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Yu-Gi-Oh! Singles » Dark Revelations 1


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Dark Paladin
ATK/DEF: 2900/2400 | Attribute: Dark | Card Number: DR1-EN160 | Card Rules: Rulings powered by The Netrep API. 'Dark Paladin' cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon 'Dark Paladin' using 'Monster Reborn', etc., even if he was properly Summoned before. You cannot Special Summon 'Dark Paladin' using 'Magical Scientist', etc. You can use 'substitute' Fusion Material Monsters such as 'Goddess With the Third Eye', etc. to Fusion Summon 'Dark Paladin'. 'Dark Paladin''s Spell-negating effect is a Quick Effect, so it can be activated during your opponent's turn. You can activate 'Dark Paladin''s Spell-negating effect multiple times in the same chain. 'Dark Paladin''s Spell-negating effect can be chained to. If you activate 'Dark Paladin''s Spell-negating effect, and your opponent chains 'Ring of Destruction' to destroy 'Dark Paladin', the Spell Card is still negated even though 'Dark Paladin' is destroyed. If you activate 'Dark Paladin''s Spell-negating effect, and your opponent chains 'Book of Moon' to flip 'Dark Paladin' face-down, the Spell Card is still negated even though 'Dark Paladin' is face-down. 'Dark Paladin''s +500 ATK effect is a Continuous Effect. While 'Skill Drain' is active, the effects of 'Dark Paladin' are negated. [Re: Skill Drain] 'Skill Drain' negates Quick Effects such as 'Dark Paladin' and 'Ryu Senshi'. [Re: The Dark - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: The Earth - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: The Light - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: Wave-Motion Cannon] Your opponent cannot chain 'Magic Jammer', or use 'Dark Paladin', etc., when you send 'Wave-Motion Cannon' from the field to the Graveyard. Your opponent CAN chain 'Magic Jammer' or use 'Dark Paladin', etc., when you first activate 'Wave-Motion Cannon' (meaning when you place it face-up on the field). | Card Type: Fusion/Effect Monster | Level: 8 | Monster Type: Spellcaster | Passcode: 98502113 | Rarity: Ultra Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $15.94 x 1
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Breaker the Magical Warrior
ATK/DEF: 1600/1000 | Attribute: Dark | Card Number: DR1-EN126 | Card Rules: Rulings powered by The Netrep API. Placing a Spell Counter on 'Breaker, the Magical Warrior' is a chain that begins after it is Summoned. If your opponent chains 'Trap Hole' or 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Trap Hole' / 'Ring of Destruction' resolves before the Spell Counter is placed on 'Breaker, the Magical Warrior', so you cannot chain 'Breaker, the Magical Warrior''s effect. 'Breaker, the Magical Warrior''s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card. You can use 'Breaker, the Magical Warrior''s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using 'Pitch-Black Power Stone', etc.). Removing a Spell Counter is a cost if you remove a Spell Counter from 'Breaker, the Magical Warrior' and your opponent chains 'Ring of Destruction', the Spell Counter has already been removed so 'Ring of Destruction' deals 1600 damage to each player 'Breaker, the Magical Warrior''s effect that destroys a card is still applied even though 'Breaker, the Magical Warrior' himself has been destroyed at that point. If I chain 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Ring of Destruction' does 1600 damage to each player because the action of placing the Spell Counter has not resolved. [Re: Enemy Controller] If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Light and Darkness Dragon] When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned ('Zaborg the Thunder Monarch', 'Breaker the Magical Warrior', etc.) while 'Light and Darkness Dragon' is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and 'Light and Darkness Dragon' will be Chain Link 2. Because of this, it is not possible to use 'Pulling the Rug' to negate the effect of the monster if it was Normal Summoned. [Re: Pitch-Black Power Stone] You can use a Spell Counter from a card like 'Breaker the Magical Warrior' and replace 'Breaker the Magical Warrior''s Spell Counter with 'Pitch-Black Power Stone' on the same turn (and use 'Breaker the Magical Warrior''s effect again that same turn, if you wish). | Card Type: Effect Monster | Level: 4 | Monster Type: Spellcaster | Passcode: 71413901 | Rarity: Ultra Rare | Set: Dark Revelations 1
Condition: Good, Unlimited $5.59 x 1
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Skill Drain
ATK/DEF: | Attribute: Trap | Card Number: DR1-EN211 | Card Rules: Rulings powered by The Netrep API. Paying 1000 Life Points is a cost. 'Skill Drain' negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as 'Witch of the Black Forest', 'Sangan', 'Mystic Tomato', 'Giant Rat', 'Sinister Serpent', and 'Vampire Lord'. If your 'Dark Flare Knight' is sent to the Graveyard while 'Skill Drain' is active, its effect activates in the Graveyard so you can Special Summon 'Mirage Knight' (but 'Mirage Knight''s effects will be negated once it is in play). If your 'Neko Mane King' is sent to the Graveyard by your opponent's card effect while 'Skill Drain' is active, its effect is activated. If your 'Twin-Headed Behemoth' is destroyed and sent to the Graveyard while 'Skill Drain' is active, its effect activates and it is Special Summoned. 'Skill Drain' will not negate an Ignition Effect or Trigger Effect if the Effect Monster is not face-up on the field when the effect resolves. 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. 'Skill Drain' will negate Flip Effects, and you can chain the activation of 'Skill Drain' to the activation of a Flip Effect, but you cannot activate 'Skill Drain' in the Damage Step because it does not specifically modify ATK or DEF, so you cannot chain 'Skill Drain' to a Flip Effect that is activated because a monster was attacked while face-down. If you Flip Summon 'Spear Cretin' while 'Skill Drain' is active, 'Spear Cretin''s effect is negated when it is sent to the Graveyard because it is a Flip Effect and 'Skill Drain' negates Flip Effects. 'Skill Drain' negates Quick Effects such as 'Dark Paladin' and 'Ryu Senshi'. While 'Skill Drain' is active you cannot Tribute a face-up 'Kaiser Seahorse' to Tribute Summon a Level 7 or higher LIGHT monster. However, you can Tribute a face-down 'Kaiser Seahorse'. While 'Skill Drain' is active, 'maintenance costs' are not negated (see the Advanced Gameplay FAQ) so you still have to pay for 'The Unfriendly Amazon', 'Armor Exe', Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with 'Dark Elf' or 'Jirai Gumo'. Restrictions are also lifted, so you can attack with 'Ultimate Obedient Fiend' even if you have other cards on your side of the field. Spirit Monsters are not returned to the owner's hand while 'Skill Drain' is active. Toon Monsters' effects are negated while 'Skill Drain' is active and the Toon Monster is on the field, so they can attack the same turn they are Summoned, you do not have to pay 500 Life Points to attack with them, and they are not destroyed if 'Toon World' is destroyed, but they cannot attack your opponent directly. 'Jinzo' cannot negate Trap Cards while 'Skill Drain' is already active, because 'Skill Drain' is negating 'Jinzo''s effect. But if 'Jinzo' is already on the field, you cannot activate 'Skill Drain' because 'Jinzo''s effect prevents you from doing so. When a monster's ATK or DEF are changed by its own effect, like 'Slate Warrior' or 'Berserk Dragon', and 'Skill Drain' is activated, that monster's effect is negated and the ATK/DEF are returned to normal. Even if 'Skill Drain' is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when 'Skill Drain' effect is applied, and you have to start over from the beginning. If your opponent uses 'Bazoo the Soul-Eater''s effect to increase its ATK, and you use 'Skill Drain', 'Bazoo the Soul-Eater''s ATK returns to normal, even if 'Skill Drain' is destroyed after resolving. If 'Skill Drain' is negating 'Bazoo the Soul-Eater''s effect, you can still pay the cost and remove monsters in your Graveyard from play, but 'Bazoo the Soul-Eater''s ATK will not increase. 'Goblin Attack Force' and 'Spear Dragon' do not change their battle position after attacking while 'Skill Drain' is active. If 'Goblin Attack Force' attacks and changes battle position, then on your next turn you activate 'Skill Drain', you can change 'Goblin Attack Force' back to Attack Position because its effect that prevents this is negated. Monsters equipped to 'Relinquished' while 'Skill Drain' is active are negated and destroyed because 'Relinquished' no longer has an effect that allows it to be equipped with a monster, and 'Relinquished''s ATK and DEF are returned to normal. Monsters that can hold Spell Counters, like 'Skilled Dark Magician', no longer have that effect while 'Skill Drain' is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed. If a face-down 'Kisetai' is attacked while 'Skill Drain' is active, the effect of 'Kisetai' is negated, damage calculation is performed, and 'Kisetai' will not equip itself to the attacking monster. But if 'Kisetai' is already an Equip Spell Card, and 'Skill Drain' is activated, Kisetai is unaffected because it is no longer an Effect Monster. The effects of 'Zombyra the Dark' are negated while 'Skill Drain' is active, so 'Zombyra the Dark' can attack your opponent directly, and its ATK is not decreased because of its effect. If 'Skill Drain' is destroyed, 'Zombyra the Dark''s ATK is not changed. The ATK and DEF of 'Gradius' Option', the ATK of 'Maju Garzett', and similar monsters is 0 while 'Skill Drain' is active, and is not restored even if 'Skill Drain' is destroyed. If 'Skill Drain' is activated after 'Hayabusa Knight''s first attack, 'Hayabusa Knight' does not get its second attack. You can Special Summon 'Gilasaurus' while 'Skill Drain' is active, but its effect is negated so your opponent does not get to Special Summon. Do not roll dice for Archfiends while 'Skill Drain' is active. A Union Monster that attached itself to another monster before 'Skill Drain' became active is unaffected by 'Skill Drain'. If 'Skill Drain' is active, you can activate a Union Monster's effect to attach it to another monster, but nothing happens and it remains a monster. 'Skill Drain' will not affect lingering effects or conditions that are left over from a previous effect. For example, if you Special Summon a Fusion Monster with 'Summoner of Illusions', and then 'Skill Drain' is activated afterwards, the Fusion Monster is still destroyed in the End Phase. If you Special Summon a Fusion Monster with 'Magical Scientist', and then 'Skill Drain' is activated, the Fusion Monster cannot attack your opponent's Life Points directly, and is returned to the Extra Deck at the end of the turn. When 'Jowls of Dark Demise''s effect is activated and resolves, and then 'Skill Drain' is activated afterwards, it has no effect on 'Jowls of Dark Demise''s effect, so control of the monster does not change until it is returned to the original controller at the end of the turn. If 'Hino-Kagu-Tsuchi''s effect is activated, and then 'Skill Drain' is activated later, 'Hino-Kagu-Tsuchi''s effect is not negated and the opponent must discard his/her hand during their next Draw Phase. But if 'Skill Drain' is active at the time 'Hino-Kagu-Tsuchi''s effect activates, then the effect is negated. Conditions for Summoning monsters is not negated by 'Skill Drain', so you still must remove 1 DARK and 1 LIGHT monster to Special Summon 'Chaos Emperor Dragon - Envoy of the End', and you cannot Normal Summon or Flip Summong 'Terrorking Archfiend' if there are no Archfiends on the field. You can have 2 'Gravekeeper's Chiefs' on the field while 'Skill Drain' is active, but if 'Skill Drain' is destroyed, select 1 of the 'Gravekeeper's Chiefs' and destroy it. [Re: Alien Hypno] If you take control of your opponent's monster with 'Alien Hypno' and 'Skill Drain' is activated, control of the selected monster is returned to the opponent. If 'Skill Drain' is later negated or removed from the field, the selected monster is returned to your control. [Re: Amplifier] You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate 'Snatch Steal' targeting your opponent's 'Jinzo'. You then equip 'Jinzo' with 'Amplifier'. You cannot activate 'Imperial Order' because it cannot resolve completely (it would negate 'Snatch Steal', returning 'Jinzo' to your opponent, which would negate 'Imperial Order' so 'Snatch Steal' would re-activate). If you activate 'Imperial Order' by mistake in such a situation, flip it face-down again. Example #2: you control 'Jinzo' equipped with 'Amplifier' and 'Skill Drain'. Your opponent cannot activate 'Royal Decree'. [Re: Anteatereatingant] If you activate the effect of 'Anteatereatingant', then activate 'Skill Drain', 'Anteatereatingant' still can't attack that turn. (Even if 'Skill Drain' was chained to the effect.) [Re: Armor Exe] If 'Skill Drain' is active and 'Armor Exe' is Summoned, or if 'Skill Drain' is activated after 'Armor Exe' is Summoned, in both cases 'Armor Exe' CAN attack the same turn it was Summoned. [Re: Atomic Firefly] 'Atomic Fir | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 82732705 | Rarity: Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $6.94 x 3
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Gravekeeper's Spy
ATK/DEF: 1200/2000 | Attribute: Dark | Card Number: DR1-EN007 | Card Rules: An error has occurred with the NetRep API (Client: looks like we got no XML document). We apologize for the inconvenience. | Card Type: Effect Monster | Level: 4 | Monster Type: Spellcaster | Passcode: 24317029 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $4.94 x 1
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Royal Tribute
ATK/DEF: | Attribute: Spell | Card Number: DR1-EN039 | Card Rules: Rulings powered by The Netrep API. Both players must show their hands to the opponent when 'Royal Tribute' resolves. If you activate 'Royal Tribute' and your opponent chains 'Mystical Space Typhoon' to destroy 'Necrovalley', the effect of 'Royal Tribute' still resolves. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 72405967 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $3.94 x 2
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Guardian Grarl
ATK/DEF: 2500/1000 | Attribute: Earth | Card Number: DR1-EN169 | Card Rules: Rulings powered by The Netrep API. If you wish to use 'Guardian Grarl''s effect to Special Summon him from your hand, you still must have 'Gravity Axe - Grarl' on your side of the field. You cannot Tribute Summon 'Guardian Grarl' by Tributing a monster equipped with your only 'Gravity Axe - Grarl' on your side of the field, because the 'Gravity Axe - Grarl' will no longer be on the field when the Summon occurs. | Card Type: Effect Monster | Level: 5 | Monster Type: Dinosaur | Passcode: 47150851 | Rarity: Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $1.94 x 2
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Condition: VF, Unlimited $1.55 x 1
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YZ-Tank Dragon
ATK/DEF: 2100/2200 | Attribute: Light | Card Number: DR1-EN109 | Card Rules: No rulings available for this card. | Card Type: Fusion/Effect Monster | Level: 6 | Monster Type: Machine | Passcode: 25119460 | Rarity: Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $1.75 x 1
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Dark Jeroid
ATK/DEF: 1200/1500 | Attribute: Dark | Card Number: DR1-EN004 | Card Rules: Rulings powered by The Netrep API. If the monster selected by 'Dark Jeroid' is removed from the field by 'Dimensionhole', or flipped face-down, or returned to the hand or Deck, or sent to the Graveyard, etc., the effect of 'Dark Jeroid' is reset and the selected monster no longer has a lowered ATK. If 'Dark Jeroid' is the only monster on the field when it is Summoned, it reduces its own ATK. The ATK cannot go below zero. [Re: Ambulanceroid] You can Special Summon 'Dark Jeroid' with 'Ambulanceroid's' effect because it has 'roid' in its card name. [Re: Lone Wolf] If your opponent Summons 'Dark Jeroid' and reduces your 'Monk Fighter' ATK by 800 points, then later you activate 'Lone Wolf' targeting the 'Monk Fighter', it does not restore the ATK of 'Monk Fighter'. [Re: Rescueroid] You can activate 'Rescueroid's' effect when 'Dark Jeroid' or 'Elemental Hero Necroid Shaman' is destroyed by battle and sent to the Graveyard because they have 'roid' in their card names. 'Elemental Hero Necroid Shaman' would be returned to the Extra Deck instead. [Re: Shrink] If a monster whose ATK is reduced by 'Dark Jeroid' is affected by 'Shrink', first calculate half that monster's original ATK, then subtract 800 for 'Dark Jeroid's' effect this becomes the monster's current ATK. | Card Type: Effect Monster | Level: 4 | Monster Type: Fiend | Passcode: 90980792 | Rarity: Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Darkbishop Archfiend
ATK/DEF: 300/1400 | Attribute: Water | Card Number: DR1-EN231 | Card Rules: Rulings powered by The Netrep API. When you have another Archfiend that can roll a die and 'Darkbishop Archfiend', and the other Archfiend is targeted, you get to roll both dice, and you can choose which one to roll first. | Card Type: Effect Monster | Level: 3 | Monster Type: Fiend | Passcode: 35798491 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Different Dimension Capsule
ATK/DEF: | Attribute: Spell | Card Number: DR1-EN031 | Card Rules: Rulings powered by The Netrep API. If 'Different Dimension Capsule' is destroyed with 'Heavy Storm', etc., the card removed from play remains removed from play for the rest of the Duel. If 'Imperial Order' is activated, count the Standby Phases normally for 'Different Dimension Capsule'. If 'Imperial Order' is active during the 2nd Standby Phase, you cannot add the removed card to your hand and 'Different Dimension Capsule' stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel. If 'Imperial Order' is chained to the activation of 'Different Dimension Capsule', then the effect of selecting a card from your Deck disappears and 'Different Dimension Capsule' is destroyed. [Re: D.D. Scout Plane] If 'D.D. Scout Plane' is removed from play and is face-down while out of play, such as with 'Lightforce Sword' or 'Different Dimension Capsule', 'D.D. Scout Plane''s effect does not activate. But if 'D.D. Scout Plane' was face-down on the field, and was removed by 'Nobleman of Crossout', it is placed face-up while out of play and its effect does activate. [Re: D.D.M. - Different Dimension Master] You cannot Special Summon a monster that was removed from play face-down using 'Lightforce Sword' or 'Different Dimension Capsule'. [Re: Dimension Distortion] 'Dimension Distortion' can only Special Summon a monster that is face-up while removed from play (cannot Special Summon a monster removed with 'Lightforce Sword' or 'Different Dimension Capsule'). [Re: Dimension Fusion] You cannot use 'Dimension Fusion' to Special Summon a monster that was removed from play and kept face-down, like with 'Lightforce Sword' or 'Different Dimension Capsule'. [Re: Dimensional Inversion] If a card is removed from play with 'Lightforce Sword' or 'Different Dimension Capsule', you cannot activate 'Dimensional Inversion' because you cannot verify the card is a monster. [Re: Gren Maju Da Eiza] 'Gren Maju Da Eiza''s effect includes cards removed from play face-down with 'Lightforce Sword' or 'Different Dimension Capsule'. [Re: Light of Redemption] If a LIGHT monster is removed from play face-down by 'Different Dimension Capsule', etc., it cannot be selected with 'Light of Redemption'. [Re: Lost Guardian] Monsters removed from play and kept face-down, like with 'Different Dimension Capsule' or 'Lightforce Sword', do NOT count towards the DEF of 'Lost Guardian'. [Re: Pharaoh's Treasure] You can select a face-up 'Pharaoh's Treasure' from your Deck for 'Different Dimension Capsule' the 'Pharaoh's Treasure' is removed from play and kept face-down until the time elapses, at which point it is added to your hand, but it was not drawn so its effect does not activate. [Re: Primal Seed] 'Primal Seed' can add cards to your hand that were removed from play face-up ('Dimensionhole') or face-down ('Different Dimension Capsule'). [Re: Serial Spell] If you chain 'Serial Spell' to 'Different Dimension Capsule' it will copy the effect and remove 1 card you select in your Deck from play, face-down. But because 'Serial Spell' does not remain on the field, the selected card remains removed from play face-down and is not placed in your hand. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 11961740 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Different Dimension Gate
ATK/DEF: | Attribute: Spell | Card Number: DR1-EN206 | Card Rules: Rulings powered by The Netrep API. You select the monsters when you activate 'Different Dimension Gate'. If one player has no monsters on the field, you cannot activate 'Different Dimension Gate'. The controller of 'Different Dimension Gate' selects both monsters. A monster removed with 'Different Dimension Gate' doesn't take up a Monster Zone, but if there are no vacant Monster Zones when it returns to play, it is sent to the Graveyard. If a face-down monster is selected for this effect, it will remain face-down while removed from play. So if a face-down 'D.D. Scout Plane' is removed from play with this card, its effect will not activate. When a monster removed with 'Different Dimension Gate' is sent to the Graveyard with 'Miracle Dig', the monster won't return to the field when 'Different Dimension Gate' is destroyed, but the other monster removed with 'Different Dimension Gate' will still return to the field. When a Spirit Monster is removed with 'Different Dimension Gate', if it returns to play after the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand. When 'Different Dimension Gate' is removed from the field, but not destroyed, because of 'Giant Trunade' or 'Emergency Provisions', the removed monsters cannot be returned to play. When your opponent's monster on your side of the field that you control with 'Change of Heart' or 'Snatch Steal' is removed with 'Different Dimension Gate', it returns to your side of the field when 'Different Dimension Gate' is destroyed, and then immediately returns to your opponent's side of the field. You can select a Monster Token when you activate 'Different Dimension Gate', but the token is taken off the field. If your opponent chains 'Ring of Destruction' to your 'Different Dimension Gate', only the surviving monster is removed from play and returns when 'Different Dimension Gate' is destroyed. When a Fusion Monster that was Special Summoned with 'Summoner of Illusions' or 'Magical Scientist' is removed from play with 'Different Dimension Gate', it is not destroyed or returned to the Extra Deck when it returns to the field, and it no longer has 'Magical Scientist's' restriction that prevents it from attacking your opponent's Life Points directly. When you select 'Guardian Kay'est' or 'The Legendary Fisherman' as a target of 'Different Dimension' gate, only the other monster is removed and returns to the field when 'Different Dimension Gate' is destroyed. You can only use 'Different Dimension Gate's' effect when it is activated, even though it is a Continuous Spell Card. [Re: D.D. Scout Plane] If 'D.D. Scout Plane' is removed from play with 'Different Dimension Gate', 'D.D. Scout Plane''s effect activates and 'D.D. Scout Plane' is Special Summoned. If 'Different Dimension Gate' is later destroyed, the other removed monster is returned to the field at that time. [Re: Dimension Fusion] You can use 'Dimension Fusion' to Special Summon a monster removed from play with 'Different Dimension Gate'. [Re: Guardian Kay'est] If 'Guardian Kay'est' and another monster are targeted for 'Different Dimension Gate', only the other monster is removed from play and returns when 'Different Dimension Gate' is destroyed. [Re: Lost Guardian] Example: Player A controls 2 monsters. Player B activates 'Change of Heart' to take control of one of them, then activates 'Different Dimension Gate' to remove both from play. Both monsters are in Player A's 'removed zone' while removed from play (so Player A's 'Lost Guardian' would have 1400 DEF). When 'Different Dimension Gate' is destroyed, the monster Player B took control of will return to Player B's side of the field (if possible, if not it is destroyed) before returning to Player A's side of the field. [Re: Magical Scientist] If the Fusion Monster is flipped face-down with 'Book of Moon', or removed from play with 'Dimensionhole' or 'Interdimensional Matter Transporter' or 'Different Dimension Gate', the effect is reset and the Fusion Monster does not go back to the Extra Deck, and is not prohibited from attacking your opponent's Life Points directly. [Re: Silent Swordsman LV3] 'Silent Swordsman LV3' will negate the effects of your opponent's Spell Cards that target it, whether that Spell Card targets just 'Silent Swordsman LV3' (such as 'Soul Exchange') or multiple monsters ('Different Dimension Gate'). [Re: Spirit Reaper] 'Spirit Reaper' is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon 'Spirit Reaper' with Monster Reborn, or flip it face-down with 'Book of Moon', or flip it face-up with 'Book of Taiyou', it is not destroyed. If a face-down 'Spirit Reaper' is targeted with 'Change of Heart', then Flip Summoned, it is not destroyed because it was face-down when 'Change of Heart' was activated. If 'Spirit Reaper' is targeted by the effect of 'Relinquished', 'Spirit Reaper' is an Equip Spell Card after the effect of 'Relinquished' resolves, so it is not destroyed. If 'Spirit Reaper' is removed from play with 'Dimensionhole' or 'Interdimensional Matter Transporter' or 'Different Dimension Gate', then it is removed from play so it is not destroyed. If 'Spirit Reaper' is shuffled into the Deck with 'Monster Recovery', it's not destroyed. If 'Spirit Reaper' is returned to the hand with 'Penguin Soldier', it's not destroyed. | Card Type: Continuous Spell | Level: | Monster Type: | Passcode: 56460688 | Rarity: Rare | Set: Dark Revelations 1
Condition: VF, Unlimited $0.75 x 1
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Emblem of Dragon Destroyer
ATK/DEF: | Attribute: Spell | Card Number: DR1-EN145 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 06390406 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Fear from the Dark
ATK/DEF: 1700/1500 | Attribute: Dark | Card Number: DR1-EN187 | Card Rules: Rulings powered by The Netrep API. 'Fear from the Dark' can be Normal Summoned. Only the owner of 'Fear from the Dark' can use its effect, because it has to be sent from your hand to your Graveyard. When you discard 'Fear from the Dark' with 'Painful Choice', 'Fear from the Dark''s effect does not activate because it was your own card effect that caused it. If 'Fear from the Dark' is sent to the Graveyard during a card effect's resolution, or during a chain, activate 'Fear from the Dark''s effect after the current effect or chain has resolved. If 'Fear from the Dark' is sent to the Graveyard by 'Last Turn''s effect, 'Fear from the Dark' is Special Summoned to the field before the attack of 'Last Turn' happens. [Re: Drop Off] The card discarded by the effect of 'Drop Off' is considered to be discarded from your hand, not your Deck. If 'Penguin Knight' is the card discarded, its effect will not activate. If 'Electric Snake', 'Regenerating Mummy', or 'Fear from the Dark' is the card discarded, its effect will activate. | Card Type: Effect Monster | Level: 4 | Monster Type: Zombie | Passcode: 34193084 | Rarity: Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Gravekeeper's Spear Soldier
ATK/DEF: 1500/1000 | Attribute: Dark | Card Number: DR1-EN010 | Card Rules: An error has occurred with the NetRep API (Client: looks like we got no XML document). We apologize for the inconvenience. | Card Type: Effect Monster | Level: 4 | Monster Type: Spellcaster | Passcode: 63695531 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Magical Scientist
ATK/DEF: 300/300 | Attribute: Dark | Card Number: DR1-EN128 | Card Rules: Rulings powered by The Netrep API. You can use 'Magical Scientist''s effect multiple times in the same turn. 'Magical Scientist''s effect does not target. If the Fusion Monster is flipped face-down with 'Book of Moon', or removed from play with 'Dimensionhole' or 'Interdimensional Matter Transporter' or 'Different Dimension Gate', the effect is reset and the Fusion Monster does not go back to the Extra Deck, and is not prohibited from attacking your opponent's Life Points directly. If you Special Summon 'Reaper on the Nightmare' with 'Magical Scientist', it cannot attack your opponent's Life Points directly (but can attack a monster). You cannot activate 'Secret Pass to the Treasures' targeting a Fusion Monster Special Summoned with 'Magical Scientist' because it cannot attack your opponent's Life Points directly that turn. If 'Skill Drain' is activated after a Fusion Monster is Special Summoned with 'Magical Scientist', the effect of 'Magical Scientist' (that makes the Fusion Monster unable to attack directly and have to go back to the Extra Deck) has been applied already, and is not negated, so the Special Summoned Fusion Monster still cannot attack directly and must go back to the Extra Deck. If 'Jowgen the Spiritualist' is on the field, you cannot activate the effect of 'Magical Scientist' (so you cannot even pay the cost to try and activate 'Last Turn', for example). [Re: Astral Barrier] If a Fusion Monster is Special Summoned with 'Magical Scientist', and attacks, you cannot choose to make the attack a direct attack on your Life Points, because the effect of 'Magical Scientist' prohibiting this is mandatory, but the effect of 'Astral Barrier' is optional. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. [Re: Centrifugal Field] Unlike 'De-Fusion', the Fusion Material Monsters Special Summoned with 'Centrifugal Field' do not have to have been used to Fusion Summon the Fusion Monster. In fact, that Fusion Monster does not have to have been properly Fusion Summoned at all (it could have been Special Summoned with 'Magical Scientist' or 'Summoner of Illusions' instead). [Re: Dark Balter the Terrible] The first sentence of this card's text means that monsters such as 'Beastking of the Swamps' cannot be used as a substitute for one of the required Fusion Material Monsters. You CAN use the effect of 'Magical Scientist' or 'Summoner of Illusions' to Special Summon this card like any other Fusion Monster. [Re: Dark Paladin] 'Dark Paladin' cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon 'Dark Paladin' using 'Monster Reborn', etc., even if he was properly Summoned before. You cannot Special Summon 'Dark Paladin' using 'Magical Scientist', etc. [Re: De-Fusion] If you activate 'De-Fusion' and select a Fusion Monster that was Special Summoned by 'Magical Scientist' or 'Metamorphosis' you can return the Fusion Monster to the owner's Extra Deck, but cannot Special Summon any Fusion Material Monsters since none were used. [Re: Different Dimension Gate] When a Fusion Monster that was Special Summoned with 'Summoner of Illusions' or 'Magical Scientist' is removed from play with 'Different Dimension Gate', it is not destroyed or returned to the Extra Deck when it returns to the field, and it no longer has 'Magical Scientist's' restriction that prevents it from attacking your opponent's Life Points directly. [Re: Fiend Skull Dragon] You cannot use substitute Fusion Material Monsters such as 'Beastking of the Swamps' to Fusion Summon this card. You can use the effects of 'Metamorphosis', 'Magical Scientist', and 'Summoner of Illusions' to Special Summon this card. [Re: Guardian Tryce] You cannot use 'Guardian Tryce''s effect to Special Summon a 'Special Summon-only' monster that had not been properly Summoned, such as a Fusion Monster that was Special Summoned with 'Magical Scientist' and then Tributed for 'Guardian Tryce'. [Re: Interdimensional Matter Transporter] When a Fusion Monster is returned to the field with 'Interdimensional Matter Transporter' the same turn it was Special Summoned with 'Summoner of Illusions' or 'Magical Scientist', the Fusion Monster is not destroyed or returned to the Extra Deck. [Re: Mokey Mokey King] When 'Mokey Mokey King' that was Special Summoned by 'Magical Scientist' is returned to the Extra Deck, it has been removed from the field so its effect activates and you Special Summon as many 'Mokey Mokey' as possible from your Graveyard. [Re: Re-Fusion] You cannot use 'Re-Fusion' to Special Summon a Fusion Monster that was Summoned with 'Magical Scientist', or otherwise not properly Fusion Summoned. [Re: Royal Oppression] There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like 'Monster Reborn', a Trap Card like 'Call of the Haunted', or an Effect Monster like 'Magical Scientist'. The second way is built in to the monster, and Special Summons it without activating an effect, such as 'Black Luster Soldier - Envoy of the Beginning' or 'Dark Necrofear'. 'Royal Oppression' can negate both of these types of Special Summon. In the first case, you chain the activation of 'Royal Oppression''s effect to the activation of the Spell, Trap, or Monster Card's effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of 'Royal Oppression' to negate the Special Summon (the same procedure that you use for 'Horn of Heaven' or 'Solemn Judgment'). [Re: Skill Drain] 'Skill Drain' will not affect lingering effects or conditions that are left over from a previous effect. For example, if you Special Summon a Fusion Monster with 'Summoner of Illusions', and then 'Skill Drain' is activated afterwards, the Fusion Monster is still destroyed in the End Phase. If you Special Summon a Fusion Monster with 'Magical Scientist', and then 'Skill Drain' is activated, the Fusion Monster cannot attack your opponent's Life Points directly, and is returned to the Extra Deck at the end of the turn. | Card Type: Effect Monster | Level: 1 | Monster Type: Spellcaster | Passcode: 34206604 | Rarity: Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Metamorphosis
ATK/DEF: | Attribute: Spell | Card Number: DR1-EN038 | Card Rules: Rulings powered by The Netrep API. 'Metamorphosis' does not properly Summon a Fusion Monster, so you cannot use 'Monster Reborn' on it afterwards. Tributing a monster is a cost. You can Tribute a face-down monster. If you activated 'Soul Exchange' targeting your opponent's monster, if the monster is face-down, you cannot Tribute it as a cost for 'Metamorphosis'. You can Tribute a Monster Token (including a Sheep Token from 'Scapegoat'). If there is no Fusion Monster with the same level as the Tributed monster in your Extra Deck, then you cannot activate this card. 'Metamorphosis' vs. 'A Legendary Ocean': if you want to Special Summon a Level 6 Fusion Monster from your Extra Deck, you have to Tribute a Level 7 WATER monster on the field because it is treated as a Level 6. [Re: Chthonian Polymer] You can only activate this card when the opponent Fusion Summons a monster, including with a Special Summon that is treated as a Fusion Summon, like 'Miracle Fusion' or 'Power Bond'. You cannot activate it when they Special Summon a Fusion Monster with a card effect, like 'Metamorphosis' or 'Cyber-Stein'. [Re: Cyber End Dragon] You can Special Summon 'Cyber End Dragon' with 'Cyber-Stein' or 'Metamorphosis'. [Re: Cyber Twin Dragon] You can Special Summon 'Cyber Twin Dragon' with 'Cyber-Stein' or 'Metamorphosis'. [Re: De-Fusion] If you activate 'De-Fusion' and select a Fusion Monster that was Special Summoned by 'Magical Scientist' or 'Metamorphosis' you can return the Fusion Monster to the owner's Extra Deck, but cannot Special Summon any Fusion Material Monsters since none were used. [Re: Elemental Hero Necroid Shaman] You cannot choose to Special Summon a monster if it cannot be Special Summoned, such as a Spirit monster, or 'Dark Ruler Ha Des', or a Fusion Monster that was Summoned by the effect of 'Metamorphosis'. [Re: Fiend Skull Dragon] You cannot use substitute Fusion Material Monsters such as 'Beastking of the Swamps' to Fusion Summon this card. You can use the effects of 'Metamorphosis', 'Magical Scientist', and 'Summoner of Illusions' to Special Summon this card. [Re: Non-Fusion Area] You can still Special Summon a Fusion Monster with a card effect like 'Metamorphosis' or 'Cyber-Stein'. [Re: Serial Spell] If you chain 'Serial Spell' to 'Metamorphosis', there is no effect because you did not Tribute a monster for a cost, so 'Serial Spell' has no point of reference and cannot resolve. [Re: Soul Exchange] You can target a face-down monster, but you cannot Tribute it for a Ritual Summon or for 'Metamorphosis' because you do not know its Level. [Re: UFOroid Fighter] If 'UFOroid Fighter' is Special Summoned with 'Cyber-Stein' or 'Metamorphosis', its original ATK & DEF will be zero. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 46411259 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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My Body as a Shield
ATK/DEF: | Attribute: Spell | Card Number: DR1-EN147 | Card Rules: Rulings powered by The Netrep API. 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). 'My Body as a Shield' can only be used against effects that will destroy monsters at that time. So you cannot use 'My Body as a Shield' when 'Tribe-Infecting Virus' is summoned you can only use it in response to the activation of 'Tribe-Infecting Virus''s effect, at which point the effect of 'Tribe-Infecting Virus' is negated and 'Tribe-Infecting Virus' is destroyed. Also, you cannot use 'My Body as a Shield' against cards whose effects will not destroy a monster right away, so you cannot use 'My Body as a Shield' against 'Jigen Bakudan', 'Ekibyo Drakmord', 'Magical Hats', 'Steel Scorpion', 'Toon Monsters', 'Thunder Nyan Nyan', 'Gradius' Option', 'Summoner of Illusions', 'Limiter Removal', 'Call of the Haunted', 'Premature Burial', or 'Autonomous Action Unit'. You cannot use 'My Body as a Shield' against cards whose effects might or might not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. You cannot use 'My Body as a Shield' against monsters with continuous effects such as 'Kotodama' . You cannot activate 'My Body as a Shield' during the Damage Step, so you cannot use it against a 'Man-Eater Bug' or 'Cyber Jar' flipped by an attack, but you can use it when these monsters are Flip Summoned. 'Judgment of Anubis' may be chained to 'My Body as a Shield'. [Re: Doomcaliber Knight] If 'Doomcaliber Knight's' effect would destroy a monster on the field, 'My Body as a Shield' can be chained. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Gatling Dragon] You cannot activate 'My Body as a Shield' as a chain to 'Gatling Dragon' because it has not yet been decided if any monster(s) will be destroyed or not. [Re: Goldd, Wu-Lord of Dark World] If monsters are targeted by 'Goldd, Wu-Lord of Dark World', the opponent can chain 'My Body as a Shield'. [Re: Grand Convergence] If there is a monster on the field, you can chain 'My Body as a Shield' to this card. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that negates the activation of a card and destroys it, like 'My Body as a Shield' or 'Bait Doll'. [Re: Magical Dimension] You cannot chain 'My Body as a Shield' to 'Magical Dimension', since destroying a monster on the field is optional. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Winged Kuriboh LV10] The Quick Effect of 'Winged Kuriboh LV10'can be chained to. You can chain 'Barrel Behind the Door' or 'My Body as a Shield' to the effect. | Card Type: Quick-Play Spell | Level: | Monster Type: | Passcode: 69279219 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Pitch-Dark Dragon
ATK/DEF: 900/600 | Attribute: Dark | Card Number: DR1-EN063 | Card Rules: No rulings available for this card. | Card Type: Union Monster | Level: 3 | Monster Type: Dragon | Passcode: 47415292 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Rivalry of Warlords
ATK/DEF: | Attribute: Trap | Card Number: DR1-EN103 | Card Rules: Rulings powered by The Netrep API. When 'Rivalry of Warlords' is activated, each player must send monsters to the Graveyard so that he controls only 1 Type of monster face-up. You don't select or name a Type when 'Rivalry of Warlords' is activated instead, you make it so you have only 1 Type. If, after this, your monsters are destroyed so you have no monsters on the field, you are free to play any Type again, and that new Type becomes the Type that you must play. (So if you send monsters to the Graveyard so you control only Spellcaster-Typess, and your Spellcaster-Type monsters are destroyed, you may play a Dragon-Type monster, but can then only play Dragon-Type monsters as long as you control 1 or more face-up Dragon-Type monsters. If all your monsters are again destroyed, you can again play whatever Type you want.) This also means that when 'Rivalry of Warlords' is active, each player can control a different face-up Type than his opponent. You can activate 'Rivalry of Warlords' when either or both player(s) does not have any face-up monsters on the field, in which case once a player does have a face-up monster that monster's Type becomes that player's Type for purposes of 'Rivalry of Warlords' (as long as the monster remains face-up on that player's side of the field). When 'Rivalry of Warlords' is activated, it has no effect on monsters that are face-down at that time and does not flip those monsters face-up. While 'Rivalry of Warlords' is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by 'Swords of Revealing Light', 'Book of Taiyou', etc., then it is destroyed as necessary. As long as 'Rivalry of Warlords' is active, you cannot Summon, Flip Summon, or Special Summon an inappropriate Type face-up (including 'Jinzo'), but you can Special Summon face-down with 'The Shallow Grave', 'Morphing Jar #2', etc. If you have only 1 monster on the field face-up, you may Tribute it for a monster that is a different Type. If you have 2 monsters on the field face-up of the same Type, you cannot Tribute 1 of them for another monster that is a different Type (even 'Jinzo') as you would then have 2 different Types. If 'Cyber Jar' is activated while 'Rivalry of Warlords' is active, you can Special Summon different Types of monsters face-down without penalty, or Special Summon 1 Type face-up and all the others face-down. But if you Special Summon different Types of monsters face-up, you have to destroy monsters to make it 1 Type. When 'Rivalry of Warlords' is active, and you change the Type of all of your monsters with 'DNA Surgery' or 'Parasite Paracide' or 'D. Tribe', you now only have 1 Type so you are OK and no monsters are destroyed, and you can also Summon, Flip Summon, and Special Summon additional monsters that do not have that printed Type on the card and they will be considered that Type and are not destroyed. If you activate 'Magical Hats' while 'Rivalry of Warlords' is active, the cards Special Summoned with 'Magical Hats' are unaffected by 'Rivalry of Warlords' because they have no Type. When 'Rivalry of Warlords' is active you can activate 'Dragonic Attack', but if you have other face-up monsters that are not Dragon-Types then the targeted monster is destroyed. If 'Rivalry of Warlords' is active and you take control of your opponent's face-up monster with 'Change of Heart' or 'Snatch Steal', and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed. [Re: Amplifier] If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. [Re: Sacred Phoenix of Nephthys] If 'Rivalry of Warlords' is active, and your opponent takes control of your 'Sacred Phoenix of Nephthys' while controlling monsters that are not Winged Beast-Type, 'Sacred Phoenix of Nephthys' is not considered destroyed by the effect of 'Rivalry of Warlords', but rather by a condition that made it impossible for it to exist on that side of the field. So it is not Special Summoned by its own effect during the Standby Phase. [Re: Uria, Lord of Searing Flames] If you control 'Rivalry of Warlords' and 2 other face-up Trap Cards, and you control a non-Pyro monster, you cannot send the 3 face-up Trap Cards to the Graveyard to Summon 'Uria, Lord of Searing Flames' because 'Rivalry of Warlords' prevents you from Summoning monsters of different Types. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 90846359 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Spell Canceller
ATK/DEF: 1800/1600 | Attribute: Wind | Card Number: DR1-EN075 | Card Rules: Rulings powered by The Netrep API. 'Spell Canceller''s effect is similar to 'Imperial Order'. If 'Last Will''s effect is active (its 'state' is in effect) and 'Spell Canceller' is Summoned, 'Spell Canceller' will not negate the effect of 'Last Will'. You can Special Summon 'Spell Canceller' with 'Premature Burial' the effect of 'Premature Burial' is negated by 'Spell Canceller' so if 'Premature Burial' is destroyed, 'Spell Canceller' is not destroyed and remains on the field. You can chain 'Call of the Haunted' to a Spell Card, and Special Summon 'Spell Canceller', to negate the effect of the Spell Card. You can activate 'Spiritualism' when 'Spell Canceller' is face-up on the field because its activation and effect cannot be negated. When 'Spell Canceller' is face-up on the field, you can activate the Graveyard effect of 'Dark Necrofear' (because it is a monster effect) and equip it to a monster, but the effect of 'Dark Necrofear' after it is equipped will be negated because it is then an Equip Spell Card. [Re: Clock Tower Prison] If 'Spell Canceller' is Summoned or 'Imperial Order' is activated, all the Clock Counters will be removed from 'Clock Tower Prison'. [Re: Destiny Hero - Diamond Dude] The Normal Spell Card's effect activates in the Graveyard. So its effect will not be negated by 'Spell Canceller'. [Re: Level Limit - Area B] If you Summon 'Spell Canceller' while 'Level Limit - Area B' is on the field, 'Spell Canceller' negates its effect and is not changed to Defense Position. [Re: Return of the Doomed] This card is activated during your Main Phase 1 or 2 and creates a state that lasts until the end of your turn. If 'Spell Canceller' is Summoned after this card was activated, but during the same turn, the state it created is not negated and 1 monster will return to your hand if destroyed during this turn. | Card Type: Effect Monster | Level: 5 | Monster Type: Machine | Passcode: 84636823 | Rarity: Ultra Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Spell Vanishing
ATK/DEF: | Attribute: Trap | Card Number: DR1-EN263 | Card Rules: Rulings powered by The Netrep API. When you activate 'Spell Vanishing', you get to search your opponent's Deck to look for any Spell Cards of the same name as the destroyed Spell Card. | Card Type: Counter Trap | Level: | Monster Type: | Passcode: 29735721 | Rarity: Rare | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Condition: VF, Unlimited $0.75 x 1
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Thunder of Ruler
ATK/DEF: | Attribute: Trap | Card Number: DR1-EN097 | Card Rules: Rulings powered by The Netrep API. When you activate 'Thunder of Ruler', since your opponent cannot enter the Battle Phase, your opponent proceeds from Main Phase 1 to the End Phase. [Re: Last Turn] If the Battle Phase is skipped because of 'Thunder of Ruler' or 'Soul Exchange', resolve the effects of 'Last Turn' as much as possible (including victory check, quite possibly resulting in a DRAW). | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 91781589 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 1
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Twin Swords of Flashing Light - Tryce
ATK/DEF: | Attribute: Spell | Card Number: DR1-EN199 | Card Rules: Rulings powered by The Netrep API. Sending a card to the Graveyard is a cost. If the first attack of a monster equipped with 'Twin Swords of Flashing Light - Tryce' is negated by 'Magic Cylinder', the monster can still perform the second attack. When you declare the second attack of a monster equipped with 'Twin Swords of Flashing Light - Tryce', and the 'Twin Swords of Flashing Light - Tryce' is destroyed during the Battle Step with 'Mystical Space Typhoon', the monster is no longer capable of performing the second attack, and a replay occurs. If a monster that normally attacks twice like 'Hayabusa Knight', 'Gray Wing', or 'Tyrant Dragon' is equipped with 'Twin Swords of Flashing Light - Tryce', it doesn't get a third attack. You can equip 'Twin Swords of Flashing Light - Tryce' to 'Injection Fairy Lily' and you can use her effect for each attack. If 'Twin Swords of Flashing Light - Tryce' is equipped to a monster affected by 'Diffusion Wave Motion', it can only attack twice. If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice. [Re: Anteatereatingant] You can only activate this card's effect once per turn. Even if 'Anteatereatingant' can attack multiple times because it's equipped with 'Twin Swords of Flashing Light - Tryce', it can only give up its potential to attack once. [Re: Arcana Force EX - The Dark Ruler] If your 'Arcana Force EX - The Dark Ruler' is equipped with 'Twin Swords of Flashing Light - Tryce' while its heads effect is applied, you will choose which effect to use when you attack twice. If you choose 'Arcana Force EX - The Dark Ruler's' heads effect, it will be changed to Defense Position at the end of the Battle Phase. [Re: Armed Samurai - Ben Kei] If you equip 'Twin Swords of Flashing Light - Tryce' to 'Armed Samurai Ben Kei', it can only attack twice, not three times (unless equipped with more cards). [Re: Black Luster Soldier - Envoy of the Beginning] Even if you equip him with 'Twin Swords of Flashing Light - Tryce', 'Black Luster Soldier - Envoy of the Beginning' only gets a maximum of 2 attacks. [Re: Chain Thrasher] If you have 1 'Chain Thrasher' in the Graveyard and 1 on the field equipped with 'Twin Swords of Flashing Light - Tryce', its still only gets 2 attacks. [Re: Combination Attack] If 'Dark Blade', equipped with 'Kiryu' and 'Twin Swords of Flashing Light - Tryce', attacks twice using 'Twin Swords of Flashing Light - Tryce''s effect, then you use 'Combination Attack' to detach 'Kiryu' from 'Dark Blade', both monsters can attack again once each. 'Dark Blade' cannot attack another 2 times because it has already attacked twice. [Re: Mucus Yolk] If 'Mucus Yolk' inflicts damage multiple times in the same turn, such as with 'Twin Swords of Flashing Light - Tryce', it only increases by 1000 points during your next Standby Phase. [Re: Raging Flame Sprite] If 'Raging Flame Sprite' is equipped with 'Twin Swords of Flashing Light - Tryce', its ATK will increase by 1000 points after each successful attack ('Raging Flame Sprite' must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack. [Re: The Dark Door] A single monster may still attack more than once while this card is on the field, such as 'Hayabusa Knight', 'Asura Priest', 'Black Luster Soldier - Envoy of the Beginning', a monster equipped with 'Twin Swords of Flashing Light - Tryce' or a Spellcaster-Type Monster affected by 'Diffusion Wave-Motion'. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 21900719 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.94 x 2
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Y-Dragon Head
ATK/DEF: 1500/1600 | Attribute: Light | Card Number: DR1-EN060 | Card Rules: Rulings powered by The Netrep API. If 'Y-Dragon Head''s ATK is doubled with 'Limiter Removal', and then 'Y-Dragon Head' is equipped to 'X-Head Cannon', 'Y-Dragon Head' is not destroyed at the end of the turn. | Card Type: Union Monster | Level: 4 | Monster Type: Machine | Passcode: 65622692 | Rarity: Rare | Set: Dark Revelations 1
Condition: VF/NM, Unlimited $0.85 x 1
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A Deal with Dark Ruler
ATK/DEF: | Attribute: Spell | Card Number: DR1-EN192 | Card Rules: Rulings powered by The Netrep API. The 'Level' in 'A Deal with Dark Ruler' is the original Level printed on the Monster Card. If your opponent's Level 8 or higher monster than you control is sent to the Graveyard, you can activate 'A Deal with Dark Ruler'. You cannot activate'A Deal with Dark Ruler' during the Damage Step. You can only Special Summon 1 monster with 'A Deal with Dark Ruler', but you can activate 2 copies of 'A Deal with Dark Ruler' to Special Summon 1 'Berserk Dragon' for each, even if only 1 Level 8 or higher monster was sent to the Graveyard. You can activate 'A Deal with Dark Ruler' if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as 'Koitsu' or 'Dark Necrofear' destroyed by 'Heavy Storm'). [Re: Berserk Dragon] 'Berserk Dragon' cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of 'A Deal with Dark Ruler'. So 'Berserk Dragon' cannot be Special Summoned with 'Monster Reborn', etc., even if Special Summoned properly first. [Re: Metal Reflect Slime] You cannot activate 'A Deal with Dark Ruler' when 'Metal Reflect Slime' is destroyed and sent to the Graveyard because it is a Trap Card in the Graveyard. | Card Type: Quick-Play Spell | Level: | Monster Type: | Passcode: 06850209 | Rarity: Common | Set: Dark Revelations 1
Condition: NM, Unlimited $0.75 x 2
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