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Goyo Guardian (GERMAN)
ATK/DEF: | Attribute: | Card Number: CT05-DES03 | Card Rules: | Card Type: | Level: | Monster Type: | Name: | Passcode: | Rarity: SECRET | Set:
Condition: NM, Limited $34.94 x 1
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Black Rose Dragon
ATK/DEF: 2400/1800 | Attribute: Fire | Card Number: CT05-EN003 | Card Rules: Rulings powered by The Netrep API. Removing 1 Plant-Type monster in your Graveyard from play is a cost. 'Black Rose Dragon's' second effect targets 1 monster your opponent controls. If the monster targeted by 'Black Rose Dragon's' second effect is not changed to Attack Position by 'Black Rose Dragon's' effect, its ATK is not reduced to 0. If you target a face-down Defense Position monster, its Flip Effect will activate after 'Black Rose Dragon's' effect resolves. After a monster's ATK is reduced to 0 by 'Black Rose Dragon's' second effect, if another effect increases its ATK it will be applied to the 0 ATK. If 'Black Rose Dragon' activates its first effect, it is also destroyed. | Card Type: Synchro/Effect Monster | Level: 7 | Monster Type: Dragon | Name: | Passcode: 73580471 | Rarity: Secret Rare | Set: 2008 Collector's Tins
Condition: NM, Limited $15.94 x 1
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Stardust Dragon
ATK/DEF: 2500/2000 | Attribute: Wind | Card Number: CT05-EN001 | Card Rules: Rulings powered by The Netrep API. Tributing 'Stardust Dragon' is a cost to activate its effect. 'Stardust Dragon's' first effect can be activated during the Damage Step. 'Stardust Dragon's' effects do not target. 'Stardust Dragon's' first effect can still be chained if it is the only card that will be destroyed by the activated effect. 'Stardust Dragon's' effect can be chained to the effect of a Continuous Spell or Trap Card, like 'Blaze Cannon' or 'Skull Lair'. 'Stardust Dragon's' first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like 'Barrel Dragon' or 'Snipe Hunter'. If 'Crush Card Virus' is activated and there is a face-up monster on the field that will be destroyed, 'Stardust Dragon's' effect can be chained. If 'Royal Oppression's' effect is activated to negate the Special Summon of a monster, like 'Cyber Dragon' or 'Gladiator Beast Gyzarus', 'Stardust Dragon's' effect cannot be chained because the monster being Special Summoned is not considered to be 'on the field' until its Summon is successful. 'Stardust Dragon's' second effect can only be chained to an effect that will destroy card(s) on the field. For example, if 'Night Assailant' second effect is activated when it is discarded, 'Stardust Dragon's' effect cannot be chained because this effect does not destroy card(s) on the field. If 'Stardust Dragon' is removed from play when its first effect is activated (by 'Banisher of the Light, ' etc.), or it is removed from the Graveyard after its first effect is activated, it cannot be Special Summoned with its effect during the End Phase. If you Special Summon 'Stardust Dragon' during the End Phase and your opponent activates 'Torrential Tribute, ' you can chain 'Stardust Dragon's' first effect to negate 'Torrential Tribute'. If you do, you can Special Summon 'Stardust Dragon' again during the same End Phase. If your opponent controls your 'Stardust Dragon' and they use its effect, during the End Phase you will Special Summon it from your Graveyard. | Card Type: Synchro/Effect Monster | Level: 8 | Monster Type: Dragon | Name: | Passcode: 44508094 | Rarity: Secret Rare | Set: 2008 Collector's Tins
Condition: Light Played, Limited $12.70 x 2
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Goyo Guardian
ATK/DEF: 2800/2000 | Attribute: Earth | Card Number: CT05-ENS03 | Card Rules: Rulings powered by The Netrep API. 'Goyo Guardian's' effect does not target. If 'Goyo Guardian' destroys your monster that your opponent controls, you can Special Summon it from your Graveyard. If 'Goyo Guardian' battles an Attack Position monster with equal ATK and both monsters are destroyed, 'Goyo Guardian's' effect does not activate. | Card Type: Synchro/Effect Monster | Level: 6 | Monster Type: Warrior | Name: | Passcode: 07391448 | Rarity: Secret Rare | Set: 2008 Collector's Tins
Condition: NM, Limited $8.94 x 3
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Rainbow Dragon
ATK/DEF: 4000/0 | Attribute: Light | Card Number: CT04-EN005 | Card Rules: Rulings powered by The Netrep API. This card's effect to increase its ATK can be activated during the Damage Step. The ATK increase is applied as long as 'Rainbow Dragon' remains face-up on the field. Sending the 'Crystal Beast' monsters you control to the Graveyard is a cost for 'Rainbow Dragon's' first effect. [Re: Rainbow Gravity] A 'Rainbow Dragon' or 'Rainbow Dark Dragon' in the Graveyard that was not first properly Special Summoned cannot be Special Summoned with 'Rainbow Gravity'. [Re: Rainbow Path] You do not have to add a 'Rainbow Dragon' or 'Dark Rainbow Dragon' to your hand. [Re: Rainbow Path] If 'Rainbow Path' fails to negate the monster's attack, you cannot add 'Rainbow Dragon' or 'Dark Rainbow Dragon' to your hand. | Card Type: Effect Monster | Level: 10 | Monster Type: Dragon | Name: | Passcode: 79856792 | Rarity: Secret Rare | Set: 2007 Collector's Tins
Condition: NM, Limited $7.94 x 2
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Condition: Good, Limited $5.96 x 1
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Elemental Hero Shining Flare Wingman
ATK/DEF: 2500/2100 | Attribute: Light | Card Number: CT03-EN004 | Card Rules: Rulings powered by The Netrep API. [Re: Future Fusion] You cannot select a Fusion Monster that has another Fusion Monster as one of its Materials, such as 'Dark Flare Knight' or 'Elemental Hero Shining Flare Wingman', for 'Future Fusion'. The Fusion Material Monsters must be sent from the Main Deck. | Card Type: Fusion/Effect Monster | Level: 8 | Monster Type: Warrior | Name: | Passcode: 25366484 | Rarity: Secret Rare | Set: 2006 Collector's Tins
Condition: NM, Limited $7.45 x 1
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Ancient Fairy Dragon
ATK/DEF: 2100/3000 | Attribute: Light | Card Number: CT06-EN002 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Level: 7 | Monster Type: Dragon | Name: | Passcode: 25862681 | Rarity: Secret Rare | Set: 2009 Collector's Tins
Condition: NM, Limited $6.75 x 5
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Condition: Played, Limited $5.06 x 1
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Blue-Eyes White Dragon A
ATK/DEF: 3000/2500 | Attribute: Light | Card Number: BPT-003 | Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If the opponent has 'Lord of D.' on the field and activates 'The Flute of Summoning Dragon' to Special Summon 2 copies of 'Blue-Eyes White Dragon', you can activate this card and both will be removed from play. 'Lord of D.' does not protect the Dragons because 'Bottomless Trap Hole' does not target. The same situation would occur if only 1 'Blue-Eyes White Dragon' was Special Summoned, 'Bottomless Trap Hole' still does not target. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Burst Stream of Destruction] It is an effect of 'Burst Stream of Destruction' that 'Blue-Eyes White Dragon' cannot attack, so if 'Non-Spellcasting Area' is on the field, 'Blue-Eyes White Dragon' CAN attack. If 'Imperial Order' is activated later, 'Burst Stream of Destruction''s effect is negated and 'Blue-Eyes White Dragon' CAN attack. [Re: Burst Stream of Destruction] If 'Burst Stream of Destruction''s activation is negated by 'Magic Jammer', then 'Blue-Eyes White Dragon' can attack. [Re: Burst Stream of Destruction] NO copies of 'Blue-Eyes White Dragon' can attack the turn that 'Burst Stream of Destruction''s effect is applied, even if they are Summoned after 'Burst Stream of Destruction' is played. [Re: Destiny Hero - Diamond Dude] Since you are only activating the Normal Spell Card's effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for 'Confiscation', or discard 1 card for 'Monster Reincarnation', or need a 'Blue-Eyes White Dragon' on the field to activate the effect of 'Burst Stream of Destruction'. [Re: Double Attack] If you use 'Cost Down' so that your 'Blue-Eyes White Dragon' in your hand is Level 6, then you cannot discard it to activate 'Double Attack' and target your Level 7 'Dark Magician' on the field. [Re: Inferno Tempest] If you attack 'Blue-Eyes White Dragon' with 'Ojama Green' or some other 0 ATK monster, you can activate 'Inferno Tempest' after damage calculation. Then 'Ojama Green' is sent to the Graveyard after 'Inferno Tempest' resolves. [Re: Last Turn] You CAN Special Summon a high-level monster that has no Special Summoning restrictions for 'Last Turn', such as 'Blue-Eyes White Dragon' or 'Dark Magician of Chaos'. [Re: Mirror Wall] If you have 2 copies of 'Mirror Wall', and a monster attacks, its ATK is one-quarter. So 'Blue-Eyes White Dragon' would have 750 ATK, for example. If 1 of the 'Mirror Wall' copies leaves play, then the ATK is increased to half (if both copies leave play, the ATK is restored to full.) [Re: Pole Position] If 'Pole Position' is active, and your opponent controls 'Blue-Eyes White Dragon' and 'Skull Servant', and you activate 'Smashing Ground', 'Blue-Eyes White Dragon' is unaffected by Spell Cards, so the effect of 'Smashing Ground' disappears. [Re: Pole Position] If you control 'Dark Magician' and your opponent controls 'Blue-Eyes White Dragon', and you activate 'Flint' targeting 'Blue-Eyes White Dragon', and your opponent chains 'Pole Position', then 'Flint' is equipped meaninglessly to 'Blue-Eyes White Dragon'. If 'Blue-Eyes White Dragon' is destroyed, 'Flint' can be equipped to 'Dark Magician' meaninglessly if you choose (even if other monsters are on the field). [Re: Pole Position] EXAMPLE #2 The opponent has 'Blue-Eyes White Dragon' (3000 ATK) and 'Pole Position' face-up on the field. I have 'Gemini Elf' (1900 ATK), and an 'Opticlops' (1800 ATK) equipped with 'Axe of Despair'(+1000 ATK 2800 total) face-up on the field, and a Set 'Ring of Destruction'. If I activate 'Ring of Destruction' to destroy 'Blue-Eyes White Dragon', then 'Opticlops' will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn't, it is, it isn't, etc.). Therefore, I cannot target 'Blue-Eyes White Dragon' with 'Ring of Destruction'. [Re: Precious Cards from Beyond] If you Tribute Summon 'Blue-Eyes White Dragon' for 1 Tribute using 'Cost Down', you can't activate 'Precious Cards from Beyond''s effect. [Re: Silent Swordsman LV5] If you control 'Blue-Eyes White Dragon' and 'Silent Swordsman LV5', and your opponent activates 'Fissure', the monster with the lowest ATK is 'Silent Swordsman LV5', but it is unaffected by Spell Cards, so the effect of 'Fissure' disappears. [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. [Re: The White Stone of Legend] When resolving the effect of 'The White Stone of Legend', if you have no copies of 'Blue-Eyes White Dragon' left in your Deck your opponent can briefly check your Deck to verify, unless every copy of 'Blue-Eyes White Dragon' can be accounted for in the Graveyard, Removed Zone, and on the field. (example: If all 3 'Blue-Eyes White Dragon' are in the Graveyard, your opponent does not check your Deck) If a copy is in your hand, your opponent checks your Deck to verify (you cannot reveal a 'Blue-Eyes White Dragon' in your hand). [Re: Waboku] SCENARIO 3: Player A activates 'Waboku'. Player A's 'Blue-Eyes White Dragon' then attacks Player B's 'Sanga of the Thunder'. Player B uses 'Sanga of the Thunder''s effect (during the Damage Step). RESULT: Player A's 'Blue-Eyes White Dragon' (ATK 0) is not destroyed, nor does Player A lose any Life Points, because of Player A's 'Waboku'. | Card Type: Normal Monster | Level: 8 | Monster Type: Dragon | Name: | Passcode: 89631139 | Rarity: Secret Rare | Set: 20022003 Collector's Tins
Condition: NM, Limited $5.94 x 1
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Destiny Hero - Plasma
ATK/DEF: 1900/600 | Attribute: Dark | Card Number: CT04-EN003 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 8 | Monster Type: Warrior | Name: | Passcode: 83965310 | Rarity: Secret Rare | Set: 2007 Collector's Tins
Condition: NM, Limited $5.94 x 4
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Condition: Fine, Limited $5.35 x 1
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Red Dragon Archfiend
ATK/DEF: 3000/2000 | Attribute: Dark | Card Number: CT05-EN002 | Card Rules: Rulings powered by The Netrep API. 'Red Dragon Archfiend's' effect activates after damage calculation in the Damage Step, before the effects of flipped Flip Effect monsters or the effects of cards like 'D.D. Warrior' activate. If 'Red Dragon Archfiend' attacks a face-down Flip Effect monster and destroys the Flip Effect monster with its effect, the Flip Effect monster's Flip Effect activates after it is destroyed. If the Defense Position monster attacked by 'Red Dragon Archfiend' is changed to Attack Position before damage calculation with 'Final Attack Orders', etc., 'Red Dragon Archfiend's' effect does not activate. If 'Red Dragon Archfiend' attacks a Defense Position 'Giant Rat, ' etc., and destroys it with its effect, 'Giant Rat's' effect does not activate because it is destroyed by 'Red Dragon Archfiend's' effect before it would be sent to the Graveyard by battle. If the attack of one of your monsters is negated, with 'Magic Cylinder', etc., the monster is destroyed by 'Red Dragon Archfiend's' effect in your End Phase. 'Red Dragon Archfiend's' second effect will activate during each of your End Phases, even if every monster you control has attacked. [Re: Pandemonium] You can't use 'Pandemonium' to add a Fusion Monster Archfiend or Synchro Monster Archfiend from the Extra Deck to your hand, like 'Fiend Skull Dragon' or 'Red Dragon Archfiend'. | Card Type: Synchro/Effect Monster | Level: 8 | Monster Type: Dragon | Name: | Passcode: 70902743 | Rarity: Secret Rare | Set: 2008 Collector's Tins
Condition: NM, Limited $5.94 x 3
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Condition: Poor, Limited $4.16 x 1
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Condition: Light Played, Limited $5.05 x 1
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Solemn Warning
ATK/DEF: | Attribute: Trap | Card Number: CT08-EN015 | Card Rules: | Card Type: Counter Trap | Level: | Monster Type: | Name: Solemn Warning | Passcode: 84749824 | Rarity: Super Rare | Set: 2011 Collectors Tins
Condition: NM, Limited $5.94 x 1
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Power Tool Dragon
ATK/DEF: 2300/2500 | Attribute: Earth | Card Number: CT06-EN001 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Level: 7 | Monster Type: Machine | Name: | Passcode: 02403771 | Rarity: Secret Rare | Set: 2009 Collector's Tins
Condition: Fine, Limited $4.45 x 1
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Condition: Poor, Limited $3.21 x 1
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Elemental Hero Plasma Vice
ATK/DEF: 2600/2300 | Attribute: Earth | Card Number: CT04-EN006 | Card Rules: No rulings available for this card. | Card Type: Fusion/Effect Monster | Level: 8 | Monster Type: Warrior | Name: | Passcode: 60493189 | Rarity: Secret Rare | Set: 2007 Collector's Tins
Condition: NM, Limited $3.94 x 2
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Summoned Skull
ATK/DEF: 2500/1200 | Attribute: Dark | Card Number: BPT-002 | Card Rules: Rulings powered by The Netrep API. [Re: Battle-Scarred] You can select an Archfiend that doesn't require you to pay Life Points as a target for 'Battle-Scarred' (such as 'Summoned Skull', 'Archfiend Soldier', or'Fiend Skull Dragon'). [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Level Conversion Lab] The Level change from 'Level Conversion Lab' lasts until the end of the turn, even if the monster is Summoned. So if you change 'Summoned Skull' to Level 3, and Summon it, it can attack even if 'Gravity Bind' is active. [Re: Ring of Destruction] If a player Tributes 'Witch of the Black Forest' for 'Summoned Skull', you can chain 'Ring of Destruction' to the effect of 'Witch of the Black Forest', in order to destroy 'Summoned Skull'. If this reduces the player's Life Points to zero, then they cannot use 'Witch of the Black Forest''s effect (to retrieve a 5th Exodia piece, for example). [Re: The Dark - Hex-Sealed Fusion] To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon 'B. Skull Dragon' you must Tribute 'The Dark - Hex-Sealed Fusion' as well as either 'Red-Eyes B. Dragon' or 'Summoned Skull'. | Card Type: Normal Monster | Level: 6 | Monster Type: Fiend | Name: | Passcode: 70781052 | Rarity: Secret Rare | Set: 20022003 Collector's Tins
Condition: NM, Limited $3.94 x 2
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Fossil Dyna Pachycephalo
ATK/DEF: 1200/1300 | Attribute: Earth | Card Number: CT08-EN012 | Card Rules: | Card Type: Effect Monster | Level: 4 | Monster Type: Rock | Name: Fossil Dyna Pachycephalo | Passcode: 42009836 | Rarity: Super Rare | Set: 2011 Collectors Tins
Condition: NM, Limited $3.45 x 13
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Montage Dragon
ATK/DEF: ?/0 | Attribute: Earth | Card Number: CT05-ENS01 | Card Rules: Rulings powered by The Netrep API. You cannot Special Summon 'Montage Dragon' while 'Macro Cosmos' or 'Dimensional Fissure', etc. is face-up on the field because you cannot send Monster Cards from your hand to the Graveyard. If you send a WATER monster from your hand to the Graveyard while 'A Legendary Ocean' is active, the original Level of the monster is used and not the reduced Level. If 'Montage Dragon' is flipped face-down by 'Book of Moon', etc., when it is flipped face-up its ATK is 0. If 'Skill Drain' is active while 'Montage Dragon' is face-up on the field, its ATK becomes 0. If 'Skill Drain' is later negated or removed from the field, its ATK remains 0. | Card Type: Effect Monster | Level: 8 | Monster Type: Dragon | Name: | Passcode: 23303072 | Rarity: Secret Rare | Set: 2008 Collector's Tins
Condition: NM, Limited $3.45 x 1
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Command Knight
ATK/DEF: 1200/1900 | Attribute: Fire | Card Number: CT1-EN003 | Card Rules: Rulings powered by The Netrep API. If you control a 'Command Knight' equipped with 'Ring of Magnetism', and another monster, your opponent can and must select 'Command Knight' as an attack target if he chooses to attack. If you control 2 face-up 'Command Knights', and no other monsters, and 1 of them is equipped with 'Ring of Magnetism', your opponent cannot attack because the 2 'Command Knights' are preventing an attack from being declared. 'Ring of Magnetism''s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do. If 'Umi' is active and you have 'The Legendary Fisherman' on the field, your opponent can attack directly. But if you have 'Legendary Fisherman' and 'Command Knight', and no other monsters, your opponent cannot attack directly because of 'Command Knight', and cannot attack 'Command Knight' because of his effect, and cannot attack 'The Legendary Fisherman', so he cannot declare an attack (but can enter the Battle Phase to activate card effects). If you control 'Patrician of Darkness' and 'Command Knight', and your opponent attacks, you cannot choose the 'Command Knight' as the attack target. If you control 'Command Knight' equipped with 'Raregold Armor', your opponent can attack 'Command Knight'. If you control a 'Command Knight' and another monster, and your opponent attacks the other monster, you can use 'Shift' to select 'Command Knight' as the new attack target. You can choose your own 'Command Knight' as the attack target when your opponent attacks your 'Dreamsprite'. 'Command Knight''s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters. If you control multiple 'Command Knights', their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points. If 'Command Knight' is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate 'Bottomless Trap Hole'. If 'King Tiger Wanghu' is on the field face-up, and 'Command Knight' is Summoned, the effect of 'Command Knight' is applied immediately because it is a Continuous Effect, so first change 'Command Knight''s ATK to 1600. After that, 'King Tiger Wanghu''s effect cannot activate because 'Command Knight''s ATK is not 1400 or lower. If 'Physical Double' creates a Mirage Token of a Warrior-Type monster while 'Command Knight' is on the field, take the current ATK (including 'Command Knight' Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains 'Command Knight''s +400 ATK bonus). [Re: Black Garden] When a monster is Normal or Special Summoned, any Continuous Effects that increase or decrease the monster's ATK are applied before halving the monster's ATK with 'Black Garden's' effect. For example, If 'Command Knight' is Normal or Special Summoned, when 'Black Garden' halves its ATK it also halves the ATK 'Command Knight' gained from its effect. If 'Burden of the Mighty' is active, the monster's reduced ATK is halved by 'Black Garden'. [Re: King Tiger Wanghu] If a monster's ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by 'King Tiger Wanghu''s effect (so apply all existing modifiers before determining if the monster is destroyed). If 'Command Knight' is Summoned, it increases its own ATK to 1600 before 'King Tiger Wanghu' can destroy it. [Re: Morphtronic Magnen] If your opponent controls 'Command Knight' and another monster with less ATK, your 'Morphtronic Magnen' cannot attack because it cannot attack the 'Command Knight'. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Name: | Passcode: 10375182 | Rarity: Secret Rare | Set: 2004 Collector's Tins
Condition: NM, Limited $2.94 x 1
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Ehren, Lightsworn Monk
ATK/DEF: 1600/1000 | Attribute: Light | Card Number: CT08-EN016 | Card Rules: | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Name: Ehren, Lightsworn Monk | Passcode: 44178886 | Rarity: Super Rare | Set: 2011 Collectors Tins
Condition: NM, Limited $2.94 x 7
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Elemental Hero Neos
ATK/DEF: 2500/2000 | Attribute: Light | Card Number: CT03-EN001 | Card Rules: Rulings powered by The Netrep API. [Re: Elemental Hero Aqua Neos] If you control your opponent's 'Elemental Hero Neos' or 'Neo-Spacian', you can return it to your opponent's Deck to Special Summon this card. [Re: Elemental Hero Dark Neos] If you control your opponent's 'Elemental Hero Neos' or 'Neo-Spacian', you can return it to your opponent's Deck to Special Summon this card. [Re: Elemental Hero Flare Neos] If you control your opponent's 'Elemental Hero Neos' or 'Neo-Spacian', you can return it to your opponent's Deck to Special Summon this card. [Re: Hero Mask] If you select a Monster Token and send 'Elemental Hero Neos' to your Graveyard, you cannot return the selected Monster Token to your Deck to Special Summon a 'Neos' Fusion Monster. [Re: Hero Mask] If you select a 'Harpie Lady 1' with 'Hero Mask' and send 'Elemental Hero Neos' to your Graveyard, the 'Harpie Lady 1's' name will be treated as 'Elemental Hero Neos' and it can be returned to the Deck to Special Summon a 'Neos' Fusion Monster. [Re: Hero Mask] If you select an 'Elemental Hero Neos Alius' that is being treated as a Normal Monster Card and change its name to 'Elemental Hero Necroshade' with 'Hero Mask', if you Normal Summon the 'Elemental Hero Neos Alius', so it becomes an Effect Monster, its name will be treated as 'Elemental Hero Neos'. [Re: Neo Space] If 'UFOroid Fighter' is Fusion Summoned with 'Elemental Hero Neos' being used as the 1 Warrior-Type monster, 'UFOroid Fighter' will NOT be affected by 'Neo Space' because 'Elemental Hero Neos' is not listed by name on the card. | Card Type: Normal Monster | Level: 7 | Monster Type: Warrior | Name: | Passcode: 89943723 | Rarity: Secret Rare | Set: 2006 Collector's Tins
Condition: NM, Limited $2.94 x 1
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Dark Magician B
ATK/DEF: 2500/2100 | Attribute: Dark | Card Number: BPT-007 | Card Rules: Rulings powered by The Netrep API. [Re: A Hero Emerges] You can Special Summon a high-level monster, like 'Dark Magician', with 'A Hero Emerges'. But if your opponent selects a Special Summon-only monster like 'Dark Necrofear', or a Spirit Monster, it is sent to the Graveyard. [Re: Big Bang Shot] If you equip your 'Big Bang Shot' to your opponent's 'Dark Magician', and 'Dark Magician' attacks your 'Giant Soldier of Stone', the opponent of the owner of the 'Big Bang Shot' takes the damage (so your opponent, who attacked with 'Dark Magician', takes 900 points of damage.) [Re: Contract with the Abyss] 'Contract with the Abyss' is used as a generic substitute for Ritual Spell Cards like 'Black Illusion Ritual' and 'Contract with the Dark Master'. You cannot use 'Contract with the Abyss' to Ritual Summon a non-Ritual Monster like 'Dark Magician'. [Re: Cyber Blader] The effect of 'Cyber Blader' changes immediately when the number of monsters the opponent controls changes. Example 1: The opponent controls 'Gemini Elf' and 'Dark Magician'. The opponent attacks with their 'Dark Magician', attacking 'Cyber Blader', whose ATK is currently doubled. The opponent activates 'Mystik Wok' and Tributes their 'Gemini Elf' to gain 1900 Life Points. 'Cyber Blader' now has 2100 ATK points, so it does not destroy 'Dark Magician', but since the opponent has only 1 monster now, 'Cyber Blader' is not destroyed as a result of battle, either. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dark Magic Curtain] If you activate 'Dark Magic Curtain' to Special Summon 'Dark Magician' and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your 'Insect Queen' would not be able to Special Summon an 'Insect Monster Token' during your End Phase. [Re: Dark Magic Curtain] If you Chain 'Serial Spell' to 'Dark Magic Curtain', the effect that prevents you from Normal Summoning, Flip Summoning, or Special Summoning for the remainder of the turn is still applied. When 'Serial Spell' resolves it will Special Summon 1 'Dark Magician' from your Deck and it will apply the Summon-restriction, so when 'Dark Magic Curtain's' effect tries to resolve its effect will disappear because you cannot Special Summon a monster. [Re: Dedication through Light and Darkness] You can Tribute a face-down 'Dark Magician' to activate 'Dedication through Light and Darkness'. [Re: Doomcaliber Knight] When multiple Effect Monster effects activate simultaneously, 'Doomcaliber Knight's' effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ 'Simultaneous Effects) and will negate the Effect Monster's effect that was placed last on the Chain.Example 1: Player A Tributes her 'Sangan' and 'Witch of the Black Forest' to Tribute Summon 'Dark Magician'. 'Sangan's' effect is Chain Link 1 and 'Witch of the Black Forest's' effect is Chain Link 2. The effect of Player B's 'Doomcaliber Knight' is chained, and it will negate 'Witch of the Black Forest's' effect.Example 2: Player A and Player B have 'Goldd, Wu-Lord of Dark World' in their hand and Player A controls 'Doomcaliber Knight'. Player A activates 'Card Destruction'. When both copies of 'Goldd, Wu-Lord of Dark World' are discarded, their effects start a Chain. Player A is the turn player, so his 'Goldd, Wu-Lord of Dark World' is Chain Link 1 and Player B's is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate Player B's 'Goldd, Wu-Lord of Dark World'.Example 3: Player A's 'Giant Rat' is destroyed in battle and sent to the Graveyard while she has 'Green Baboon, Defender of the Forest' in her hand and 'Doomcaliber Knight' is face-up on the field. Player A can activate 'Giant Rat' and/or 'Green Baboon, Defender of the Forest's' effect. If she activates both effects, she chooses the order the effects are placed onto the Chain, and 'Doomcaliber Knight' will negate the effect that is placed highest on the Chain. If 'Green Baboon, Defender of the Forest' is Chain Link 1 and 'Giant Rat' is Chain Link 2, 'Doomcaliber Knight' will negate 'Giant Rat'.Example 4: If 'Sangan' is Tributed to Tribute Summon 'Raiza the Storm Monarch' while 'Doomcaliber Knight' is face-up on the field, 'Sangan's' effect is Chain Link 1 and 'Raiza the Storm Monarch's' effect is Chain Link 2. 'Doomcaliber Knight's' effect is chained, negating 'Raiza the Storm Monarch's' effect and destroying it.Example 5: Player A's 'Sasuke Samurai #4' attacks Player B's 'Neo-Spacian Grand Mole' while 'Doomcaliber Knight' is face-up on the field. 'Sasuke Samurai #4's' effect is Chain Link 1 and 'Neo-Spacian Grand Mole' is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate and destroy 'Neo-Spacian Grand Mole'. [Re: Double Attack] If you use 'Cost Down' so that your 'Blue-Eyes White Dragon' in your hand is Level 6, then you cannot discard it to activate 'Double Attack' and target your Level 7 'Dark Magician' on the field. [Re: Metalsilver Armor] If you attack with 'Dark Magician', and you control another monster equipped with 'Metalsilver Armor', your opponent cannot activate 'Magic Cylinder' because 'Magic Cylinder' targets and only the monster equipped with 'Metalsilver Armor' can be targeted (and it is not attacking). [Re: Pole Position] If you control 'Dark Magician' and your opponent controls 'Blue-Eyes White Dragon', and you activate 'Flint' targeting 'Blue-Eyes White Dragon', and your opponent chains 'Pole Position', then 'Flint' is equipped meaninglessly to 'Blue-Eyes White Dragon'. If 'Blue-Eyes White Dragon' is destroyed, 'Flint' can be equipped to 'Dark Magician' meaninglessly if you choose (even if other monsters are on the field). [Re: Reasoning] You can Special Summon a high-level monster like 'Dark Magician' with 'Reasoning', but not Special Summon-only monsters like 'Gate Guardian', Ritual Monsters, etc. [Re: Serial Spell] If you activate 'Monster Reborn', and chain 'Serial Spell', discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of 'Serial Spell' to be the monster that 'Serial Spell' Special Summons to the field. (For example, if you target 'Dark Magician' with 'Monster Reborn', then chain 'Serial Spell' and discard 'Buster Blader', you can use 'Serial Spell' to Special Summon the 'Buster Blader' you discarded to activate 'Serial Spell'.) [Re: Skilled Dark Magician] This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Dark Magician' from your Graveyard and your opponent chains 'Disappear' and removes that 'Dark Magician', you can Special Summon a different 'Dark Magician' from your hand/Deck/Graveyard instead. [Re: Skilled Dark Magician] If there are no 'Dark Magician' in your hand, Deck, and Graveyard, you cannot activate 'Skilled Dark Magician's' effect to Special Summon a 'Dark Magician'. [Re: Skilled Dark Magician] If a player controls the opponent's 'Skilled Dark Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled Dark Magician' is the player who Special Summons 'Dark Magician' from the hand, Deck, or Graveyard. [Re: Thousand Knives] The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if 'Dark Magician' is equipped to your 'Relinquished', you can activate 'Thousand Knives'. [Re: Thunder Nyan Nyan] 'Thunder Nyan Nyan' can be destroyed by her own effect between steps in a chain. For example, the opponent targets your 'Thunder Nyan Nyan' with 'Snatch Steal'. You chain 'Call of the Haunted' to Special Summon 'Dark Magician' from your Graveyard, a DARK monster. The chain resolves as follows: 'Call of the Haunted' resolves, 'Thunder Nyan Nyan' is destroyed because there is a DARK monster on the field, 'Snatch Steal''s effect disappears because the target is no longer on the field. | Card Type: Normal Monster | Level: 7 | Monster Type: Spellcaster | Name: | Passcode: 46986414 | Rarity: Secret Rare | Set: 20022003 Collector's Tins
Condition: NM, Unlimited $2.45 x 1
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Elemental Hero Grand Neos
ATK/DEF: 2500/2000 | Attribute: Earth | Card Number: CT04-EN001 | Card Rules: Rulings powered by The Netrep API. This card's effect that returns a monster to the hand is an Ignition Effect. This effect targets 1 monster your opponent controls. [Re: Future Fusion] You cannot select a Fusion Monster that can only be Special Summoned by the method written in its text, like 'Gladiator Beast Heraklinos', 'Elemental Hero Grand Neos', 'XYZ-Dragon Cannon', or 'Evil Hero Dark Gaia'. | Card Type: Fusion/Effect Monster | Level: 7 | Monster Type: Warrior | Name: | Passcode: 48996569 | Rarity: Secret Rare | Set: 2007 Collector's Tins
Condition: NM, Limited $1.94 x 3
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Exarion Universe
ATK/DEF: 1800/1900 | Attribute: Dark | Card Number: CT2-EN002 | Card Rules: Rulings powered by The Netrep API. [Re: Shrink] If 'Exarion Universe' is targeted by 'Shrink', its ATK will become half of its original ATK, even if its effect to reduce its own ATK by 400 has been used. | Card Type: Effect Monster | Level: 4 | Monster Type: Beast-Warrior | Name: | Passcode: 63749102 | Rarity: Secret Rare | Set: 2005 Collector's Tins
Condition: NM, Limited $1.94 x 3
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Galaxy-Eyes Photon Dragon
ATK/DEF: 3000/2500 | Attribute: Light | Card Number: CT08-EN003 | Card Rules: | Card Type: Effect Monster | Level: 8 | Monster Type: Dragon | Name: Galaxy-Eyes Photon Dragon | Passcode: 93717133 | Rarity: Secret Rare | Set: 2011 Collectors Tins
Condition: NM, Limited $1.94 x 8
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Gearfried the Iron Knight
ATK/DEF: 1800/1600 | Attribute: Earth | Card Number: BPT-012 | Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Gearfried the Iron Knight' with 'Premature Burial', it is destroyed after it is Special Summoned when its effect destroys 'Premature Burial'. If you select your opponent's 'Gearfried the Iron Knight' with 'Snatch Steal', 'Snatch Steal' is destroyed when it resolves and 'Gearfried the Iron Knight' remains on your opponent's side of the field. [Re: Blast with Chain] If you equip this card to 'Gearfried the Iron Knight', then this card's effect will be activated because it was destroyed by a card effect. [Re: Blast with Chain] If a monster attacks 'Gearfried the Iron Knight', and you activate 'Blast with Chain' during the Damage Step, 'Blast With Chain' is destroyed and gets its effect, so you can destroy the attacking monster before Damage Calculation. [Re: Butterfly Dagger - Elma] While 'Morale Boost' is active, if you equip 'Butterfly Dagger - Elma' to 'Gearfried the Iron Knight', 1) Increase your Life Points for 'Morale Boost', 2) destroy 'Butterfly Dagger - Elma' with 'Gearfried the Iron Knight''s effect, 3) inflict damage for 'Morale Boost' when 'Butterfly Dagger - Elma' is sent to the Graveyard, 4) the owner of 'Butterfly Dagger - Elma' can return it to his/her hand. [Re: Fusion Sword Murasame Blade] If you equip this card to 'Gearfried the Iron Knight' it is not destroyed. [Re: Gearfried the Swordmaster] If you Tribute 1 'Gearfried the Iron Knight' to activate 'Release Restraint', then chain 'Serial Spell', you can Special Summon 2 'Gearfried the Swordmaster' cards from your Deck. [Re: Release Restraint] If you do not have any copies of 'Gearfried the Swordmaster' in your hand or Deck, you can still activate this card to Tribute 'Gearfried the Iron Knight', but you will need to show your cards to your opponent to confirm. [Re: Smoke Grenade of the Thief] This card must be destroyed directly for its effect to activate, such as with the effects of 'Mystical Space Typhoon', 'Heavy Storm', or 'Gearfried the Iron Knight'. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Name: | Passcode: 423705 | Rarity: Secret Rare | Set: 20022003 Collector's Tins
Condition: NM, Unlimited $1.94 x 1
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Obnoxious Celtic Guard
ATK/DEF: 1400/1200 | Attribute: Earth | Card Number: CT1-EN006 | Card Rules: Rulings powered by The Netrep API. 'Obnoxious Celtic Guard' and 'Celtic Guardian' are considered 2 separate monsters so you can have 3 of each in your Deck. 'Obnoxious Celtic Guard''s effect looks at the ATK during Damage Calculation. So if he's WIND and is attacked by 'Insect Soldiers of the Sky', their ATK is 2000 during Damage Calculation and 'Obnoxious Celtic Guard' is not destroyed. Or if an 1800 monster attacks and you use 'Rush Recklessly' to increase the ATK to 2500 during the Damage Step, 'Obnoxious Celtic Guardian' is not destroyed. 'Obnoxious Celtic Guard''s effect looks at current ATK, not original ATK. So a monster with 1000 original ATK equipped with 'Megamorph' to make it 2000 ATK will not destroy 'Obnoxious Celtic Guard' as a result of battle. 'Obnoxious Celtic Guard' isn't destroyed by damage calculation but can be destroyed by monster effects like 'Ryu Kokki'. If 'Obnoxious Celtic Guard' is attacked by 'Dark Ruler Ha Des', or another monster that negates a card's effect after it destroys it, 'Obnoxious Celtic Guard' is not destroyed (so its effect is not negated). 'Obnoxious Celtic Guard''s effect works for a battle caused by 'Last Turn', so if it battles a monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw. [Re: Last Turn] If 'Obnoxious Celtic Guard' battles a monster for 'Last Turn', its effect is applied and it is not destroyed if it battles a monster with 1900 or higher ATK. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Name: | Passcode: 52077741 | Rarity: Secret Rare | Set: 2004 Collector's Tins
Condition: NM, Unlimited $1.94 x 1
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Condition: NM, Limited $1.94 x 1
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