Hammerhead' destroyed by battle is equipped with 'Fighting Spirit' and it is destroyed instead, 'Hyper Hammerhead' remains on the field and its effect activates. | Card Type: Effect Monster | Level: 4 | Monster Type: Dinosaur | Passcode: 2671330 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 5
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Kabazauls
ATK/DEF: 1700/1500 | Attribute: Water | Card Number: SD09-EN002 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 4 | Monster Type: Dinosaur | Passcode: 51934376 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 5
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Condition: VF/NM, 1st $0.48 x 1
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Mad Sword Beast
ATK/DEF: 1400/1200 | Attribute: Earth | Card Number: SD09-EN004 | Card Rules: Rulings powered by The Netrep API. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. | Card Type: Effect Monster | Level: 4 | Monster Type: Dinosaur | Passcode: 79870141 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 4
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Magical Arm Shield
ATK/DEF: | Attribute: Trap | Card Number: SD09-EN032 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 96008713 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 1
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Malfunction
ATK/DEF: | Attribute: Trap | Card Number: SD09-EN035 | Card Rules: Rulings powered by The Netrep API. [Re: Voltanis the Adjudicator] 'Voltanis the Adjudicator's' effect can be activated when you activate 'Goblin Out of the Frying Pan' or 'Malfunction' to negate your opponent's Spell or Trap Card. | Card Type: Counter Trap | Level: | Monster Type: | Passcode: 6137095 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 8
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Condition: VF/NM, 1st $0.45 x 1
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Megamorph
ATK/DEF: | Attribute: Spell | Card Number: SD09-EN024 | Card Rules: Rulings powered by The Netrep API. 'Megamorph' changes the current ATK of the monster it is equipped to. It calculates a new current ATK by half or doubling the equipped monster's original ATK. Having multiple 'Megamorphs' equipped to a monster is the same as having one. 'Megamorph' is always recalculating with every change in Life Points.For example, your 'Jirai Gumo' is equipped with 'Megamorph' and you have 8000 Life Points compared to your 7000.You declare an attack with 'Jirai Gumo' and lose the coin toss, losing 4000 Life Points.Now 'Jirai Gumo''s ATK is doubled before Damage Calculation. When Life Points are equal the equipped monster's ATK is unchanged. You may equip 'Megamorph' to your opponent's monster, but 'your Life Points' refers to the controller of 'Megamorph'.So if you have more Life Points than your opponent, your opponent's monster equipped with 'Megamorph' has its ATK halved. [Re: Adhesion Trap Hole] If a monster affected by 'Adhesion Trap Hole' is then equipped with 'Megamorph', only 'Megamorph''s effect applies. [Re: Amazoness Spellcaster] If you switch ATKs with 'Amazoness Spellcaster', and one of the monsters is equipped with 'Megamorph', after the switch, you change the ATK of the monster that is equipped with 'Megamorph' using the effect of 'Megamorph'. With 'Shield & Sword', since these are both Normal Spell Cards, you resolve them in the order of their activation, and recalculate their ATKs in that order. [Re: Arsenal Bug] If you equip 'Megamorph' to 'Arsenal Bug' then its ATK will be 4000 or 1000, depending on 'Megamorph''s effect. [Re: Behemoth the King of All Animals] If you Tribute Summon this card with 1 Tribute and equip it with 'Megamorph', its current ATK will become 4000 or 1000, depending on Life Points. [Re: Black Garden] If a monster has its ATK halved by 'Black Garden', and afterwards it is equipped with 'Megamorph', its ATK will be equal to double its original ATK. If 'Megamorph' is later negated or removed from the field, the monster's ATK will return to half its ATK (the same as it was before 'Megamorph' was equipped). [Re: Chaos Necromancer] If 'Chaos Necromancer' is equipped with 'Megamorph', its ATK is zero, but if 'Megamorph' leaves play, recalculate the ATK of 'Chaos Necromancer' using his effect. [Re: Embodiment of Apophis] 'Embodiment of Apophis', while a monster, has original ATK 1600 and original DEF 1800 (for purposes of 'Megamorph', etc.). [Re: Fusilier Dragon, the Dual-Mode Beast] If you Summon without Tribute and equip this card with 'Megamorph', it's current ATK will become 2800 or 700, depending on your Life Points. [Re: Goblin King] If you equip 'Megamorph' to 'Goblin King', 'Goblin King''s ATK is 0. [Re: Gren Maju Da Eiza] If 'Gren Maju Da Eiza' is equipped with 'Megamorph', its ATK is zero, but if 'Megamorph' leaves play, recalculate its ATK using its effect. [Re: King of the Skull Servants] If the number of 'Skull Servant' and 'King of the Skull Servants' cards in your Graveyard changes, re-calculate the original ATK of 'King of the Skull Servants'. If it is equipped with 'Megamorph' you would then re-apply the effect of 'Megamorph'. [Re: King of the Skull Servants] If you have 2 'Skull Servant' cards in your Graveyard (original ATK 2000), and you equip this card with 'Megamorph', its current ATK will become either 4000 or 1000, depending on your Life Points. [Re: Legendary Fiend] When 'Legendary Fiend' is equipped with 'Megamorph', first double or halve its original ATK and then reapply the ATK gain. [Re: Maju Garzett] 'Maju Garzett''s ATK will be 0 if you Special Summon it, or Tribute Summon it with a monster with '?' ATK (such as 'Gradius' Option' or another 'Maju Garzett'), or Tribute Summon it with only 1 Tribute using 'Cost Down', or equip it with 'Megamorph', or if it's flipped face-down and then face-up again, or if you Tribute Summon it with Mirage Tokens, or if you remove it from play with 'Dimensionhole' and it returns to the field. [Re: Megarock Dragon] If you Special Summon 'Mega-Rock Dragon' with an original ATK of 2100 points, and you equip it with 'Megamorph', its current ATK will become 4200 or 1050 depending on your Life Points. [Re: Obnoxious Celtic Guard] 'Obnoxious Celtic Guard''s effect looks at current ATK, not original ATK. So a monster with 1000 original ATK equipped with 'Megamorph' to make it 2000 ATK will not destroy 'Obnoxious Celtic Guard' as a result of battle. [Re: Power Bond] If you equip the monster Special Summoned by 'Power Bond' with 'Megamorph', the ATK gained from 'Power Bond' disappears but the damage is still inflicted in the End Phase. [Re: Sand Moth] After 'Sand Moth' is Special Summoned by its own effect, if you equip it with 'Megamorph' you will either halve or double its new (2000) original ATK. [Re: Shrink] The effect of 'Shrink' works like 'Megamorph', setting a new current ATK based on original ATK. If the same monster is targeted by both 'Shrink' and 'Megamorph', only the effect of the card that resolved last will be applied. [Re: Twin-Headed Behemoth] When 'Twin-Headed Behemoth' is Special Summoned by its own effect and is equipped with 'Megamorph' it is the original ATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if doubled, ATK 750 / DEF 600 if halved) [Re: Twin-Shield Defender] If 'Shrink' or 'Megamorph' is activated after 'Twin-Shield Defender's' effect resolves, 'Twin-Shield Defender's' effect disappears.Example 1: If 'Sangan's' ATK is halved by 'Twin-Shield Defender' to 500 ATK and afterwards its original ATK is halved by 'Shrink', it will have 500 ATK.Example 2: If 'Sangan's' ATK is halved by 'Twin-Shield Defender' to 500 ATK and afterwards it is equipped with 'Megamorph', it will have 500 ATK or 2000 ATK (depending on Life Points). [Re: Tyranno Infinity] If 'Tyranno Infinity' is equipped with 'Megamorph' and the number of removed from play Dinosaurs changes, first change the original ATK of 'Tyranno Infinity', and then double or halve that value to calculate its current ATK for 'Megamorph'. [Re: Unstable Evolution] If the equipped monster is also equipped with 'Megamorph', first determine its new original ATK due to 'Unstable Evolution' and then halve or double it with 'Megamorph'. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 22046459 | Rarity: Common | Set: Structure Deck
Condition: VF/NM, 1st $0.45 x 1
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Mesmeric Control
ATK/DEF: | Attribute: Spell | Card Number: SD09-EN022 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 48642904 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 4
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Miracle Jurassic Egg
ATK/DEF: 0/2000 | Attribute: Earth | Card Number: SD09-EN015 | Card Rules: Rulings powered by The Netrep API. If 'Macro Cosmos' or 'Dimensional Fissure' is face-up on the field when 'Miracle Jurassic Egg' is destroyed, it will still be removed from play instead of going to the Graveyard. | Card Type: Effect Monster | Level: 4 | Monster Type: Dinosaur | Passcode: 63259351 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 1
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Oxygeddon
ATK/DEF: 1800/800 | Attribute: Wind | Card Number: SD09-EN011 | Card Rules: Rulings powered by The Netrep API. This card's effect is a Trigger Effect. It can be chained to with 'Barrel Behind the Door'. [Re: Bonding - H2O] Tributing 2 'Hydrogeddon' and 1 'Oxygeddon' is a cost to activate 'Bonding H2O'. You can Tribute face-down monsters for this cost. [Re: Water Dragon] When this card on the field is destroyed and sent to the Graveyard, its Optional Trigger Effect activates. You must have at least 2 'Hydrogeddon' and 1 'Oxygeddon' in your Graveyard to target, otherwise the effect will not activate. If you have 3 correct targets, the opponent can chain 'Disappear' to remove from play 1 of the monsters, but the other 2 will still be Special Summoned. [Re: Water Dragon] The effect of 'Water Dragon' that activates when it is destroyed targets 2 'Hydrogeddon' and 1 'Oxygeddon' in the Graveyard. | Card Type: Effect Monster | Level: 4 | Monster Type: Dinosaur | Passcode: 58071123 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 3
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Seismic Shockwave
ATK/DEF: | Attribute: Trap | Card Number: SD09-EN031 | Card Rules: No rulings available for this card. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 79569173 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 2
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Tyranno Infinity
ATK/DEF: ?/0 | Attribute: Earth | Card Number: SD09-EN009 | Card Rules: Rulings powered by The Netrep API. The ATK of 'Tyranno Infinity' changes according to the current number of your Dinosaur removed from play. Remember that monsters removed from play go to the 'removed zone' of the owner, even if controlled by the opponent, and even if they will return to the opponent's side of the field later because of 'Interdimensional Matter Transporter' or 'Dimensionhole'. If 'Tyranno Infinity' is equipped with 'Megamorph' and the number of removed from play Dinosaurs changes, first change the original ATK of 'Tyranno Infinity', and then double or halve that value to calculate its current ATK for 'Megamorph'. [Re: Black Garden] If 'Tyranno Infinity' is Normal or Special Summoned, first its original ATK is set by its effect. When 'Black Garden' halves its ATK, it will halve the original ATK, and even if the number of Dinosaur-Type monsters in its controller's Graveyard changes, the ATK of 'Tyranno Infinity' remains at the halved value set by 'Black Garden'. | Card Type: Effect Monster | Level: 4 | Monster Type: Dinosaur | Passcode: 83235263 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 2
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Ultimate Tyranno
ATK/DEF: 3000/2200 | Attribute: Earth | Card Number: SD09-EN014 | Card Rules: Rulings powered by The Netrep API. If you have 2 or more 'Ultimate Tyranno' in Attack Position at the start of your Battle Phase, you choose 1 and it attacks all of your opponent's monsters first. Either player may activate effects during the Battle Phase before 'Ultimate Tyranno' attacks, as well as during, or in between its attacks. If 'Ultimate Tyranno' attacks and destroys an opponent's 'Mystic Tomato' and they use its effect to Special Summon another monster, then 'Ultimate Tyranno' must also attack the newly Summoned monster. [Re: Battle Mania] During the Battle Phase of a turn in which 'Battle Mania' was activated, if your 'Ultimate Tyranno' attacks, but the attack is negated, it must still attack again if there is another monster in play. (It cannot attack the same target twice.) | Card Type: Effect Monster | Level: 8 | Monster Type: Dinosaur | Passcode: 15894048 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 1
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Volcanic Eruption
ATK/DEF: | Attribute: Trap | Card Number: SD09-EN030 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 42175079 | Rarity: Common | Set: Structure Deck
Condition: NM, 1st $0.50 x 2
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