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Yu-Gi-Oh! Singles » Duelist Pack 8 Yusei Fudo


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Stardust Dragon
ATK/DEF: 2500/200 | Attribute: Wind | Card Number: DP08-EN014 | Card Rules: Rulings powered by The Netrep API. Tributing 'Stardust Dragon' is a cost to activate its effect. 'Stardust Dragon's' first effect can be activated during the Damage Step. 'Stardust Dragon's' effects do not target. 'Stardust Dragon's' first effect can still be chained if it is the only card that will be destroyed by the activated effect. 'Stardust Dragon's' effect can be chained to the effect of a Continuous Spell or Trap Card, like 'Blaze Cannon' or 'Skull Lair'. 'Stardust Dragon's' first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like 'Barrel Dragon' or 'Snipe Hunter'. If 'Crush Card Virus' is activated and there is a face-up monster on the field that will be destroyed, 'Stardust Dragon's' effect can be chained. If 'Royal Oppression's' effect is activated to negate the Special Summon of a monster, like 'Cyber Dragon' or 'Gladiator Beast Gyzarus', 'Stardust Dragon's' effect cannot be chained because the monster being Special Summoned is not considered to be 'on the field' until its Summon is successful. 'Stardust Dragon's' second effect can only be chained to an effect that will destroy card(s) on the field. For example, if 'Night Assailant' second effect is activated when it is discarded, 'Stardust Dragon's' effect cannot be chained because this effect does not destroy card(s) on the field. If 'Stardust Dragon' is removed from play when its first effect is activated (by 'Banisher of the Light, ' etc.), or it is removed from the Graveyard after its first effect is activated, it cannot be Special Summoned with its effect during the End Phase. If you Special Summon 'Stardust Dragon' during the End Phase and your opponent activates 'Torrential Tribute, ' you can chain 'Stardust Dragon's' first effect to negate 'Torrential Tribute'. If you do, you can Special Summon 'Stardust Dragon' again during the same End Phase. If your opponent controls your 'Stardust Dragon' and they use its effect, during the End Phase you will Special Summon it from your Graveyard. | Card Type: Synchro/Effect Monster | Level: 8 | Monster Type: Dragon | Passcode: 44508094 | Rarity: Super Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $9.94 x 1
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Condition: NM, Unlimited $9.94 x 1
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Condition: Fine, 1st $8.45 x 2
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Armory Arm
ATK/DEF: 1800/1200 | Attribute: Light | Card Number: DP08-EN016 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Level: 4 | Monster Type: Machine | Passcode: 29071332 | Rarity: Ultra Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $9.94 x 5
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Battle Mania
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN025 | Card Rules: Rulings powered by The Netrep API. You cannot activate this card if your opponent controls no monsters. If your opponent controls a face-up Attack Position monster at the end of their Main Phase 1, they must conduct their Battle Phase during the turn 'Battle Mania' is activated. Monsters unaffected by Trap Cards, like 'Elemental Hero Wildheart', do not have to attack during the turn 'Battle Mania' is activated. During the Battle Phase of a turn in which 'Battle Mania' was activated, if your 'Ultimate Tyranno' attacks, but the attack is negated, it must still attack again if there is another monster in play. (It cannot attack the same target twice.) | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 31245780 | Rarity: Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.94 x 9
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Fortress Warrior
ATK/DEF: 600/1200 | Attribute: Earth | Card Number: DP08-EN010 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 2 | Monster Type: Warrior | Passcode: 66288028 | Rarity: Super Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.94 x 4
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Give and Take
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN029 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 55465441 | Rarity: Super Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.94 x 1
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Condition: NM, 1st $0.94 x 4
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Junk Warrior
ATK/DEF: 2300/1300 | Attribute: Dark | Card Number: DP08-EN012 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Level: 5 | Monster Type: Warrior | Passcode: 60800381 | Rarity: Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.94 x 1
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Limiter Overload
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN030 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 92450185 | Rarity: Super Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.94 x 1
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Nitro Synchron
ATK/DEF: 300/100 | Attribute: Fire | Card Number: DP08-EN004 | Card Rules: No rulings available for this card. | Card Type: Tuner Monster | Level: 2 | Monster Type: Machine | Passcode: 96182448 | Rarity: Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.94 x 2
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Turbo Synchron
ATK/DEF: 100/500 | Attribute: Wind | Card Number: DP08-EN009 | Card Rules: Rulings powered by The Netrep API. 'Turbo Synchron's' effects do not target. If 'Turbo Synchron' attacks your opponent's monster while they have 'Fairy Box' active, the effects of 'Turbo Synchron' and 'Fairy Box' form a Chain. If 'Turbo Synchron' attacks an Attack Position 'Berserk Gorilla' and activate its effect, 'Berserk Gorilla' is destroyed when it is shifted to Defense Position, and a replay occurs. If 'Turbo Synchron' select another monster to attack, it cannot activate its effect again because it is not 'declaring an attack'. | Card Type: Tuner Monster | Level: 1 | Monster Type: Machine | Passcode: 67270095 | Rarity: Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.94 x 5
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Condition: NM, 1st $0.94 x 1
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Urgent Tuning
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN027 | Card Rules: Rulings powered by The Netrep API. This card does not target. This card cannot be activated during the Damage Step. If the number of monsters you control changes due to an effect chained to 'Urgent Tuning', and you do not have a Synchro Monster of a Level you could Summon when 'Urgent Tuning' resolves, you must show your Extra Deck to your opponent to prove that you cannot Summon a monster. You do not have to show your Extra Deck to your opponent if you would not be able to Synchro Summon at all when 'Urgent Tuning' resolves. (Because you control only 1 monster, or control only Tuner monsters, etc.) You can use monsters that are not affected by Trap Cards, like 'Elemental Hero Wildheart' as Synchro Material Monsters for 'Urgent Tuning'. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 94634433 | Rarity: Rare | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.94 x 12
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Card Rotator
ATK/DEF: | Attribute: Spell | Card Number: DP08-EN020 | Card Rules: Rulings powered by The Netrep API. Sending 1 card from your hand to the Graveyard is a cost. The Flip Effects of Flip Effect Monsters that are flipped face-up by 'Card Rotator' will activate after 'Card Rotator' resolves. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 72767833 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.50 x 2
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Condition: NM, 1st $0.50 x 44
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Confusion Chaff
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN026 | Card Rules: Rulings powered by The Netrep API. This card does not target. When 'Confusion Chaff' resolves, the battle caused by 'Confusion Chaff' proceeds directly to the Damage Step. This card cannot be activated when a single monster like 'Hayabusa Knight', etc., makes its second direct attack in the same Battle Phase. If the first monster that attacked directly is face-down when 'Confusion Chaff' resolves, it is flipped face-up and damage calculation is conducted normally. If a monster's attack becomes a direct attack due to a replay, it is still considered to be the first monster that attacked directly for 'Confusion Chaff'. If a monster declares a direct attack, but that attack is negated, it will not be considered the first monster that attacked directly that turn. If your 'Amazoness Swords Woman' declares the second direct attack during a Battle Phase, and 'Confusion Chaff' is activated, your opponent will take any battle damage from that battle. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 67630339 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.50 x 37
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Condition: NM, Unlimited $0.50 x 1
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Defense Draw
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN023 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Defense Draw' if you will not receive Battle Damage from the attack. You cannot activate 'Defense Draw' if there are no cards left in your Deck. You cannot activate 'Defense Draw' while your opponent controls a face-up 'Protector of the Sanctuary'. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 24268052 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.50 x 12
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Domino Effect
ATK/DEF: | Attribute: Spell | Card Number: DP08-EN018 | Card Rules: Rulings powered by The Netrep API. 'Domino Effect's' effect starts a Chain. Sending 1 monster you control to the Graveyard is a cost. 'Domino Effect' targets 1 monster your opponent controls. | Card Type: Continuous Spell | Level: | Monster Type: | Passcode: 32663969 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.50 x 1
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Condition: NM, 1st $0.50 x 34
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Equip Shot
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN021 | Card Rules: Rulings powered by The Netrep API. 'Equip Shot' cannot be activated during the Damage Step or End Step. The Attack Position monster selected by 'Equip Shot' must be a legal target for the selected Equip Card. If no legal targets exist, 'Equip Shot' cannot be activated. The selected Equip Card remains under your control when it is equipped to your opponent's monster. You can select a monster that has already attacked. If you select a monster that has not attacked it may conduct its regular attack after the battle caused by 'Equip Shot'. If your opponent attacks with one monster (monster A) and you activate 'Equip Shot', selecting another of their monsters (monster B), the original attacking monster (monster A) cannot attack after the battle caused by 'Equip Shot', but the monster selected by 'Equip Shot' (monster B) may attack after the battle created by 'Equip Shot'. When 'Equip Shot' resolves, the battle caused by 'Equip Shot' proceeds directly to the Damage Step. If you activate 'Equip Shot' during your Battle Phase, your monster is the attacker. If you activate it during your opponent's Battle Phase, your opponent's monster is the attacker. If an effect is chained that switches the monster that would be the attacker into Defense Position, the selected Equip Card is still transferred but the battle is not conducted, unless the monster can attack while in Defense Position like 'Total Defense Shogun'. If one of the monsters affected by 'Equip Shot' cannot attack, the Equip Card is still transferred. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 62878208 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.50 x 3
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Condition: NM, 1st $0.50 x 31
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Fighting Spirit
ATK/DEF: | Attribute: Spell | Card Number: DP08-EN017 | Card Rules: Rulings powered by The Netrep API. Destroying 'Fighting Spirit' when the equipped monster would be destroyed does not use the Chain. 'Fighting Spirit' is destroyed when the equipped monster would be sent to the Graveyard by battle. If this effect is used, 'Fighting Spirit' will not be on the field at the end of the Damage Step and could not be targeted by effects that activate at the end of the Damage Step. If a 'Hyper Hammerhead' destroyed by battle is equipped with 'Fighting Spirit' and it is destroyed instead, 'Hyper Hammerhead' remains on the field and its effect activates. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 06178850 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.50 x 1
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Condition: NM, 1st $0.50 x 16
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Ghost Gardna
ATK/DEF: 0/1900 | Attribute: Dark | Card Number: DP08-EN006 | Card Rules: Rulings powered by The Netrep API. 'Ghost Gardna's' second effect targets 1 of your opponent's monsters. If a 'Ghost Gardna' in your hand or Deck is destroyed and sent to your Graveyard, its effect activates. If you control a face-up 'Marauding Captain' and 'Ghost Gardna', when your opponent attacks 'Marauding Captain' you can activate 'Ghost Gardna's' effect, and the opponent's monster will attack 'Ghost Gardna' instead. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Passcode: 59965151 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.50 x 38
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Graceful Revival
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN022 | Card Rules: No rulings available for this card. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 98273947 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.50 x 2
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Condition: NM, 1st $0.50 x 19
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Healing Wave Generator
ATK/DEF: 800/1600 | Attribute: Light | Card Number: DP08-EN008 | Card Rules: Rulings powered by The Netrep API. 'Healing Wave Generator's' effect targets 1 other monster you control. If an effect is chained that removes the targeted monster from the field or flips it face-down, 'Healing Wave Generator's' effect disappears. If an effect is chained that shifts control of the targeted monster to your opponent, you will still gain Life Points. | Card Type: Effect Monster | Level: 4 | Monster Type: Machine | Passcode: 31281980 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.50 x 37
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Junk Barrage
ATK/DEF: | Attribute: Spell | Card Number: DP08-EN019 | Card Rules: No rulings available for this card. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 79068663 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.50 x 3
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Condition: NM, 1st $0.50 x 33
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Condition: VF/NM, 1st $0.45 x 1
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Junk Synchron
ATK/DEF: 1300/500 | Attribute: Dark | Card Number: DP08-EN001 | Card Rules: Rulings powered by The Netrep API. If the monster Special Summoned by 'Junk Synchron' is flipped face-down and then face-up, its effects are no longer negated. If you Special Summon 'Nimble Momonga', its effect will activate when it is destroyed by battle and sent to the Graveyard. If you Special Summon 'D.D. Scout Plane', its effect will activate when it is removed from play. If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. If you Special Summon 'Hand of Nepthys' with 'Junk Synchron's' effect, when you activate 'Hand of Nephthys'' effect it will be negated, even if you Tribute 'Junk Synchron' to activate the effect. | Card Type: Tuner Monster | Level: 3 | Monster Type: Warrior | Passcode: 63977008 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.75 x 2
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Quillbolt Hedgehog
ATK/DEF: 800/800 | Attribute: Earth | Card Number: DP08-EN005 | Card Rules: Rulings powered by The Netrep API. 'Quillbolt Hedgehog's' Special Summon effect is an Ignition Effect. If an effect is chained that removes your only Tuner monster from your side of the field, 'Quillbolt Hedgehog' is not Special Summoned. If 'Quillbolt Hedgehog' is flipped face-down after it is Special Summoned by its effect, it is not removed from play when it is removed from the field, even if it is flipped face-up. If 'Quillbolt Hedgehog' is Special Summoned by its effect and is later removed from the field while 'Skill Drain' is active, 'Quillbolt Hedgehog' is still removed from play. If you Special Summon 'Quillbolt Hedgehog' with its effect and afterwards remove it from play with 'Interdimensional Matter Transporter, ' 'Quillbolt Hedgehog' is not returned to the field in the End Phase. | Card Type: Effect Monster | Level: 2 | Monster Type: Machine | Passcode: 23571046 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.50 x 1
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Condition: NM, 1st $0.50 x 17
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Remote Revenge
ATK/DEF: | Attribute: Trap | Card Number: DP08-EN024 | Card Rules: Rulings powered by The Netrep API. 'Remote Revenge' cannot be chained to an effect that targets 2 or more monsters. If the effect targets only 1 monster while also targeting 1 or more Non-Monster Cards, like 'Icarus Attack', 'Remote Revenge' can be chained. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 61656650 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, Unlimited $0.50 x 2
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Condition: NM, 1st $0.50 x 22
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Shield Warrior
ATK/DEF: 800/1600 | Attribute: Earth | Card Number: DP08-EN007 | Card Rules: Rulings powered by The Netrep API. 'Shield Warrior's' effect is a Quick Effect. Removing 'Shield Warrior' from play is a cost. This effect does not target. You cannot activate 'Shield Warrior's' effect if your monster would not be destroyed by the battle. If a monster you control is forced to battle another monster you control by the effect of your opponent's 'Ancient Lamp', when you activate 'Shield Warrior's' effect during damage calculation, both of your monsters are not destroyed. | Card Type: Effect Monster | Level: 3 | Monster Type: Warrior | Passcode: 95360850 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.50 x 15
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Speed Warrior
ATK/DEF: 900/400 | Attribute: Wind | Card Number: DP08-EN002 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 2 | Monster Type: Warrior | Passcode: 09365703 | Rarity: Common | Set: Duelist Pack 8: Yusei Fudo
Condition: NM, 1st $0.75 x 4
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