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Yu-Gi-Oh! Singles » Master Collection 2


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Breaker the Magical Warrior
ATK/DEF: 1600/1000 | Attribute: Dark | Card Number: MC2-EN002 | Card Rules: Rulings powered by The Netrep API. Placing a Spell Counter on 'Breaker, the Magical Warrior' is a chain that begins after it is Summoned. If your opponent chains 'Trap Hole' or 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Trap Hole' / 'Ring of Destruction' resolves before the Spell Counter is placed on 'Breaker, the Magical Warrior', so you cannot chain 'Breaker, the Magical Warrior''s effect. 'Breaker, the Magical Warrior''s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card. You can use 'Breaker, the Magical Warrior''s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using 'Pitch-Black Power Stone', etc.). Removing a Spell Counter is a cost if you remove a Spell Counter from 'Breaker, the Magical Warrior' and your opponent chains 'Ring of Destruction', the Spell Counter has already been removed so 'Ring of Destruction' deals 1600 damage to each player 'Breaker, the Magical Warrior''s effect that destroys a card is still applied even though 'Breaker, the Magical Warrior' himself has been destroyed at that point. If I chain 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Ring of Destruction' does 1600 damage to each player because the action of placing the Spell Counter has not resolved. [Re: Enemy Controller] If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Light and Darkness Dragon] When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned ('Zaborg the Thunder Monarch', 'Breaker the Magical Warrior', etc.) while 'Light and Darkness Dragon' is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and 'Light and Darkness Dragon' will be Chain Link 2. Because of this, it is not possible to use 'Pulling the Rug' to negate the effect of the monster if it was Normal Summoned. [Re: Pitch-Black Power Stone] You can use a Spell Counter from a card like 'Breaker the Magical Warrior' and replace 'Breaker the Magical Warrior''s Spell Counter with 'Pitch-Black Power Stone' on the same turn (and use 'Breaker the Magical Warrior''s effect again that same turn, if you wish). | Card Type: Effect Monster | Level: 4 | Monster Type: Spellcaster | Passcode: 71413901 | Rarity: Secret Rare | Set: Master Collection Volume 2
Condition: NM, Limited $7.94 x 1
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Theinen the Great Sphinx
ATK/DEF: 3500/3000 | Attribute: Light | Card Number: MC2-EN006 | Card Rules: Rulings powered by The Netrep API. When you Special Summon 'Theinen the Great Sphinx' you do not have to pay the additional 500 Life Points to increase its ATK, you can choose to leave the ATK at 3500. If you do not pay the extra 500 when it is Summoned, you cannot later decide to pay and increase its ATK, it must be done when it is Special Summoned. The effect of Summoning 'Theinen the Great Sphinx' is a Trigger Effect, so you may do it during your opponent's turn if 'Andro Sphinx' and 'Sphinx Teleia' are destroyed simultaneously. Since Summoning 'Theinen the Great Sphinx' is a Spell Speed 1 effect (Trigger Effect), you cannot chain multiple Special Summons of 'Theinen the Great Sphinx' to one another. This means you can only Special Summon 1 copy of 'Theinen the Great Sphinx' when the conditions are correct. You CANNOT pay 1000 Life Points to Special Summon 2 copies of this card. [Re: Last Turn] If 'Pyramid of Light', 'Andro Sphinx', and 'Sphinx Teleia' are all sent to the Graveyard by 'Last Turn', 'Theinen the Great Sphinx' is not Special Summoned because the effect of 'Pyramid of Light' activates its effect, but then looks for 'Andro Sphinx' and 'Sphinx Teleia' and does not find them on the field, so it cannot destroy them with its effect. | Card Type: Effect Monster | Level: 10 | Monster Type: Beast | Passcode: 87997872 | Rarity: Secret Rare | Set: Master Collection Volume 2
Condition: NM, Limited $1.94 x 1
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