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Greenkappa
ATK/DEF: 650/900
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Attribute: Dark
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Card Number: DB2-EN103
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Card Rules: Rulings powered by The Netrep API. If there is only 1 face-down Spell or Trap Card on the field when the effect of 'Greenkappa' is activated, the effect disappears. You can chain to the effect of 'Greenkappa', even with the targeted Spell or Trap Cards. If only 1 of the 2 cards is chained, 'Greenkappa' will still resolve and destroy the other. If 'Greenkappa' is destroyed in a chain to its effect (such as with 'Torrential Tribute') its effect still resolves. Since 'Greenkappa' targets, you can use 'Fake Trap' to save your Trap Card(s) that were targeted by 'Greenkappa'.
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Card Type: Effect Monster
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Level: 3
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Monster Type: Warrior
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Passcode: 61831093
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$19.94 |
x 1 |
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Mirror Force
ATK/DEF:
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Attribute: Trap
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Card Number: DB2-EN081
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Card Rules: Rulings powered by The Netrep API. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Book of Moon] If you are attacking, and you chain 'Book of Moon' to your opponent's 'Mirror Force' to flip one of your monsters face-down, that monster is not destroyed by 'Mirror Force'. [Re: Different Dimension Dragon] 'Different Dimension Dragon' cannot be destroyed by 'Fissure', 'Mirror Force', etc. Also, if 'Different Dimension Dragon' is your only monster on your side of the field, your opponent cannot activate effects like 'Fissure', 'Mirror Force', 'Raigeki', etc. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Elemental Hero Wildheart] If you attack with 'Elemental Hero Wildheart' and the opponent activates 'Widespread Ruin', if 'Elemental Hero Wildheart' is your monster with the highest ATK, no monster will be destroyed by the effect of 'Widespread Ruin'. If the opponent activates 'Mirror Force', 'Elemental Hero Wildheart' will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates 'Negate Attack', his attack will not be negated, and the Battle Phase will not end. If the opponent activates 'Magic Cylinder', his attack will not be negated and no Effect Damage will be dealt. [Re: Fiend Skull Dragon] Cards such as 'Torrential Tribute', 'Bottomless Trap Hole', 'Mirror Force', and 'Last Turn' will all apply their effects to 'Fiend Skull Dragon' because these cards do not target. [Re: Gravity Bind] When you attack with a Level 4 or higher monster and your opponent activates 'Mirror Force', if you chain 'Gravity Bind' the attack of your monster stops but 'Mirror Force' still resolves and destroys your Attack Position monsters. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Metalsilver Armor] Your opponent cannot activate 'Monster Reborn' and other cards that target while you have a monster equipped with 'Metalsilver Armor'. Your opponent can activate 'Raigeki', 'Mirror Force', and other cards that do not target. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: The Dragon's Bead] You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate 'Mirror Force', 'Waboku', 'Torrential Tribute', 'Bottomless Trap Hole', etc. [Re: The Six Samurai - Irou] You cannot destroy a 'Six Samurai' monster to save more than one other 'Six Samurai' monster at the same time. Example: You control 'Yariza' in Defense Position and 'Nisashi' and 'Irou' in Attack Position. 'Mirror Force' is activated when you attack with 'Nisashi'. You can destroy 'Yariza' to save 'Nisashi', or destroy 'Yariza' to save 'Irou'. You cannot destroy 'Yariza' to save both 'Nisashi' and 'Irou' at the same time. [Re: The Six Samurai - Irou] A 'Six Samurai' monster that is in the process of being destroyed cannot be destroyed to save another 'Six Samurai' monster. For example, if you control 'Yariza', 'Nisashi', and 'Irou' all in Attack Position, and your opponent activates 'Mirror Force', you cannot destroy any of those 3 instead of another. [Re: Total Defense Shogun] 'Widespread Ruin' and 'Mirror Force' cannot destroy 'Total Defense Shogun' if he attacks while in Defense Position, and his attack resolves as normal. [Re: Total Defense Shogun] If 'Total Defense Shogun' in Defense Position is your only monster, and attacks, your opponent cannot activate 'Mirror Force' because it will have no effect. [Re: Tyrant Dragon] When you attack with 'Tyrant Dragon' the opponent can activate 'Mirror Force' and all your Attack Position monsters, including 'Tyrant Dragon', will be destroyed. This is because 'Mirror Force' does not target.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 44095762
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Rarity: Super Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$14.94 |
x 2 |
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Royal Decree
ATK/DEF:
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Attribute: Trap
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Card Number: DB2-EN106
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Card Rules: Rulings powered by The Netrep API. [Re: Amplifier] You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate 'Snatch Steal' targeting your opponent's 'Jinzo'. You then equip 'Jinzo' with 'Amplifier'. You cannot activate 'Imperial Order' because it cannot resolve completely (it would negate 'Snatch Steal', returning 'Jinzo' to your opponent, which would negate 'Imperial Order' so 'Snatch Steal' would re-activate). If you activate 'Imperial Order' by mistake in such a situation, flip it face-down again. Example #2: you control 'Jinzo' equipped with 'Amplifier' and 'Skill Drain'. Your opponent cannot activate 'Royal Decree'. [Re: Call of the Haunted] If 'Royal Decree' is activated after 'Call of the Haunted' has resolved, and later 'Royal Decree' is destroyed, 'Call of the Haunted' continues to target the Special Summoned monster. [Re: Destiny Board] If 'Jinzo' or 'Royal Decree' is on the field, 'Destiny Board's effect will be negated and you cannot place a Spirit Message on the field. Also if one of the Spirit Messages or 'Destiny Board' is destroyed while 'Jinzo' or 'Royal Decree' is on the field, the others will NOT be destroyed. If 'Jinzo' is destroyed in the End Phase you may activate 'Destiny Board''s effect afterwards. [Re: Double Snare] You can destroy 'Jinzo', 'Royal Decree', 'Tyrant Dragon', 'Sorcerer of Dark Magic', 'Fiend Skull Dragon', and 'The Dragon's Bead' with this card's effect. [Re: Embodiment of Apophis] vs. 'Jinzo': If 'Emodiment of Apophis' is a monster, and 'Jinzo' or 'Royal Decree' is played, 'Embodiment of Apophis' cannot remain as a monster and is placed face-up in the Spell & Trap Card Zone, where it remains on the field meaninglessly (even if 'Jinzo' leaves play later). If 'Royal Decree' is chained to the activation of 'Embodiment of Apophis', the effect of 'Embodiment of Apophis' is negated and it remains on the field in the Spell & Trap Card Zone meaninglessly. [Re: Nightmare Wheel] The effect of 'Nightmare Wheel' will be negated by 'Royal Decree', so you can attack or change the battle position of the monster. Also, if 'Royal Decree' is active, and the monster is removed from the field, 'Nightmare Wheel' remains on the field meaninglessly because its text that would destroy it is negated. If 'Royal Decree' is later destroyed, the effects of 'Nightmare Wheel' are not applied (such as the 500 damage) if there is no monster being targeted by 'Nightmare Wheel'. [Re: Ninjitsu Art of Decoy] If 'Ninjitsu Art of Decoy' is active, then 'Royal Decree' is activated and negates 'Ninjitsu Art of Decoy''s effect, then 'Royal Decree' is later destroyed, 'Ninjitsu Art of Decoy''s effect is not re-applied. [Re: Pitch-Black Power Stone] You place the 3 Spell Counters on 'Pitch-Black Power Stone' even if 'Royal Decree' is active, so if your opponent chains 'Royal Decree' to your 'Pitch-Black Power Stone', or chains 'Call of the Haunted' to Special Summon 'Jinzo', you still get 3 Spell Counters on it. [Re: Scapegoat] If you activate 'Monster Reborn' and your opponent chains 'Imperial Order' you can chain 'Scapegoat' and 'Royal Decree' but only 'Scapegoat' will resolve since 'Scapegoat' will prevent any Special Summons, and therefore 'Monster Reborn' cannot resolve. [Re: Spacegate] If 'Royal Decree' is chained to the second effect of 'Spacegate', 'Spacegate's' effect is negated because the effect activated on the field. [Re: Spirit of the Pharaoh] If your opponent chains 'Royal Decree' to the effect of 'The First Sarcophagus', the effect of Special Summoning is negated and 'The First Sarcophagus' is sent to the Graveyard because that is the cost. [Re: Talisman of Spell Sealing] While 'Royal Decree' and 'Talisman of Spell Sealing' are both active, and 'Sealmaster Meisei' is removed from the field, 'Talisman of Spell Sealing' stays on the field, but if 'Royal Decree''s effect is no longer being applied, 'Talisman of Spell Sealing' is destroyed. [Re: Wall of Revealing Light] If 'Wall of Revealing Light''s effect is negated by 'Royal Decree' or 'Jinzo', and then that card is destroyed, the effect of 'Wall of Revealing Light' is re-applied.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 51452091
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Rarity: Super Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$11.94 |
x 1 |
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Heavy Storm
ATK/DEF:
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Attribute: Spell
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Card Number: DB2-EN084
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Card Rules: Rulings powered by The Netrep API. [Re: A Deal with Dark Ruler] You can activate 'A Deal with Dark Ruler' if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as 'Koitsu' or 'Dark Necrofear' destroyed by 'Heavy Storm'). [Re: Big Bang Shot] If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Curse of Royal] You cannot use 'Curse of Royal' against 'Heavy Storm' or 'Harpie's Feather Duster'. [Re: Different Dimension Capsule] If 'Different Dimension Capsule' is destroyed with 'Heavy Storm', etc., the card removed from play remains removed from play for the rest of the Duel. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Emergency Provisions] If your opponent activates 'Heavy Storm' you can chain 'Emergency Provisions' to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points). [Re: Fake Trap] If your opponent activates ''Heavy Storm'' and your chain ''Fake Trap'', your Trap Cards are protected but your Spell Cards are still destroyed.' [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Morale Boost] If 'Morale Boost' and other Equip Spell Cards are destroyed at the same time with 'Harpie's Feather Duster' or 'Heavy Storm', 'Morale Boost' does not inflict any damage. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Smoke Grenade of the Thief] This card must be destroyed directly for its effect to activate, such as with the effects of 'Mystical Space Typhoon', 'Heavy Storm', or 'Gearfried the Iron Knight'. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Timidity] While the effect of 'Timidity' is active, and your opponent activates 'Heavy Storm', face-down Spell and Trap Cards are not destroyed but face-up cards will be.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 19613556
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Rarity: Super Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$8.45 |
x 2 |
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Fusion Gate
ATK/DEF:
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Attribute: Spell
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Card Number: DB2-EN030
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Card Rules: Rulings powered by The Netrep API. Fusion Monsters Special Summoned without 'Polymerization' while 'Fusion Gate' is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of 'Monster Reborn', 'Call of the Haunted', etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as 'Magicial Scientist' or 'Summoner of Illusions'.) [Re: Fusion Recovery] You can use 'Fusion Recovery' to retrieve a Fusion Material Monster that was used with 'Power Bond' or 'Fusion Gate' or 'Polymerization'. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: Non-Fusion Area] You cannot activate 'Power Bond', 'Miracle Fusion', or 'Dragon's Mirror' when this card is active because they are treated as Fusion Summons. You can activate 'Fusion Gate', but you cannot activate its effect. [Re: Sonic Jammer] While 'Sonic Jammer''s effect is applied, your opponent can still use the effects of 'Wave Motion Cannon', or 'Black Pendant' when sent to the Graveyard, or Field Spell Cards like 'Fusion Gate'.
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Card Type: Field Spell
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Level:
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Monster Type:
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Passcode: 33550694
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Rarity: Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$6.45 |
x 1 |
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| Condition: Good, Unlimited |
$5.16 |
x 1 |
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Injection Fairy Lily
ATK/DEF: 400/1500
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Attribute: Earth
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Card Number: DB2-EN171
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Card Rules: Rulings powered by The Netrep API. You can activate this card's effect during both players' Damage Steps, at damage calculation. You can activate it only once per Damage Step, but if 'Injection Fairy Lily' is involved in multiple battles in the same turn, you can activate it once during each battle. You cannot increase this card's ATK by 6000 points by paying 4000 Life Points. The ATK increase only lasts for that 1 Damage Step. If this card is involved in multiple battles during the same turn, you must pay 2000 Life Points each battle if you wish to keep increasing its ATK. Activating this card's effect does not cause a replay. You may activate this card's effect even when it is attacking directly. If your 'Injection Fairy Lily' is in battle with the opponent's 'Injection Fairy Lily' the turn player must decide to use its effect or not first. The opponent can then activate their 'Injection Fairy Lily' effect. If both effects are activated, it forms a chain. If this card is equipped with 'Heart of Clear Water' and you activate its effect to increase its ATK, the 'Heart of Clear Water' is immediately destroyed. The effect of 'Mirror Wall' will reduce 'Injection Fairy Lily''s ATK by half before you decide to use its effect or not. So if you activate its effect, its ATK will be 3200. If 2 copies of 'Mirror Wall' are active, its ATK will be 3100. [Re: Buster Rancher] If 'Injection Fairy Lily' is equipped with 'Buster Rancher', and you use her effect to increase her ATK, 'Buster Rancher' is destroyed. If 'Injection Fairy Lily' battles a monster equipped with 'Buster Rancher', and her effect is used to increase her ATK, then 'Buster Rancher''s effect activates and increases the ATK of the other monster. [Re: Diffusion Wave-Motion] You can activate 'Injection Fairy Lily''s effect when she is attacked by a Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' because her effect is applied during damage calculation. [Re: Fairy Box] The current ATK is reduced to 0, including all Equip Spell Cards. Trap Cards and Quick-Play Spell Cards cannot further increase the monster's ATK this battle. A monster effect such as 'Injection Fairy Lily' can increase its own ATK after 'Fairy Box' is successful. [Re: Kuriboh] 'Kuriboh' is activated during damage calculation. If your opponent attacks with 'Injection Fairy Lily' and activates her effect, you can chain 'Kuriboh' to reduce the damage to zero. [Re: Last Turn] If you activate 'Last Turn' and select your 'The Rock Spirit' or 'Soul of Purity and Light' their effects will be applied during your opponent's special Battle Phase. Also any Flip Effects are resolved as normal, etc. You can use the effect of 'Injection Fairy Lily' and other monster effects during the special Battle Phase. [Re: Metalmorph] If your monster that is equipped with 'Metalmorph' attacks your opponent's 'Injection Fairy Lily', if your opponent activates 'Injection Fairy Lily's' effect it will be resolved first, and then after 'Injection Fairy Lily's' ATK is increased by 3000 your monster will gain additional ATK equal to half of 'Injection Fairy Lily's' total ATK. [Re: Reflect Bounder] Effects such as 'Metalmorph' and 'Injection Fairy Lily' happen after 'Reflect Bounder''s effect, because 'Reflect Bounder''s effect happens before damage calculation. [Re: Secret Pass to the Treasures] If the monster attacks your opponent's Life Points directly, you cannot use an effect such as 'Rush Recklessly' to increase its ATK above 1000 during the attack. If a monster attacks directly using the effect of 'Secret Pass to the Treasures', 'automatic' increases will not apply ('Super Robolady', etc.). If you use 'Secret Pass to the Treasures' on 'Injection Fairy Lily', and attack directly, you cannot activate the effect of 'Injection Fairy Lily'. [Re: Shooting Star Bow - Ceal] 'Shooting Star Bow - Ceal' decreases the current ATK. So if 'Injection Fairy Lily' is equipped with 'Shooting Star Bow - Ceal' and activates her effect, her ATK is 2400 ((400 - 1000) + 3000 = 2400). [Re: Skyscraper] If your opponent's monster's ATK is increased during the damage step, like 'Injection Fairy Lily' or 'Covering Fire', your 'Elemental Hero' will gain the +1000 ATK for 'Skyscraper'. [Re: Twin Swords of Flashing Light - Tryce] You can equip 'Twin Swords of Flashing Light - Tryce' to 'Injection Fairy Lily' and you can use her effect for each attack.
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Card Type: Effect Monster
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Level: 3
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Monster Type: Spellcaster
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Passcode: 79575620
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Rarity: Ultra Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$5.94 |
x 1 |
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Royal Oppression
ATK/DEF:
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Attribute: Trap
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Card Number: DB2-EN200
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Card Rules: Rulings powered by The Netrep API. There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like 'Monster Reborn', a Trap Card like 'Call of the Haunted', or an Effect Monster like 'Magical Scientist'. The second way is built in to the monster, and Special Summons it without activating an effect, such as 'Black Luster Soldier - Envoy of the Beginning' or 'Dark Necrofear'. 'Royal Oppression' can negate both of these types of Special Summon. In the first case, you chain the activation of 'Royal Oppression''s effect to the activation of the Spell, Trap, or Monster Card's effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of 'Royal Oppression' to negate the Special Summon (the same procedure that you use for 'Horn of Heaven' or 'Solemn Judgment'). Example 1: If 'Marauding Captain' is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of 'Royal Oppression'. The effect of 'Marauding Captain' is negated, no monster is Special Summoned, and the 'Marauding Captain' is destroyed. (The monster your opponent intended to Special Summon with the effect of 'Marauding Captain' remains in his hand.) Example 2: If 'Cyber Jar' is Flip Summoned and its Flip Effect activates, you can activate the effect of 'Royal Oppression' in a chain to the Flip Effect. The effect of 'Cyber Jar' is negated, no monsters on the field are destroyed by its effect, no cards are picked up, no monsters are Special Summoned, and 'Cyber Jar' is destroyed by the effect of 'Royal Oppression'. Example 3: If 'Call of the Haunted' is activated, you can activate the effect of 'Royal Oppression' in a chain. The effect of 'Call of the Haunted' is negated, and a monster is not Special Summoned. The effects of face-up Trap Cards cannot be activated during the Damage Step, so this card's effect cannot negate the Special Summoning of a monster by the effect of 'Mystic Tomato' or a 'Cyber Jar' flipped face-up by an attack. You can activate the effect of 'Royal Oppression' as a chain to 'Monster Gate'. No cards will be picked up, and no monster will be Special Summoned (The opponent still must have Tributed a monster as a cost). You can activate the effect of 'Royal Oppression' to negate an effect that Summons 1 monster, or Summons multiple monsters (like 'Cyber Jar', 'The Shallow Grave', or 'Valkyrion the Magna Warrior'). When 'Monster Reborn' is activated to Special Summon 'Jinzo', you can activate the effect of 'Royal Oppression' in a chain to negate the Special Summon because 'Jinzo' is not on the field until the chain resolves. If you have 'Royal Oppression' face-up on your side of the field, and your opponent attempts to Special Summon 'Dark Necrofear', and you activate the effect of your 'Royal Oppression', then 'Dark Necrofear' will activate its effect in the Graveyard and return to the field as an Equip Spell Card. But if your opponent had 'Royal Oppression' face-up on his side of the field, and you activate the effect of your opponent's 'Royal Oppression' to negate the Special Summon of your opponent's 'Dark Necrofear', then 'Dark Necrofear' does not activate its effect in the Graveyard, because it was destroyed by an effect controlled by its owner, not by its owner's opponent (even though the owner did not activate the effect, he still controls the 'Royal Oppression' card). When 'Insect Queen' destroys your opponent's monster, an 'Insect Monster Token' is Special Summoned during the End Phase, and the effect of 'Royal Oppression' can be activated at that time to negate the Special Summon and destroy 'Insect Queen'. When 'Jam Breeding Machine' activates its effect to Special Summon a 'Slime Token' in the Standby Phase, and the effect of 'Royal Oppression' can be activated at that time to negate the Special Summon and destroy 'Jam Breeding Machine'. If the effect of 'Royal Oppression' is activated, and 'Mystical Space Typhoon' or 'Dust Tornado' is chained to destroy 'Royal Oppression', then the effect of 'Royal Oppression' disappears because it is a Continuous Trap Card, and the Special Summon will not be negated. [Re: Amplifier] If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. [Re: Ancient Gear Beast] If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. [Re: Ancient Gear Golem] If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. [Re: Conscription] You can use 'Royal Oppression' to negate the Special Summon of 'Conscription'. [Re: Crystal Abundance] You can chain the effect of 'Royal Oppression' to this card to negate the Special Summons. [Re: Cyber Dragon] You can negate the Special Summon of 'Cyber Dragon' with 'Royal Oppression', 'Solemn Judgment', or 'Horn of Heaven'. [Re: Embodiment of Apophis] You can negate the activation of 'Embodiment of Apophis' by chaining 'Solemn Judgment' or '7 Tools of the Bandit' or 'Royal Oppression', but you cannot use these against it once it is a monster. [Re: Future Fusion] You can chain 'Royal Oppression' to negate 'Future Fusion' when it is activated (placed face-up on the field). [Re: Goldd, Wu-Lord of Dark World] If the Special Summon of 'Goldd, Wu-Lord of Dark World' is negated with 'Royal Oppression', the second part of his effect does not resolve. [Re: Grandmaster of the Six Samurai] If you Special Summon 'Grandmaster of the Six Samurai' and your opponent negates the Special Summon and destroys it with their 'Royal Oppression', 'Grandmaster of the Six Samurai's' effect activates. If your opponent uses the effect of your 'Royal Oppression' to negate the Special Summon, 'Grandmaster of the Six Samurai's' effect does not activate. [Re: Hand of Nephthys] You can chain to the activation of 'Hand of Nephthys'' effect with the effect of 'Royal Oppression' to negate the Special Summon of 'Sacred Phoenix of Nephthys'. [Re: Insect Queen] If you want to use 'Royal Oppression' to negate the Special Summon of an Insect Monster Token, you chain it to the activation of 'Insect Queen''s effect during the End Phase. [Re: Monster Gate] Your opponent can chain 'Royal Oppression''s effect to negate 'Monster Gate''s effect. [Re: Morphtronic Celfon] 'Royal Oppression' can be chained to the Attack Position effect of 'Morphtronic Celfon'. [Re: Scapegoat] If the effect of 'Royal Oppression' is chained to your 'Scapegoat' your Sheep Tokens will not be Special Summoned and you still cannot perform any Summons that turn. [Re: Sillva, Warlord of Dark World] If the Special Summon of 'Sillva, Warlord of Dark World' is negated with 'Royal Oppression', the second part of his effect does not resolve. [Re: Vampire Lord] When you Special Summon Vampire Lord with his effect, your opponent can negate the Special Summon with 'Royal Oppression'. Since the effect of 'Vampire Lord' activates in the Graveyard, 'Vampire Lord' is never moved from the Graveyard, so it is never destroyed. (A card already in the Graveyard cannot be destroyed). Because it is not destroyed, its effect to Special Summon itself does not activate again. [Re: Voltanis the Adjudicator] 'Royal Oppression' can be used to negate 'Voltanis the Adjudicator's' effect to Special Summon itself. [Re: Wild Fire] You can activate 'Royal Oppression' in a chain to 'Wild Fire'.
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Card Type: Continuous Trap
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Level:
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Monster Type:
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Passcode: 93016201
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Rarity: Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$5.94 |
x 2 |
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Toon Table of Contents
ATK/DEF:
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Attribute: Spell
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Card Number: DB2-EN121
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Card Rules: Rulings powered by The Netrep API. You cannot activate 'Toon Table of Contents' if you do not have any 'Toon' Cards, or 'Manga Ryu-Ran', in your Deck.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 89997728
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$5.45 |
x 2 |
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| Condition: Light Played, Unlimited |
$4.63 |
x 1 |
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Bottomless Trap Hole
ATK/DEF:
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Attribute: Trap
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Card Number: DB2-EN201
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Card Rules: Rulings powered by The Netrep API. This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target. If the opponent has 'Lord of D.' on the field and activates 'The Flute of Summoning Dragon' to Special Summon 2 copies of 'Blue-Eyes White Dragon', you can activate this card and both will be removed from play. 'Lord of D.' does not protect the Dragons because 'Bottomless Trap Hole' does not target. The same situation would occur if only 1 'Blue-Eyes White Dragon' was Special Summoned, 'Bottomless Trap Hole' still does not target. This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time. If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. If 'Cyber Jar' is flipped as a result of being attacked, you cannot activate 'Bottomless Trap Hole' because it cannot be activated during the Damage Step. If the opponent Summons a monster, then you activate 'Bottomless Trap Hole', and the opponent chains 'Book of Moon' to flip the Summoned monster face-down, it is not removed from play by the effect of 'Bottomless Trap Hole'. Use the current ATK at time of Summoning to determine if you can activate 'Bottomless Trap Hole'. So if the opponent Tribute Summons 'Enraged Muka Muka' with 1 card in their hand, you can activate 'Bottomless Trap Hole' (since its ATK is 1600). You cannot activate this card after 'Jinzo' is Summoned. You can activate this card after a monster was Special Summoned by the effect of another card, such as 'Monster Reborn'. If the opponent activates 'Monster Reborn' and then chains 'Call of the Haunted' (so that 2 monsters are Summoned in the same chain), and then you activate 'Bottomless Trap Hole' after that chain resolves only the monster Summoned by chain link 1 ('Monster Reborn') is removed from play. Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Amazoness Tiger] You can use 'Bottomless Trap Hole' against 'Amazoness Tiger' because its ATK is at least 1500 when Summoned. [Re: Arsenal Bug] When 'Arsenal Bug' is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate 'Bottomless Trap Hole' because the ATK of 'Arsenal Bug' is 1000 when it is Summoned. [Re: Book of Moon] If you chain 'Book of Moon' to 'Bottomless Trap Hole', the now face-down monster will not be destroyed by 'Bottomless Trap Hole', but any other appropriate monsters Summoned at the same time will still be destroyed. [Re: Command Knight] If 'Command Knight' is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate 'Bottomless Trap Hole'. [Re: Crystal Beast Amber Mammoth] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Amethyst Cat] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Cobalt Eagle] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Emerald Tortoise] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Ruby Carbuncle] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Sapphire Pegasus] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: Crystal Beast Topaz Tiger] If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. [Re: D.D. Survivor] If 'D.D. Survivor's' effect is activated in the End Phase, and it is removed from play again (by 'Bottomless Trap Hole', or 'Torrential Tribute' while 'Dimensional Fissure' is in play, etc.), its effect will activate during the next turn's End Phase. [Re: Dimension Fusion] You can activate 'Bottomless Trap Hole' after monsters are Summoned with 'Dimension Fusion' 'Bottomless Trap Hole' destroys the Summoned monsters on your opponent's side of the field, and your Summoned monsters are not destroyed. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Elemental Hero Darkbright] If this card is destroyed and removed from play (by 'Bottomless Trap Hole', etc.)its effect to destroy 1 monster your opponent controls activates. [Re: Fiend Skull Dragon] Cards such as 'Torrential Tribute', 'Bottomless Trap Hole', 'Mirror Force', and 'Last Turn' will all apply their effects to 'Fiend Skull Dragon' because these cards do not target. [Re: Fushioh Richie] 'Fushioh Richie' cannot negate cards like 'Bottomless Trap Hole', or 'Kisetai', because they do not target. [Re: Gladiator Beast Alexander] You can activate 'Torrential Tribute', 'Bottomless Trap Hole', etc. when a 'Gladiator Beast' monster is Special Summoned at the end of the Battle Phase. [Re: Gladiator Beast Darius] If 'Bottomless Trap Hole' is chained when 'Gladiator Beast Darius' is Special Summoned and activates its effect, the selected 'Gladiator Beast' monster is still Special Summoned and its effects are negated. [Re: Goldd, Wu-Lord of Dark World] If 'Goldd, Wu-Lord of Dark World' is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate 'Bottomless Trap Hole' or 'Torrential Tribute' the timing is no longer correct. Also, you could not draw a card for the effect of 'Card of Safe Return'. [Re: Lava Golem] If you Special Summon 'Lava Golem' onto your opponent's side of the field they can activate 'Bottomless Trap Hole' since you performed the Summon. You could not activate 'Bottomless Trap Hole' even though the 'Lava Golem' will be on their side of the field. [Re: Light and Darkness Dragon] Example:Player A activates 'Reverse Trap' in his Main Phase 1. Afterwards, he Tribute Summons 'Light and Darkness Dragon'. Player B activates 'Bottomless Trap Hole'. 'Light and Darkness Dragon's' effect activates, negating 'Bottomless Trap Hole' and gaining 500 ATK and DEF. [Re: Magical Dimension] If your opponent activates 'Magical Dimension' and chooses not to destroy a monster on the field, then you can activate 'Torrential Tribute' or 'Bottomless Trap Hole' to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing. [Re: Magical Dimension] If you Summon a monster like 'Skilled Dark Magician' and the opponent activates 'Bottomless Trap Hole', you can chain 'Magical Dimension' to Tribute 'Skilled Dark Magician' and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by 'Bottomless Trap Hole'. [Re: Maju Garzett] When you Tribute Summon 'Maju Garzett', your opponent can use 'Trap Hole' or 'Bottomless Trap Hole' if appropriate. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'T
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 29401950
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: Played, Unlimited |
$4.20 |
x 1 |
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Morphing Jar
ATK/DEF: 700/600
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Attribute: Earth
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Card Number: DB2-EN104
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Card Rules: Rulings powered by The Netrep API. If there are fewer than 5 cards in the Deck of either player when this card's Flip Effect is activated, that player will lose the Duel, since the text of this card says 'draw'. [Re: Desert Sunlight] If you have a face-up Flip Effect monster, you can activate 'Desert Sunlight', and chain 'Book of Moon', another 'Desert Sunlight', and another 'Book of Moon'. When the chain resolves, you will flip the monster down, then up, then down, then back up. The Flip Effect activates twice, and they wait to create a new chain after the current one resolves. For example, if the Flip Effect monster is 'Morphing Jar', its effect will activate twice in a chain, as Chain Link 1 and Chain Link 2, they resolve in reverse order, and both players will discard and draw 5 cards, then discard and draw 5 cards again. [Re: Gravekeeper's Watcher] You cannot activate 'Gravekeeper's Watcher' during the Damage Step (such as against a 'Morphing Jar' that is flipped by an attack). [Re: Gravekeeper's Watcher] When 'Morphing Jar' is Flip Summoned, you may chain the effect of 'Gravekeeper's Watcher', negating the Flip Effect of 'Morphing Jar' and destroying it. [Re: Magical Thorn] The effect of 'Magical Thorn' is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as 'Tribute to the Doomed', 'Cost Down', or 'Judgment of Anubis', and discarding for card effects such as 'Delinquent Duo', 'Confiscation', 'Robbin' Goblin', 'Morphing Jar' and 'Mefist the Infernal General'. [Re: Magical Thorn] The effect of 'Magical Thorn' inflicts damage after an effect resolves. So if the effect of 'Morphing Jar' is activated, the damage will be dealt after the new cards are drawn. This means if your opponent has 100 Life Points, and you have 'Magical Thorn' active on the field but only one card left in your Deck, you will lose the Duel before the effect of 'Magical Thorn' can deal damage to reduce your opponent's Life Points to 0. [Re: Night Assailant] 'Night Assailant''s effect activates when sent to the Graveyard by 'Morphing Jar' or 'Card Destruction'. [Re: Null and Void] You can chain 'Null and Void' to a Continuous Spell or Trap Card that causes drawing, such as 'Mirage of Nightmare' or 'Heart of the Underdog'. You cannot chain 'Null and Void' to 'Disturbance Strategy', 'Graceful Charity', 'Card Destruction', 'Morphing Jar', 'Mind Wipe', 'Dragged Down into the Grave', or 'Reload'. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is discarded because of 'Morphing Jar' or 'Card Destruction', the last thing that happened was that both players drew cards. So the effect of 'Peten' does not activate. [Re: Protector of the Sanctuary] Most cards that would cause the opponent to draw outside of the Draw Phase, such as 'Card Destruction', cannot be activated, even by the controller of 'Protector of the Sanctuary'. However, effects that are forcibly activated, like 'Morphing Jar', can be activated (but results may vary see below). [Re: Protector of the Sanctuary] If 'Protector of the Sanctuary' is on the field, then Flip Effects like 'Morphing Jar' will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by 'Book of Taiyou', etc.). [Re: Protector of the Sanctuary] If 'Morphing Jar''s effect activates, then both players discard their hands, but if you control 'Protector of the Sanctuary', your opponent does not draw a new hand. [Re: Regenerating Mummy] 'Regenerating Mummy''s effect will activate when sent to the Graveyard by the effect of 'Morphing Jar' or 'Card Destruction'.
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Card Type: Effect Monster
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Level: 2
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Monster Type: Rock
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Passcode: 33508719
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: Fine, Unlimited |
$4.45 |
x 1 |
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Creature Swap
ATK/DEF:
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Attribute: Spell
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Card Number: DB2-EN190
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Card Rules: Rulings powered by The Netrep API. 'Creature Swap' does not target. The monsters are chosen when its effect resolves, not when 'Creature Swap' is activated. The opponent cannot chain 'Fairy's Hand Mirror', 'Riryoku Field', or 'Shift' to 'Creature Swap' because it does not target. For the same reason, 'Lord of D.' does not prevent Dragon-Type monsters from being selected, and 'Freed the Matchless General' will not negate the effect of 'Creature Swap'. Both players must have at least 1 eligible monster on the field for 'Creature Swap' to be activated. If the opponent chains a card (such as 'Ring of Destruction') to destroy the only monster on one side of the field, the effect of 'Creature Swap' disappears. Monsters affected by 'Creature Swap' do not return to their owner's control at the end of the turn, they stay under the opponent's control until removed from the field or a card effect such as 'Remove Brainwashing' says otherwise. The battle position of monsters affected by 'Creature Swap' may be changed by card effects the turn 'Creature Swap' was activated. A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect). A player may select a Monster Token. A player may select a monster Special Summoned by 'Call of the Haunted' or 'Premature Burial'. If the 'Call of the Haunted' or 'Premature Burial', still on the opponent's side of the field, is destroyed, the monster targeted by those cards is destroyed also. A player may select a monster that is equipped with 'Snatch Steal'. The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent's 'Snatch Steal' card as long as it remains on the field. A player may activate 'Change of Heart' to gain control of an opponent's monster, and then activate 'Creature Swap' and select that monster to return to the opponent. At the end of the turn, the monster targeted by 'Change of Heart' does not switch sides again since it is already on the owner's side of the field. [Re: Amazoness Tiger] If both players have a face-up 'Amazoness Tiger' and you give your opponent your 'Amazoness Tiger' with 'Creature Swap', then your 'Amazoness Tiger' is destroyed. [Re: Amazoness Tiger] If both players give their 'Amazoness Tigers' to each other with 'Creature Swap', neither is destroyed. [Re: Big Shield Gardna] A face-down 'Big Shield Gardna' can only negate a Spell Card that targets 1 face-down monster, so it cannot negate 'Riryoku', 'Creature Swap' or 'Dark Hole', but could negate 'Nobleman of Crossout' or 'Tribute to the Doomed'. [Re: Blindly Loyal Goblin] Neither player can activate 'Creature Swap' if the only monster you control is 'Blindly Loyal Goblin'. If you control 'Blindly Loyal Goblin' and 1 other monster when 'Creature Swap' is activated, you must select the other monster. [Re: D.D.M. - Different Dimension Master] 'D.D.M. - Different Dimension Master' can Special Summon monsters in the 'removed zone' of its controller. If your opponent controls your monster because of 'Creature Swap' and it is removed from play, you can Special Summon it with 'D.D.M. - Different Dimension Master' because it is in your removed zone. When the effect of 'D.D.M. - Different Dimension Master' is used, the target monster is Special Summoned to the field of the player who controls 'D.D.M. - Different Dimension Master'. [Re: Dark Fusion] When you Special Summon a Fiend-Type Fusion Monster with 'Dark Fusion' and during the same turn control of the Fiend-Type Fusion Monster is shifted to your opponent (with 'Creature Swap', etc.), your opponent still cannot target that Fiend-Type Fusion Monster with the effects of Spell, Trap, or Monster Cards until the end of the turn, even though they now control the Fiend-Type Fusion Monster. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Dummy Golem] If control of monsters switches with 'Dummy Golem', it stays switched as long as the cards remain on the field. (Like 'Creature Swap'.) [Re: Embodiment of Apophis] If your opponent has no vacant Spell & Trap Card Zones, you cannot give them 'Embodiment of Apophis' for 'Creature Swap'. If 'Embodiment of Apophis' is your only monster in such a case, neither player can activate 'Creature Swap'. [Re: Embodiment of Apophis] If your opponent controls your 'Embodiment of Apophis' as a monster with 'Snatch Steal' or 'Creature Swap', and it is flipped face-down, it goes to your opponent's Spell & Trap Card Zone because he is the controller. [Re: Embodiment of Apophis] If your opponent controls your 'Embodiment of Apophis' as a monster with 'Snatch Steal', and 'Jinzo' is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your 'Embodiment of Apophis' as a monster because of 'Creature Swap', and 'Jinzo' is Summoned, it is placed on your opponent's Spell & Trap Card Zone and remains there meaninglessly. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Guardian Kay'est] If 'Guardian Kay'est' and another monster are selected for 'Creature Swap''s effect, 'Creature Swap''s effect is negated because switching is impossible. [Re: Non-Spellcasting Area] While 'Non-Spellcasting Area' is active, and only one player has Effect Monsters on the field, you can activate 'Creature Swap' but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card's effect. [Re: Remove Brainwashing] When 'Remove Brainwashing' is already active on the field and a switching effect is activated, or 'Remove Brainwashing' is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of 'Remove Brainwashing'. So for 'Creature Swap', control is changed but then control goes back to the original owners. This means that if you give control of 'Griggle' or 'Ameba' to your opponent, their effect IS activated even though 'Griggle'/'Ameba' then returns to the original owner's control afterwards. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Spirit Reaper] Examples of cards that will not destroy 'Spirit Reaper' because they do not target: 'Creature Swap', 'Adhesion Trap Hole', 'Spear Dragon'. [Re: Trojan Blast] You can activate 'Trojan Blast' when a face-down monster shifts, such as with 'Creature Swap'. But no damage will be inflicted because it was face-down.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 31036355
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Rarity: Super Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$3.94 |
x 3 |
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Fiber Jar
ATK/DEF: 500/500
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Attribute: Earth
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Card Number: DB2-EN166
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Card Rules: Rulings powered by The Netrep API. When this card's effect is activated all cards on the field, in hand, and in the Graveyards are returned to their owner's Deck. Fusion Monsters and Synchro Monsters in any of these places are returned to the Extra Deck. Cards removed from play remain removed from play. When the effect of 'Fiber Jar' is activated, 'Fiber Jar' itself is united with the Deck, even if it has been attacked and destroyed as a result of battle. If the effect of 'Fiber Jar' activates during the Battle Phase, it does not end the Battle Phase, although the turn player will have no monsters after the effect resolves. If your opponent's 'Parasite Paracide' is face-up in your Deck when the effect of 'Fiber Jar' is activated, it will remain there. The opponent should cut your Deck with his / her eyes closed after you shuffle to ensure fairness. If 'Twin-Headed Behemoth' is returned to the Deck by the effect of 'Fiber Jar' and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your 'Twin-Headed Behemoth' you may not activate its effect again. [Re: Big Bang Shot] If a monster is equipped with 'Big Bang Shot' and 'Fiber Jar' is activated, both 'Big Bang Shot' and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though 'Big Bang Shot' was removed from the field. [Re: Book of Moon] If you chain 'Book of Moon' to the activation of a Flip Effect Monster's effect, such as 'Fiber Jar', 'Book of Moon' flips the monster face-down again, but the Flip Effect still resolves as normal. [Re: D.D. Warrior Lady] When your 'D.D. Warrior Lady' attacks your opponent's 'Fiber Jar', if you activate her effect then 'Fiber Jar' is Step 1 of the chain, because it is mandatory, and 'D.D. Warrior Lady' is Step 2 of the chain because it is an optional effect. 'D.D. Warrior Lady' removes from play both monsters, and then resolve the effect of 'Fiber Jar'. 'D.D. Warrior Lady' and 'Fiber Jar' are not shuffled into the Deck. [Re: Dark Magician of Chaos] If 'Dark Magician of Chaos' attacks a face-down 'Fiber Jar' or 'Cyber Jar', the Jar is removed from play but its effect is activated. [Re: Dark Magician of Chaos] When 'Fiber Jar' resolves, a 'Dark Magician of Chaos' on the field is removed from play instead of returning to the Deck. [Re: Dark Ruler Ha Des] The effect of 'Fiber Jar' will shuffle 'Dark Ruler Ha Des' back into your Deck even if 'Dark Ruler Ha Des' is in the Graveyard and cannot be Special Summoned. [Re: Fairy of the Spring] When you add an Equip Spell Card to your hand with 'Fairy of the Spring', and the same turn it is returned to the Deck with 'Fiber Jar', and you draw it, you can activate it that same turn. [Re: Gravekeeper's Chief] If 'Necrovalley' is on the field, and both players control a 'Gravekeeper's Chief', then the Flip Effect of 'Fiber Jar' can resolve normally, but if neither, or only 1, player has 'Gravekeeper's Chief', then the Flip Effect of 'Fiber Jar' disappears. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points). [Re: Necrovalley] 'Necrovalley' negates any effect that targets a card or cards in the Graveyard. So 'Necrovalley' WILL negate the effect of: 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', 'Question', 'Backup Soldier', 'Spear Cretin', 'The Shallow Grave', 'Magician of Faith', 'Fiber Jar', 'Penguin Knight', and 'Agido'. [Re: Pharaoh's Treasure] If a face-up 'Pharaoh's Treasure' is in your deck and 'Fiber Jar' is activated, shuffle the Deck with 'Pharaoh's Treasure' in it if you draw the 'Pharaoh's Treasure' in your new 5-card hand, the effect is activated but because there are no cards in the Graveyard to retrieve, its effect disappears. [Re: Pharaoh's Treasure] If you draw a face-up 'Pharaoh's Treasure' with 'Graceful Charity', you miss the timing for the effect of 'Pharaoh's Treasure' and the effect disappears. 'Pharaoh's Treasure' is simply added to your hand. In order to apply the effect of 'Pharaoh's Treasure', the very last action must have been to draw. You CAN apply Pharaoh's Treasure's effect if it is drawn while face-up due to 'Pot of Greed', 'Fiber Jar', etc. [Re: Serpentine Princess] If the effect of 'Fiber Jar' places 'Serpentine Princess' from the field into your Deck, the effect of 'Serpentine Princess' is activated and will be applied after the effect of 'Fiber Jar' has finished resolving. [Re: The End of Anubis] 'The End of Anubis' WILL NOT negate the effect of 'Fiend Comedian', 'Fiber Jar', or 'Big Burn'. [Re: Winged Kuriboh] If 'Winged Kuriboh' is destroyed and sent to the Graveyard, its effect activates and applies for the rest of the turn, even if 'Winged Kuriboh' is removed from play with 'Disappear', or shuffled back into the Deck with 'Fiber Jar'.
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Card Type: Effect Monster
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Level: 3
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Monster Type: Plant
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Passcode: 78706415
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Rarity: Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$3.45 |
x 1 |
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Command Knight
ATK/DEF: 1200/1900
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Attribute: Fire
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Card Number: DB2-EN114
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Card Rules: Rulings powered by The Netrep API. If you control a 'Command Knight' equipped with 'Ring of Magnetism', and another monster, your opponent can and must select 'Command Knight' as an attack target if he chooses to attack. If you control 2 face-up 'Command Knights', and no other monsters, and 1 of them is equipped with 'Ring of Magnetism', your opponent cannot attack because the 2 'Command Knights' are preventing an attack from being declared. 'Ring of Magnetism''s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do. If 'Umi' is active and you have 'The Legendary Fisherman' on the field, your opponent can attack directly. But if you have 'Legendary Fisherman' and 'Command Knight', and no other monsters, your opponent cannot attack directly because of 'Command Knight', and cannot attack 'Command Knight' because of his effect, and cannot attack 'The Legendary Fisherman', so he cannot declare an attack (but can enter the Battle Phase to activate card effects). If you control 'Patrician of Darkness' and 'Command Knight', and your opponent attacks, you cannot choose the 'Command Knight' as the attack target. If you control 'Command Knight' equipped with 'Raregold Armor', your opponent can attack 'Command Knight'. If you control a 'Command Knight' and another monster, and your opponent attacks the other monster, you can use 'Shift' to select 'Command Knight' as the new attack target. You can choose your own 'Command Knight' as the attack target when your opponent attacks your 'Dreamsprite'. 'Command Knight''s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters. If you control multiple 'Command Knights', their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points. If 'Command Knight' is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate 'Bottomless Trap Hole'. If 'King Tiger Wanghu' is on the field face-up, and 'Command Knight' is Summoned, the effect of 'Command Knight' is applied immediately because it is a Continuous Effect, so first change 'Command Knight''s ATK to 1600. After that, 'King Tiger Wanghu''s effect cannot activate because 'Command Knight''s ATK is not 1400 or lower. If 'Physical Double' creates a Mirage Token of a Warrior-Type monster while 'Command Knight' is on the field, take the current ATK (including 'Command Knight' Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains 'Command Knight''s +400 ATK bonus). [Re: Black Garden] When a monster is Normal or Special Summoned, any Continuous Effects that increase or decrease the monster's ATK are applied before halving the monster's ATK with 'Black Garden's' effect. For example, If 'Command Knight' is Normal or Special Summoned, when 'Black Garden' halves its ATK it also halves the ATK 'Command Knight' gained from its effect. If 'Burden of the Mighty' is active, the monster's reduced ATK is halved by 'Black Garden'. [Re: King Tiger Wanghu] If a monster's ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by 'King Tiger Wanghu''s effect (so apply all existing modifiers before determining if the monster is destroyed). If 'Command Knight' is Summoned, it increases its own ATK to 1600 before 'King Tiger Wanghu' can destroy it. [Re: Morphtronic Magnen] If your opponent controls 'Command Knight' and another monster with less ATK, your 'Morphtronic Magnen' cannot attack because it cannot attack the 'Command Knight'.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 10375182
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Rarity: Super Rare
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Set: Dark Beginnings 2
| Condition: VF, Unlimited |
$2.21 |
x 1 |
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Yamata Dragon
ATK/DEF: 2600/3100
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Attribute: Fire
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Card Number: DB2-EN179
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Card Rules: No rulings available for this card.
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Card Type: Spirit Monster
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Level: 7
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Monster Type: Dragon
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Passcode: 76862289
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Rarity: Super Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$2.94 |
x 1 |
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Book of Life
ATK/DEF:
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Attribute: Spell
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Card Number: DB2-EN230
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Card Rules: Rulings powered by The Netrep API. You cannot activate 'Book of Life' if there is no monster in the Graveyard to remove from play. You cannot activate 'Book of Life' if your opponent controls 'Kycoo the Ghost Destroyer'. If you activate 'Book of Life' and your opponent chains 'Call of the Haunted' to Special Summon 'Kycoo the Ghost Destroyer', you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent's Graveyard). [Re: Necrovalley] If 'Necrovalley' is active, neither player may activate 'Book of Life'.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 02204140
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Rarity: Super Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$2.45 |
x 1 |
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Trap Dustshoot
ATK/DEF:
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Attribute: Trap
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Card Number: DB2-EN246
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Card Rules: Rulings powered by The Netrep API. You can select your own card that was taken by your opponent with 'Exchange'. The card returns to the owner's deck (yours, in this case).
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 64697231
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$2.45 |
x 4 |
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Toon Gemini Elf
ATK/DEF: 1900/900
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Attribute: Earth
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Card Number: DB2-EN119
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Card Rules: Rulings powered by The Netrep API. You do not have to have 'Toon World' on the field to Summon or Set 'Toon Gemini Elf', or to attack with it. The Summon of 'Toon Gemini Elf' is a Normal Summon, not a Special Summon (even if you have 'Toon World' on the field). So you can Normal Summon it in face-up Attack Position, or Set it in face-down Defense Position. You don't pay Life Points to attack with 'Toon Gemini Elf'. If your opponent has a Toon Monster on the field, 'Toon Gemini Elf' does not have to attack it. However, it will prevent 'Toon Gemini Elf' from being able to attack directly. 'Toon Gemini Elf' can attack directly, but only while 'Toon World' is on your side of the field. (Unlike previous Toon Monsters, which can attack directly even without 'Toon World'.)
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Card Type: Toon Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 42386471
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$1.94 |
x 1 |
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Vampire Lord
ATK/DEF: 2000/1500
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Attribute: Dark
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Card Number: DB2-EN116
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Card Rules: Rulings powered by The Netrep API. Your Vampire Lord will only be Special Summoned by his own effect when destroyed and sent to the Graveyard by a card effect that your opponent controls, not by your own card effects or as a result of battle. Vampire Lord will only return to play with his effect when the owner controls it, because Vampire Lord must be 'destroyed and sent to YOUR Graveyard'. When your opponent takes control of your Vampire Lord, and it inflicts Battle Damage to your Life Points, then the first effect of Vampire Lord is activated. But the second effect will not be activated if Vampire Lord is destroyed and sent to the Graveyard while your opponent controls him. If you Summon 'Vampire Lord' (except by its effect) and he is destroyed by your opponent's 'Horn of Heaven' or 'Solemn Judgment', 'Vampire Lord' will be Special Summoned in your next Standby Phase. When it is Special Summoned by its own effect 'Horn of Heaven' or 'Solemn Judgment' cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in 'this is how you Summon this monster' effect. When Vampire Lord is destroyed (by a card effect) while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase. When Vampire Lord is Tributed (including by your opponent with Soul Exchange), or when he is 'sent to the Graveyard', he will not be Special Summoned by his own effect because he was not 'destroyed'. If Vampire Lord is supposed to be Special Summoned, but your Standby Phase is skipped with Solomon's Lawbook or Gamble, Vampire Lord won't be Special Summoned, not even on the following Standby Phase. If Vampire Lord is supposed to be Special Summoned, but gets returned to your hand or Deck instead, he won't be Special Summoned. If Vampire Lord is destroyed and sent to the Graveyard by your opponent's card effect, but returns to the field that same turn and is then destroyed in a manner that would not allow him to be Special Summoned, then he is not Special Summoned. You can keep Special Summoning Vampire Lord as long as each time he is destroyed by your opponent's card effect. Vampire Lord is Special Summoned to your side of the field you cannot Special Summon him to your opponent's side of the field. When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won't be Special Summoned because it was destroyed by your card effect, not by your opponent's. If your opponent controls your Vampire Lord with Autonomous Action Unit, and Autonomous Action Unit is destroyed, Vampire Lord won't be Special Summoned because the owner did not control him. When you Special Summon Vampire Lord with his effect, your opponent can negate the Special Summon with 'Royal Oppression'. Since the effect of 'Vampire Lord' activates in the Graveyard, 'Vampire Lord' is never moved from the Graveyard, so it is never destroyed. (A card already in the Graveyard cannot be destroyed). Because it is not destroyed, its effect to Special Summon itself does not activate again. If Vampire Lord is destroyed while equipped to Relinquished, he won't be Special Summoned, no matter who controls him or who destroyed him. If Vampire Lord is destroyed while face-down by Sasuke Samurai, Vampire Lord will be Special Summoned by his effect. Vampire Lord can be Special Summoned by his own effect even while Necrovalley is in play. When Vampire Lord is Summoned while your opponent's Rivalry of Warlords is active and your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered destroyed by Rivalry of Warlords' effect and won't be Special Summoned. When your opponent doesn't have the type of card that you declared for Vampire Lord, the effect of Vampire Lord disappears but you get to look at your opponent's Deck to confirm it. It is the controller of Vampire Lord, not necessarily the owner, that names a card type. When you name 'Spell' for Vampire Lord, it includes Normal, Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and the same is true for Traps. Card effects like Penguin Knight, Sword of Deep-Seated, and Cockroach Knight will activate their effects when sent to the Graveyard by Vampire Lord's effect. [Re: Call of the Mummy] When you activate the effect of 'Call of the Mummy', you can Special Summon a high-level monster from your hand like 'Giant Axe Mummy' or 'Vampire Lord', but not a Special Summon-only monster like 'Fushioh Richie'. [Re: Cybernetic Magician] You cannot target a monster with 'Cybernetic Magician' if its ATK is already 2000 (like 'Vampire Lord'). This includes monsters that have 2000 ATK because of the effect of 'Cybernetic Magician'. [Re: Divine Wrath] You can activate 'Divine Wrath' when 'Vampire Lord' or 'Sacred Phoenix of Nephthys' activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned but because they cannot be 'destroyed' while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again. [Re: Fairy Guardian] Spell Cards that are eligible for this card's effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent's card effects and Spell Cards negated and destroyed by an opponent's 'Magic Jammer', 'Solemn Judgment', 'Horus the Black Flame Dragon LV8', etc. It also includes Spell Cards discarded from your hand by your opponent's card effect, like 'Delinquent Duo' or 'Confiscation' and Spell Cards sent from your Deck to Graveyard by your opponent's 'Needle Worm', 'Don Zaloog', 'Vampire Lord', etc. [Re: Fushioh Richie] When 'Fushioh Richie' is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like 'Vampire Lord' or 'Ryu Kokki'). [Re: Getsu Fuhma] If 'Getsu Fuhma''s ATK is large enough to destroy 'Vampire Lord' by damage calculation, then 'Getsu Fuhma''s effect doesn't activate and 'Vampire Lord' won't be Special Summoned, because it was destroyed by damage calculation and not by a card effect. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Pyramid Turtle] You may Special Summon a high-level monster with 'Pyramid Turtle''s effect (like 'Vampire Lord' or 'Ryu Kokki'), but not a Special-Summon only monster (like 'Spirit of the Pharaoh'). [Re: Skill Drain] 'Skill Drain' negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as 'Witch of the Black Forest', 'Sangan', 'Mystic Tomato', 'Giant Rat', 'Sinister Serpent', and 'Vampire Lord'. [Re: The End of Anubis] 'The End of Anubis' WILL negate the effects of 'Night Assailant' (its second effect), 'Aswan Apparition', 'Nubian Guard', 'Sangan', 'Witch of the Black Forest' (even if Tributed to Tribute Summon 'The End of Anubis'), 'Mystic Tomato'/'Giant Rat'/etc., 'Sinister Serpent', 'Magician of Faith', 'Dark Magician of Chaos'' spell retrieval effect, 'Vampire Lord''s ability to return from the Graveyard, 'Dark Necrofear''s ability to return from the Graveyard, and activation of 'Call of the Haunted' or 'Premature Burial'.
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Card Type: Effect Monster
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Level: 5
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Monster Type: Zombie
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Passcode: 53839837
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Rarity: Ultra Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$1.94 |
x 1 |
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Reckless Greed
ATK/DEF:
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Attribute: Trap
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Card Number: DB2-EN247
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Card Rules: Rulings powered by The Netrep API. If 'Reckless Greed' is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as 'Offerings to the Doomed', the skipped Phases do not accumulate. So if you activate 'Reckless Greed' and 'Offerings to the Doomed', you only skip 2 Draw Phases. Skipping a Draw Phase is an effect, not a cost, so if 'Reckless Greed' is negated you do not skip your Draw Phases. [Re: Null and Void] You can chain 'Null and Void' to 'Reckless Greed'. Since you cannot draw by the effect of 'Reckless Greed', the effect of skipping 2 Draw Phases is NOT applied. [Re: Protector of the Sanctuary] If you control 'Protector of the Sanctuary', your opponent CAN activate 'Reload', 'Jar of Greed', 'Reckless Greed', etc., during the Draw Phase (either player's). [Re: Protector of the Sanctuary] If 'Call of the Haunted' is chained to 'Reckless Greed' to Special Summon 'Protector of the Sanctuary', you cannot draw for the effect of 'Reckless Greed' because of the 'Protector of the Sanctuary', so you do not draw and you do not skip 2 Draw Phases.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 37576645
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$1.75 |
x 1 |
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Inaba White Rabbit
ATK/DEF: 700/500
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Attribute: Earth
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Card Number: DB2-EN176
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Card Rules: Rulings powered by The Netrep API. This card can only attack Life Points directly. It cannot attack another monster. If the opponent controls 'Patrician of Darkness' and you attack with 'Inaba White Rabbit', it is still a direct attack they cannot select a monster as the attack target. However, if the opponent controls a monster equipped with 'Ring of Magnetism', your 'Inaba White Rabbit' must attack the equipped monster if you chose to attack. [Re: Marauding Captain] If you have 2 'Maurading Captains' on your side of the field, the opponent cannot attack any face-up Warrior-Type monsters you control. They can attack your Life Points directly if they control a monster with an effect that allows it (Such as 'Rainbow Flower', 'Inaba White Rabbit', or a Toon Monster). They could also attack a non-Warrior Type monster you control. [Re: Marshmallon Glasses] While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, your opponent cannot attack directly with cards like 'Goblin Black Ops' or 'Inaba White Rabbit'. Your opponent must select 'Marshmallon' when declaring their attack. [Re: Patrician of Darkness] 'Inaba White Rabbit' must still attack your Life Points directly since it is not able to attack other monsters. You cannot force it to with this card's effect. [Re: Ring of Magnetism] If there is a monster equipped with 'Ring of Magnetism' on the opponent's side of the field, if your monsters are going to attack they must attack the equipped monster.Even Toon Monsters, 'Inaba White Rabbit', and monsters like 'Jinzo #7' and 'Queen's Double' that can normally Attack Directly must attack the equipped monster.
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Card Type: Spirit Monster
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Level: 3
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Monster Type: Beast
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Passcode: 77084837
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: VF/NM, Unlimited |
$1.31 |
x 1 |
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Dark Balter the Terrible
ATK/DEF: 2000/1200
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Attribute: Dark
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Card Number: DB2-EN125
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Card Rules: Rulings powered by The Netrep API. The first sentence of this card's text means that monsters such as 'Beastking of the Swamps' cannot be used as a substitute for one of the required Fusion Material Monsters. You CAN use the effect of 'Magical Scientist' or 'Summoner of Illusions' to Special Summon this card like any other Fusion Monster. You can only use this card's effect to negate Normal Spell Cards, not Quick-Play, Equip, Continuous, Field, or Ritual Spell Cards. This effect is a Quick Effect, so it is Spell Speed 2 and may be activated during the opponent's turn. This card's effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates 'Swords of Revealing Light' and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if 'Dark Balter the Terrible' is later destroyed. This card's effect to negate the effect of Effect Monsters that it destroys as a result of battle is a separate effect from the other one you do not pay Life Points to activate it. This effect works the same as the effect of 'Dark Ruler Ha Des' see that card's rulings for more details. [Re: Nightmare's Steelcage] The effect of 'Nightmare's Steelcage' can be negated by 'Dark Balter the Terrible'. It will remain on the field without effect until the opponent's 2nd End Phase after it was activated. [Re: Ojamagic] The effect of 'Ojamagic' activates in the Graveyard, and it can be chained to.It cannot be negated by 'Magic Jammer' or 'Dark Balter the Terrible'. [Re: Sinister Serpent] If 'Sinister Serpent' is destroyed as a result of battle with 'Dark Ruler Ha Des' or 'Dark Balter the Terrible' you cannot activate its effect and return it to your hand during your next Standby Phase, or any subsequent Standby Phase. [Re: Tyrant Dragon] Even if 'Tyrant Dragon' was destroyed by 'Dark Balter the Terrible' or some other monster that negated the effect of 'Tyrant Dragon', you must still Tribute a Dragon-Type monster if you Special Summon it because this is a condition, not an effect.
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Card Type: Fusion Monster
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Level: 5
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Monster Type: Fiend
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Passcode: 80071763
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Rarity: Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$0.94 |
x 1 |
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Fiend Skull Dragon
ATK/DEF: 2000/1200
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Attribute: Wind
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Card Number: DB2-EN154
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Card Rules: Rulings powered by The Netrep API. You cannot use substitute Fusion Material Monsters such as 'Beastking of the Swamps' to Fusion Summon this card. You can use the effects of 'Metamorphosis', 'Magical Scientist', and 'Summoner of Illusions' to Special Summon this card. If your opponent Flip Summons a monster with a Flip Effect, and chains a card like 'Offerings to the Doomed' to destroy 'Fiend Skull Dragon', the Flip Effect will not be negated since 'Fiend Skull Dragon' is no longer on the field when the Flip Effect resolves, and it will only negate Flip Effect 'as long as this card remains face-up on the field'. The opponent may activate a Trap Card that targets 'Fiend Skull Dragon', but its effect will be negated and the Trap Card destroyed. Cards such as 'Torrential Tribute', 'Bottomless Trap Hole', 'Mirror Force', and 'Last Turn' will all apply their effects to 'Fiend Skull Dragon' because these cards do not target. You can activate 'Call of the Haunted' to Special Summon 'Fiend Skull Dragon'. After it resolves, 'Call of the Haunted' will be destroyed and 'Fiend Skull Dragon' will remain on the field. Remember that 'Fiend Skull Dragon' must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard. You can chain 'Call of the Haunted' to the activation of a Flip Effect to Special Summon 'Fiend Skull Dragon', and the Flip Effect will be negated. [Re: Archfiend's Roar] You can select a 'Special Summon-only' Archfiend like 'Fiend Skull Dragon' or 'Toon Summoned Skull' with 'Archfiend's Roar', but only if they were Summoned properly earlier in the Duel. [Re: Archfiend's Roar] When you Special Summon 'Fiend Skull Dragon' with 'Archfiend's Roar', 'Archfiend's Roar''s effect is not negated and 'Fiend Skull Dragon' will be destroyed by the effect during the End Phase. [Re: Battle-Scarred] You can select an Archfiend that doesn't require you to pay Life Points as a target for 'Battle-Scarred' (such as 'Summoned Skull', 'Archfiend Soldier', or'Fiend Skull Dragon'). [Re: Double Snare] You can destroy 'Jinzo', 'Royal Decree', 'Tyrant Dragon', 'Sorcerer of Dark Magic', 'Fiend Skull Dragon', and 'The Dragon's Bead' with this card's effect. [Re: Last Turn] 'Last Turn' does not target so you can select monsters like 'Tyrant Dragon' and 'Fiend Skull Dragon' for its effect, or a Dragon-Type monster while 'King Dragun'or 'Lord of D.' is on the field. You can select 'Spirit Reaper' and it will not be destroyed by its effect. [Re: Pandemonium] You can't use 'Pandemonium' to add a Fusion Monster Archfiend or Synchro Monster Archfiend from the Extra Deck to your hand, like 'Fiend Skull Dragon' or 'Red Dragon Archfiend'.
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Card Type: Fusion Monster
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Level: 5
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Monster Type: Dragon
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Passcode: 66235877
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Rarity: Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$0.94 |
x 1 |
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Machine King
ATK/DEF: 2200/2000
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Attribute: Earth
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Card Number: DB2-EN099
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 6
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Monster Type: Machine
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Passcode: 46700124
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Rarity: Common
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$0.94 |
x 1 |
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Ring of Magnetism
ATK/DEF:
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Attribute: Spell
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Card Number: DB2-EN082
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Card Rules: Rulings powered by The Netrep API. If there is a monster equipped with 'Ring of Magnetism' on the opponent's side of the field, if your monsters are going to attack they must attack the equipped monster.Even Toon Monsters, 'Inaba White Rabbit', and monsters like 'Jinzo #7' and 'Queen's Double' that can normally Attack Directly must attack the equipped monster. If you have two or more monsters on your side of the field equipped with your 'Ring of Magnetism' cards, you choose which monster will be attacked. [Re: Amazoness Tiger] When you have 'Amazoness Tiger' and another Amazoness equipped with 'Ring of Magnetism', the Amazoness equipped with 'Ring of Magnetism' can and must be the target of the attack. [Re: Black Tyranno] If your opponent's only monster is in face-up Defense Position, but it is equipped with 'Ring of Magnetism', 'Black Tyranno' must attack that monster if 'Black Tyranno' attacks. [Re: Command Knight] If you control a 'Command Knight' equipped with 'Ring of Magnetism', and another monster, your opponent can and must select 'Command Knight' as an attack target if he chooses to attack. [Re: Command Knight] If you control 2 face-up 'Command Knights', and no other monsters, and 1 of them is equipped with 'Ring of Magnetism', your opponent cannot attack because the 2 'Command Knights' are preventing an attack from being declared. 'Ring of Magnetism''s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do. [Re: Dark Scorpion Combination] If your opponent has a monster equipped with 'Ring of Magnetism', you must attack that monster if you attack, even if using 'Dark Scorpion Combination'. [Re: Decoy Dragon] If you have a 'Decoy Dragon' equipped with 'Ring of Magnetism' and your opponent's monster declares an attack against it, the effect of 'Decoy Dragon' is still activated and your opponent's attacking monster must still battle with the Level 7 or higher Dragon-Type monster that you Special Summon from your Graveyard. [Re: Deepsea Warrior] If 'Deepsea Warrior' is equipped with 'Ring of Magnetism' while 'Umi' is face-up on the field, the effect of 'Ring of Magnetism' is not applied. [Re: Deepsea Warrior] If your opponent controls a monster equipped with 'Ring of Magnetism' and another monster, you can attack the other monster with 'Deepsea Warrior' if 'Umi' is face-up on the field. [Re: Diffusion Wave-Motion] If an opponent's monster is equipped with 'Ring of Magnetism', your Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' must attack that monster. If the monster equipped with 'Ring of Magnetism' is not destroyed (such as if it is also equipped with 'Heart of Clear Water'), you cannot attack any of your opponent's other monsters. [Re: Dreamsprite] If your 'Dreamsprite' equipped with 'Ring of Magnetism' is chosen as an attack target, and you control another monster, the effect of 'Dreamsprite' will still change the attack target to your other monster. [Re: Elemental Hero Mariner] If your opponent controls a monster equipped with 'Ring of Magnetism', then 'Elemental Hero Mariner' cannot attack directly. [Re: Inaba White Rabbit] However, if the opponent controls a monster equipped with 'Ring of Magnetism', your 'Inaba White Rabbit' must attack the equipped monster if you chose to attack. [Re: Jam Defender] If you have 'Jam Defender', 'Revival Jam', and a monster equipped with your 'Ring of Magnetism' on your side of the field, you may redirect an attack to 'Revival Jam' when you opponent attacks the monster equipped with 'Ring of Magnetism'. [Re: Marauding Captain] If you control 'Maurading Captain' and a Warrior-Type monster equipped with 'Ring of Magnetism', the opponent must attack the monster equipped with 'Ring of Magnetism' if they choose to attack. [Re: Marauding Captain] If you control 2 'Maurading Captains' and one of them is equipped with 'Ring of Magnetism', your opponent cannot attack either one. [Re: Marshmallon Glasses] While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, if you equip a monster, other than 'Marshmallon', on your side of the field with 'Ring of Magnetism', your opponent's monsters must attack the monster equipped with 'Ring of Magnetism' when they attack. [Re: Morphtronic Magnen] If your opponent controls a monster equipped with 'Ring of Magnetism' and another monster with higher ATK, your 'Morphtronic Magnen' must attack the monster equipped with 'Ring of Magnetism' if it attacks. [Re: Patrician of Darkness] When you control 'Patrician of Darkness' and a monster equipped with 'Ring of Magnetism' you must chose the equipped monster as the attack target. [Re: Raregold Armor] 'Ring of Magnetism' 'trumps' 'Raregold Armor', 'Amazoness Tiger', and 'Marauding Captain'. So if you have a monster equipped with 'Ring of Magnetism', and a monster equipped with 'Raregold Armor', the monster equipped with 'Ring of Magnetism' is the target of attacks. [Re: Shadowslayer] If all of your opponent's monsters are in Defense Position but one of them is equipped with 'Ring of Magnetism', 'Shadowslayer' cannot attack directly and must attack that monster if it attacks. [Re: Soul-Absorbing Bone Tower] If you have another Zombie-Type monster and 'Soul-Absorbing Bone Tower', your opponent cannot attack the 'Soul-Absorbing Bone Tower', but if you equip the 'Soul-Absorbing Bone Tower' with 'Ring of Magnetism' your opponent can declare an attack but must attack the 'Soul-Absorbing Bone Tower' equipped with the 'Ring of Magnetism'. [Re: Taunt] If 1 monster is selected by 'Taunt' and another is equipped with 'Ring of Magnetism', the turn player must attack the monster equipped with 'Ring of Magnetism' if he attacks. [Re: The Legendary Fisherman] If 'The Legendary Fisherman' is equipped with 'Ring of Magnetism' while 'Umi' is face-up on the field, the effect of 'Ring of Magnetism' is not applied. [Re: The Legendary Fisherman] If your opponent controls a monster equipped with 'Ring of Magnetism' and another monster, you can attack the other monster with 'The Legendary Fisherman' if 'Umi' is face-up on the field. [Re: Volcanic Doomfire] If you control 'Volcanic Doomfire' and another monster equipped with 'Ring of Magnetism', all your opponent's monsters must declare an attack, and the attack target for all of them will be changed to the monster equipped with 'Ring of Magnetism'.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 20436034
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Rarity: Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$0.94 |
x 2 |
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Riryoku Field
ATK/DEF:
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Attribute: Trap
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Card Number: DB2-EN015
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Card Rules: Rulings powered by The Netrep API. This card cannot be used against 'Monster Reborn' or 'Premature Burial' since they do not target a monster on the field. This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Black Pendant] If this card's activation is negated, such as with 'Magic Jammer' or 'Riryoku Field' it does not do damage to your opponent. [Re: Creature Swap] The opponent cannot chain 'Fairy's Hand Mirror', 'Riryoku Field', or 'Shift' to 'Creature Swap' because it does not target. For the same reason, 'Lord of D.' does not prevent Dragon-Type monsters from being selected, and 'Freed the Matchless General' will not negate the effect of 'Creature Swap'. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Spirit Reaper] If 'Spirit Reaper' is targeted by an Equip Spell Card, and an effect like 'Dust Tornado' is chained to destroy the Equip Spell Card before it resolves, 'Spirit Reaper' is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If 'Magic Jammer' or 'Riryoku Field' was used instead, then 'Spirit Reaper' would not be destroyed because both of those Trap Cards would negate the Equip Spell Card's activation.)
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Card Type: Counter Trap
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Level:
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Monster Type:
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Passcode: 70344351
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Rarity: Rare
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Set: Dark Beginnings 2
| Condition: NM, Unlimited |
$0.94 |
x 1 |
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