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Dark Magician Girl
ATK/DEF: 2000/1700
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Attribute: Dark
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Card Number: MFC-000
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Card Rules: Rulings powered by The Netrep API. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points).
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Card Type: Effect Monster
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Level: 6
|
Monster Type: Spellcaster
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Passcode: 38033121
|
Rarity: Secret Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$29.94 |
x 1 |
|
|
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Luster Dragon
ATK/DEF: 1900/1600
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Attribute: Wind
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Card Number: MFC-058
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
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Level: 4
|
Monster Type: Dragon
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Passcode: 17658803
|
Rarity: Ultra Rare
|
Set: Magicians Force
| Condition: Light Played, Unlimited |
$3.78 |
x 1 |
|
| Condition: NM, Unlimited |
$4.45 |
x 1 |
|
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Amazoness Swords Woman
ATK/DEF: 1500/1600
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Attribute: Earth
|
Card Number: MFC-061
|
Card Rules: Rulings powered by The Netrep API. 'Amazoness Swordswoman' only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the 'Amazoness Swordswoman' herself is still destroyed as normal. Damage inflicted to the opponent when 'Amazoness Swordswoman''s effect is activated is Battle Damage, so the opponent cannot use 'Barrel Behind the Door'. When 'Dark Ruler Ha Des' attacks 'Amazoness Swordswoman', the effect of 'Amazoness Swordswoman' is still resolved. When a monster affected by 'Diffusion Wave-Motion' attacks 'Amazoness Swordswoman', the 'Amazoness Swordswoman''s effect is applied and the opponent (who used 'Diffusion Wave-Motion') takes the damage dealt to Life Points. Likewise, the controller of 'Spear Dragon' takes damages when 'Spear Dragon' battles 'Amazoness Swordswoman' (or the controller of a monster equipped with 'Fairy Meteor Crush', or who used 'Meteorain'). When the controller of 'Amazoness Swordswoman' uses 'Kuriboh', the controller takes zero Battle Damage so no damage is dealt to the opponent. When 'Susa Soldier' battles 'Amazoness Swordswoman', the controller of 'Susa Soldier' takes full damage the damage is NOT halved. [Re: Begone, Knave!] The effect of 'Begone, Knave!' is applied to the monster that inflicts Battle Damage to the player, so if 'Amazoness Swords Woman' battles a stronger monster, 'Amazoness Swords Woman' would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned. [Re: Confusion Chaff] If your 'Amazoness Swords Woman' declares the second direct attack during a Battle Phase, and 'Confusion Chaff' is activated, your opponent will take any battle damage from that battle. [Re: Cross Counter] If your opponent's 'Amazoness Swords Woman' attacks your Defense Position 'Mystical Elf', and you activate 'Cross Counter', you (the controller of 'Cross Counter' and 'Mystical Elf') take 1000 points of damage due to the effect of 'Amazoness Swords Woman', and then 'Cross Counter' destroys 'Amazoness Swords Woman'. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points).
|
Card Type: Effect Monster
|
Level: 4
|
Monster Type: Warrior
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Passcode: 94004268
|
Rarity: Ultra Rare
|
Set: Magicians Force
| Condition: NM, 1st |
$5.91 |
x 1 |
|
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Mass Driver
ATK/DEF:
|
Attribute: Spell
|
Card Number: MFC-088
|
Card Rules: Rulings powered by The Netrep API. Tributing a monster for 'Mass Driver' is a cost. You can use 'Mass Driver''s effect repeatedly in the same turn as long as you can keep paying the cost. The activation of 'Mass Driver''s effect can be chained to. [Re: Malice Doll of Demise] If 'Malice Doll of Demise' is Tributed to activate the effect of 'Mass Driver', then 'Malice Doll of Demise's' effect does not activate because the Tribute is treated as a cost, not an effect. [Re: Sasuke Samurai #2] You cannot activate the effects of Continuous cards like 'Skull Lair', 'Ultimate Offering', or 'Mass Driver' while 'Sasuke Samurai #2''s effect is active.
|
Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 34906152
|
Rarity: Common
|
Set: Magicians Force
| Condition: NM, Unlimited |
$2.94 |
x 1 |
|
| Condition: NM, 1st |
$2.94 |
x 1 |
|
|
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XZ-Tank Cannon
ATK/DEF: 2400/2100
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Attribute: Light
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Card Number: MFC-053
|
Card Rules: No rulings available for this card.
|
Card Type: Fusion/Effect Monster
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Level: 6
|
Monster Type: Machine
|
Passcode: 99724761
|
Rarity: Super Rare
|
Set: Magicians Force
| Condition: NM, 1st |
$4.41 |
x 1 |
|
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Skilled Dark Magician
ATK/DEF: 1900/1700
|
Attribute: Dark
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Card Number: MFC-065
|
Card Rules: Rulings powered by The Netrep API. You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. If you activate a Spell Card, and your opponent chains 'Call of the Haunted' to Special Summon 'Skilled Dark Magician, 'Skilled Dark Magician' does not get a Spell Counter for that Spell Card because 'Skilled Dark Magician' must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter. You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc. When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster. When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card. If you activate 'Monster Reborn' or 'Premature Burial' to revive this monster, this monster does not get a Spell Counter for 'Monster Reborn' (it has to be face-up on the field before the activation of the Spell Card). You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn. This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Dark Magician' from your Graveyard and your opponent chains 'Disappear' and removes that 'Dark Magician', you can Special Summon a different 'Dark Magician' from your hand/Deck/Graveyard instead. If there are no 'Dark Magician' in your hand, Deck, and Graveyard, you cannot activate 'Skilled Dark Magician's' effect to Special Summon a 'Dark Magician'. When 'Skill Drain' is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when 'Skill Drain' is activated. If a player controls the opponent's 'Skilled Dark Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled Dark Magician' is the player who Special Summons 'Dark Magician' from the hand, Deck, or Graveyard. [Re: Magical Dimension] If you Summon a monster like 'Skilled Dark Magician' and the opponent activates 'Bottomless Trap Hole', you can chain 'Magical Dimension' to Tribute 'Skilled Dark Magician' and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by 'Bottomless Trap Hole'. [Re: Neo-Spacian Dark Panther] If you target a monster with an effect that accumulates Spell Counters, such as 'Skilled Dark Magician', any Spell Counters on 'Neo-Spacian Dark Panther' will be removed when its effect ends. [Re: Skill Drain] Monsters that can hold Spell Counters, like 'Skilled Dark Magician', no longer have that effect while 'Skill Drain' is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.
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Card Type: Effect Monster
|
Level: 4
|
Monster Type: Spellcaster
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Passcode: 73752131
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Rarity: Super Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$2.75 |
x 3 |
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| Condition: NM, 1st |
$4.13 |
x 1 |
|
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Amazoness Fighter
ATK/DEF: 1500/1300
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Attribute: Earth
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Card Number: MFC-060
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Card Rules: Rulings powered by The Netrep API. The ATK of this card should be 1500 ATK. When 'Dark Ruler Ha Des' attacks 'Amazoness Fighter', the effect of 'Amazoness Fighter' is still resolved. When 'Amazoness Fighter' battles 'Amazoness Swordswoman', the damage to Life Points is zero. When a monster quipped with 'Wicked-Breaking Flamberge - Baou' attacks 'Amazoness Fighter' or 'Amazoness Swordswoman', the effects of the Amazonesses are applied. [Re: Diffusion Wave-Motion] When a Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' attacks 'Amazoness Fighter' or 'Amazoness Swordswoman', their effects are still applied normally at damage calculation. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points). [Re: Wicked-Breaking Flamberge - Baou] If a monster equipped with 'Wicked-Breaking Flamberge - Baou' attacks and destroys 'Amazoness Fighter' or 'Amazoness Swordswoman', their effects are not negated because they happen during damage calculation, before they are determined to have been destroyed.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 55821894
|
Rarity: Common
|
Set: Magicians Force
| Condition: NM, Unlimited |
$2.45 |
x 4 |
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| Condition: NM, 1st |
$2.45 |
x 1 |
|
|
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YZ-Tank Dragon
ATK/DEF: 2100/2200
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Attribute: Light
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Card Number: MFC-054
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Card Rules: No rulings available for this card.
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Card Type: Fusion/Effect Monster
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Level: 6
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Monster Type: Machine
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Passcode: 25119460
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Rarity: Super Rare
|
Set: Magicians Force
| Condition: NM, 1st |
$2.91 |
x 1 |
|
|
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Spell Canceller
ATK/DEF: 1800/1600
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Attribute: Wind
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Card Number: MFC-020
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Card Rules: Rulings powered by The Netrep API. 'Spell Canceller''s effect is similar to 'Imperial Order'. If 'Last Will''s effect is active (its 'state' is in effect) and 'Spell Canceller' is Summoned, 'Spell Canceller' will not negate the effect of 'Last Will'. You can Special Summon 'Spell Canceller' with 'Premature Burial' the effect of 'Premature Burial' is negated by 'Spell Canceller' so if 'Premature Burial' is destroyed, 'Spell Canceller' is not destroyed and remains on the field. You can chain 'Call of the Haunted' to a Spell Card, and Special Summon 'Spell Canceller', to negate the effect of the Spell Card. You can activate 'Spiritualism' when 'Spell Canceller' is face-up on the field because its activation and effect cannot be negated. When 'Spell Canceller' is face-up on the field, you can activate the Graveyard effect of 'Dark Necrofear' (because it is a monster effect) and equip it to a monster, but the effect of 'Dark Necrofear' after it is equipped will be negated because it is then an Equip Spell Card. [Re: Clock Tower Prison] If 'Spell Canceller' is Summoned or 'Imperial Order' is activated, all the Clock Counters will be removed from 'Clock Tower Prison'. [Re: Destiny Hero - Diamond Dude] The Normal Spell Card's effect activates in the Graveyard. So its effect will not be negated by 'Spell Canceller'. [Re: Level Limit - Area B] If you Summon 'Spell Canceller' while 'Level Limit - Area B' is on the field, 'Spell Canceller' negates its effect and is not changed to Defense Position. [Re: Return of the Doomed] This card is activated during your Main Phase 1 or 2 and creates a state that lasts until the end of your turn. If 'Spell Canceller' is Summoned after this card was activated, but during the same turn, the state it created is not negated and 1 monster will return to your hand if destroyed during this turn.
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Card Type: Effect Monster
|
Level: 5
|
Monster Type: Machine
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Passcode: 84636823
|
Rarity: Ultra Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$1.70 |
x 1 |
|
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Amazoness Archers
ATK/DEF:
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Attribute: Trap
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Card Number: MFC-096
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Card Rules: Rulings powered by The Netrep API. 'These monsters' means all of your opponent's face-up monsters on the field at the time 'Amazoness Archers' resolves, not just the monsters that were flipped by 'Amazoness Archers'' effect. If you activate 'Amazoness Archers' during the Battle Phase and your opponent Special Summons another monster afterwards (such as with 'Call of the Haunted', or if 'Cyber Jar' is flipped), the newly-Summoned monster is not affected by 'Amazoness Archers' and does not suffer the -500 ATK reduction nor does it have to attack. The -500 ATK applies to each monster as long as that monster remains face-up on the field. You can activate multiple 'Amazoness Archers' and the ATK reductions are cumulative (so -1000 ATK with 2 copies). 'Amazoness Archers' vs. 'Cat's Ear Tribe': the ATK is 200. If 'Fushioh Richie' or 'Otohime' are flipped face-up by 'Amazoness Archers' effect, their effects are activated because their effects are not Flip Effects their effects begin a new chain that resolves after the current chain. If a face-down 'Jinzo' is flipped by 'Amazoness Archers', 'Amazoness Archers'' effect is not negated. The effect of 'Amazoness Archers' will make your opponent have to attack with all of his monsters if he has multiple monsters on his side of the field. If 'Amazoness Archers' is in effect, and later a replay occurs, your opponent cannot choose not to attack. Monsters that have already attacked cannot attack again. If 'The Dark Door' is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, 'Ultimate Obedient Fiend' under the wrong conditions, etc.) If 'Diffusion Wave-Motion' is in effect, only the monster affected by 'Diffusion Wave-Motion' can attack. The ATK reduction of 'Amazoness Archers' is still applied in these cases where monsters cannot attack. If you activate 'Amazoness Archers' and chain 'Magic Cylinder', 'Magic Cylinder' does the full damage before the -500 ATK is applied your opponent's other monsters must attack normally. If you chain 'Amazoness Archers' to 'Magic Cylinder', the ATK is reduced first and then 'Magic Cylinder' does damage. If either player chains 'Negate Attack' to 'Amazoness Archers', the Battle Phase ends because of 'Negate Attack''s effect. [Re: Diffusion Wave-Motion] If your opponent activates 'Amazoness Archers' when your selected Level 7 Spellcaster-Type monster attacks, only the Level 7 Spellcaster-Type monster can attack because of 'Diffusion Wave-Motion''s effect, so your other monsters do not attack, but the -500 ATK effect of 'Amazoness Archers' is still applied to all of your monsters. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Raviel, Lord of Phantasms] A 'Phantasm Token' cannot be forced to attack with a card effect like 'Dark Spirit of the Silent' or 'Amazoness Archers'.
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Card Type: Normal Trap
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Level:
|
Monster Type:
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Passcode: 67987611
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Rarity: Super Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 1 |
|
|
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Amazoness Paladin
ATK/DEF: 1700/300
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Attribute: Earth
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Card Number: MFC-059
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Card Rules: Rulings powered by The Netrep API. 'Amazoness Paladin' counts herself in her effect, so even by herself she gains +100 ATK.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 47480070
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Rarity: Common
|
Set: Magicians Force
| Condition: NM, 1st |
$0.94 |
x 2 |
|
| Condition: NM, Unlimited |
$0.94 |
x 2 |
|
|
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Ante
ATK/DEF:
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Attribute: Spell
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Card Number: MFC-034
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Card Rules: Rulings powered by The Netrep API. If 'Ante' is the only card in your hand, you cannot activate it. If your opponent has no cards in his hand, you cannot activate 'Ante'. You select cards at the resolution of 'Ante''s effect, not at 'Ante''s activation. You cannot chain 'Barrel Behind the Door' to 'Ante' because you don't know for certain whether you will take damage. If either player chains 'Raigeki Break' or 'Last Turn' to 'Ante' and then has no cards at resolution of 'Ante''s effect, 'Ante''s effect disappears. When 'A Legendary Ocean' is active and you activate 'Ante', when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of 'Ante'. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against effects if you don't know for certain that they will inflict damage when the effect is activated. So you cannot activate it against 'Dice Jar', 'Judgment of Anubis', 'Time Wizard' or 'Ante'. Your cannot activate 'Barrel Behind the Door' against 'Ceasefire' if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against 'Ceasefire' if there is at least 1 face-up Effect Monster on the field.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 34236961
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Rarity: Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 3 |
|
|
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Anti-Spell
ATK/DEF:
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Attribute: Trap
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Card Number: MFC-103
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Card Rules: Rulings powered by The Netrep API. Removing 2 Spell Counters is a cost.
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Card Type: Counter Trap
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Level:
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Monster Type:
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Passcode: 53112492
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Rarity: Common
|
Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 1 |
|
| Condition: VF/NM, Unlimited |
$0.85 |
x 1 |
|
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Apprentice Magician
ATK/DEF: 400/800
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Attribute: Dark
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Card Number: MFC-066
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Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Apprentice Magician' face-down (such as with 'Apprentice Magician's' effect) then you do not place a Spell Counter. 'Apprentice Magician's' effect activates at the same time as when monsters are sent to the Graveyard. But it does not have to be sent to the Graveyard you get to Special Summon a new monster when 'Apprentice Magician' is destroyed as a result of battle, even if 'Banisher of the Light' is in play. If you take control of your opponent's 'Apprentice Magician', and it is destroyed as a result of battle, then your opponent (the original owner) will get to Special Summon. Because 'Apprentice Magician' is no longer on your side of the field, it is now in the opponent's Graveyard (or removed from play area). You must show your opponent the monster you Special Summon. For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves. [Re: Pitch-Black Power Stone] 'Pitch-Black Power Stone' may itself receive additional Spell Counters from effects such as 'Apprentice Magician'. [Re: Storm Caller] If a Psychic-Type monster destroys your opponent's 'Apprentice Magician' by battle, if you return it to the top of your opponent's Deck its effect does not activate. [Re: Tower of Babel] You can move Spell Counters to 'Tower of Babel' with 'Pitch Black Power Stone', but if the 4th Spell Counter is placed on 'Tower of Babel' with 'Pitch Black Power Stone' or 'Apprentice Magician', 'Tower of Babel' is destroyed but no damage is inflicted.
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Card Type: Effect Monster
|
Level: 2
|
Monster Type: Spellcaster
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Passcode: 9156135
|
Rarity: Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 5 |
|
| Condition: NM, 1st |
$0.94 |
x 1 |
|
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Armor Exe
ATK/DEF: 2400/1400
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Attribute: Light
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Card Number: MFC-075
|
Card Rules: Rulings powered by The Netrep API. (Pronounced 'egg-zay'.) If you Summon 'Armor Exe', flip it face-down with 'Book of Moon', and flip it face-up with 'Book of Taiyou', it CAN attack because its non-attack effect was reset and because flipping it face-up with 'Book of Taiyou' was NOT a Flip Summon. If 'Skill Drain' is active and 'Armor Exe' is Summoned, or if 'Skill Drain' is activated after 'Armor Exe' is Summoned, in both cases 'Armor Exe' CAN attack the same turn it was Summoned. Removing a Spell Counter from 'Armor Exe' is a cost. [Re: Skill Drain] While 'Skill Drain' is active, 'maintenance costs' are not negated (see the Advanced Gameplay FAQ) so you still have to pay for 'The Unfriendly Amazon', 'Armor Exe', Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with 'Dark Elf' or 'Jirai Gumo'.
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Card Type: Effect Monster
|
Level: 4
|
Monster Type: Rock
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Passcode: 7180418
|
Rarity: Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 3 |
|
|
|
Cat's Ear Tribe
ATK/DEF: 200/100
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Attribute: Earth
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Card Number: MFC-081
|
Card Rules: An error has occurred with the NetRep API (Client: looks like we got no XML document). We apologize for the inconvenience.
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Card Type: Effect Monster
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Level: 1
|
Monster Type: Beast-Warrior
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Passcode: 95841282
|
Rarity: Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 1 |
|
|
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Combination Attack
ATK/DEF:
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Attribute: Spell
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Card Number: MFC-030
|
Card Rules: Rulings powered by The Netrep API. This card targets. Both the equipped monster and the Union Monster can attack after 'Combination Attack' is used, assuming the Union Monster was Special Summoned in face-up Attack Position. 'Combination Attack' can only be used against a monster that reached the Damage Step if a monster attacks and a replay occurs, then it is not considered to have attacked for purposes of 'Combination Attack'. You can use this effect on an equipped monster on your opponent's side of the field that has attacked. Your opponent's monster can then attack again as per 'Combination Attack''s effect. You can attack with a Union Monster, use 'Formation Union' to equip it to a monster, attack with the equipped monster, activate 'Combination Attack' to detach the Union Monster, and attack again with the previously-equipped monster and with the Union Monster. If 'Dark Blade', equipped with 'Kiryu' and 'Twin Swords of Flashing Light - Tryce', attacks twice using 'Twin Swords of Flashing Light - Tryce''s effect, then you use 'Combination Attack' to detach 'Kiryu' from 'Dark Blade', both monsters can attack again once each. 'Dark Blade' cannot attack another 2 times because it has already attacked twice. If the player who would control the Union Monster already has 5 monsters on the field, 'Combination Attack' cannot be activated. [Re: Twin Swords of Flashing Light - Tryce] If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice. [Re: Union Rider] If you use 'Combination Attack' or 'Formation Union' on your 'Union Rider' equipped with your opponent's Union Monster, the Union Monster is Special Summoned onto your (the controller of 'Union Rider''s) side of the field. [Re: Union Rider] If you equip your 'Union Rider' with your opponent's Union Monster, and attack with 'Union Rider', then use 'Combination Attack', you will then control both the 'Union Rider' and the Union Monster on your side of the field, and both may attack (again) that turn.
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Card Type: Quick-Play Spell
|
Level:
|
Monster Type:
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Passcode: 8964854
|
Rarity: Rare
|
Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 4 |
|
|
|
Continuous Destruction Punch
ATK/DEF:
|
Attribute: Spell
|
Card Number: MFC-085
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Card Rules: Rulings powered by The Netrep API. 'Continuous Destruction Punch' is like 'Destruction Punch' except it's a Continuous Spell Card that you activate during your Main Phase. A monster destroyed because of 'Continuous Destruction Punch' is destroyed by 'Continuous Destruction Punch''s effect, not 'as a result of battle'. The determination of whether a monster is destroyed by 'Continuous Destruction Punch''s effect happens at Damage Calculation, so Flip Effects, etc., are resolved AFTER 'Continuous Destruction Punch''s effect destroys a monster (but does not yet send it to the Graveyard). Then, after applying Flip Effects, send a monster destroyed by this card (or by Damage Calculation) to the Graveyard. [Re: Malice Doll of Demise] Examples of Continuous Spell Cards that would send 'Malice Doll of Demise' from the field to the Graveyard by their effect include 'Ectoplasmer' and 'Continuous Destruction Punch'.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 68057622
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Rarity: Rare
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Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 2 |
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| Condition: NM, 1st |
$0.94 |
x 2 |
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D.D. Crazy Beast
ATK/DEF: 1400/1400
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Attribute: Earth
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Card Number: MFC-019
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Card Rules: Rulings powered by The Netrep API. 'D.D. Crazy Beast's' effect is applied at the end of the Damage Step, removing the destroyed monster from play instead of sending it to the Graveyard. If 'D.D. Crazy Beast' attacks an Attack Position monster with the same ATK and both monsters are destroyed, 'D.D. Crazy Beast's' effect is not applied.
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Card Type: Effect Monster
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Level: 3
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Monster Type: Beast
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Passcode: 48148828
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Rarity: Rare
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Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 1 |
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Dark Blade
ATK/DEF: 1800/1500
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Attribute: Dark
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Card Number: MFC-007
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Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Combination Attack] If 'Dark Blade', equipped with 'Kiryu' and 'Twin Swords of Flashing Light - Tryce', attacks twice using 'Twin Swords of Flashing Light - Tryce''s effect, then you use 'Combination Attack' to detach 'Kiryu' from 'Dark Blade', both monsters can attack again once each. 'Dark Blade' cannot attack another 2 times because it has already attacked twice. [Re: Kiryu] If you Tribute 'Kiryu' while it is equipped to 'Dark Blade', you cannot then use 'Super Rejuvenation' and count 'Kiryu' as a Dragon-Type monster. [Re: Kiryu] If you Tribute 'Kiryu' while equipped to 'Dark Blade', 'Dark Blade' no longer gets the ATK increase from 'Kiryu' as it is no longer equipped with it. [Re: Twin Swords of Flashing Light - Tryce] If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 11321183
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Rarity: Rare
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Set: Magicians Force
| Condition: NM, 1st |
$0.94 |
x 1 |
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| Condition: NM, Unlimited |
$0.94 |
x 1 |
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Dark Core
ATK/DEF:
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Attribute: Spell
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Card Number: MFC-035
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Card Rules: Rulings powered by The Netrep API. Discarding 1 card from your hand is a cost. This card targets.The target of 'Dark Core' is selected at activation of 'Dark Core'. If 'Ring of Destruction' is chained to 'Dark Core', and destroys the monster targeted by 'Dark Core', then the effect of 'Dark Core' disappears.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 70231910
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Rarity: Rare
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Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 1 |
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Dramatic Rescue
ATK/DEF:
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Attribute: Trap
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Card Number: MFC-097
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Card Rules: Rulings powered by The Netrep API. You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. You cannot activate 'Dramatic Rescue' when your face-down Amazoness is targeted (with 'Nobleman of Crossout', etc.). You can activate 'Dramatic Rescue' when your opponent's Amazoness controlled by you is targeted in this case, the Amazoness returns to your opponent's hand but it is you (the player who activated 'Dramatic Rescue') that gets to Special Summon a monster. If you activate 'Dramatic Rescue' and your opponent chains 'Ring of Destruction' and destroys the Amazoness, the Amazoness does not return to your hand and 'Dramatic Rescue''s effect disappears (so no monster is Special Summoned). If you have no monster to Special Summon, you cannot activate 'Dramatic Rescue'. You cannot Special Summon the Monster Card that you returned to your hand with 'Dramatic Rescue', but if you have a second copy of that monster in your hand you may Special Summon the second copy. You can Special Summon high-level monsters with 'Dramatic Rescue' but not 'Special Summon-only' monsters. If you activate 'Amazoness Spellcaster', and chain 'Dramatic Rescue', 'Amazoness Spellcaster''s effect disappears. If your opponent activates 'Snatch Steal' to take control of your Amazoness, and you chain 'Dramatic Rescue', 'Snatch Steal''s effect disappears. [Re: Amazoness Spellcaster] If you activate 'Amazoness Spellcaster', and chain 'Dramatic Rescue', 'Amazoness Spellcaster''s effect disappears.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 80193355
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Rarity: Rare
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Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 4 |
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Frontline Base
ATK/DEF:
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Attribute: Spell
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Card Number: MFC-028
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Card Rules: Rulings powered by The Netrep API. If you have multiple 'Frontline Bases', you can Special Summon 1 Union Monster for each.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 46181000
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Rarity: Common
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Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 4 |
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| Condition: VF/NM, Unlimited |
$0.85 |
x 1 |
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Great Phantom Thief
ATK/DEF: 1000/1000
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Attribute: Earth
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Card Number: MFC-024
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 3
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Monster Type: Spellcaster
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Passcode: 10809984
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Rarity: Rare
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Set: Magicians Force
| Condition: NM, Unlimited |
$0.94 |
x 2 |
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Helping Robo For Combat
ATK/DEF: 1600/0
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Attribute: Light
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Card Number: MFC-022
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Card Rules: Rulings powered by The Netrep API. When 'Helping Robo For Combat' destroys a monster in battle, you resolve the effect of 'Helping Robo for Combat' before the destroyed monster is sent to the Graveyard.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 47025270
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Rarity: Rare
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Set: Magicians Force
| Condition: NM, 1st |
$0.94 |
x 1 |
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| Condition: VF/NM, Unlimited |
$0.85 |
x 1 |
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