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Yu-Gi-Oh! Singles » Duelist Pack 7 Jesse Anderson


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Crystal Counter
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN024 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Crystal Counter' when there are no 'Crystal Beast' monsters in your Graveyard. You cannot activate 'Crystal Counter' if it is the only card in your Spell and Trap Card Zone. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 11136371 | Rarity: Ultra Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, Unlimited $6.45 x 1
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Crystal Release
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN019 | Card Rules: No rulings available for this card. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 10004783 | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $8.91 x 1
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Grave Squirmer
ATK/DEF: 0/0 | Attribute: Dark | Card Number: DP07-EN008 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 1 | Monster Type: Fiend | Passcode: 48343627 | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $2.45 x 2
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Crystal Pair
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN025 | Card Rules: Rulings powered by The Netrep API. If you cannot place a 'Crystal Beast' monster into your Spell and Trap Card Zone, the effect to prevent Battle Damage is not applied. You cannot activate 'Crystal Pair' if you do not have any open Spell or Trap Card Zone spaces. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 47121070 | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.94 x 1
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Crystal Beast Cobalt Eagle
ATK/DEF: 1400/800 | Attribute: Wind | Card Number: DP07-EN006 | Card Rules: Rulings powered by The Netrep API. You choose whether or not to use the 'Crystal Beast' effect at the time the destroyed monster would be sent to the Graveyard. This effect does not use the Chain. This effect cannot be used if a 'Crystal Beast' monster is destroyed by a card effect while face-down. If multiple 'Crystal Beast' monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone. If your opponent controls one of your 'Crystal Beast' mosters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard. If 'Macro Cosmos' or 'Banisher of the Light' is active on the field when a 'Crystal Beast' monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone. If a 'Crystal Beast' battles with a monster such as 'Dark Magician of Chaos' or 'D.D. Warrior' it will be removed from play by that monster's effect, you cannot activate your 'Crystal Beast's' effect. If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. While 'Skill Drain' is active on the field, a 'Crystal Beast' monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone. If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. If 'Dimensional Fissure' is active on the field when a 'Crystal Beast' that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster. You can use a 'Crystal Beast' that is being treated as a Continuous Spell Card for the cost to Special Summon 'Hamon, Lord of Striking Thunder' or 'Anteatereatingant'. | Card Type: Effect Monster | Level: 4 | Monster Type: Winged Beast | Passcode: 21698716 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.50 x 1
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Crystal Beast Emerald Tortoise
ATK/DEF: 600/2000 | Attribute: Water | Card Number: DP07-EN003 | Card Rules: Rulings powered by The Netrep API. You choose whether or not to use the 'Crystal Beast' effect at the time the destroyed monster would be sent to the Graveyard. This effect does not use the Chain. This effect cannot be used if a 'Crystal Beast' monster is destroyed by a card effect while face-down. If multiple 'Crystal Beast' monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone. If your opponent controls one of your 'Crystal Beast' monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard. If 'Macro Cosmos' or 'Banisher of the Light' is active on the field when a 'Crystal Beast' monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone. If a 'Crystal Beast' battles with a monster such as 'Dark Magician of Chaos' or 'D.D. Warrior' it will be removed from play by that monster's effect, you cannot activate your 'Crystal Beast's' effect. If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. While 'Skill Drain' is active on the field, a 'Crystal Beast' monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone. If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. If 'Dimensional Fissure' is active on the field when a 'Crystal Beast' that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster. You can use a 'Crystal Beast' that is being treated as a Continuous Spell Card for the cost to Special Summon 'Hamon, Lord of Striking Thunder' or 'Anteatereatingant'. | Card Type: Effect Monster | Level: 3 | Monster Type: Aqua | Passcode: 68215963 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.75 x 1
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Condition: NM, Unlimited $0.50 x 1
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Crystal Beast Ruby Carbuncle
ATK/DEF: 300/300 | Attribute: Light | Card Number: DP07-EN001 | Card Rules: Rulings powered by The Netrep API. When you activate this card's effect, you must Summon all 'Crystal Beast' monsters in your Spell & Trap Card Zone that you have open Monster Card Zones for. You cannot choose to Summon fewer than the maximum possible. If you have no 'Crystal Beast' monsters in your Spell & Trap Card Zone when you Special Summon 'Crystal Beast Ruby Carbuncle', you cannot activate this effect. You choose whether or not to use the 'Crystal Beast' effect at the time the destroyed monster would be sent to the Graveyard. This effect does not use the Chain. This effect cannot be used if a 'Crystal Beast' monster is destroyed by a card effect while face-down. If multiple 'Crystal Beast' monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone. If your opponent controls one of your 'Crystal Beast' monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard. If 'Macro Cosmos' or 'Banisher of the Light' is active on the field when a 'Crystal Beast' monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone. If a 'Crystal Beast' battles with a monster such as 'Dark Magician of Chaos' or 'D.D. Warrior' it will be removed from play by that monster's effect, you cannot activate your 'Crystal Beast's' effect. If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. While 'Skill Drain' is active on the field, a 'Crystal Beast' monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone. If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Doomcaliber Knight] If 'Crystal Beast Ruby Carbuncle's' effect is activated when it is Special Summoned and 'Doomcaliber Knight's' effect is activated, 'Doomcaliber Knight' will negate the effect of 'Crystal Beast Ruby Carbuncle' that Special Summons 'Crystal Beast' monsters and destroy it. The player controlling 'Crystal Beast Ruby Carbuncle' can place it into their Spell and Trap Card Zone. | Card Type: Effect Monster | Level: 3 | Monster Type: Fairy | Passcode: 32710364 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.50 x 1
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Crystal Blessing
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN014 | Card Rules: Rulings powered by The Netrep API. You cannot target more 'Crystal Beast' monsters in your Graveyard than you have empty Spell & Trap Card Zones when you activate this card. If you have no empty Spell & Trap Card Zones when this card resolves due to an effect chained to this card, you cannot place any 'Crystal Beast' monsters in your Spell & Trap Card Zones. If you target 2 'Crystal Beast' monsters in your Graveyard, but the number of your empty Spell & Trap Card Zones is reduced to 1 by an effect chained to this card, you can choose which of those 2 cards to place in your Spell & Trap Card Zones when this card resolves. If an effect like 'D.D. Crow' is chained to 'Crystal Blessing' to remove one of the targeted 'Crystal Beast' monsters from your Graveyard, the remaining target is still placed in your Spell & Trap Card Zone. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 35486099 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.50 x 1
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Crystal Raigeki
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN023 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 96331676 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.50 x 19
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Gravi-Crush Dragon
ATK/DEF: 2400/1200 | Attribute: Dark | Card Number: DP07-EN011 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 6 | Monster Type: Dragon | Passcode: 09391354 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.50 x 17
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Last Resort
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN022 | Card Rules: Rulings powered by The Netrep API. If your opponent has an active Field Spell Card when you activate this card they can draw 1 card when this card resolves, even if that Field Spell Card is destroyed by an effect Chained to this card's activation. This card is resolved as follows: First, select 1 'Ancient City - Rainbow Ruins' from your Deck and place it in your Field Spell Card Zone, then your opponent's Field Spell Card is destroyed and they draw one card. You cannot activate 'Last Resort' if 'Field Barrier' is in play, because a new Field Spell Card cannot be played. You can activate 'Last Resort' while you have a Field Spell Card in your Field Spell Card Zone. When 'Last Resort' resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and 'Ancient City - Rainbow Ruins' is placed into your Field Spell Card Zone. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 97970833 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, Unlimited $0.50 x 1
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Condition: NM, 1st $0.50 x 8
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Magna-Slash Dragon
ATK/DEF: 2400/1200 | Attribute: Light | Card Number: DP07-EN010 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 6 | Monster Type: Dragon | Passcode: 72903645 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.75 x 4
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Triggered Summon
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN021 | Card Rules: Rulings powered by The Netrep API. You can choose not to Summon a monster when this card resolves. You can activate this card if you have no Level 4 or lower monster in your hand. You cannot activate this card if neither player has an open Monster Card Zone. You can activate this card if only 1 player has an open Monster Card Zone. When this card resolves, the Turn Player Summons first, but both players' monsters are considered to have been Summoned at the same time. You can activate this card when you Special Summon 'Lava Golem' to your opponent's side of the field. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 96148285 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.75 x 1
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Twister
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN012 | Card Rules: No rulings available for this card. | Card Type: Quick-Play Spell | Level: | Monster Type: | Passcode: 45939841 | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: NM, 1st $0.75 x 1
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