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Yu-Gi-Oh! Singles » Duelist Pack 5 Aster Phoenix


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Destiny Hero - Malicious
ATK/DEF: 800/800 | Attribute: Dark | Card Number: DP05-EN011 | Card Rules: Rulings powered by The Netrep API. If an effect is chained to 'Destiny Hero - Malicous' so that there are no open Monster Card Zones when its effect resolves, the second copy of 'Destiny Hero - Malicious' cannot be Special Summoned. It is destroyed and sent to the Graveyard. | Card Type: Effect Monster | Level: 6 | Monster Type: Warrior | Passcode: 09411399 | Rarity: Ultra Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $6.94 x 1
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Condition: Light Played, 1st $5.90 x 1
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Elemental Hero Shining Phoenix Enforcer
ATK/DEF: 2500/2100 | Attribute: Fire | Card Number: DP05-EN013 | Card Rules: No rulings available for this card. | Card Type: Fusion/Effect Monster | Level: 8 | Monster Type: Warrior | Passcode: 88820235 | Rarity: Super Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $1.94 x 7
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Condition: NM, Unlimited $1.94 x 1
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Clock Tower Prison
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN016 | Card Rules: Rulings powered by The Netrep API. Putting a Clock Counter on 'Clock Tower Prison' can be chained to. The effect to Special Summon 'Destiny Hero - Dreadmaster' can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as 'Magic Jammer' or 'Horus the Black Flame Dragon LV8' because the 'Clock Tower Prison' card has already resolved. The effect that stops Battle Damage is a Continuous Effect that cannot be chained to. If 'Clock Tower Prison' with 4 or more Clock Counters is destroyed because a new Field Spell Card is activated, 'Clock Tower Prison's' effect will activate. If 'Spell Canceller' is Summoned or 'Imperial Order' is activated, all the Clock Counters will be removed from 'Clock Tower Prison'. [Re: Destiny Hero - Dreadmaster] 'Destiny Hero - Dreadmaster's' second sentence is applied if he is Special Summoned by any method, not just by the effect of 'Clock Tower Prison'. | Card Type: Field Spell | Level: | Monster Type: | Passcode: 75041269 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.94 x 1
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Destiny Hero - Defender
ATK/DEF: 100/2700 | Attribute: Dark | Card Number: DP05-EN006 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Passcode: 54749427 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $1.41 x 3
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Destiny Hero - Dogma
ATK/DEF: 3400/2400 | Attribute: Dark | Card Number: DP05-EN007 | Card Rules: Rulings powered by The Netrep API. 'Destiny Hero - Dogma' needs to be on the field during your opponent's next Standby Phase for his effect to activate. | Card Type: Effect Monster | Level: 8 | Monster Type: Warrior | Passcode: 17132130 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.94 x 1
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Destiny Hero - Double Dude
ATK/DEF: 1000/1000 | Attribute: Dark | Card Number: DP05-EN005 | Card Rules: Rulings powered by The Netrep API. This card's effect activates in the Graveyard. If 'Destiny Hero - Double Dude' is removed from play its effect will not activate. If 'Destiny Hero - Double Dude' is destroyed and sent to the Graveyard while in the hand or Deck his effect still activates, and you can Special Summon the 2 'Double Dude Tokens'. He could be destroyed in the hand or Deck by effects like 'Neo-Spacian Aqua Dolphin' or 'Chain Destruction'. | Card Type: Effect Monster | Level: 6 | Monster Type: Warrior | Passcode: 28355718 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.94 x 4
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Destiny Hero - Fear Monger
ATK/DEF: 1000/1000 | Attribute: Dark | Card Number: DP05-EN009 | Card Rules: Rulings powered by The Netrep API. This card's effect targets 1 'Destiny Hero' monster in your Graveyard, when it activates during your Standby Phase. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Passcode: 80744121 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.94 x 4
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Over Destiny
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN021 | Card Rules: Rulings powered by The Netrep API. If the monster targeted by 'Over Destiny' is removed from your Graveyard by an effect on the chain, you cannot Special Summon a monster. If the Level of the monster targeted by 'Over Destiny' is odd, round down. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 72204747 | Rarity: Super Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.94 x 1
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Cyclone Blade
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN018 | Card Rules: No rulings available for this card. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 22147147 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 17
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D - Chain
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN028 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 43405287 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 13
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D - Shield
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN026 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 62868900 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.75 x 5
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D - Spirit
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN017 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 89899996 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, Unlimited $0.50 x 2
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Condition: NM, 1st $0.50 x 10
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D - Time
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN025 | Card Rules: Rulings powered by The Netrep API. If you have 'A Legendary Ocean' on the field and 'Elemental Hero Bubbleman' is destroyed, you can activate 'D - Time' and add a Level 4 or lower monster to your hand. If 'Elemental Hero Bubbleman' is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of 'A Legendary Ocean' still applies to 'Elemental Hero Bubbleman' while he's in your hand. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 99075257 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 16
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Dark City
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN019 | Card Rules: No rulings available for this card. | Card Type: Field Spell | Level: | Monster Type: | Passcode: 53527835 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 10
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Destiny Hero - Blade Master
ATK/DEF: 300/600 | Attribute: Dark | Card Number: DP05-EN008 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 3 | Monster Type: Warrior | Passcode: 55461064 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 4
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Destiny Hero - Captain Tenacious
ATK/DEF: 800/800 | Attribute: Dark | Card Number: DP05-EN002 | Card Rules: Rulings powered by The Netrep API. This effect does not activate when your 'Destiny Hero' monster is destroyed. This effect activates during your Standby Phase, so 'Destiny Hero - Captain Tenacious' must be face-up on your side of the field at that time to Special Summon the 'Destiny Hero' monster. 'Destiny Hero - Captain Tenacious' must be on your side of the field when the other 'Destiny Hero' monster you control is destroyed by battle, and must remain on your side of the field until your following Standby Phase. If it is removed from the field or Special Summoned after the other 'Destiny Hero' monster you control is destroyed by battle, you cannot activate its effect in your following Standby Phase. This effect is a Trigger Effect that can be chained to. If 'Skill Drain' is active during the Standby Phase when this effect resolves, this effect will be negated, even if 'Skill Drain' was activated after your 'Destiny Hero' monster was destroyed. 'Divine Wrath' can be chained to 'Destiny Hero - Captain Tenacious's' effect when it activates during your Standby Phase. Each 'Destiny Hero - Captain Tenacious' can Special Summon 1 monster during your Standby Phase, so if you have 2 'Destiny Hero - Captain Tenacious' face-up on the field and 2 'Destiny Hero' monsters in your Graveyard that were destroyed as a result of battle since your last Standby Phase, you can activate and resolve their effects one at a time. | Card Type: Effect Monster | Level: 3 | Monster Type: Warrior | Passcode: 77608643 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, Unlimited $0.50 x 1
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Condition: NM, 1st $0.50 x 5
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Destiny Hero - Dasher
ATK/DEF: 2100/1000 | Attribute: Dark | Card Number: DP05-EN010 | Card Rules: Rulings powered by The Netrep API. You can only Tribute 1 monster to increase 'Destiny Hero - Dasher's' ATK during your Main Phases. You can use 'Destiny Hero - Dasher's' effect to Special Summon 1 monster you draw only once while it is in the Graveyard. If 'Destiny Hero - Dasher' is returned to your hand or Deck and then sent back to the Graveyard you could activate its effect again. You can activate this effect when you draw a monster during your Draw Phase because of a card effect such as 'Reload' or 'Heart of the Underdog'. If you have 2 'Destiny Hero - Dasher' in your Graveyard, and you activate 'Reload' during your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both 'Destiny Hero - Dashers' in a chain. 'Destiny Hero - Dasher' cannot Tribute itself to activate its own effect. If you have 'Destiny Hero - Dasher' in your Graveyard and your opponent has 'Drastic Drop Off' Set, when you draw a Monster Card during your Draw Phase you can use priority to activate 'Destiny Hero - Dasher's' effect. Your opponent can chain 'Drastic Drop Off' to discard the Monster Card you drew. If an effect is chained to 'Destiny Hero - Dasher's' third effect that removes it from the Graveyard, the drawn monster is still Special Summoned. [Re: Light and Darkness Dragon] If the activation of 'Destiny Hero - Dasher's' effect that Special Summons a monster is negated by 'Light and Darkness Dragon', the 'Destiny Hero - Dasher' will not be able to activate the effect while it remains in the Graveyard. If it is removed from the Graveyard and then later returned to the Graveyard, it will be able to activate its effect once again. | Card Type: Effect Monster | Level: 6 | Monster Type: Warrior | Passcode: 81866673 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.75 x 2
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Destiny Hero - Doom Lord
ATK/DEF: 600/800 | Attribute: Dark | Card Number: DP05-EN001 | Card Rules: Rulings powered by The Netrep API. This is an Ignition Effect. You can select a face-up or face-down monster to remove from play. A face-down monster removed with this effect will remain face-down while removed from play. So if a face-down 'D.D. Scout Plane' is removed from play, its effect will not activate. Returning the monster to play cannot be chained to. The effect will resolve and the monster will return to play during your 2nd Standby Phase even if 'Destiny Hero - Doom Lord' is no longer on the field or is flipped face-down (even as a chain to the activation of his effect). If your 2nd Standby Phase is skipped by the effect of a card like 'Solomon's Lawbook', then the removed monster will never return to play. You can activate 'Destiny Hero - Doom Lord's' effect even if your Battle Phase is going to be skipped because of a card effect like 'Soul Exchange'. If you declared an attack then you cannot activate 'Destiny Hero - Doom Lord's' effect this turn, even if your only attack was negated. If you have both 'Destiny Hero - Doom Lord' and 'Berserk Gorilla' face-up on the field you can still activate 'Doom Lord's' effect. 'Berserk Gorilla' will not be able to attack that turn. If all 5 of your opponent's Monster Card Zones are full when the removed monster would return to play, it is destroyed. | Card Type: Effect Monster | Level: 3 | Monster Type: Warrior | Passcode: 41613948 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 4
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Destiny Mirage
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN027 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 15294090 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 16
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Destiny Signal
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN024 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 35464895 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 6
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Destruction of Destiny
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN023 | Card Rules: Rulings powered by The Netrep API. Sending 3 cards from the top of your Deck to the Graveyard is part of the effect of 'Destruction of Destiny'. It is not a cost. If 'Macro Cosmos' is on the field the 3 cards will be removed from play, but you will still take damage for any Spell or Trap Cards. You cannot activate 'Destruction of Destiny' if you have less than 3 cards in your Deck. All the damage is dealt in a single sum. So if you send 3 Spell or Trap Cards you take 3000 damage, not 1000 damage three times. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 62980542 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.50 x 18
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Elemental Recharge
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN022 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 36586443 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, Unlimited $0.50 x 2
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Condition: NM, 1st $0.50 x 9
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Guard Penalty
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN015 | Card Rules: Rulings powered by The Netrep API. You can only draw 1 card from 'Guard Penalty's' effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to. 'Guard Penalty's' effect must resolve before the selected monster is changed to Defense Position. If the opponent chains 'Enemy Controller' to change the selected monster's position, you will not draw a card. You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select 'Guardian Sphinx' you could use its effect to flip itself face-down and draw 1 card. If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve. | Card Type: Quick-Play Spell | Level: | Monster Type: | Passcode: 48653251 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.75 x 6
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Misfortune
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN014 | Card Rules: Rulings powered by The Netrep API. If an effect is chained that destroys the selected monster, removes it from the field, or flips it face-down, then no damage is inflicted. You still cannot attack that turn. You can select your opponent's 'Horus the Black Flame Dragon LV6' for 'Misfortune's' effect and the opponent will still take damage. This is because 'Misfortune' has no effect on the monster you select. If you control 'Horus the Black Flame Dragon LV6', it can attack during the turn that you activated 'Misfortune'. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 01036974 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: NM, 1st $0.75 x 9
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